Recent posts by darkmarty on Kongregate

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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

well, that’s the point.
want to be a pirate ^^.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

o btw, saw in the code there’s a pirate medal none of us can acquire through playing, any thoughts of releasing some more of those?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

don’t worry troy, what achievement can you imagine Tukkun is going to add which you can’t get soon?

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

would be nice if anyone in new version gets a 7-day spirit [SI] enhancer for gear, allowing people to choose between spirit and mana once again without paying top-tier price.

(i assume part of the reason for rebalancing is to make spirit more viable)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

yup, but … you probably won’t use them much … or well, i don’t

 
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Topic: Anti-Idle: The Game / Secret save file?

i think you’ll need to look at the levelling mechanics some more. sure, you can have the exp-requirement for 9000 or 9001, that doesn’t mean the level in the top corner is there yet. which … is what you need to have to be able to ascend.

 
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Topic: Anti-Idle: The Game / Secret save file?

that might be it, but … 40 fps, 40 levels per second, 9000/40= 225 frames, ~4 minutes. not sure if it’s actually per frame or not … but from experience it’s something like that.

 
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Topic: Anti-Idle: The Game / Secret save file?

that’s not even possible, lower limit would be ~3 minutes considering full progress boxes and such … which are limited .. and so is randomfruit.

anyone saying they did an impossible in 5 seconds is just a cheat

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

i’m kinda curious how this will affect getting CHAOS u25 for instance, as that raid is supposed to be hard and it should still be after these updates; i’m not talking about ultimate gear, it’s fine to be able to get it with that (not that challenging atm though), but hbb shouldn’t have a chance for instance.

 
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Topic: Anti-Idle: The Game / Random Anti-idle Survey

Just decided to make an Anti-idle Survey.
1) can’t remember, must be about 3-years ago, lost file about 20 months ago while at the verge of ascending … made a new file and used a totally different playstyle then.
2) 7900
3) Broken - ED gives more than YCcap YC per run … so … yeah
4) ~3h per day average … sometimes days with a few mins, sometimes way too long
5) battle arena, trying to optimice stuff and figuring out the exact mechanics
6) fishing, had a goal to reach fishing career 100 without fishing, did that, still not fishing.
7) i feed pet with special pet food, randomfruit and when i got them, purple buttons … and sometimes bacon to fill up pet-business to 50
8) Prefer ranged
9) enrage (don’t use it… but the other choices aren’t that special)
10) main page
11) 2x, once for the bc, 2nd time to increase wpm for more bc per ascension
12) none
13) 1.5x coin card
14) no
15) combo ring
16) 90x
17) i anti-idle … it’s “anti-idle the game”
18) what is the point of this survey?

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

time to use them then … not that aura is hard to get or anything

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

well, for instance, it doesn’t include dress and samurai armor, but i’m not going over that again.
if you’ve never heard of it, that’s not my problem, it’s not a fake, it’s not a hoax.
just because something is called a guide doesn’t mean it’s correct/complete, this one is a rather decent guide though.
(also, there are tons of stuff that aren’t in guides (for various reasons), doesn’t mean they aren’t there (keeping guides updated is quite some work too, especially if the owner of the guide has stopped playing for instance))

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

you don’t care about statgains, either you ascend right at r500 again without being at statcap, or you stay at r500 and just take your time getting them

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

it is? haven’t noticed that … and (as nobody cares to beat it …. i know many can) i still have #1 there

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

that’s only against lvl 8, it’s supposed to happen

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

you can still buy stats up to their softcaps, you can’t buy stats during rebirths though

 
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Topic: Anti-Idle: The Game / Suggestion for Extending Fake Longevity House from Room 2

would be nice if it was possible to fuse SI enhancers to get duo/triple enhancers back, would be pretty usefull to conserve space with that

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

fisher career 100, didn’t catch a fish with career on, but … had some before, that;s why this low number

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle


17T exp in 1 day, consisting of a full imp of 87 mins :P

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

would be nice indeed, working on it, trying to get it done without ultimate gear, fully uniqued gear or massive amount of rebirths … which is quite challenging

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/314553-guide-how-to-beat-10c-chaos-hcwm?page=8#posts-7236707
that’s with ultimate gear

http://pastebin.com/tfrCpDmM
this is what i have in testfile atm, tips are welcome

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

Counteracting CHAOS – stats

Focus on his evasion
Usually getting hit% stat to 90% is enough, both for normal and for worst moon mode. For Apoc mode it’s too hard to get that one to 90% and therefore the focus here is to calculate your preferred accuracy.
Assuming 10c HC APOC SD with crescendo and robacon

His evasion: 182.25k with crescendo: 84.43k

hit: (your accuracy / his evasion) -0.2
if your accuracy is 1.2x his evasion it’s 100% this applies,
hitchance penalty of 5% in WM though, so, so 95% chance to hit.

assuming you are blinded and potion blocked and he is not blinded:
your accuracy drops to 40% of it’s value, counteracting this with entering with 2.5x more accuracy is an option.

Preferred accuracy: 84.43k x 1.2 × 2.5 = 253.3k accuracy
additional accuracy will still be usefull for critchance in apocalypse mode.

Focus on his accuracy
Usually getting dodge% stat to 90% is enough, both for normal and for worst moon mode. For Apoc mode it’s too hard to get that one to 90% and therefore the focus here is to calculate your perferred evasion.
Assuming 10c HC APOC SD with Chaos spirit skill and robacon

His accuracy: 162k with 15x Chaos skill: 23.81k
however, this one has statgrowth.

evasion: 0.9 – (his accuracy / your evasion)
if your evasion is 5x his accuracy it’s capped at 90%,

assuming you are blinded and potion blocked and he is not blinded:
your evasion drops to 40% of it’s value, counteracting this with entering with 2.5x more evasion is an option.

To enter the fight with a 90% chance of him not hitting you, it is required to have (also assuming it takes negligble time to apply the chaos effects):
23.81k x 5 × 2.5 = 298k evasion,

assuming he did grow 10x with melee and 3x with range while applying the chaos effects, you now want:
298k x 1.005^10 × 1.002^3 = 315k

let’s say at the end of the fight he has hit you 100x with melee and 50x with range. his attack has grown decently, so you still don’t want to get hit.

298k x 1.005^300 × 1.002^300 = 298k x 4.5 × 1.82 = 2.5million evasion (that is after a ~5minute fight) as this is not practical, the assumption that says being blinded should be scrapped, resulting in needing 1 million evasion

Around this level is what you want your evasion to be without combo, blind or potion.

Absorb skill is key here: whenever you would be hit there’s a 50% chance (if maxed) that the attack is absorbed instead.

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

Reference thread for the stats of CHAOS
Might be usefull for someone that want to optimise gear for him.

Base stats
speed: 3
hp: 5b
attack: 2.1m
defense: 200m
accuracy: 40k
evasion: 45k
rangedamage: 2.5m
multipliers:
HC: [1, 2.5, 1.5, 2, 1.5, 1.5, 1.5]
Chests opened: [1…1] + [0, 0.2, 0.1, 0.1, 0.1, 0.1, 0,1] per chest
Rampage: [1.2, 1, 1.5, 1.5, 1.5, 1.5, 1.5] (always applies at any hp remaining for CHAOS
Robacon’s attack (assuming r500): [0.9, 1, 0.9, 0.9, 0.9, 0.9, 1]
crescendo (15x): [1, 1, 1, 0.463, 1, 0.463, 1]
Chaos skill (15x): [1, 1, 0.147, 1, 0.147, 1, 1]
blind: [1, 1, 1, 1, effect, effect, 1]
weaken: [1, 1, effect, effect, 1, 1, 1]
statgrowth
melee: [1, 1, 1.005, 1, 1.005, 1, 1]
ranged (if applied): [1, 1, 1, 1.002, 1, 1, 1.002]
Upon hit (“Chaos skill”): [7,7,9,9]% chance to increase [attack, defense, accuracy, evasion] by 8%

melee can hit while x<80
ranged can always hit. Rangecounter is a running variable with +1 per frame , when rangecounter is 20 + 100*(hp/max hp), counter back to 0 to apply effect. (and he tries to attack you with range when it resets)
CHAOS has skill ‘Chaos’ level 8, which means he statups with 8%.

AURAS
Blue aura (1/700% per frame) 5.56% per second (damage dealt = 1)
Green aura (1/1100% per frame) 3.67% per second (heal damage x3 after dealing damage)
Red aura (1/1500% per frame) 2.73% per second (damage dealt x 1.3 to you)
Black? aura (1/2100% per frame) 1.89% per second (hp * 0.7 per attack)
resulting in a 13.2% chance CHAOS uses any aura in a second.
Auras last for 5 seconds and cannot be applied when another aura already is active. CHAOS gains the ability to use auras at 4-6-8-10 chests opened for Blue, Green, Red, Black? respectively. Auras don’t have any downtime. If multiple auras are triggered in the same loop, the last one will be used (or so i think, correct me if i’m wrong).

example
10C HC SD with robacon (applies for wm and apoc as well)
speed = 3 × 1.2 × 0.9 = 3.24
hp = 5b x 2.5 x (1 + 10×0.2) = 37.5b
attack = 2.1m x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 8.505b
defense = 200m x 2 x (1 + 10×0.1) x 1.5 × 0.9 = 1.08b
accuracy = 40k x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 162k
evasion = 45k x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 182.25k
rangedamage = 2.5m (still need to find stuff for this one)

Trivia:
you can kill CHAOS during green aura as you deal damage before he heals with it.

 
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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

rage attack, rage speed, negate effect, potion efficiency.
that’s the bonusses you can craft it with, well, there are 4 sets, each of those has 1 of these but you can mix them anyway.

problem is, the hats come with different bonusses,
bossdmg, instakill, magic resist, weaken effect

crescendo is wrong: it’s calculated multiplicatively instead of additively (0.95^x rather than 1-0.05x)

 
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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

some small things: pendants with weapon-specific bonusses gives red-error message, elite alien gear has option to have some special bonusses too, which you can’t select.
looks nice. (and good excuse to bump this thread back up the list again)
(not sure if it works with loadcode, but i was trying to get stuff working before crafting it)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

wondering, how should i farm for YC? never needed huge amounts, but how do i get 5T-10T YC without too much effort?
(right, ED gives about 600b-800b for me, but 3x of those is not nearly enough)