Recent posts by Antigaprime on Kongregate

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Topic: Tyrant Unleashed: General / [Dev] Guild War Tweak Proposal

+1.
I would like to see how this affects things.

Changing the total duration of an actual war (From 60+10 minutes to …. ?) could help tweak things more positively.

The dev proposed changes are at the very least worth trying out.

 
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Topic: Tyrant Unleashed: General / [MK] Multiverse Brawl Spoiler

People fail to realize they are continually pushing the devs to fuck up the meta (Look at every complaint in this topic asking for better stats) but then complain about a ruined meta.

Just one tiny example:
20+ hp on a 2 delay? Getting spoiled are we? How long untill anything less becomes unacceptable?

 
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Topic: Tyrant Unleashed: General / [DEV] Tyrant Unleashed Roadmap (September)

Originally posted by Deregas:
Originally posted by validname1:

Can Raids not be a logistics nightmare this time and be fun? Why aren’t Raids a weekend where we sim, log on when we want, and duke it out with the boss?
I’d rather not have schedules of when people should attack, when to reset, who are we throwing money at, etc.

Wars are stress enough.

+1 for raids as a fun guild bonding event.
Instead of “spreadsheet unleashed” with guildies competing for easy points.

+

 
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Topic: Tyrant Unleashed: General / [MK] Metamorphosis War Spoiler

A funny part of all this is probably people thinking the devs actually read all these pages of complaints, wishes for changes and crying about the card they want to spend money on but won’t due to it not being totally and completely OP.

The funniest part is that people think that when the devs do change it, it’s because of their bitching in the forums.

Or… That’s how it should be, no? Don’t get me wrong, in some Early Access game where there really are a bunch of passionate devs working on the project of their lives, it’s NOT how it should be.
But a game like this? Do you really actually expect these devs to be this plain idiotic with their card stats? Devs are supposed to know best. Never have I seen devs this dependant on feedback, which is usually ignored, but sometimes seems to meet the same idea of the devs.
But time n time again these strange cards being revealed? Cards that make no sense in terms of balance?
I bet these guys know exactly how the community is going to respond to a new set of cards, before they even post em. They are funneling you all to give the same suggestions, which will resemble the cards they are planning on actually using anyway. In the end making you feel like they gave a shit.

Right, this is $ynapticoin. The only thing they listen to are promises of spending on OP cards. He will give you your OP shit to spend another $1600 or more on. He will change his mind if only enough people promise their wallets.

Everything else you see is just to keep you satisfied/wondering wtf devs think/raging over salvaging something 6 months old/maintaining slow progression to try to force your hand/waste your time making suggestions they’ve either already considered or are planning anyway.

No team of people is this stupid. You’re all playing right in their hands.

 
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Topic: Tyrant Unleashed: General / [Dev] Refund concerns

I wouldn’t be surprised if the refund policy only affected Google/Apple or whatever. Just not $yn and his team. Meaning he has pretty much no incentive to solve this issue as it would only cost him.

 
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Topic: Tyrant Unleashed: General / [to DEVs] enough with the sick games. Stop messing with me!

People that complain about getting “Any” Epics/Legendaries are spoiled little brats.

 
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Topic: Tyrant Unleashed: General / Rewards for Tyrant Players

They are not going to do rewards, $yn has little to gain from that. $yn is not about rewarding it’s players, it’s about earning off them.. Even if they were to reward you (or us, as many current TU players did play WMT at one time), you could count on the most useless set of cards useful purely only for a beginner trying to make the change from WMT to TU. Most likely not even coming close to the value of a single unupgraded epic card.

Anyone who actually thinks they DESERVE some kind of reward for having played WMT must be completely oblivious to the kinds of devs they are dealing with.

 
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Topic: Tyrant Unleashed: General / [MK] August Fusion Spoiler

Originally posted by Scrygor:

For reference:
Adding an Ion Strykers to my deck hurts it less than a Fenlord (both in surge and PvP) xD

Devs should really take note to this.

 
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Topic: Tyrant Unleashed: General / [To Dev] Can we get a response to the issues that have been brought up about this weekend's raid please?

A [To Devs] topic should be lockable to only allow dev responses . Because it seems to often be the same people disagreeing with each other and causing a hostile environment within the topic.

 
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Topic: Tyrant Unleashed: General / So is the Raid a success... or a FLOP?

Originally posted by 8atSh1tCr4zy:

It’s neither a success or a flop, but rather somewhere in the middle.

Goods:
More gold for everyone
A new challenge
Concurrent events
More rewards and a new quad

Bad:
Guild members that are below average that didn’t get in on low levels will have hard time gaining points now
If you can’t make it to level 20, there isn’t a good reason (IMO) to go past 12; becomes harder for entire guild to grind gold

Spot on. +1

 
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Topic: Tyrant Unleashed: General / [To Devs] Claiming Raid Rewards Early

Makes sense, nice idea. +1

 
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Topic: Tyrant Unleashed: General / Would this count as SP Irony???

Do not forget events come with massive gold boosts. (You can multiply gold earnings by 2 or more depending on the event, just from using “free” energy.)
This equals SP boost.
Essentially you’re saying give fewer reward cards, I would like to think this is not your actual meaning.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Difficulty Adjustment

The raid needs a way for members to gain points even when they have a 0% winrate. Does it make sense? No. Is it essential for new players? Yes.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Difficulty Adjustment

Originally posted by pleblo:

Im glad that the difficulty was lowered however what about lowering the reward prizes. The people who’s guilds were able to pass the first couple now have lots of low people who can’t do any or much damage due to a late start and are suffering for points.

Please lower the points for each what i call bracket(pages with rewards).

Page 1 is bracket 1. Lower all these by 2000
Page 2 is Bracket 2. Lower all these by 1000
Page 3 is bracket 3. Lower all these by 500.

I think many will say this is fair.

Anyone else think these numbers are fair?

+1 to this, though I have not thought the numbers through, not commenting on that.

 
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Topic: Tyrant Unleashed: General / [TO DEV] found a bug by double click

I’ve had it a few times on PC, easy to avoid once you know it can happen.

 
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Topic: Tyrant Unleashed: General / Artifact and BR - two with one stone

And there I thought someone would have come up with an universally likable and usable solution.

Deliberately helping the devs trying to widen the gap further pretty much shows the point of view you have, and it’s biased.

Apart from that, you must see yourself how this is never going to work, right? And it’d need more than just a few alterations before it would.

 
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Topic: Tyrant Unleashed: General / Attention Tyrant Unleashed Players

TU is a massive cash grab, doesn’t make it any less of a game. WMT is indeed superiour in pretty much every way, doesn’t mean this isn’t still fun in it’s own way.
I actually don’t think TU is all that fun, but it’s addicting, it doesn’t take much time whether you login once or ten times a day, there’s a slow but steady progression and there’s always something to look forward to, events, GW’s, raids, brawls, etc.

I’ve played WMT, i’m done with it, no reason for me to go back, esp considering it’s closing in a year. TU is a massive slap in the face to any Tyrant fan, but as long as it racks in the cash, our opinions on that don’t really matter. Sheep will be sheep, whales will be whales, and $ynapticon will be $ynapticon.

I can tell you one thing though, this topic is entirely 100% futile. Nothing can come from this.

 
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Topic: Tyrant Unleashed: Guild Recruitment / Aelandris Guild Recruiting Top 84 (Interstellar Guild Wars)

Bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / Aelandris Guild Recruiting Top 84 (Interstellar Guild Wars)

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      ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ

Bump
 
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Topic: Tyrant Unleashed: General / [To Devs] Overload could be split into 2 abilities

Permanent evade reduction is just… it’s not going to happen in a thousand years of Tyrant.

I like both ideas but Detect must be toned down/changed, devs are never going to go for it otherwise.

 
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Topic: Tyrant Unleashed: General / Server load?

Devs just fixed their own mistake of not adding (at least) 1 hour to the end of the brawl, without energy regen, in the firt place. People hating on this solution really have their heads up their ass. Though I can understand you might lost your spot “top 500” spot or something, but realistically, without the lag and crashes, you would have lost it anyway.

 
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Topic: Tyrant Unleashed: General / Server load?

Suggestion: Add one more hour to fight, without energy regen.

 
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Topic: Tyrant Unleashed: General / [To Devs] petition on changing evade on structures

(Yes, dead topic, but still.)
Rather, to avoid pissing a lot of people off, introduce new skills. If more counters are added, evade will be less effective as well, and adding new skills that completely change the effectiveness of some (expensive) cards is really a “Tyrant” thing anyway.

For example, “Rampage X” : Deals damage to a random Structure card, up to the amount of damage dealt by this Assault card to an enemy Assault card or enemy Commander with direct damage, maximizing at X damage.

Or “Sabotage X” : Like Jam but only works on structures, with X delay between Sabotage’s. (I’d say much lower average delay, like 2-4 turns on average)

This one should allow to bypass Evade, as it would buff the unit itself – “Subjugation” : Enables attacking any structure cards as if they had the “Wall” skill.

Or something along those lines…

 
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Topic: EMP Game / Questions and answers

Do not compare Fighter and Frigate for combat. They have different roles. Fighter = combat, Frigate = hauler/transport. If you want to compare Fighters to something, compare them to Corvette’s. They are pretty similiar in many ways – The comparison would be fighters are cheaper, quicker to build and faster than corvette’s. Other than that, corvette’s are better in every other way than fighters, including attack/pilot and cargo space/pilot.

Using pilots is a better way to compare than using Radium. Pilots are your limiting resource for ships, while all other resources aren’t so limiting.

This would mean 100 fightes or 50 frigates – Fighters win every time.

 
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Topic: EMP Game / Updates discussions

@Toimu, I think you have some good points, though the combination of point 3 and 4 will make resource mines too useful, and it would really mess up people’s current plans and playstyle. The changes you propose are too extreme imo, but I agree some more stuff needs changing. Not sure if upping fighter cargo is a good idea, basicly you already have frigates for this need, but fighters do need some kind of a buff to make em more viable for resource collection. Especially with the changes coming for engineer, new players would be fools to invest much in fighters compared to the riches engi’s will bring.

@Volo
Again, 50% resource regeneration will cause chaos and bullying, don’t do it! Think of a better option, combine it with other solutions.. But with the engi buff and the planet nerf… It will change a lot. I doubt for the better. If you’re really going trough with the 50% regeneration, combine it with increased resource caps on planets, like Masakarii and judic said earlier. This would also make sense along the lines of the increased engineer cargo room.