Recent posts by bluesgranny on Kongregate

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Topic: Wartune / lame cheap mount training event

The real question is: Do they really think we’re that stupid to pay cash for their whips on hot sales to get this crappy reward in exchange? :D

 
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Topic: Wartune / Bugs post 2.1

Server 9 Europe: Devotion didn’t reset and all the quests I had turned in yesterday are back on the questlog as solved, so I can’t pick them up again. The Check In button doesn’t work either, but I got the weekly VIP reward pack. Also didn’t get any rewards at Sylph Arena. The attempts have reset correctly.

 
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Topic: Wartune / Wartune Events March 1

This whip event is the lousiest event I’ve seen since I started to play WT, seriously. Skellies, wtf? I’m already sitting on a pile of >400 of these.The SC event already was some kind of a bad joke, yet I burnt mine as I was running low on inventory space, but as for the whips, it’s a plain NO. My 2cent on this crappy event is, just save them for a rainy day.

 
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Topic: Wartune / Daily Reset

Honestly, you guys knew right from reset that there is an issue, as the first post here is more than 17 hours old. Then you finally found a solution, but will run the maintenance only tomorrow and give us that crappy compensation pack instead of our attempts?

Several players have already pointed out, that the average player here will lose much more by losing his attempt and I do agree with that.
So why don’t you run the maintenance right now , we’ll all use our attempts and forget about the compensation pack? Nobody will mind a downtime. Or at least pick up kimwong’s suggestion for a more adequate compensation pack. Just kick the devs where the sun doesn’t shine for once.

You are 7roads’ paying customer. We are your paying customers. You get the picture?

Thank you very much.

 
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Topic: Wartune / Daily Reset

I’m on server 9 and the problem is the same. At least one guildmate is affected too. I’ve already filed a ticket.

 
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Topic: Wartune / Mystery Market

I’ve been playing since October and saw a rune pack in market once (I don’t balen to refresh), just a couple of days ago. Sadly, it was a mage pack and I’m playing archer lol

 
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Topic: Wartune / Comment Valentines Events here

I 100% agree with Liordi – why the hell did you list the meditation event among the “how to get chocolate” if it doesn’t yield any? Plus, when I checked it, I thought, well no chocolates, but at least a nice amount of kya. Went ig and checked Hot Events there – no kya but only daru… Honestly folks, this is Valentines Day, not April Fool’s Day…

 
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Topic: Wartune / Never Have Fireworks Again!

+13

 
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Topic: Wartune / Why does Kong keep this milking game ?

@vyvynet: I do see your point, but then, it simply comes down to the old question, what was there first, the hen or the egg ;)

As for R2’s pricing policy, I did write that IMHO they did cross the line with Dragon Pals which made me quit in spite of having a high level char there (as for the whole thing, see http://www.kongregate.com/forums/323-dragon-pals/topics/376896-time-to-say-farewell ).

But I have serious doubts that lower prices will actually convince more players to pay for enjoying the game. Why so? The easiest way out of this would be to make the game subscription based. Let players get a taste of it, play it for free up to level 20 (just for example), and unlock the levels beyond 20 (or where ever you want to draw the line) only if the player signs up for VIP membership. This should do the trick, IMHO it’s a perfectly affordable price. $7.99 would buy me just 2 beers at the local pub and sure it’s worth paying that for a whole month of fun.

Then why would formerly subscription based games like Lord of the Rings Online go f2p?

The answer is, as sad as it is, that since the early days of the web, the internet community has undergone a significant change, and none to the better, and it doesn’t affect games only.

I’ve been a netizen from the early days on, so I couldn’t help noticing this change. Back then, if you wanted to go online, you needed to be decently skilled at technics just to get your PC going and even more to run a game or whatever program you wanted to use, which also applied for internet access. And it was a very expensive hobby on top of that, I do remember times when a new state-of-the-art computer did cost me a sum that would have bought me a decent used car. Not to speak of the costs for the internet access itself, you should have seen my phone bills back then :D

Therefore, internet access was limited by costs and required knowledge to a rather small number of users who averaged higher educational levels and, in consequence, higher incomes than the whole population’s average. This actually led to research done by sociologists, who stated that there was something they called the “digital gap”, meaning that these requirements excluded a significant number of people from accessing this new source of information, thus discriminating them and dividing the population into “haves” and “have-nots”, leaving the “have-nots” behind. If you google for “digital gap”, you will find a lot of sources on that issue. But this limitation also had the effect that users did not expect to get everything on the web for free. If I myself get paid well for the job I’m doing, I won’t mind paying others a fair price for their efforts.
Over the last ten years, this has significantly changed. Now you can buy a PC at your local supermarket for very little money, and it will be as easy to operate as a common TV set. Just plug and play. The prices for internet access have plummeted as well, so the so-called digital gap has completely vanished. But this also means, now every Tom, Dick and Harry has access to the web and now there is a vast majority who wants to consume, but either for free or at insanely low prices, which is also a serious issue with real life consuming, not just games. On the one hand, these people keep clamouring about minimum wages and feeling underpaid for doing low-level work, but when it comes to consuming, they aren’t willing to pay higher prices for the goods in consequence, turn to buy goods cheaply produced in third world countries under detestable circumstances (I assume you are familiar with the recent reports on clothing factories in Bangladesh) and then start whining about the loss of jobs available at home.

And it is very hard for me to believe, that these people, who are such hypocrites when it comes to consuming real life goods, would act more sensible when it comes to consuming virtual goods, no offense meant. Besides, if the vast majority of users was willing to pay reasonable prices for virtual goods, then why do music and movie publishers have serious problems with piracy, since there are plenty of legal download stores offering the files at decent prices?

P.S.: As for being in the Top 100, if you have a game with several thousand participants, only a few can be at the top, no matter how much you individually are willing to pay ;)

 
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Topic: Dragon Pals / Time to Say Farewell

Dear fellow players, dear guildmates of LoLCats,
Thank you very much for the good times we had at Dragon Pals this far. It was a lot of fun, and as for the guild, LoLCats is the best guild I’ve ever joined in almost 20 years of online gaming. It was a great time, and I really enjoyed each and every minute playing and chatting with you. Of course, this applies to a number of other players as well :).
But now it is time for me to quit, and I assure you, you’re the only reason why making this decision was quite a tough thing.
If it was such a tough decision, then why would I do such a thing, you may ask.
Let me make one thing clear: I am neither a whale nor a freeloader who expects to get everything nice in life for free. I do understand why f2p games offer their shop items at prices that are rather expensive, as they can rely only on 3,5% of their players as potential buyers at best (as for the figures, see http://www.slideshare.net/emily_greer/core-games-real-numbers-asian-western-games ).
But a game is only a game, and there are limits to what I’m willing to spend on it. Until now, I did fairly well by paying for VIP and signing up for the monthly financial plan. I didn’t hop on the wedding train and staying bachelor didn’t put me at a real disadvantage (to be honest, I didn’t propose to anyone not just due to the costs, but well, I’m somewhat phobic about marriage, which even extends from RL into RP’s, I even skip the romances in single player games like Baldur’s Gate :D ), while concentrating on grooming my dragon didn’t take more than the limits I had set for myself would allow. The introduction of the nymphs has changed this. $70 for the basic nymph token just to get started, $115 for the second plus costs of upgrading – this is the straw that broke the donkey’s back. Just for comparison, less than $50 will buy me a fully professional single-player game like the upcoming Witcher 3 or the complete Skyrim edition. And, sorry to say that, DP is far from being a pro game.
Furthermore, I have estimated that I’d have at least to double my game budget due to the nymphs, because without them it’s impossible to further compete. I already got a taste of it during day one, I do know what I’m talking about.
R2 has finally crossed the very thin line between “expensive, but comprehensible” and “we’ve got them hooked, let’s suck out the last cent”.

Farewell then and have a good time, everyone.
Cionaodh

P.S.:
Dear LoLCats, I’d really like to stay in contact and if you guys should ever decide to start LoLCats at some new place, please drop me a line and I’ll gladly join you again for new adventures :) As for the time being, you can still meet me at Dawn of the Dragons and Wartune European server 9 (as long as R2 won’t make it a second DP, that’s to say ;) )

 
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Topic: Wartune / Why does Kong keep this milking game ?

So much whining… I guess I’ll add my 2cents as well ;)
Before starting to whine about getting “milked”, one ought to consider some economical facts which apply to every good for which there is a market.

Any company offering a good, be it something virtual like items in a game, be it something real like clothing or food, won’t (and cannot) do so just out of charity and give away the goods all for free. Providing the goods comes at costs, and the people working to provide them don’t do this as kind of a hobby, but are making their living off it (You want to get decently paid for your work, too, am I right?), so first of all any company has to make ends meet to be able to pay their employees, rent and other expenses, then has to earn some extra profit to satisfy the shareholders without whom it wouldn’t be possible to raise the money to even get started at all.

Greenfireflygirl already has provided a very useful link (thanks a lot for that), and I think http://www.slideshare.net/emily_greer/core-games-real-numbers-asian-western-games and http://www.zeit.de/digital/games/2012-08/gamescom-free-to-play/komplettansicht will make it even more obvious, why the pricing at wartune is the way it is (and why I won’t complain about it, and I’m neither a whale nor a brownnoser, mind you ;) ).

First thing to consider is, that at MMO’s hosted by Kongregate, only 0,5 to 3,5% of the players are bothering to pay anything at all . Which means, at least 96,5% aren’t supporting the games at all, not even by paying small amounts like the $7.99 for a VIP membership or one of the starter packages ranging around very affordable $5. More of it, among those willing to pay, only 7% of the paying players are generating 84% of the game’s revenues (ok, when I see players having spent >$1k on a game, I start wondering what made them do that, but in the end, the decision is theirs).

But remember, the company has to make ends meet therefore has to generate a certain income each and every month. As shown above, by providing a f2p game instead of a subscription-based one, they can only rely on 3,5% of the players as potential buyers at best. So it is obvious, that a “burden” which is shared only by few must be heavier than one shared by many. The fewer players are willing to pay anything at all, the more the ones willing to pay will have to shoulder. Which means, the fewer players are willing to pay, the steeper the prices of ingame items have to be. So, before blaming the provider of a game, be it r2 or whoever else, you should start thinking over your all-you-can-eat-but-for-free-please attitude. There is no such thing as a free lunch and there never was.

Which leads to the next part of popular complaints: But the prices at Chinese servers are so much lower. Well, I don’t know the figures for Chinese servers, so I can’t simply compare their shop prices and ours, as there may be significant differences to western servers. First, and most important question is: Which percentage of the active players there are paying players? As shown above, the shop prices do depend on the number of buyers (they eventually do so for RL goods as well). Second, how much income is required in order to run a Chinese server decently profitable? And third, the price you can ask for any good is not limitless, but limited by the income of your intended customers and the priorities they are setting regarding their expenses. I think one can assume with good reason, that there are significant differences between Chinese household incomes, taxes and costs of living and European / American ones.

And, last but not least, I did the comparison to other f2p games Greenfireflygirl suggested to do, because wartune is not the first MMO I’ve ever played. And there are games which really deserve to be called a rip-off because they are charging you cash even for breathing. I’ll give you an example: Here at wartune, if you are lucky and get a piece of useful gear out of an mpd run, you can use it without further ado, no cash required to use it. There is one other game (which I quit for that reason after only one week), where the boss will only drop a treasure chest. To loot this chest, you’ll have to buy a key for cash, ranging up to $10 dependent on the chest’s quality. Then, after having spent $10, the chest may drop a bow, but alas, you’re playing a warrior who can’t use it and neither could you trade it with other players (at least, that was the case when I tried the game).Or, even worse, it is a sword you can use, but it is not identified yet, and you can’t use unidentified objects. So, in order to identify it, you’ll have to buy tokens, again for cash (as the number of tokens you can farm was simply ridiculous). The single token only costs some cents, but starting at mid-levels, you’ll need a lot of them, so you’ll have to fork over another $10 to get you shiny new sword identified – only to find out that the one you’re already using is way better. $20 wasted for nothing. Now that’s what I’d call a real rip-off …

Or take upgrading gear: You don’t have to pay a single cent for luck stones (as a matter of fact, since the introduction of fishing, I’m drowning in luck stones ;) ), and on top of that, if you fail at upgrading, you’ll only lose the stone and the gold, but the item’s level won’t decrease. At another f2p I played, you could only get low-level luckstones with an abysmally low success rate for free, but had to pay cash for the better ones and on top of it, in case of fail you didn’t only lose the stone you had paid cash for, but this could also let the level of your gear drop from +9 down to zero…

So at least at the moment and out of my experience with other f2p’s, I’m considering wartune to be one of the more balanced f2p’s (not to forget the recent events, which gave me 3 very good mounts all for free!).

But this does not mean I’m always happy with the way R2 is running things and only blame the freeloaders. While wartune still is pretty much ok for me as a medium-level casher, I just quit their Dragon Pals, because the introduction of the nymphs was the straw that broke the donkey’s back for me – although I have a 2-crown warrior with a top 20 dragon guardian there and was member of a real good guild with very nice guildmates (In fact, the best guild I’ve ever joined in almost 20 years, thank you for the good times, LoLCats :) ). Still, I have seen people spending insane amounts of cash for the new feature within just one day, but when it comes to sums that would easily buy you a small car, well, I’m sorry, but I’d rather take the car ;)

 
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Topic: Wartune / Can You add AIs for Multiplayer Dungeons

I don’t think it’s such a good idea. Guild Wars 1 has the option to hire henchmen instead of joining a party with real players, and this was the main reason I quit. Having been a midlevel player at that time, it was literally impossible to find a real party because everyone used the henchmen except for high level dungeons (and that only because the AI guys were too stupid for these ;) ). So in essence, GW1 became a single player game and wasn’t much fun any longer :/ I wouldn’t like to see Wartune go downhills the same way…

 
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Topic: Wartune / inventory management

If you really run out of inventory space, the game does not prevent you to receive the items you’re given automatically like arena rewards or loot from the treasure chests in the wild but will send them to your mailbox. You have three days to retrieve them, which should be enough to make some room ;)
As for gear I don’t need, I salvage it as soon as possible for refinement stones, synthesize as much as possible and sell everything else. As a result, I’m fine with my inventory space.

 
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Topic: Wartune / Patch 2.1 (Bugs)

As pretty as Cloud City is, it’s a pain in the you-know-where to pick up bounty quests or access the Arena / Hall of Heroes. Most likely due to the huge number of players being forced to go there, it’s lagging like hell. Once I’m back in my hometown, everything’s ok again. So please do something about the lag.

 
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Topic: Wartune / Patch 2.1 (Bugs)

Neither the treasure chests nor the wandering Managogs in the wild are giving any rewards atm. Not cool.

 
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Topic: Dragon Pals / just ideas that everyone can put here

I would like to be able to give items for free to guildmates, too. As items like gems are bound anyways, I don’t think there’s much room for exploits. And to further prevent people from exploiting such a feature, why not add a section to the guild warehouse where you can put items you want to give to your guildmates while anyone who wants to take something will need permission by the guild master or an assistant GM and be restricted to taking x items per day.

 
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Topic: Dragon Pals / just ideas that everyone can put here

Since you’ve introduced weddings, I’d like to see more options for players to celebrate – for example, I’d really like to be able to celebrate my birthday with my ingame friends, too or have a nice barbecue or beach party in summer. Like the wedding rings, there could be picnic baskets and birthday cakes for sale at the shop to start such parties. And as the weddings are starting to get a bit boring, why not spice it up a bit? In real life, where I live, there is a custom at weddings: friends “abduct” the bride, the groom has to chase them and when he finds them, he’ll have to pay a cask of beer for ransom to get her back. I’d like to see some fun events like that here, too :)

 
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Topic: Dragon Pals / missing text in devils den questions

No, you’re not the only one. For some reason, a couple of questions aren’t displayed in full length. Still, you don’t have to guess the answers. Just click the Guides & Tips button in the upper right corner of your screen, which will take you to R2’s Dragon Pals website. You’ll find the complete set of DD questions and answers there.

 
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Topic: Dragon Pals / Cannot buy Lucky Coins

Good news: They actually fixed it and returned gold is working for purchasing luckies again. I just found it mentioned by another player on the official forum, tried for myself and it took the returned gold.
It would have been polite to have this announced by the staff, though…

 
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Topic: Dragon Pals / Truth About Marriage Rings

I think, Commandodsl didn’t miss the point at all – he actually did not say the rings ought to be less expensive. The key point is, the descriptions of the rings make them look like completely different items, so there may be players who don’t mind spending more time on leveling their rings, but still buy the more expensive version because they are not aware that the cheaper soul mate would have served their purpose as well. And I do agree the description ought to say so, thus players will be able to make the decision that’s meeting their actual needs.

 
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Topic: Dragon Pals / Cannot buy Lucky Coins

Well it’s been 4 days by now since the issue was first reported, and still there isn’t any reply from the devs at all. I have to admit, my patience is wearing very, very thin.
If it is a bug, then why not say, we’re sorry but we messed something up but haven’t found the cause yet – I’m positive, nobody here will rip off your heads for an answer like that.
But if it is not a bug, but a deliberate change, then at least it should have been announced well beforehand and added to the coin’s description. Because I wouldn’t have purchased the financial plan to begin with, had I known I’ll be sitting on a pile of returned gold rendered useless. Honestly, what would you do if your bank told you: Ok, we’re paying interest, but you may only buy this for the money, not that? I bet your bank would have lost itself a customer. And if things stay as they are now, this will happen here as well, me included. I do know there is no such thing as a free lunch, so I don’t mind paying real money for the game, but I want to get something useful for it. And once you’ve got the dragon morphs and clothing, there isn’t anything useful left to buy except for the coins.
In case the devs have come to the conclusion that there is too much returned gold in the game, then why offer the financial plans at all plus cancel the market sales fee?
I do like the game and I do like the people I’m meeting there every day – but, sorry to say this, this will not be enough to make me stay if you can’t provide a satisfactory solution asap.

 
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Topic: Dragon Pals / Wardrobe and outfits

Maybe it’s a stupid question, but where can I obtain permanent clothing? The clothing tab at the shop only shows clothes with 7 day duration.
Or do I need to be of higher level for these to show (I’m lvl 50)?

 
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Topic: Dragon Pals / Marriage System's Brief introduction:Part 1

Why must players be opposite sex? No gay marriages? Honestly, this is 21st century…

 
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Topic: Dragon Pals / MP dungeons (Getting Stuck after Battle)

Same here, passing on leadership helped only twice, after that none of us was able to proceed. Refreshing is sort of russian roulette, you may be lucky or you’ll lose the attempt. Btw, I doubt that the update causes one ending up in the city after refresh, as I’ve already encountered that problem before 3.0.

 
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Topic: Dragon Pals / Poll: New Server Yes or No.

No. I don’t think a new server would be the solution. It would need at least two new servers to cover Asian and European time zones, which would split the server population in a way that would make events like Demon Invasion pointless. Too few players online means the event is bound to fail. Cage Battle with only a few players online would be boring. Player market? Dead.
And then: What about those players who already have spent a significant amount of real money in spite of the inconveniences? Let them move to the server that matches their time zone? I have my doubts…
I’d rather suggest to design the guild events except for Guild Battle (which would be pointless if split) like Demon Invasion, so every guild would be able to pick the time slot most convenient to them. Just my 2 cents…