Recent posts by Falos on Kongregate

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Topic: Tyrant Unleashed / [Dev] Patch 1.8 Out 10/7/2013

Awesome. Spent hours and hours building up fusemats and you piss all over them at the last second, then tell me that shiny empty slot is not only at 0% completion, but it also makes the next one a derpgrind of 9000 hours (more if I take my time and turn auto off) by merely existing.

I’m trying to decide between “see you months from now” or “never again”.

It might be worth choosing the first one, so I can get screwed over good and truly when the point system is wiped and replaced by something else just as I get close.

 
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Topic: Anti-Idle: The Game / TFCG: In search of a faster Perma-Face

Originally posted by lackinglack1:

So is the time advantage enough to justify no streaks then?

When using mine? I don’t actually know. I only have three upgraded faces, so I don’t have a sense of pay rate for the steady streak decks. A highly reliable deck using +cash superpower will have bigger hauls, I get 200-230 (precard) from mine.

 
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Topic: Anti-Idle: The Game / TFCG: In search of a faster Perma-Face

PvP / Deck Load Code:
18,18,18,20,20,20,20,20,20,20,20,20,110,110,130,130,130,130,130,130,130,142,142,232,232

Deck List:
3 (Upgraded) Instant Red
9 (Upgraded) Instant Yellow
2 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
2 (Rare/Upgraded) Dream Book
2 (Rare/Upgraded) Awesome Face

Most boiled variant. 32 attack by turn 3, even t2. Can kill Lv6 by t4. While a more reliable deck spends time clawing out a win, you can win two here.

Expect no streaks; if you have two non-yellow cards in OP don’t waste time, scoop. Get a fresh hand in half a second, then hit the results screen in no time. Uphill battles are a waste of clock.

Note: You can float a face before you dreambook if you know favorable odds are in place.

 
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Topic: Tyrant Unleashed / Your thoughts on being able to trade cards

Freemiums don’t do economies. Isolate players, be the exclusive market, dev101.

Even if only garbage is allowed in the trade system, it’s a lot of work to implement.

 
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Topic: Tyrant Unleashed / Devs: Do You Want My Money?

The PPT leak showed that some games had 40% of revenue comes from 2% of players or something, I’ll look it up later. Prices may drop someday, since they’re kinda ****ed up compared to directly/nearby related industries, but not till the early adopter derps have been milked.

The library cap is actually a poor business move, the rule is that you don’t put a roof on whales, don’t stop the derp with $10,000. You’ve already made the game pay-to-win, why stop now?

 
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Topic: Anti-Idle: The Game / [Petition] Arcade balance changes

Originally posted by SoStacieFan:consistently get the par scores for each of the games every day

That’s not something you can promise everyone. Now I’m not sure everyone’s reading the par generation posts. As I read it, par is coded to become out of reach for “everyone” as a simultaneous event, except Whack-a-Greg.

The par isn’t an average. It’s not the mean, median, or mode. It’s based on the maximum, with little respect to the curve or actual bulk of the playerbase.

Yesterday I would have been delighted by increased popularity and recognition for A:TG. Today it occurs to me that it would cause “par” to be based more deeply, perhaps entirely, on the weird flukes and outliers. Y’know, the things that cause retesting? Or are thrown out entirely? Because they poison data? The reasoning and justifications being brought up may be sound here, as theory, yet the results say “Somewhere, a piece of this setup is odd.”

But if that’s how the arcade junkies want it, let them have cake. I’m not here because of the 30 min/week I spend in the arcade. If there was an arcade card my stack would be bigger than the stadium pile. My stance would be placated by alternate routes to the necessary score/100kMs, and hey, we already have those. Plus Tukkun may deliver: “other things are being done to help with achieving par scores”.

BTW I’m not claiming alt routes are superior, they may or may not be, I can’t give a solid claim since I don’t bother in arcade. But as a per-time question, the alts provide one-second results. They’re small, but I can wait, I’m an idler.

 
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Topic: Anti-Idle: The Game / [Petition] Arcade balance changes

I regularly beat par on Ulti Avoid, Whack, Balance, Mindsweep, and Tri Count. Yet for all my efforts, Math Master spikes 30% at best and Pong never hits 20.

The discrepancy speaks for itself. I don’t have a specific diagnosis or solution, but it’s easy to see that either something’s fishy or something’s in need of fixing.

While less indicative of said conclusion, it may be worth noting that during the first days of Challenge #1 I was able to walk in and scoop up like 400% par for the day, but still without fazing Pong or MM. Even if I assume I simply suck at Pong, that reasons a gap, not a chasm of disproportion.

I don’t care about the quests, I’ll ride this Arcade Business into 2014 if need be, but investigation/correction is still good for my and everyone’s sake.

 
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Topic: Clash of the Dragons / There should be more uses for gold

Fixed gold amounts for useful “tokens”/epics/packs is really not going to happen, the suggestion will shut down whatever little thought 5PG gives this, sending them back to watching the money printer spin.

I notice some posts in this thread addressing a player-to-player AH. It’s pretty basic cashwhoring to always isolate player economies, but you can still do a system-to-player AH with a few cards per day and let people burn up millions of gold on a single card. Value becomes a little closer to being measured in hours, the baseline for resource generation in game design. Yes, it’s not exquisitely balanced, but a somewhat-useful idea is better than no idea. As it is gold isn’t worth wiping your ass with after your character outgrows diapers.

 
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Topic: Anti-Idle: The Game / Thank you Tukkun.

Thank you for no cash shop, no diamonds, no energy/rest/stamina.

The lack of a “buy now” on the cards page blows my mind. I see the words “2x Exp” and wonder where the price tag is, it trips me out.

Brb, hitting the tip jar.

 
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Topic: Anti-Idle: The Game / [Update2] NOTICE: Upcoming 2x EXP/Coin changes

Still interested in card salvaging over here. Don’t mind how exactly it’s implemented. Recycle them, reroll them, scrap them, vendor them, feed ’em to pet, trade in five or ten for a random one (leg box), trade for career pots randomfruit adventure refills FCGcash something

Already the game as a whole does a great job working the multi-directional balance scale, and puts the pathetic hallways many games call “crafting” to shame. But this one particular currency/resource is less flexible and integrated than the rest. If an idea’s already on the shelf and you’ve been wondering precisely how to refine and execute it then go ahead and take your time, but I’m wicked new and already worried so I get the feeling older players have crazy mountains of unspent cards.

 
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Topic: Anti-Idle: The Game / How to fix memory leak?

Could be firefox loaded down with lots of addons and plugins

Could be malware, run spybot or some other scanner

Could be extra processes, check task manager or msconfig’s services/startup items

“It’s slow” is kinda hard to isolate

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

Bahamut deck needs Epicbolt.

His lack of defense/attackremoval also opens him to poison arrow alternatives, but I didn’t tinker there much, once the dragons are dropping it’s over.

 
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Topic: Anti-Idle: The Game / Triangle Hideout

>(Arena Rank 180 required to progress)

Oh Tukkun, you so silly.

 
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Topic: Anti-Idle: The Game / [FCG Error] Can someone tell me what I'm doing wrong?

Originally posted by asmodeojung:

Turn off random deck.

Probably this. Happened to me.

 
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Topic: Anti-Idle: The Game / What is the point of "Watch Carefully"?

I do my fairly possible counting mentally. Even if I can mentally track a dozen simultaneous potentials, it seems like a rather sudden gap relative to tracking one. And even if it’s easy to break par, I don’t think that’s the subject here, let’s get that out of the way.

 
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Topic: Clash of the Dragons / Kong, please stop it

If humanity stood by “take it or leave it” and the status quo, we’d still be telling Mr. Let’s-Try-Fire to eat his meat raw or leave.

Low level characters have smaller pools than most energy freemiums, but later that pool grows larger than most of them as well. I don’t think CotD really pushes energy, in fact I’d say less than 5P’s other (more facebook’y) games. Sooner or later you’ll learn that energy’s use isn’t all that great towards overall capability gains.

It’s pretty important towards the badge(s) though, I’m not terribly impressed by that. Kong site players are more tolerant of long badges when they’re grind’y, not wait’y.

 
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Topic: Clash of the Dragons / Hydra Brawl Bug

I wonder if shuffling in Ravens or something would jog it loose. Not that it would be a proper solution.

 
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Topic: Clash of the Dragons / Scroll of the Dark Dreamer - useful or not?

Consider how rarely you force a potion/talisman draw in normal play. It should be easy to sense SotDD’s appearance rate without testing it out.

Troll craft where a real one could’ve gone.

 
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Topic: Clash of the Dragons / WOW, LOOK

I wish WoW had an ingame CCG.

Also, where the hell is my pazak, bioware??

 
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Topic: Tyrant / [DEV] Crafting/Arena Update now live.

A very common problem with crafting systems is that ingredients have input sources that are exclusive and uncontrollable, then output crafts that assume relative balance. In single-player or in isolation (nontrade) games with no economy, it’s ridiculous to have items with such narrow use and dependency.

If unattended, the result looks pretty retarded. The inventory of a baking game, for instance, would accumulate after 1000 events (trip into city, inheritance, tourney prize, etc) and end up totally imbalanced, perhaps with a surplus of milk but very few eggs. I have ended up with backpacks full of fucking milk and no outlet in one too many games already.

Sometimes there’s a weak outlet when surplus can be vendored. Often the return is as bad as Tyrant’s and isn’t even worth the five seconds preforming the transaction.

Sometimes ingredients can be forced into balance by burning the game’s universal currency. Often the cost is so high the newly accessible craft isn’t worthwhile.

Sometimes a game allows surplus ingredients to be alchemized (at a penalized rate) into the deficient stock. Logic aside, one might exchange surplus milk for eggs with an ingame NPC. Suddenly, instead of staring at a useless mountain of milk you have delicious cookies. Maybe only a few, but not a useless few.

Pick one or invent your own, guys, but for fuck’s sake do NOT become the next victim. I was next door at Clash of the Dragons and they did the same thing – I only just started yet I can see my backpack full of useless craft items.

a) Vendor excess reagents out
b) Vendor deficient reagents in
c) Reagent→Reagent crafts
d) “Dump” crafts using only one reagent type

Pick an outlet before it’s too late. The first two are likely to return too much/little, the second two should be standard for ANY game using a single-player craft system. There was an effort in Chuck the Sheep to use them but it was somewhat incomplete.

 

Topic: Time World / 5th planet impossible to get for non paying chars

This post has been removed by an administrator or moderator
 

Topic: Tyrant / [DEV] 3/15/2012 Phobos Side Missions and Warmasters! v2.0.12

This post has been removed by an administrator or moderator
 
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Topic: Tyrant / Wut? Tehemai's quitting?

See you, space cowboy.

Stay classy.

 
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Topic: Tyrant / A joke on the new foil card

Actually, the criteria for defining new facts and realities was already established in this thread. It consists of “I said so.”

 
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Topic: Tyrant / A joke on the new foil card

Didn’t believe you. Request for photographic evidence acquisition granted.

You have been proven.