Recent posts by Toralk on Kongregate

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Topic: EMP Game / Your Ideas and proposals

Originally posted by aift:
Originally posted by Toralk:

Most of the strongest players have ganged together and seem set to drive everyone else out of the server. If you want this game to survive, it urgently needs some limit on stronger players attacking weaker ones. This could be done by only allowing attacks on players within a certain score range, as many other games do, however I think it would be more interesting to use the loyalty rating that seems unused so far. Loyalty could go down for attacking smaller players, the bigger the difference the bigger the hit to loyalty, with resulting penalties to resource production and construction speed. I think this would be entirely consistent with the story of the game, as humans should be uniting against the Unknowns, not fighting against each other. Yes, I know this would ruin inactive farming, but I would be glad to make that sacrifice to avoid driving away new players.

AFAIK, new players aren’t grouped with the stronger players that have played for a longer time – I’m not even able to reach anyone that didn’t start within 24 hrs of me. Hell, I can’t even see them. If you’re getting farmed, you’ve been outplayed by someone who started at basically the same time as you.

1. Do you ever look at the rating section? I am not being farmed, nor am I that worried about being farmed unless the Darksiders gang up on me. I was honestly worried about newer players because without them this. game. will. die.

2. So you would offer players no way to catch up? If someone has a slow start, should they just give up and wait for their account to be deleted?

3. Players can extend their range relaying through guild members. Also, in science level 6 there is something called Space Base that your engineering ships can build, which I assume we will also be able to relay our fleets through.

 
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Topic: EMP Game / Your Ideas and proposals

Most of the strongest players have ganged together and seem set to drive everyone else out of the server. If you want this game to survive, it urgently needs some limit on stronger players attacking weaker ones. This could be done by only allowing attacks on players within a certain score range, as many other games do, however I think it would be more interesting to use the loyalty rating that seems unused so far. Loyalty could go down for attacking smaller players, the bigger the difference the bigger the hit to loyalty, with resulting penalties to resource production and construction speed. I think this would be entirely consistent with the story of the game, as humans should be uniting against the Unknowns, not fighting against each other. Yes, I know this would ruin inactive farming, but I would be glad to make that sacrifice to avoid driving away new players.

 
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Topic: EMP Game / Your Ideas and proposals

Undercover Base has just 2 options “Hide” and “No”. Some attached explanation of those choices would be nice. Also, I’d really like an option to hide Engineers and Colony Ships, but not combat ships.

 
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Topic: EMP Game / Your Ideas and proposals

I would like a way to select which planet fleets unload resources at. In the Questions thread it said they currently do so at the planet closest to the star… which means when we finish colonizing our system, all our loot will be dumped on that little metallic planet… which I suspect most of us will colonize last, and which will therefore have the least storage.

 
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Topic: Kings Of The Realm / Changes

So splitting up the Knights makes enemies go for the Watchmen first? Interesting, I need to try that. Btw, I also had an army that could beat an Orc 23 before the update destroyed by an Orc 22. Really, if people are whining about it being “too easy” to gather the res you need from Orc camps, how about making Orcs drop less loot rather than making Orc farming more frustrating?

 
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Topic: Kongregate Multiplayer Games / [Ceiron Wars] You Asked For It, We Are Doing It...

Before raids were unbalanced in favor of the attacker, now I think giving allies hours to gang up on attackers makes it unbalanced in favor of the defender. My concern is that this would make it impossible to sneak in a raid on a more powerful Alliance, which means more picking on smaller alliances.

Still, I have to offer a huge thank you to Ceidot for removing 80% medics and castle upgrade Cei-Lira costs. This is the very first time I’ve seen an MMOG remove 2 of the main things people were spending real money on because of complaints about P2W.

 
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Topic: Galaxy Online / Best Commander Ever Poll

^now you’re just trolling us

 
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Topic: Galaxy Online / Best Commander Ever Poll

I think the problem with this poll is it has somehow turned into every common vs. specific uncommons. If people want to vote common, they should have a favorite common and give us its stats. Common could still win if people are willing to vote for another person’s common.

 
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Topic: Galaxy Online / Best Commander Ever Poll

Kismet Beams

When you want to blow up a fleet in the fewest # of shots (which is always, for me) Kismet is the best choice.

 
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Topic: Galaxy Online / 7th Anniversary Parade Inspection

S01 + Toralk + 37693 + Air Wanderer + Polymesus + Whirlpool + Striking Sword + Chimera Leonis + Presidio of Glory + Chimera Viper

 
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Topic: Galaxy Online / corps mall

Actually, I would have loved to buy the corp mall 9 ships back when I was starting out. The real reason no one uses them is that IGG has geared every new feature towards keeping long-time players playing, while making it miserable for new players. That’s why there are almost no new players to enjoy those mall ships now that we’re finally getting a few lv 9 corps.

That said… it wouldn’t hurt at all to update mall ships.

 
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Topic: Galaxy Online / Petition thing for longer chat messages!

IGG keeps saying that the limit is to prevent spam, but there are plenty of ways to spam anyway:

 
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Topic: Galaxy Online / Server01 & Server02 Merger on Jan 5th(updated)

Originally posted by Draconlazurus:

Jesus christ, will you guys be happy with anything? first you whine that the server is dead, and now you whine that you get in the big server with more bps for sale and better corps? wtf is wrong with you people?

I would like to know who those whiners are and why you act like they represent us. When I told my corp the most common reaction was “I LIKED being in an underpopulated server, it was peaceful!”

btw IGG, worst Christmas gift EVER!

 
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Topic: Galaxy Online / Space Raids FAQ

I was on CCG’s side on this until they quintupled the amount of Space Raiders spam in WC. If people don’t like the new feature they don’t have to use it, but if we don’t like it don’t try to spam us into using it anyway!

 
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Topic: Galaxy Online / Space Raids FAQ

Will people stop whining that CCG didn’t develop an amazing new feature aimed at free-to-play players. Of COURSE new features are aimed at pay-to-play players, that’s who they want to keep playing!

 
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Topic: Galaxy Online / new good ideas

A more modest suggestion: I’ve been getting more Gaseous and Metallic planets from wheel than I can use. How about being able to merge those in merging center? Say, merge 4 5% planets to get a 10%, or merge different types to make a planet that gives bonuses to all resources (Abundant Planet maybe?). That last could even be a money maker since if a person is short of one type they would have to buy it from the mall.

 
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Topic: Galaxy Online / Prepare to Team Up as Space Raiders!

“Ans: Players engaged in a fight with each other in a Space Raiders Instance will not suffer any permanent loss of Ships and He3.” What about losses from raiding the ruins? I’d assumed there would be pirates guarding them, or is there no fight if your not intercepted?

@Raxy: unfortunately, MMOGs always put new features ahead of fixing bugs. More people quit because of boredom than bugs.

 
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Topic: Galaxy Online / Bug Reports

I see IGG has reposted the list of blocked words and symbols. This seems to be the same list that was posted weeks ago. Are there any plans to actually fix this problem? Not being able to use a (?) is a pain. Also (*), particularly as people tend to use them when they’re “self-censoring” those blocked words.

 
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Topic: Galaxy Online / Do Not Give These People Money!

If you’d bothered to do more than skim my post you’d guess that I already complained in live-chat, that’s where they told me it was because of the refund! They also told me my account would be suspended until I gave them the Kreds again, they don’t care that I no longer have them.

 
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Topic: Galaxy Online / Do Not Give These People Money!

I notice that for once there is no “I was ripped off!” thread on the 1st page, guess I’ll post my story then.

I made the mistake of buying a 1000 MP pack during one of their endless “special” offers. After waiting 5 days and receiving nothing I complained in live-chat. I later received an e-mail from them suggesting I refund my purchase and reorder. I forwarded it to Kong and several days later they refunded my Kreds. Meanwhile, someone else at GO-II figured out how to just give me the items, so I told Kong the refund was no longer necessary and the Kreds were deducted again. Now my account is suspended because of the refund.

I don’t know if the Kreds were ever returned to GO-II but they say they never got them and they don’t care that I don’t have the Kreds anymore, or about how much time this whole mess has cost me, or that this whole comedy of errors started because I DID WHAT THEY TOLD ME TO DO!