Recent posts by Antigaprime on Kongregate

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Topic: EMP Game / Questions and answers

Do not compare Fighter and Frigate for combat. They have different roles. Fighter = combat, Frigate = hauler/transport. If you want to compare Fighters to something, compare them to Corvette’s. They are pretty similiar in many ways – The comparison would be fighters are cheaper, quicker to build and faster than corvette’s. Other than that, corvette’s are better in every other way than fighters, including attack/pilot and cargo space/pilot.

Using pilots is a better way to compare than using Radium. Pilots are your limiting resource for ships, while all other resources aren’t so limiting.

This would mean 100 fightes or 50 frigates – Fighters win every time.

 
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Topic: EMP Game / Updates discussions

@Toimu, I think you have some good points, though the combination of point 3 and 4 will make resource mines too useful, and it would really mess up people’s current plans and playstyle. The changes you propose are too extreme imo, but I agree some more stuff needs changing. Not sure if upping fighter cargo is a good idea, basicly you already have frigates for this need, but fighters do need some kind of a buff to make em more viable for resource collection. Especially with the changes coming for engineer, new players would be fools to invest much in fighters compared to the riches engi’s will bring.

@Volo
Again, 50% resource regeneration will cause chaos and bullying, don’t do it! Think of a better option, combine it with other solutions.. But with the engi buff and the planet nerf… It will change a lot. I doubt for the better. If you’re really going trough with the 50% regeneration, combine it with increased resource caps on planets, like Masakarii and judic said earlier. This would also make sense along the lines of the increased engineer cargo room.

 
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Topic: EMP Game / Updates discussions

That final point will cause some chaos. It will cause new players to be bullied untill they leave, as the older players wish to claim their territories more viciously as ever before because the resources generate too slowly. Especially with the increased engi effectiveness overall, resources around the galaxy will be drained in no time. I also do not believe this will put more focus on fighters at all. It will put more focus on micro managing engi fleets and expanding your territory/jump distance, while spamming platforms to stay safe.
In high population area’s hell WILL break loose, and i’m confident 50% is not viable and will be altered later. I suggest you think about a better option right now.

Also, these changes make engineers have the best cargospace/pop, instead of frigates. Even though frigs still got their speed, this also very much influences their role and the engi role.

 
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Topic: Kongregate Multiplayer Games / [Battle A] Bugs

There are still TONS of people unable to play this due to permanent loading screen.

I updated my unity player yesterday, won’t work in neither FF or IE.

 
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Topic: The Grinns Tale / DIAMONDS

I’ve been doing the same shortly after ID was released and a few hours later the drop rates were changed as to give only garbage. Now i’m just upgrading camps/mines and mass producing low tier gear. Untill the game gets some more SP friendly. Since it is essentially a SP game, we’re being forced to grind as if it were online and competetive.
Make 2 versions of the game.
One with massive grinding. (So don’t change anything.)
One with minimal grinding and friendlier settings, easier to refine, less expensive to make food, etc.
Now see which gets played more and gets the higher rating.
Now add pricing for praming which most ppl can afford and may find it worthwhile, (I personally will not spend 5$ on a homestead and an improved farm. Or 39 pramin for some purely decorative halloween garbage or even 2 pramin for an item one needs to grind endlessly troughout the entire game.) and cashflow should be much much smoother. I remember Zombie Misfits. Fun game, completely and totally ruined by grinding and premium content pricing. This is the same. Anything anyone would considering spending pramin on is needed so incredibly much that, well, it’s not worth spending anything on unless you were some rich kids. Games that depend on whales are essentially discriminating to anyone who is not rich.

It’s well hidden though, at first glance pramin and premium content is absolutely not needed. As you get further it becomes more and more tedious. Either spend countless hours grinding, (Does anyone like grinding? Is there a fun factor in this for some people? I really do wonder what simpleton can enjoy such mindless repetetiveness.) or spend up to hundreds of $ to avoid this need.

So now I login 3 minutes, twice a day. Collect my wood, my metal, upgrade some camp or mine, grow some more wheat and hope for a refined scrapper vest. Haven’t been in the tower for weeks. Thinking about it makes my stomach turn, all the grinding… Why ruin an excellent game?

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Waraxe or ... ?

All this bla bla. Putting words in my mouth, or pulling them out of context and saying “And you want to beat game in few days?” is based on what? Where with your mind have you found this information? You formed it yourself.
My point stands, I wouldn’t care if I never finished the game as in terms of how large it is. However, minimal progression… is minimal progression. And just because there’s even more horrible games with shit luck and no progression does not excuse anything. That’s little child mentality.
Either way, i’ve decided i’m done with the game anyway. It’s been a boring and long ride, with a bit of hope for more diversion, which just gets crushed with every empty energy bar. Grinding my ass off in possibly one of the most senseless manners.
1. [Do Quest]
2. 5x [Next Turn]
3. [Repeat Quest]
Repeat steps 2 & 3 about 20 times. 2-5 times a day.

The battles that actually take some effort with abilities n skills quickly bore the crap out of me as well, as it’s quite the repetetive game. And with the minimal progression; where in 2 days of playing and spending hours on the game you can come out with absolutely 0 change or improvement, maybe a few dozen blue tokens extra, the repetetiveness strikes even deeper.

And try to argue with me all you want, it’s pointless. It won’t improve the shitty low rating which barrely puts the game on the hot list with 3.5+, and it won’t change my opinion. As that’s all this is, my opinion.

 
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Topic: Card Monsters / suggestion, want feedback

As long as edge doesn’t take Escaflownecz’s comment seriously, there’s no problem. Besides it’s worth more to sell 25 cards in gems than it’s to buy an entire new pack. But even with a 5:1 ratio I wouldn’t trade in my cards.
I think the 2:1 suggestion is fine as it stands, as I still can’t imagine a whole lot of situations where I would do this. Maybe in the future once you got 2 or 3 of every uncommon anyway, but hell, then it’s unnecesairy.
I don’t think it will be worth using anything over a 3:1 ratio. 4 unit cards can already give you back around 40% of the pack price.
If edge wants to make the mechanic for our enjoyment, they will make it 2:1 ratio and gain a slightly higher overall rating. If they somehow think they can gain something off it other than simply having a better game, they will likely screw us over with a 4 or 5:1 ratio or worse, in which case I likely won’t be making use of it at all.
This could also become an exclusive member option, the exclusive pawn shop. This would for me personally make exclusive feel worth taking. As currently the only real useful feature for regular folk is the +25 light, and even that is only applied once or twice a day for most ppl. So really, w/e.

Also, this is edgebee? Ofcourse you’re not going to get free tokens, anywhere.
Adding a gem price to the exclusive shop cards pretty much ruins the idea of it being exclusive. And then free players still need to invest and buy tokens to really play for free. They will rate the game down and Card Monsters is history. Please put more thought in your suggestions. Always take the devs point of view into consideration, over your own.

 
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Topic: Card Monsters / Suggestions

+1 for the color specific boosters. Or perhaps themed boosters.

 
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Topic: Card Monsters / Ranged vs Magic

Originally posted by Talamare:


To add insult to injury (Monsters only)
The average health of all Magic cards is 42.5 with an Epic with 80 hp
The average Magic damage of all Magic cards is 23.7

The average health of all Ranged cards is 41 with an Epic with 50 hp
The average Ranged damage of all Ranged cards is 19

Please add more counters to Magic

Averaging these things gives no clear indication whatsoever. Also costs are not taking into account here. You’re showing a one sided subjective view of things. Other points that thwart your theory have already been made above.

 
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Topic: Card Monsters / Leveling up cards - What does it do?

iwashere77, soon your cards will be maxed on exp, but you won’t have enough evo stones to lvl them. Exp will be the least of your worries when you progress a little.

 
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Topic: Card Monsters / Pricing

I also find it astonishing the Exclusive Member option is quite a bit more expensive, with lower returns in this as in other games who have an already proven working concept. In my head it goes “How dare they?”.

 
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Topic: Card Monsters / Pricing

Originally posted by Differ:

I agree with what you say. The solution would be to not make those cards available for sale at all. On the other hand, this would not do any good for the devs pockets, so this is out of the question.
It’s not a bad option to have some of the epic cards available for a high price, over only being able to get them with a low low chance in master packs. But only if the prices for the other cards are reasonable. Like you said in your final paragraph.
And even then I can’t help but wonder if people that can spend $300 on a single card wouldn’t simply buy a hundred master packs instead if the exclusive shop option wasn’t available. Potentially enabling an even larger cash flow.

 
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Topic: Card Monsters / Pricing

“Just to note that you’re looking at the fully upgraded, rarest (epic), cards.”
“I was heavily considering it untill I found out the cheapest card is an uncommon monster card for 750 tokens. I’m not ever in my life going to pay $7.50 for a single card or similiar. Let alone $300.”

“The pricing currently in place only reflects how much people are willing to pay.”
I’d love to see the numbers on that. I can’t imagine you make more money off the current system than when regular folk were to spend cash on these features.

The only valid point I see is if everyone were to buy the cards, it would become unbalanced. And this is true, but as you may well know, a F2P game will always have more free players, than paying players. Lowering card prices would cause more people to spend money on the game, there will be more diversity, more competition.
It’s the massive card prices that keep people from going to exclusive, even if they weren’t planning on ever getting another card from the exclusive shop. That’s alot of 900-1000 tokens not being bought. I think worth alot more than the occasional lvl 3 epic that gets sold.
Again, i’d love to see the numbers on that. I would be suprised if in total more than $1k was spend on epics of any lvl so far.

 
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Topic: Card Monsters / Pricing

With these insane exclusive member card shop prices people will be demotivated to get exclusive member. I was heavily considering it untill I found out the cheapest card is an uncommon monster card for 750 tokens. I’m not ever in my life going to pay $7.50 for a single card or similiar. Let alone $300. Cut the prices by 90% and you can entice normal people, as now it seems you wish to depend on whales. Wouldn’t you make more on people getting exclusive membership regularily, and then buying virtual crap with their leftover kreds/tokens, than on a single rich bitch spending a few hundred bucks on the game? It’s like you’re trying to sell ferrari’s, to hobo’s. You give em a test drive and probably feel angry and dissapointed when after testing your ride for dozens of hours they decide not to buy it. Obviously, since they cannot afford it anyway.
Don’t get me wrong, no one NEEDS this feature, but isn’t this another good reason to make people want it?
I’m afraid with this f2p model it’s too easy to play for free. This makes it much much more fun than most other similiar games, one of the reasons this has such a high rating. So this does bring in alot more people, but most of them will react like myself and not spend a dime on the game after finding out the absolutely insane pricing.

And one small point, just because there’s other games that have horrible mechanics, insane pricing or tortures the player (Only insane pricing applies to Card Monsters.), doesn’t excuse doing it to your own game.
“But teacher, David kicked Jack in the nuts! So why can’t I stomp Rick in the nuts?”
Kid mentality.

 
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Topic: Card Monsters / Cards in multiple decks

It’s indeed not very sensical to not be able to place our cards in multiple decks with the way the game currently works. The only thing it really does is cause alot of extra frustration and waste of time while rebuilding decks.

Enabling us to use each card in multiple decks would not change the gameplay or reduce potential income for the devs in any way. In fact it would make the game more enjoyable, possibly enticing more people to spend money on it and increase their rating. As apart from some crashes and bugs this is probably the game’s biggest flaw.

 
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Topic: Card Monsters / Bug - Battle gets stuck

It’s a bug that seems to happen when reflect on an ally center unit kills the enemy center unit while the enemy has no more cards to place. The battle stops continuing with the now empty enemy center square being highlighted in green.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Waraxe or ... ?

Progression is minimal.
I’m lvl 8 and still just spamming bullshit missions in chapter 1 to get tokens to buy elites/reserves. It’s one massive grind, but at least 330 energy is spent in a few minutes.

 
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Topic: Card Monsters / white screen bug

Try using a different browser or updating your browser or even flash. It could have been due to heavy server stress too I suppose.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

Considering you’ll likely be farming those missions for tokens anyway, it would be a waste to buy the units as you’d simply be stuck farming longer for elite’s/reserve units.
But I know the feeling, I only just got a single raised skeleton after spamming the mission at least a hundred times. I got a full gobbo git squad in a few dozen battles though. Some of the drop rates are alarmingly low for something that’s quite basic and pretty useless in the long run. Can’t wait to fight 300 battles to get a single support unit. >.>

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Unable to change description of guild

Figured someone would have replied by now.
Just so you know, guessing this is for everyone as it doesn’t work for me neither.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Questions and Answers

Hover over a skill to get a tooltip popup, this will explain in detail what the skill does.
I’m guessing it does indicate the droprate, left to right, from higher to lowew. But I can’t be sure.
Perhaps someone can point you to a wiki of sorts for actual droprates and such.

Did you get a raised skeleton? I’ve probably spent half my total energy on that side-mission so far(60+ battles), and haven’t been able to get a single one.
Either way, expect that to only get worse, units will be relatively hard to get.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Waraxe or ... ?

Obvious statements are obvious.
I know you don’t need to pay to succeed. You’re missing the point though, the prices are insane, the wait times are insane, the progression is insanely slow.
Battles are based on luck, planning is not equal to skill. Anyone can spend hours to figure out a decent setup, while another could “plan” an extremely good setup in minutes. This has to do with intelligence but still does not mean the smarter player will do better. He/she should just have an easier time. Whatever “Skill” is needed in this, it comes from your knowledge of the game.

And don’t get me wrong, I think it’s a fun game. Just so horribly much wrong with it in the current state, I don’t see the game itself succeed. Once again, the low rating should indicate this as well, so i’m guessing i’m not alone with these thoughts.

You wanna think it’s perfect the way it is, that’s fine with me. I don’t judge, and I ask to receive same treatment. It’s not very fair trying to undermine me with saying “You dont need to pay anything at all to succeed in this game” while I never said you do. I’m all for pay 2 progress, if it’s fair. But in this, it’s not.
I paid for Terra Monsters. I did not pay for King’s Bounty: Legions, and I will not pay for this, with it’s current pricing. I’m stating these games as a comparison, there’s plenty other even more horribly priced games, but this is recent. In Legions you pay over $3 for a single unit (And a single unit can be compared, or even be viewed as worth less, than a single unit in this). In Terra Monsters you pay $2.50 at most to double the initial amount of creatures you can keep. (Which is enough to enjoy the game fully.) Still hard to compare but I hope you get my point.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Random glitch topic.

This topic is seperate from my other one is it not? Posted at different times, they have nothing to do with each other. If you rather have me not report what I think is a possible glitch, fine. Or actually, not fine. This is a beta.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Waraxe or ... ?

So… Massive wait times with the energy. (4 hrs 35 min for 330 energy) Unwise to spend money on it due to idiotically high prices. (300 energy refill costs 100 tokens. 800 tokens costs $20. One refill gives you about 5-20 minutes of gameplay. $20 for a few hours of gaming.)
Battles can be won or lost due to luck. The progression is extremely slow in almost every way, from leveling up to being able to expand your army, be it items or units. Making it quite boring too.
It’s sad that it’s being advertised as if this is based on skill. While it’s all about LUCK, and a mans wallet. Does ‘the chance to do bla bla bla’ apply or not. Chance this, chance that. This has absolutely nothing to do with skill.

This game does have a plus point, it’s addicting and fun. But with the mechanics revolving around it this just makes me hate it and the devs even more. First you give people something nice, then you barr them from using it in the slightest relaxing way. Not caring wether people enjoy your garbage, just focused on the money. Descpicable.

Perhaps that explains the 3.33 rating? (Down from being the highest rated game on kong for a short while, probably because you paid some people with crappy ingame items on FB to rate it high here.)

Such a pity the way players are treated. Just know even though you’re thinking you’re looking down on us players, as if we’re bags with $$$ signs on ‘em, we’re looking down on you, as a waste of oxygen and space.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Random glitch topic.

The Foothold sidemission: Skirmishes supposed to have a chance to give a raised skeleton as loot. I’ve repeated the mission around or more than 40 times without a single raised skeleton. (Apart from the one from the reward.)
Considering I was able to get a handful of Gobbo Gits from around a dozen repeats of “Retreat”, I feel the skeletons are likely to be bugged and not drop at all. That, or the drop rate is idiotically tiny for the weakest undead unit in the game.