Recent posts by SuavaGuava on Kongregate

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Topic: Kongregate Multiplayer Games / [Terra Monsters] Terra monsters a copy of pokemon?

Originally posted by thomassonic:

This is obviously a little same compared to pokemon… The choosing is the same except how many to choose.. The capturing is the same but you use a crystal.. And the moves are really same.. the move scratch was in pokemon.. so… is this is a ripoff of the pokemon series????


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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] 200k gold, spend now or wait for 3rd clash?

I am considering spending 500k-1m gold on 2nd Clash packs before 3rd clash just for the better chance at craft mats before the packs become diluted with even more materials. I want that Glory of West Kruna and Dido, damn it! >.<

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

Originally posted by FeelNFine:

Instead of lower regen time, perhaps having something to do when we are out of energy would be better. Something like tyrant’s Arena system would be fun. Or how about a puzzle mode? Like you have to create a deck for a specific win condition. It wouldn’t be energy restricted, but you couldn’t necessarily blow through it because you would need a larger collection as the puzzles got harder.

OR, how about a F2P Gold Pack draft! No rewards (or very minimal, like perhaps gold pack refund for winners). All it would cost, is the gold packs to play. It wouldn’t cut into DC drafts, because you wouldn’t get any legendary craft materials, but it would provide a balanced PvP environment for players to spend some time while waiting for energy.

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

When in a brawl, if a player’s timer reaches 0 seconds, it would be nice if they were automatically set to auto battle (whether they have the skill or not). While some people might take advantage of this and go afk in order to auto battle through a brawl while they don’t have the skill, people already DO go afk during brawls and it ruins it for everybody else. I can’t count on my fingers how many times a 5 minute brawl took upwards of 30 minutes to complete just because a few people lagged out (but didn’t D/C) or because they went afk after joining.

If this isn’t an acceptable solution, then my other suggestion is to outright ban them - They’re so annoying, I would actually enjoy hearing all the complaints from people who were banned in this manner ;P

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

Originally posted by piemaster102:

Here’s one that i think has been said before, being able to do clan brawls without having a full party, i almost got kicked from my clan because they said I wasnt clan active when in reality there was never enough people to do a brawl that we had enery for, sharaxa can be done with 2 people I am pretty sure so why cant we do it like that?

It’s sad but true. Part of being in a clan is being on when everybody else is. You can be as active as you want, but if you can’t get on when everybody else is on (because you’re sleeping, working, etc..) then it’s not helping you or the clan. Clan has every right to boot at that point, and really, if that’s the case, you should be trying to find another clan that is active when you are.

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Cycle Deck?

For brawls, keep the same core (3-4 GHP and Alc), but run Ellsaria the Horny Pony in their too. Debuff on deplete adds up, and mass heal 3 is better than MOS unless you’re looking for MC. I’m quite fond of Bernard and Goblin Ambusher myself. Both unpreventable damage, and Bernard banishes.

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

Ignore all this wishful thinking about selling cards and getting more free stuff. Those aren’t problems. Clan management IS a problem though. Would be nice if:
1) “Show status as Offline” wasn’t the default — it is difficult to manage clan brawls when everybody starts out as shown as offline. Even when some people change their status, they continue to appear offline, even after I’ve refreshed (bug?)

2) Add a refresh button to army/clan window — so we don’t have to refresh our browser before we see changes to the list.

3) If players set their status to “Show status as Offline” don’t update their log-in log. If they’re online but invisible, it’s as good as them being offline and viewing log status is the best way to manage clan member list.

4) Fix the application bug — some members had to refresh and apply a dozen times before their application was sent through.

5) Soulstealer is a bit OP in brawls. When a player dies, the damage doesn’t just carry over to another player, but it starts over and deals full damage to that player too. If Sharaxas hits the party for 60 damage with soul stealer, it should do 60 damage total, and not 60 damage to each player. I know people have ways around that already, but it still seems like it’s a bug and not the way the card was intended to play.

6) Add some sort of color symbology to a players log status in the commander’s tent. Many games have something like green orb for online, yellow orb for logged in in past 24 hours, red orb for past couple days, grey orb for a week or more. Would just make managing inactive members much easier. Not a major concern, just a convenience.

Most important are 1, 2, and 3. Even the application bug can wait, as patience will see your way around it.

Originally posted by kaboomba:
Originally posted by kaboomba:

Could we have a sticky for bug reporting?

like bugs requiring recompense thread,
bug reporting thread.

Else looking at the forum makes it seem pretty bad.

Also, this is a reasonable request.


EDIT: Two more!
7) Also very important: Add mass messaging to clan members for Leaders and option to extend privelage to other ranks of membership. Have messages send to players online but with “Show as Offline” still checked.

8) There is plenty of screen real estate, would be nice to expand the Message of the Day further down the screen. The end of the message cuts off when near the character limit. Also, if the servers can handle the additional memory management, increasing the character limit would be nice.

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] New Classes

Prestige classes for the 4 existing classes might work, if they only added one-use-per-battle abilities (which could be very cool, depending on how creative the abilities were). Otherwise, if they were to create more stat combinations, they might as well do away with classes altogether and allow us to allocate our own stats. At that point, they might as well get rid of Dexterity and Intellect, as everybody would want 3 attack and 3 absorb.

It’s a nice idea, but is otherwise superfluous and would needlessly complicate the game (for reasons mentioned above, as well as more class dependant abilities making more booster pack cards useless to most people, more class dependant equipments making even more drops useless to most people… etc)

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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Card generator


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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

Why not just give everybody a free “Storage Deck” with infinite size and duplication limit. Maybe the ability to create as many “Storage” decks as we want, for those of us who are a bit OCD when it comes to organizing our collection. They wouldn’t be able to be equipped, but any cards that are added to the deck, they are removed from the collection (and returned when removed from the deck), thus eliminating clutter. If the devs want to give us something for our unused cards, the deck can then be recycled for whatever benefit is provided. But it’s at least something that will help us, even if the devs don’t want to give us any benefit for our unused cards. I mean, if that is the case, then any and all suggestions will go out the window and the core problem (organizational clutter) will remain unresolved as they all revolve around trading the unused cards for some form of benefit.