Recent posts by plujan on Kongregate

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avatar for plujan plujan 328 posts
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Topic: Technical Support / Progress from other sites

Think about this for a moment. The entire reason that badges exist is to encourage people to play their games on Kongregate, rather than somewhere else. Why would Kongregate want to award you a Kongregate badge for a game that you didn’t even play on Kongregate? It doesn’t make any sense for them.

As a practical matter, you can usually transfer your save file from other sites — this forum has plenty of tutorials on how to do so.

 
avatar for plujan plujan 328 posts
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Topic: Kongregate / Ending the tipping program

Originally posted by Ace_Blue:

With premium site membership, ads are gone for K+ members, so what happens to developer revenue when a K+ player loads up a game? Does the developer get paid as if an ad had been played, or is the dev just screwed. If it’s the second case, then that seems to me a much more problematic scenario, since Kong is then sort-of kind-of violating their own rules with respect to sharing ad revenue. Sure they didn’t get paid by an advertiser to show the ad, but they got paid by a player not to show it. To claim that there is therefore no ad revenue to share would be kind of disingenuous. But I don’t know what Kong does in that case.

Yeah, this was addressed back when K+ first came out. The developers still get the same payment; it just comes out of the K+ revenue in that case.

 
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Topic: Legacy of Heroes / Issue 13/Burning Man/Fire Worshipping Barbarians

You need to build a banish deck. The details obviously vary depending on what cards you have, but basically you center it around Immolate and/or A Thousand Deaths and fill the rest of the deck with cards to boost those two so that you do as little non-banishing damage as possible. If you look in the official forums, there are more detailed threads on how to make one.

 
avatar for plujan plujan 328 posts
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Topic: Kongregate / A few more Badges

Personally, I kind of enjoy these lulls with fewer badges. It gives me a chance to catch up on some older badges I had never gotten around to finishing. And I’d certainly rather have a little break than have badges forced onto mediocre games just for the sake of having badges.

 
avatar for plujan plujan 328 posts
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Topic: Kongregate / Kongregate Event Link Manager

Yes. For Dawn of the Dragons, for example, there’s an extremely popular raid script to handle all of the raid links that the game requires, so it’s certainly not something Kongregate would mind.

 
avatar for plujan plujan 328 posts
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Topic: Kongregate / How many developers make games exclusively for Kongregate?

Sounds like Smatch , although I can’t say I had ever heard that origin story.

 
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Topic: Legacy of Heroes / Bug Reports - Official

Sealed has been temporarily taken down to fix bugs. See the announcement here: http://www.lohgame.com/forum/showthread.php?6225-Unscheduled-Maintenance-May-10-2013

 
avatar for plujan plujan 328 posts
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Topic: Legacy of Heroes / Bug Reports - Official

Originally posted by dirkleyk:

Guess who? seems to be broken.
Always does a load of damage, no matter what card is turned (martial, tactic).
It’s supposed to only trigger on ally (text on card).

Read the rest of the card — it also does +3 damage if the card shown is an attack, so that could account for it. Do you have a log when it’s not working as expected?

 
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Topic: Kongregate / New Kongregate Version: Profile and game page fixes

If you want to be pedantic (as I do), what they changed is the tracking. Kerning refers to adjusting the space between particular pairs of letters (making V and A closer together, for example), but if you’re increasing or decreasing the space between all the letters, that’s tracking.

 
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Topic: Kongregate / New badge discussion

Yes, but it depends on your browser. On Firefox, for instance, it’s stored in webappsstore.sqlite in your profile folder.

 
avatar for plujan plujan 328 posts
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Topic: The Grinns Tale / Anyone else think the Grinns have and unhealthy obsession with food?

Originally posted by Farop:

Actually about the pie… I remember my very first day playing Grinns, back in December 2012 or something and the first time I interacted with a Grinns’ player. Here is what I got

EDIT:

mmm is it me or the embedded image doesn’t work?

You need to link directly to the .jpg — it doesn’t work if you link to the HTML page. So you need to put in this:
!http://oi44.tinypic.com/33v2og1.jpg!
and it shows up as:

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by luigiOK20:

It was some philosophic game i think with this as music, that’s eerything i know :( https://www.youtube.com/watch?v=q7DBoiyBoJ8

Could be Pretentious Game -- the music isn’t quite Satie, but it’s very similar-sounding.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by BTrenary:
Originally posted by cmaissomeone:

I played this awhile back on kongregate…

Its a game where the character upgrades everything by using that action a bunch of times (ie. if they jump a lot they can jump higher) and theirs a time limit, when time runs out you fall asleep, and if you don’t beat the boss your skill levels reset

Kinda sounds like Johnny Upgrade, but I don’t think he falls asleep

I think it’s actually Level Up!

 
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Topic: Kongregate / New badge discussion

I had no problem getting the badge with FF 20.0.1/Win7. I did allow the storage of local data, so that may be the difference.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by browns0351:

Well, I remember a snake game where you play as several different snakes. Like, for instance, one is trouser snake and you just grow constantly and have to avoid yourself. There were several of these modes, from 15-30, and they all are basically different versions of snake.

Snakes on a Cartesian Plane

 
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Topic: Legacy of Heroes / zoywiki upgrades

Ah, thanks for pointing that out. I was waiting until the card page existed (since otherwise ugly broken links are created), and completely forgot to update it. Should be fixed now.

 
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Topic: General Gaming / The "What was that game called?" Thread

Reprisal.

 
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Topic: Kongregate / Request for a Feature. Online save.

Originally posted by adv0catus:

- The “administrators would like the feature too but storage costs is a big concern” is a direct quote from an administrator.

No, it’s not. What they said is that it’s something they’re looking into, but the cost is a concern. As discussed here (and how did we end up with two parallel threads on this subject, anyway?), the overall cost is certainly potentially substantial, but the storage part of it is simply not large. So focusing on the costs of storage is, in my opinion, the entirely wrong way to look at it.

- I understand how the save file system works and everything, but not the background mechanics. Doesn’t Kongregate tell the game where to put the save files (chat.kongregate.com)? I remember a thread a few weeks ago where save files were being placed in assets.kongregate.com and an administrator posted, saying that the issue was being looked into, implying Kongregate has control (at least somewhat) over where the save files are located. Couldn’t they just change the location of the save file to their own servers thus making the feature retroactive and applying to all games?

No. Kongregate (along with the Flash application itself) has some control over what directory your saves go into in your AppData\Roaming\Macromedia\Flash Player\#SharedObjects\ABCD1234 folder, but that’s it. Everything else is determined by Flash.

 
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Topic: Kongregate / Account saves

Yeah, you’re right, I have no doubt that when you add up the costs of developer time, maintenance, support (for when things inevitably go wrong and someone loses their save), etc., it’s not going to be cheap. But I think the cost of the storage itself (unless I’ve greviously miscalculated) is a very small fraction of that, so it seems that focusing on the space as a reason why it could/wouldn’t happen is barking up the wrong tree.

 
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Topic: Kongregate / Account saves

No. The problem is not the cost, and never has been. If you do the math (as many people have done before when this topic has come up), the amount of space that online saves would take up is just not that substantial.

The problem is this: Armor Games’s system requires the developer to add the usage of the appropriate API into their game. Since all of the games which support online saving on Armor Games are sponsored by AG (as far as I can tell — correct me if I’m wrong), it’s easy enough for them to require that the developer add it in. Kongregate, though, has no such leverage — even if they implemented their own online saving system, they would then have to get all of the developers to use it, and that wouldn’t be an easy task; it would may even be the case that AG-sponsored games would require that online saving remain an AG-exclusive feature, to encourage people to play there.

This is not to say it’s impossible, of course, just that it’s not an easy hurdle to clear, either.

 
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Topic: Technical Support / Welp... i seemed to lose my saves

In general, that’s true. However, in this particular case, it may just mean that you switched from the PPAPI plugin (Chrome’s built-in Flash) to the NPAPI plugin (the Adobe plugin) or vice-versa. In that case, your saves may still be intact in the other location. Check the directions here:
http://www.kongregate.com/forums/7-technical-support/topics/285054-google-chrome-21-0-save

Alternatively, try re-disabling the NPAPI plugin (which should boot you back to the built-in Flash).

 
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Topic: Kongregate / End of Kong as we know it ?

Well, Kongregate has had downloadable games for five months now and you apparently didn’t even notice they were there, so if they’re destroying the site, it’s apparently really, really subtle.

 
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Topic: Kongregate / New badge discussion

Originally posted by jim_vierling:

The pause button in Obliterate Everything 2 should also automatically disqualify it from the RTS tag on the game page. You can’t pause things in a real time game. Not sure if that is the dev or the staff of Kong. The game really seems like it should be put into the action/shooter categories. It is somewhat along the lines of Enigmata, but a lot less entertaining.

So I decided to write to the Grand International Council of Deciding Whether A Game Is RTS Or Not to ask their opinion on pause buttons, but bad news! It turns out there is no such thing. Actually, the tags are voted on by users, so that means that most Kongregate users do, in fact, consider it an RTS. Personally, I enjoyed it much more than Enigmata, but chacun à son goût, as they say.

 
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Topic: Kongregate / Looking for full screen games

Vorp! is also fullscreen. That’s the only other one I can think of offhand. It may be that only Unity games are allowed to go fullscreen, so you might have better luck looking through them.

 
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Topic: Kongregate / New badge discussion

I don’t get it. Is this some kind of sociological experiment where Kongregate actually serves two different versions of the game to see how people react? Because the version of the game I played, I don’t see any way it could possibly inspire rage. Indifference, sure — I’m not going to claim that it’s particularly innovative, exciting, or creative, but for a game to kill 15 minutes on Tuesday morning before I go to work, it doesn’t really need any of that.

Anyway, you can definitely put me on Team Greg & Raw.