Recent posts by bluesgranny on Kongregate

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Topic: Chains of Darkness / Recent Changes

What the hell is going on here??

Just got out of Boss Raid ranked 1st with 10 2-star equip shards. At player level 52. You can’t be serious about that… Particularly as the dungeon drop rates for 4 and 5 star shards are as lousy as ever. Honestly, why would I spend gold on boss raids any longer. Makes no sense at all.

As if that wasn’t enough, leveling demons has become a whole lot more expensive not only as far as SC are concerned, but also the amount of XP cards required while at the same time material dungeons got limited to 2 runs.
Wait a sec, they’ve always required more hope than the elemental dungeons, so I’m already paying for additional hope to get my demons evolved. And now I’ve got to pay not only for additional hope but also for the runs, basically meaning you’re expecting us to pay twice for one and the same dungeon run… You gotta be kidding us…

And while we’re at it, LI changes are real great too. On the first glance the new LI shop prices look real nice, but as the amount of LI coins you gain from battles got drastically reduced… Well, it’s quite a setback that will make it almost impossible for new players to get anywhere.

And on top of that you guys didn’t even have the decency of posting some patch notes admitting those nerfs while at the same time banging the drums for the new server. Sweet.

It’s a real pity since this game has been a lot of fun this far.

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Topic: Sandbox Hero / Share your maps here!

Just made my first map and it even works, wohoo :)
Title is Rock’n’Roll and it’s a quiz map. Don’t worry about the level recommendation of 10, I don’t have the faintest idea why that showed up. I did the testrun at lvl 6 and was perfectly fine.
Check it out & enjoy :)

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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Guild screen issue

Got a problem with the guild screen, it pops up every few minutes even if I’ve been totally idle. It’s pretty annoying & I’d really appreciate you to stop this.
Server: DE01 Welt 1
IGN: Cionaodh
Thanks in advance.

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Topic: Chains of Darkness / 28.05.15 game not loading

same here…

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Topic: Chains of Darkness / Lost Island, does it really need to cheat?

Agreed. I really like this game as there are very few f2p MMOs that have a good storyline like this, but if the devs don’t change anything about this, it’ll become another dying game pretty soon.

Because, this is what’s going to happen: New players and moderate spenders soon will realize they won’t get anywhere despite the effort they’re putting into playing → they’ll leave for a better game → no competition left for the big boys → getting bored → server merge → players on devoured server getting pissed off → leave for another game → new server launch → rinse and repeat.
Saw that happen in Wartune, so I (and many others) left and my only regret is that I left a real good guild behind.

Don’t get me wrong, I’m not a freeloader whining for more and more free stuff. As I believe that good work requires a fair pay, I’m perfectly willing to pay for ingame items and features. But this is not a one-way-street. What I get for my cash, got to be worth it and that’s definitely not the case, if I have to pay multiple times the amount required to play a full-pro game like WoW not to be on top but just to get anywhere at all in a game that’s designed to be played just in between other things for one or two hours a day.

And LI is crucial, as there is no other source for the stones required to evolve demons except for the VIP shop which requires you to spend like a whale only for permission to spend your gold there.

So in order to keep the majority of players happy (and hopefully spending ;) ) in the long run, I’d consider it a wise move either to overhaul LI thoroughly or remove the VIP-level-requirements on the shop, so everyone could spend his gold there. You might want to take a leaf out of City of Steam’s book there ;)

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Topic: Chains of Darkness / Feedback and suggestions

There’s something I’d really like to see implemented and I don’t think it’d cause too much trouble:
This game has a really interesting story as far as I can see by now, and that’s why I like this game in the first place, but the farther I get, the longer the breaks between two chunks of story are getting, as I have to grind hard mode in between more and more often. I don’t mind the latter, but it’s also making it harder to follow the story.
So I’d really like to have some kind of a diary where I can read up the previous conversations before tackling a new storyline dungeon. No need for big graphics or video replays (though that would be nice), just plain text will do, like they have it in Divine Divinity.
Remember, there aren’t only young players who apparently have a photographic memory. It’s an old lady speaking here, so a bit of a memory boost would be really appreciated here ;)

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Topic: Chains of Darkness / How to WIN!!!! (READ ME)

From my own experience I can tell that stopping to evolve and level your own team is definitely not a good idea.

Why so?
As I couldn’t make up my mind whether an older server with more people around or the new one would suit me better, I started to play on both Bloodshed and Damnation a few days ago. When both my teams hit 20 and got access to LI, my Damnation team went through very smoothly, while my Bloodshed team got steamrollered by a team several levels above right on stage one during Bee’s tutorial. Asked here on the forum why it was like that, and ubergueber told me, that we’re facing real player’s teams. Then, going on on Damnation, it also happened, that after having beaten a rather strong team I encountered a weaker one on the next stage, while I can’t get anywhere on Bloodshed, as I keep facing higher level teams right on stage one.

So, basically, it looks as if the game does not pick the teams you’re going to encounter dependent on your level but randomly from the pool of player teams. As other teams on Damnation keep evolving and leveling, I’ve now started to face stronger teams as well, so, if I don’t keep pace with them, I’ll soon be in the same situation as my Bloodshed team already is.

IMHO the only way to get at least a couple of LI stages cleared is: Start to play on the most recent server there is and evolve and level your core team as fast as you can.

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Topic: Chains of Darkness / Player Guide (Read Me)

One more tip I’d like to share: As soon as you get access to expeditions, deploy as many demons you can. It means additional XP for your demons, some small but nice rewards for the expeditions and, moreover, the star reward chests. Most likely you won’t be able to grab the 980-stars chest, but the small one will give real nice stuff every ten stars. While your demons are busy exploring, they can still be used to do whatever else you want, so it’s basically lots of freebies you’re getting. I usually let them do 1 star expeditions to get as many stars as possible, as they are the fastest to do.

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Topic: Chains of Darkness / Friend IGN

IGN Cionaodh (Bloodshed) and CheapTequila (Damnation)

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Topic: Chains of Darkness / Lost Island, does it really need to cheat?

Originally posted by ubergueber:

It’s easiest the first day you unlock it cause at that level your team power can increase quickly from multiple level ups and evolves in 1 day. After that it keeps getting harder until you can’t get past floor 8-10.

Not really. I just started 3 days ago on both Bloodshed and Damnation (couldn’t make up my mind which one will suit me better ;) ), so both teams are almost on the same level and as good as a 3 day old team can be. Equipment on my Damnation team is even weaker, as I’ve been less lucky with the drops there. Then I got access to LI and this is what happened: While it was as you said for my team on Damnation, my Bloodshed team encountered a totally op team right during Bee’s tutorial and got steamrollered. I wonder if we’re getting some kind of a puppy bonus on Damnation or LI is simply messed up. As for my Bloodshed team, I don’t see any possibility to get any stones from the shop. And NO – I won’t cough up for VIP 6 to buy them from VIP shop.

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Topic: Kongregate Multiplayer Games / [City of Steam: Arkadia] Company Bug - Not Leveling

Companies won’t level up as soon as they hit the threshold. Your company leader has to do that manually.

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Topic: Kongregate Multiplayer Games / [City of Steam: Arkadia] Mercenaries in PVP Ladder Fights?

When I logged in today and did my PVP daily, I noticed that I had my mercenary fighting along with me, but my opponent didn’t. Is that a bug or do you want to make sure nobody can lose his fight when being the attacker? Honestly, that’s no fun, either let both fight using their mercenaries or none at all.

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Topic: Kongregate Multiplayer Games / [City of Steam: Arkadia] Is this April Fool's Day??

What is it with this oh-so-much-tested great patch 2.7, trying to make fools of us players? Apart from a little bit of eye candy and some minor bugfixes, I fail to see any improvements at all.

The new mercenary system looks nice and shiny, and it’s easier to handle now, but that’s it.

  1. The old mercenaries weren’t converted as the sneak preview stated, but exist in addition to the new ones, so I have a couple of orange and purple mercs that can’t collect synergy. Sweet.
  1. While before 2.7 mercs were a real asset when running dungeons, 2.7 has rendered them utterly useless. I keep my favourite mercs at level with my chars, so they’re not weak, still they keep getting killed like flies since 2.7 is up. They’re far too weak as it is now, and, on top of that, their AI is non-existant, which makes them run right into the next bunch of mobs to literally commit suicide. Great.
  1. Even if it’s a nice idea to have some of the bosses for mercs, they’re too tall – it’s a mess in Arkadia, as you can only hide the players, not their mercs. And it’s even more a mess in the narrow dungeon tunnels. I took my brandnew Anomaly for a little dungeon run, which was no fun at all, as it filled almost all the space, so it’s pretty tough to move around or target any particular mob, all I could do was hit TAB and hope I’d hit something before it hit me.

Next issue is the transmutor. Well, there is only one drop rate improvement: more bombs than ever, while additional transmutation orbs as well as sets of more than 2 items of a kind have become scarce.

And who was the genius who had the great idea to remove the steampunk set from the shop? With the new wardrobe system and the cosmetic chest, are we supposed to gamble for it now and fork over ten times the cash the stuff used to cost when still in shop? Have R2’s manners rubbed off that bad?

And while I’m at it, that brandnew wardrobe already needs a thorough overhaul! Storing the clothing there? No way, I can only store the skins there for a quick change. But the original item stays in my inventory after it has been added to the wardrobe / collection, clogging up my inventory and storage space, if I want the stats bonuses.

But there’s an easy way out, dear devs: Just do a neat little roll-back and trash the whole crap. The game was way better without 2.7. Just my 2 cent.

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Topic: Wartune / lame cheap mount training event

The real question is: Do they really think we’re that stupid to pay cash for their whips on hot sales to get this crappy reward in exchange? :D

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Topic: Wartune / Bugs post 2.1

Server 9 Europe: Devotion didn’t reset and all the quests I had turned in yesterday are back on the questlog as solved, so I can’t pick them up again. The Check In button doesn’t work either, but I got the weekly VIP reward pack. Also didn’t get any rewards at Sylph Arena. The attempts have reset correctly.

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Topic: Wartune / Wartune Events March 1

This whip event is the lousiest event I’ve seen since I started to play WT, seriously. Skellies, wtf? I’m already sitting on a pile of >400 of these.The SC event already was some kind of a bad joke, yet I burnt mine as I was running low on inventory space, but as for the whips, it’s a plain NO. My 2cent on this crappy event is, just save them for a rainy day.

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Topic: Wartune / Daily Reset

Honestly, you guys knew right from reset that there is an issue, as the first post here is more than 17 hours old. Then you finally found a solution, but will run the maintenance only tomorrow and give us that crappy compensation pack instead of our attempts?

Several players have already pointed out, that the average player here will lose much more by losing his attempt and I do agree with that.
So why don’t you run the maintenance right now , we’ll all use our attempts and forget about the compensation pack? Nobody will mind a downtime. Or at least pick up kimwong’s suggestion for a more adequate compensation pack. Just kick the devs where the sun doesn’t shine for once.

You are 7roads’ paying customer. We are your paying customers. You get the picture?

Thank you very much.

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Topic: Wartune / Daily Reset

I’m on server 9 and the problem is the same. At least one guildmate is affected too. I’ve already filed a ticket.

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Topic: Wartune / Mystery Market

I’ve been playing since October and saw a rune pack in market once (I don’t balen to refresh), just a couple of days ago. Sadly, it was a mage pack and I’m playing archer lol

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Topic: Wartune / Comment Valentines Events here

I 100% agree with Liordi – why the hell did you list the meditation event among the “how to get chocolate” if it doesn’t yield any? Plus, when I checked it, I thought, well no chocolates, but at least a nice amount of kya. Went ig and checked Hot Events there – no kya but only daru… Honestly folks, this is Valentines Day, not April Fool’s Day…

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Topic: Wartune / Never Have Fireworks Again!


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Topic: Wartune / Why does Kong keep this milking game ?

@vyvynet: I do see your point, but then, it simply comes down to the old question, what was there first, the hen or the egg ;)

As for R2’s pricing policy, I did write that IMHO they did cross the line with Dragon Pals which made me quit in spite of having a high level char there (as for the whole thing, see ).

But I have serious doubts that lower prices will actually convince more players to pay for enjoying the game. Why so? The easiest way out of this would be to make the game subscription based. Let players get a taste of it, play it for free up to level 20 (just for example), and unlock the levels beyond 20 (or where ever you want to draw the line) only if the player signs up for VIP membership. This should do the trick, IMHO it’s a perfectly affordable price. $7.99 would buy me just 2 beers at the local pub and sure it’s worth paying that for a whole month of fun.

Then why would formerly subscription based games like Lord of the Rings Online go f2p?

The answer is, as sad as it is, that since the early days of the web, the internet community has undergone a significant change, and none to the better, and it doesn’t affect games only.

I’ve been a netizen from the early days on, so I couldn’t help noticing this change. Back then, if you wanted to go online, you needed to be decently skilled at technics just to get your PC going and even more to run a game or whatever program you wanted to use, which also applied for internet access. And it was a very expensive hobby on top of that, I do remember times when a new state-of-the-art computer did cost me a sum that would have bought me a decent used car. Not to speak of the costs for the internet access itself, you should have seen my phone bills back then :D

Therefore, internet access was limited by costs and required knowledge to a rather small number of users who averaged higher educational levels and, in consequence, higher incomes than the whole population’s average. This actually led to research done by sociologists, who stated that there was something they called the “digital gap”, meaning that these requirements excluded a significant number of people from accessing this new source of information, thus discriminating them and dividing the population into “haves” and “have-nots”, leaving the “have-nots” behind. If you google for “digital gap”, you will find a lot of sources on that issue. But this limitation also had the effect that users did not expect to get everything on the web for free. If I myself get paid well for the job I’m doing, I won’t mind paying others a fair price for their efforts.
Over the last ten years, this has significantly changed. Now you can buy a PC at your local supermarket for very little money, and it will be as easy to operate as a common TV set. Just plug and play. The prices for internet access have plummeted as well, so the so-called digital gap has completely vanished. But this also means, now every Tom, Dick and Harry has access to the web and now there is a vast majority who wants to consume, but either for free or at insanely low prices, which is also a serious issue with real life consuming, not just games. On the one hand, these people keep clamouring about minimum wages and feeling underpaid for doing low-level work, but when it comes to consuming, they aren’t willing to pay higher prices for the goods in consequence, turn to buy goods cheaply produced in third world countries under detestable circumstances (I assume you are familiar with the recent reports on clothing factories in Bangladesh) and then start whining about the loss of jobs available at home.

And it is very hard for me to believe, that these people, who are such hypocrites when it comes to consuming real life goods, would act more sensible when it comes to consuming virtual goods, no offense meant. Besides, if the vast majority of users was willing to pay reasonable prices for virtual goods, then why do music and movie publishers have serious problems with piracy, since there are plenty of legal download stores offering the files at decent prices?

P.S.: As for being in the Top 100, if you have a game with several thousand participants, only a few can be at the top, no matter how much you individually are willing to pay ;)

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Topic: Kongregate Multiplayer Games / [Dragon Pals] Time to Say Farewell

Dear fellow players, dear guildmates of LoLCats,
Thank you very much for the good times we had at Dragon Pals this far. It was a lot of fun, and as for the guild, LoLCats is the best guild I’ve ever joined in almost 20 years of online gaming. It was a great time, and I really enjoyed each and every minute playing and chatting with you. Of course, this applies to a number of other players as well :).
But now it is time for me to quit, and I assure you, you’re the only reason why making this decision was quite a tough thing.
If it was such a tough decision, then why would I do such a thing, you may ask.
Let me make one thing clear: I am neither a whale nor a freeloader who expects to get everything nice in life for free. I do understand why f2p games offer their shop items at prices that are rather expensive, as they can rely only on 3,5% of their players as potential buyers at best (as for the figures, see ).
But a game is only a game, and there are limits to what I’m willing to spend on it. Until now, I did fairly well by paying for VIP and signing up for the monthly financial plan. I didn’t hop on the wedding train and staying bachelor didn’t put me at a real disadvantage (to be honest, I didn’t propose to anyone not just due to the costs, but well, I’m somewhat phobic about marriage, which even extends from RL into RP’s, I even skip the romances in single player games like Baldur’s Gate :D ), while concentrating on grooming my dragon didn’t take more than the limits I had set for myself would allow. The introduction of the nymphs has changed this. $70 for the basic nymph token just to get started, $115 for the second plus costs of upgrading – this is the straw that broke the donkey’s back. Just for comparison, less than $50 will buy me a fully professional single-player game like the upcoming Witcher 3 or the complete Skyrim edition. And, sorry to say that, DP is far from being a pro game.
Furthermore, I have estimated that I’d have at least to double my game budget due to the nymphs, because without them it’s impossible to further compete. I already got a taste of it during day one, I do know what I’m talking about.
R2 has finally crossed the very thin line between “expensive, but comprehensible” and “we’ve got them hooked, let’s suck out the last cent”.

Farewell then and have a good time, everyone.

Dear LoLCats, I’d really like to stay in contact and if you guys should ever decide to start LoLCats at some new place, please drop me a line and I’ll gladly join you again for new adventures :) As for the time being, you can still meet me at Dawn of the Dragons and Wartune European server 9 (as long as R2 won’t make it a second DP, that’s to say ;) )

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Topic: Wartune / Why does Kong keep this milking game ?

So much whining… I guess I’ll add my 2cents as well ;)
Before starting to whine about getting “milked”, one ought to consider some economical facts which apply to every good for which there is a market.

Any company offering a good, be it something virtual like items in a game, be it something real like clothing or food, won’t (and cannot) do so just out of charity and give away the goods all for free. Providing the goods comes at costs, and the people working to provide them don’t do this as kind of a hobby, but are making their living off it (You want to get decently paid for your work, too, am I right?), so first of all any company has to make ends meet to be able to pay their employees, rent and other expenses, then has to earn some extra profit to satisfy the shareholders without whom it wouldn’t be possible to raise the money to even get started at all.

Greenfireflygirl already has provided a very useful link (thanks a lot for that), and I think and will make it even more obvious, why the pricing at wartune is the way it is (and why I won’t complain about it, and I’m neither a whale nor a brownnoser, mind you ;) ).

First thing to consider is, that at MMO’s hosted by Kongregate, only 0,5 to 3,5% of the players are bothering to pay anything at all . Which means, at least 96,5% aren’t supporting the games at all, not even by paying small amounts like the $7.99 for a VIP membership or one of the starter packages ranging around very affordable $5. More of it, among those willing to pay, only 7% of the paying players are generating 84% of the game’s revenues (ok, when I see players having spent >$1k on a game, I start wondering what made them do that, but in the end, the decision is theirs).

But remember, the company has to make ends meet therefore has to generate a certain income each and every month. As shown above, by providing a f2p game instead of a subscription-based one, they can only rely on 3,5% of the players as potential buyers at best. So it is obvious, that a “burden” which is shared only by few must be heavier than one shared by many. The fewer players are willing to pay anything at all, the more the ones willing to pay will have to shoulder. Which means, the fewer players are willing to pay, the steeper the prices of ingame items have to be. So, before blaming the provider of a game, be it r2 or whoever else, you should start thinking over your all-you-can-eat-but-for-free-please attitude. There is no such thing as a free lunch and there never was.

Which leads to the next part of popular complaints: But the prices at Chinese servers are so much lower. Well, I don’t know the figures for Chinese servers, so I can’t simply compare their shop prices and ours, as there may be significant differences to western servers. First, and most important question is: Which percentage of the active players there are paying players? As shown above, the shop prices do depend on the number of buyers (they eventually do so for RL goods as well). Second, how much income is required in order to run a Chinese server decently profitable? And third, the price you can ask for any good is not limitless, but limited by the income of your intended customers and the priorities they are setting regarding their expenses. I think one can assume with good reason, that there are significant differences between Chinese household incomes, taxes and costs of living and European / American ones.

And, last but not least, I did the comparison to other f2p games Greenfireflygirl suggested to do, because wartune is not the first MMO I’ve ever played. And there are games which really deserve to be called a rip-off because they are charging you cash even for breathing. I’ll give you an example: Here at wartune, if you are lucky and get a piece of useful gear out of an mpd run, you can use it without further ado, no cash required to use it. There is one other game (which I quit for that reason after only one week), where the boss will only drop a treasure chest. To loot this chest, you’ll have to buy a key for cash, ranging up to $10 dependent on the chest’s quality. Then, after having spent $10, the chest may drop a bow, but alas, you’re playing a warrior who can’t use it and neither could you trade it with other players (at least, that was the case when I tried the game).Or, even worse, it is a sword you can use, but it is not identified yet, and you can’t use unidentified objects. So, in order to identify it, you’ll have to buy tokens, again for cash (as the number of tokens you can farm was simply ridiculous). The single token only costs some cents, but starting at mid-levels, you’ll need a lot of them, so you’ll have to fork over another $10 to get you shiny new sword identified – only to find out that the one you’re already using is way better. $20 wasted for nothing. Now that’s what I’d call a real rip-off …

Or take upgrading gear: You don’t have to pay a single cent for luck stones (as a matter of fact, since the introduction of fishing, I’m drowning in luck stones ;) ), and on top of that, if you fail at upgrading, you’ll only lose the stone and the gold, but the item’s level won’t decrease. At another f2p I played, you could only get low-level luckstones with an abysmally low success rate for free, but had to pay cash for the better ones and on top of it, in case of fail you didn’t only lose the stone you had paid cash for, but this could also let the level of your gear drop from +9 down to zero…

So at least at the moment and out of my experience with other f2p’s, I’m considering wartune to be one of the more balanced f2p’s (not to forget the recent events, which gave me 3 very good mounts all for free!).

But this does not mean I’m always happy with the way R2 is running things and only blame the freeloaders. While wartune still is pretty much ok for me as a medium-level casher, I just quit their Dragon Pals, because the introduction of the nymphs was the straw that broke the donkey’s back for me – although I have a 2-crown warrior with a top 20 dragon guardian there and was member of a real good guild with very nice guildmates (In fact, the best guild I’ve ever joined in almost 20 years, thank you for the good times, LoLCats :) ). Still, I have seen people spending insane amounts of cash for the new feature within just one day, but when it comes to sums that would easily buy you a small car, well, I’m sorry, but I’d rather take the car ;)

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Topic: Wartune / Can You add AIs for Multiplayer Dungeons

I don’t think it’s such a good idea. Guild Wars 1 has the option to hire henchmen instead of joining a party with real players, and this was the main reason I quit. Having been a midlevel player at that time, it was literally impossible to find a real party because everyone used the henchmen except for high level dungeons (and that only because the AI guys were too stupid for these ;) ). So in essence, GW1 became a single player game and wasn’t much fun any longer :/ I wouldn’t like to see Wartune go downhills the same way…