Recent posts by doomgrunt on Kongregate

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Topic: Game Programming / Art for your games

That’s good to know. It did look poorly populated.

 
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Topic: Game Programming / Art for your games

Flashgameart.com looks promising. It looks like you can list your project details and different artists will submit bids.

 
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Topic: Game Programming / Making Characters Animate

Okay, so I’ve been reading foundation game design with flash, and it’s been a pretty good book. I think I actually understand enough code now to begin making a game. I drew up a character in flash when I realized something. I don’t know how to make my characters animate. I can move their whole object, but their legs don’t move. I don’t know how to make their arms move or legs bend. I’m trying to get my viking character to run like a real viking. Some references or instruction to get me on the right track would be much appreciated.

 
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Topic: Game Programming / Receiving TypeError: 1010

By Display Objects do you mean Movie Clips?

I’ll add this to the OP. This is the full message I’m receiving:

TypeError: Error #1010: A term is undefined and has no properties.
	at Main()
 
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Topic: Game Programming / Receiving TypeError: 1010

Fix’d

…I couldn’t seem to find the formatting info in the stickies.

I checked the Adobe Reference before posting, the error sections didn’t have the info I was looking for.

 
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Topic: Game Programming / Receiving TypeError: 1010

Below is all the code that I’m currently using. I receive this error every time I add my EventListeners and EventHandlers. Any ideas? Also, the error message is coming from the Output Window…

TypeError: Error #1010: A term is undefined and has no properties.
at Main()

package
{
	import flash.display.MovieClip;
	import flash.events.MouseEvent;
	
	public class Main extends MovieClip
	{
		var startPage:StartPage;
		var hillPage:HillPage;
		var lavaPage:LavaPage;
		
		public function Main()
		{
			startPage = new StartPage();
			hillPage = new HillPage();
			lavaPage = new LavaPage();
			addChild(startPage);
			
			//Adding Event Listeners
			startPage.hillButton.addEventListener(MouseEvent.CLICK, onHillButtonClick);
			startPage.lavaButton.addEventListener(MouseEvent.CLICK, onLavaButtonClick);
		}
		
		//Event Handlers
		function onHillButtonClick(event:MouseEvent):void
		{
			addChild(hillPage);
			removeChild(startPage);
		}
		function onLavaButtonClick(event:MouseEvent):void
		{
			addChild(lavaPage);
			removeChild(startPage);
		}
	}
} 
 
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Topic: Game Programming / Is the whole CS5 worth it?

I know HTML decent enough, and a very small bit of CSS.

Do you coders ever use Flash Builder? I believe that I read on the adobe site that, “It makes it easier to edit actionscript.”

 
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Topic: Game Programming / Learning AS: Books

Originally posted by arvinds:

http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/

Is a wonderful AS 3 tutorial. It’s like the Shootorials but more in-depth and longer.

Check it out while you wait for a book.

Awesome, I’ll check that out.

Originally posted by BadEgg:

I’d also recommend friends of ED, their book on learning the basics of building games in flash (http://www.friendsofed.com/book.html?isbn=9781430218210) is very newb-friendly and even if you don’t fancy buying the book, you can download all the project files that are used as examples for free.

Like arvinds, I’d also recommend you check out Michael James William’s tutorial series, it’s not llike most flash tuts you come across online since it does actually explain what’s going on rather than just giving you code snippets.

I think I’ll give this book a try. I might try my town’s small public library first.

 
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Topic: Game Programming / Is the whole CS5 worth it?

Is Photoshop any more superior than GIMP? Also, I chatted with an Adobe “support” guy upon accessing the store. He states than the student priced editions are as full featured as the commercial versions.

Also, is the other included software any good? Such as Fireworks, Catalyst, and Flash Builder?

 
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Topic: Game Programming / Learning AS: Books

All of them have decent reviews. Do these books also apply with CS5?

 
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Topic: Game Programming / Is the whole CS5 worth it?

With the holidays approaching I decided to at least get flash, but I want to know if it’s worth it for a developer to purchase CS5 (Web Premium) as a whole. I would like to create a website to display my developments when they come, so I can see dreamweaver being useful, but is it worth it to get the rest of the software? Would a flash developer ever need to use them more than rarely? Also, I am a student, so I can get it at the discounted price.

 
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Topic: Game Programming / Learning AS: Books

I really want to learn action script, but there is a problem, I lack the required resources. Online tutorials have not helped me, because they only tell you what certain code snippets do. Copy and paste teaches me nothing. What I really need is a resource that explains to me the core of action script. Like what variables, eventlisteners, and functions are and how they are used. I figure that books are the way to go, since online tutorials lack what I need, and I have no classes available to me. What books do you guys recommend? Also, if you guys know of an online, and free, resource that teaches me what I’m seeking than I would like to hear about it.

 
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Topic: The Arts / Background Art Help

If I was to make a 2D scrolling adventure game…like say, commando. Would I need a really long backdrop image, or would I draw it in segments?

 
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Topic: Game Programming / Level of Difficulty for Different Genres

How long do you think an average programmer would take on each type listed?

 
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Topic: Game Programming / Level of Difficulty for Different Genres

I’m in the process of learning the code, but my artist is about to go out of contact and I’m not ready for development. What I need to know is the level of coding difficulty for the following types of games, so my artist can begin creating the artwork before he has to go.

- Tower Defense Game
- Simple RPG…Like this.
- 3rd person adventure shooter (like 2D scroll style)
- 1st person stationary shooter (point and shoot)

I appreciate your input.