Recent posts by darkmarty on Kongregate

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Topic: Anti-Idle: The Game / Suggestion for Extending Fake Longevity House from Room 2

would be nice if it was possible to fuse SI enhancers to get duo/triple enhancers back, would be pretty usefull to conserve space with that

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

fisher career 100, didn’t catch a fish with career on, but … had some before, that;s why this low number

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle


17T exp in 1 day, consisting of a full imp of 87 mins :P

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

would be nice indeed, working on it, trying to get it done without ultimate gear, fully uniqued gear or massive amount of rebirths … which is quite challenging

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/314553-guide-how-to-beat-10c-chaos-hcwm?page=8#posts-7236707
that’s with ultimate gear

http://pastebin.com/tfrCpDmM
this is what i have in testfile atm, tips are welcome

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

Counteracting CHAOS – stats

Focus on his evasion
Usually getting hit% stat to 90% is enough, both for normal and for worst moon mode. For Apoc mode it’s too hard to get that one to 90% and therefore the focus here is to calculate your preferred accuracy.
Assuming 10c HC APOC SD with crescendo and robacon

His evasion: 182.25k with crescendo: 84.43k

hit: (your accuracy / his evasion) -0.2
if your accuracy is 1.2x his evasion it’s 100% this applies,
hitchance penalty of 5% in WM though, so, so 95% chance to hit.

assuming you are blinded and potion blocked and he is not blinded:
your accuracy drops to 40% of it’s value, counteracting this with entering with 2.5x more accuracy is an option.

Preferred accuracy: 84.43k x 1.2 × 2.5 = 253.3k accuracy
additional accuracy will still be usefull for critchance in apocalypse mode.

Focus on his accuracy
Usually getting dodge% stat to 90% is enough, both for normal and for worst moon mode. For Apoc mode it’s too hard to get that one to 90% and therefore the focus here is to calculate your perferred evasion.
Assuming 10c HC APOC SD with Chaos spirit skill and robacon

His accuracy: 162k with 15x Chaos skill: 23.81k
however, this one has statgrowth.

evasion: 0.9 – (his accuracy / your evasion)
if your evasion is 5x his accuracy it’s capped at 90%,

assuming you are blinded and potion blocked and he is not blinded:
your evasion drops to 40% of it’s value, counteracting this with entering with 2.5x more evasion is an option.

To enter the fight with a 90% chance of him not hitting you, it is required to have (also assuming it takes negligble time to apply the chaos effects):
23.81k x 5 × 2.5 = 298k evasion,

assuming he did grow 10x with melee and 3x with range while applying the chaos effects, you now want:
298k x 1.005^10 × 1.002^3 = 315k

let’s say at the end of the fight he has hit you 100x with melee and 50x with range. his attack has grown decently, so you still don’t want to get hit.

298k x 1.005^300 × 1.002^300 = 298k x 4.5 × 1.82 = 2.5million evasion (that is after a ~5minute fight) as this is not practical, the assumption that says being blinded should be scrapped, resulting in needing 1 million evasion

Around this level is what you want your evasion to be without combo, blind or potion.

Absorb skill is key here: whenever you would be hit there’s a 50% chance (if maxed) that the attack is absorbed instead.

 
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Topic: Anti-Idle: The Game / Secret Dungeon - CHAOS stats

Reference thread for the stats of CHAOS
Might be usefull for someone that want to optimise gear for him.

Base stats
speed: 3
hp: 5b
attack: 2.1m
defense: 200m
accuracy: 40k
evasion: 45k
rangedamage: 2.5m
multipliers:
HC: [1, 2.5, 1.5, 2, 1.5, 1.5, 1.5]
Chests opened: [1…1] + [0, 0.2, 0.1, 0.1, 0.1, 0.1, 0,1] per chest
Rampage: [1.2, 1, 1.5, 1.5, 1.5, 1.5, 1.5] (always applies at any hp remaining for CHAOS
Robacon’s attack (assuming r500): [0.9, 1, 0.9, 0.9, 0.9, 0.9, 1]
crescendo (15x): [1, 1, 1, 0.463, 1, 0.463, 1]
Chaos skill (15x): [1, 1, 0.147, 1, 0.147, 1, 1]
blind: [1, 1, 1, 1, effect, effect, 1]
weaken: [1, 1, effect, effect, 1, 1, 1]
statgrowth
melee: [1, 1, 1.005, 1, 1.005, 1, 1]
ranged (if applied): [1, 1, 1, 1.002, 1, 1, 1.002]
Upon hit (“Chaos skill”): [7,7,9,9]% chance to increase [attack, defense, accuracy, evasion] by 8%

melee can hit while x<80
ranged can always hit. Rangecounter is a running variable with +1 per frame , when rangecounter is 20 + 100*(hp/max hp), counter back to 0 to apply effect. (and he tries to attack you with range when it resets)
CHAOS has skill ‘Chaos’ level 8, which means he statups with 8%.

AURAS
Blue aura (1/700% per frame) 5.56% per second (damage dealt = 1)
Green aura (1/1100% per frame) 3.67% per second (heal damage x3 after dealing damage)
Red aura (1/1500% per frame) 2.73% per second (damage dealt x 1.3 to you)
Black? aura (1/2100% per frame) 1.89% per second (hp * 0.7 per attack)
resulting in a 13.2% chance CHAOS uses any aura in a second.
Auras last for 5 seconds and cannot be applied when another aura already is active. CHAOS gains the ability to use auras at 4-6-8-10 chests opened for Blue, Green, Red, Black? respectively. Auras don’t have any downtime. If multiple auras are triggered in the same loop, the last one will be used (or so i think, correct me if i’m wrong).

example
10C HC SD with robacon (applies for wm and apoc as well)
speed = 3 × 1.2 × 0.9 = 3.24
hp = 5b x 2.5 x (1 + 10×0.2) = 37.5b
attack = 2.1m x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 8.505b
defense = 200m x 2 x (1 + 10×0.1) x 1.5 × 0.9 = 1.08b
accuracy = 40k x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 162k
evasion = 45k x 1.5 x (1 + 10×0.1) x 1.5 × 0.9 = 182.25k
rangedamage = 2.5m (still need to find stuff for this one)

Trivia:
you can kill CHAOS during green aura as you deal damage before he heals with it.

 
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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

rage attack, rage speed, negate effect, potion efficiency.
that’s the bonusses you can craft it with, well, there are 4 sets, each of those has 1 of these but you can mix them anyway.

problem is, the hats come with different bonusses,
bossdmg, instakill, magic resist, weaken effect

crescendo is wrong: it’s calculated multiplicatively instead of additively (0.95^x rather than 1-0.05x)

 
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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

some small things: pendants with weapon-specific bonusses gives red-error message, elite alien gear has option to have some special bonusses too, which you can’t select.
looks nice. (and good excuse to bump this thread back up the list again)
(not sure if it works with loadcode, but i was trying to get stuff working before crafting it)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

wondering, how should i farm for YC? never needed huge amounts, but how do i get 5T-10T YC without too much effort?
(right, ED gives about 600b-800b for me, but 3x of those is not nearly enough)

 
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Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

for corruption however, that spawn should be quite nice, and it being lower rank (Being able to use it earlier). (aren’t any other raids i can think of where spawn matters that much (at that part in the rebirth that is)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

if you are really hardcore with arcade in challenge you should be possible to finish it in ~4 days, which … is not something you want to do really

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

http://imgur.com/tKIwgG0

finished all 4 challenges within the time-limits

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Tukkun:
Originally posted by PbookR:

Is my save file from 2011 compatible… or what would I have to do to make it compatible re the name change (antiidleX.sol) as opposed to newer ones labeled antiIdle_file0.sol or the like. I was pretty far along before I stopped playing (and had almost all the achievements plus lots of red coins) so I’d like my progress back if possible

Please do NOT rename the files, just copy the antiidleX.sol into the chat.kongregate.com, it should create a proper save file for you.

what happens if you do rename the file? (not saying anyone should, but just curious)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

red coins are NOT a multiplier to progress reward, it’s just how Tukkun named the percentages from achievements.

just like permabanpenalty means permanent perk and zebraboost is dragonboost

expToGet = Math.floor(0.75 * root.save.boost * Math.pow(root.save.level, 0.65) * (1 + _root.achRedCoin / 10000 + root.save.petBestLevel / 100 + (root.save.mainQuestC * 1 + root.save.mainQuestB * 3 + root.save.mainQuestA * 6 + root.save.mainQuestS * 10) / 2500) * rewardToClaim)

EDIT: thx for reducing confusion

 
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Topic: Anti-Idle: The Game / Challenge Submission Thread

you do know rank is capped at 500, right? reach rank 500 and rebirth and additional 4 times would make you almost rank up 2500 times though

 
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Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

If you go for hbb:
i’d say for enhancing hbb as a general purpose set during rebirths also;
18 critical level 12 enhancers, 27 attack lvl 12 and 5 speed (2 crit and 3 attack pieces), the difficulty of HC WM SD is overrated and to make an armor just for that doesn’t really appeal to me as advice.

(12s are justified because hbb takes long time to level anyway)

Obviously, you can go 3/2 ratio, and it’s fine especially if the armor set isn’t fully leveled yet, but just giving another option.

If you go for KM
well, haven’t got experience with that set, but did some math for it before. This set should work well during rebirths also.
http://www.kongregate.com/forums/60-anti-idle-the-game/topics/166303-megathread-battle-arena?page=389#posts-7662061 (km enhancement, crit-1000%-focus)

which you choose is up to you, option are displayed here.

Reasoning behind what not you can find in the posts before this one

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

if (_ root.save.rewardClaim < 5) {
progSpeed *= 2;
}
_ root.progPercent + = 0.025 * (_ root.save.boost / 100) * (40 / _ root.fps) * (progSpeed / 100);
if (_ root.save.rewardClaim < 5) {
_ root.progPercent + = 10 / _ root.fps;
} else {
if (_ root.save.level < 25) {
_ root.progPercent += 0.05 * (_ root.save.boost / 100) * (40 / _ root.fps) * (progSpeed / 100);
}

whereas progSpeed is first checked for event, then for idle or not (adding those bonusses) and finally multiplied by everything else (temp and perm ascension perks)

For boost: look for zebra, zebraboost leads you to what you want to know

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

https://dl.dropboxusercontent.com/u/1077160/aitg/source/ATG_-_Reconstruction.v1656.flr

recent enough version to work with

and … saves quite some time looking it up for you ^^

1 ant eats 1% boost every 10 minutes, 600 eat 1% per second

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Thank you, with this information that’ll put an end to the endless speculations instead of a real answer.

EDIT: should be
option #1;
string A _root.weaponHeight
0;x;0;true;false;false
(and with collision detection you probably mean rotating weapons act differently there and ofc weapons that have an odd shape)

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

yea, found that part too, that’s about the rotating weapons, but, for normal weapons couldn’t find it. (and ofc the actual length).

thx for input anyway.

Tukkun knows, wondering if he could help me (us) out.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

if anyone can give proof of it actually having larger range using a snapshot of the code or something, i’d like to see it. Recently someone pointed out the value that is usually referred to as the length is actually the IDnr. however, from there we couldn’t find the actual lengths. (if it’s the true lenght of the pixelated weapon, that’s fine too, but some proof would be nice)

 
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Topic: Anti-Idle: The Game / G5/GS Crafting Guide

well then … if that’s too long, just make a unfused KM first, which is only 2500 CoUR in 30 days (83 per day) or make another CN set … 250/0 or something ~42 per day over a total time of 2 months … if you can’t hit r500 in that time or being able to get CoUR very easily … i don’t know what you’re doing.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

wow…. 100days straight adventurer business

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

i’d prefer to say critdamage= base crit+additional crit damage, so 100%+900% to reach cap.

WM-critdamage=base crit + additional crit/4
APOC-critdamage=base crit + additional crit/16

about enhancers, as far as i know you first are checked if you get a type B, then is checked if you get type-A, finally checked if you get. If 1 is true and 3 is true, 3 is applied, so you get type-c and not A.

theoretically it’s possible to get all SI’s by mining, just very impractical.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

“minor things”: 100k bc and 1k wc every time you hit 9001