Falos
84 posts
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Topic: Clash of the Dragons /
There should be more uses for gold
Fixed gold amounts for useful “tokens”/epics/packs is really not going to happen, the suggestion will shut down whatever little thought 5PG gives this, sending them back to watching the money printer spin.
I notice some posts in this thread addressing a player-to-player AH. It’s pretty basic cashwhoring to always isolate player economies, but you can still do a system-to-player AH with a few cards per day and let people burn up millions of gold on a single card. Value becomes a little closer to being measured in hours, the baseline for resource generation in game design. Yes, it’s not exquisitely balanced, but a somewhat-useful idea is better than no idea. As it is gold isn’t worth wiping your ass with after your character outgrows diapers.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
Thank you Tukkun.
Thank you for no cash shop, no diamonds, no energy/rest/stamina.
The lack of a “buy now” on the cards page blows my mind. I see the words “2x Exp” and wonder where the price tag is, it trips me out.
Brb, hitting the tip jar.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
[Update2] NOTICE: Upcoming 2x EXP/Coin changes
Still interested in card salvaging over here. Don’t mind how exactly it’s implemented. Recycle them, reroll them, scrap them, vendor them, feed ’em to pet, trade in five or ten for a random one (leg box), trade for career pots randomfruit adventure refills FCGcash something
Already the game as a whole does a great job working the multi-directional balance scale, and puts the pathetic hallways many games call “crafting” to shame. But this one particular currency/resource is less flexible and integrated than the rest. If an idea’s already on the shelf and you’ve been wondering precisely how to refine and execute it then go ahead and take your time, but I’m wicked new and already worried so I get the feeling older players have crazy mountains of unspent cards.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
How to fix memory leak?
Could be firefox loaded down with lots of addons and plugins
Could be malware, run spybot or some other scanner
Could be extra processes, check task manager or msconfig’s services/startup items
“It’s slow” is kinda hard to isolate
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Falos
84 posts
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Topic: Anti-Idle: The Game /
Fexghadi's TFCG Deck Collection
Bahamut deck needs Epicbolt.
His lack of defense/attackremoval also opens him to poison arrow alternatives, but I didn’t tinker there much, once the dragons are dropping it’s over.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
Triangle Hideout
>(Arena Rank 180 required to progress)
Oh Tukkun, you so silly.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
[FCG Error] Can someone tell me what I'm doing wrong?
Originally posted by asmodeojung:
Turn off random deck.
Probably this. Happened to me.
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Falos
84 posts
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Topic: Anti-Idle: The Game /
What is the point of "Watch Carefully"?
I do my fairly possible counting mentally. Even if I can mentally track a dozen simultaneous potentials, it seems like a rather sudden gap relative to tracking one. And even if it’s easy to break par, I don’t think that’s the subject here, let’s get that out of the way.
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Falos
84 posts
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Topic: Clash of the Dragons /
Kong, please stop it
If humanity stood by “take it or leave it” and the status quo, we’d still be telling Mr. Let’s-Try-Fire to eat his meat raw or leave.
Low level characters have smaller pools than most energy freemiums, but later that pool grows larger than most of them as well. I don’t think CotD really pushes energy, in fact I’d say less than 5P’s other (more facebook’y) games. Sooner or later you’ll learn that energy’s use isn’t all that great towards overall capability gains.
It’s pretty important towards the badge(s) though, I’m not terribly impressed by that. Kong site players are more tolerant of long badges when they’re grind’y, not wait’y.
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Falos
84 posts
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Topic: Clash of the Dragons /
Hydra Brawl Bug
I wonder if shuffling in Ravens or something would jog it loose. Not that it would be a proper solution.
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Falos
84 posts
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Topic: Clash of the Dragons /
Scroll of the Dark Dreamer - useful or not?
Consider how rarely you force a potion/talisman draw in normal play. It should be easy to sense SotDD’s appearance rate without testing it out.
Troll craft where a real one could’ve gone.
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Falos
84 posts
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Topic: Clash of the Dragons /
WOW, LOOK
I wish WoW had an ingame CCG.
Also, where the hell is my pazak, bioware??
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Falos
84 posts
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Topic: Tyrant /
[DEV] Crafting/Arena Update now live.
A very common problem with crafting systems is that ingredients have input sources that are exclusive and uncontrollable, then output crafts that assume relative balance. In single-player or in isolation (nontrade) games with no economy, it’s ridiculous to have items with such narrow use and dependency.
If unattended, the result looks pretty retarded. The inventory of a baking game, for instance, would accumulate after 1000 events (trip into city, inheritance, tourney prize, etc) and end up totally imbalanced, perhaps with a surplus of milk but very few eggs. I have ended up with backpacks full of fucking milk and no outlet in one too many games already.
Sometimes there’s a weak outlet when surplus can be vendored. Often the return is as bad as Tyrant’s and isn’t even worth the five seconds preforming the transaction.
Sometimes ingredients can be forced into balance by burning the game’s universal currency. Often the cost is so high the newly accessible craft isn’t worthwhile.
Sometimes a game allows surplus ingredients to be alchemized (at a penalized rate) into the deficient stock. Logic aside, one might exchange surplus milk for eggs with an ingame NPC. Suddenly, instead of staring at a useless mountain of milk you have delicious cookies. Maybe only a few, but not a useless few.
Pick one or invent your own, guys, but for fuck’s sake do NOT become the next victim. I was next door at Clash of the Dragons and they did the same thing – I only just started yet I can see my backpack full of useless craft items.
a) Vendor excess reagents out
b) Vendor deficient reagents in
c) Reagent→Reagent crafts
d) “Dump” crafts using only one reagent type
Pick an outlet before it’s too late. The first two are likely to return too much/little, the second two should be standard for ANY game using a single-player craft system. There was an effort in Chuck the Sheep to use them but it was somewhat incomplete.
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Falos
84 posts
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Topic: Time World /
5th planet impossible to get for non paying chars
This post has been removed by an administrator or moderator
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Falos
84 posts
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Topic: Tyrant /
[DEV] 3/15/2012 Phobos Side Missions and Warmasters! v2.0.12
This post has been removed by an administrator or moderator
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Falos
84 posts
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Topic: Tyrant /
Wut? Tehemai's quitting?
See you, space cowboy.
Stay classy.
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Falos
84 posts
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Topic: Tyrant /
A joke on the new foil card
Actually, the criteria for defining new facts and realities was already established in this thread. It consists of “I said so.”
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Falos
84 posts
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Topic: Tyrant /
A joke on the new foil card
Didn’t believe you. Request for photographic evidence acquisition granted.

You have been proven.
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Falos
84 posts
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Topic: Tyrant /
Don't play Auto to get free WB

Evidently this arrangement of words and letters across two lines was very confusing and the result was inane babbling.
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Falos
84 posts
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Topic: Tyrant /
Happy Birthday Tyrant's Club! - Contest Winners Drawn
I’m game, might burn the prize on the phobos xn though.
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Falos
84 posts
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Topic: Tyrant /
New Expansion Set : Phobos
Originally posted by Shadowhopeful:I want to know whether the expansion will be WB or not.
The thread is full of “HOLY CRAP THIS STUFF IS BROKEN AND OVERPOWERED” and you’re still not sure? You must be new around here. Don’t worry, you’ll become familiar with the dev marketing soon.
lol @ tiatlapred QQ, things might finally get interesting for people that have been riding that since launch instead of learning how to craft and design.
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Falos
84 posts
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Topic: Tyrant /
[Suggestion] New Tournament Format.
lol papyrus
at least it wasn’t comic sans
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Falos
84 posts
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Topic: Tyrant /
[Suggestion] Changes to raids to make them more popular
I think the length of the journey is appropriate, even more would be fine by me.
The road itself, however, could certainly benefit from the described changes. Coding in “Do Again”, x8(+), or even an Instant button would be nice – as it is I prepare my deck then run a script to open multiple Tyrant games in parallel, and each fires off Auto individually. This is a crude imitation that wastes my resources, Synap’s, Kong’s…
The negligible xp/gold returns are a deception to players, if not intentionally so, that suggest there is, as the booming text announces, a “reward” of any significance being distributed.
The amount of gameplay required to affect that same gameplay even slightly has multiplied over and over, from hours to days to weeks to months. There seems to be no end to the zeroes being added at the end of prices. Gold prices, that is. The Johns who warbond don’t care as much when reward cards go from four digits to six. But I’m getting off track here.
Point is, the raids are a gold drought, then an absurd gold demand. One possible solution could be one-time rewards along or at the end of the road, like the Honored rep cheeves.
Another could be cashing in excess honor (1000+) to keep old raid efforts from starving, and to keep “finished” players helping out. Seen another way, 1000+ players would (optionally?) enter raids in “conscript” mode and receive gold instead of honor. Raids activated in conscript mode could have an increased (double? 5x? 20x?) cooldown triggered, so as to (a.) prevent the same (easiest) raid from being spammed, (b.) have a fuller rotation, and (c.) have a throttle control by synap to keep gold production nice and low, even if the conscript mode is nice and bountiful.
Again, I think this is a nice implementation to keep old raids alive and a more interesting gold generation than spamming Mission #xx all day every day. Introducing new raids is no simple development effort, I expect, and this would reduce the demand for new ones. Synap’s GAF meter is low concerning gold issues so feel free to repost this idea elsewhere.
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Falos
84 posts
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Topic: Time World /
Mall Lottery Question
Originally posted by AzureTW:
You pay, you get. No pay, you pray.
inb4 you can blow up enemy ships by swiping your card
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Falos
84 posts
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Topic: Tyrant /
[Video] Dragons HQ
On the surface the amount of legwork seems minimal; it’s just slapping subs onto a clip. Again. I imagine there’s an appreciable amount of creative thinking required, though. I applaud content production at any rate.
Their shady play probably violates the spirit of the law, but not yet the letter. When possible, the ideal solution for these (and many) kinds of issues is hard-set barriers right in the code, not case-by-case encounters handled by arbitrary and watery rules. Synap has shown fair aptitude at this before, so I expect such a resolution may be in the works.
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