Recent posts by Antigaprime on Kongregate

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Topic: Global Assault / [Ranked 2nd] TyrantUnleashed Is Recruiting (We Give Out $100 Gift Cards)!

Originally posted by XKyotosomoX:
Originally posted by Antigaprime:

Excalibur is made up of zero beta players. Just to give a comparison =)

Actually we have almost zero beta players as well, we just recruited a lot of payers who payed to boost how fast they progress in the game.

ANNOUNCEMENT FOR OTHER GUILD LEADERS:

I created a Unity chat room for the guild leaders of this game so that ALL guild leaders can help their players find good homes, look for members, and discuss the game and topics with other guilds. Please add me on LINE (my ID is kyotosomo) so I can add you and you can join the room. Thank you!

Far as I know, Excalibur is made up of entirely F2P too. Just another comparison =)

 
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Topic: Global Assault / [Ranked 2nd] TyrantUnleashed Is Recruiting (We Give Out $100 Gift Cards)!

Excalibur is made up of zero beta players. Just to give a comparison =)

 
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Topic: Global Assault / [Dev] Rebalanced Stats

There is only one way to show these guys how wrong they are… If this nerf is pushed through in it’s current form, I quit GA. No doubt in my mind.

This upcoming patch has heavily demoralized me to play at all. I’m starting to recognize other problems and issues with the game, and the ones I already knew of feel heavier on me now than before. Every little issue is currently just staring at me, politely asking me to do myself a huge favour and close the GA & TU tabs forever.

SP shortage is as real as in TU (Due to getting stuck and being unable to earn credits/scrap) , powercreep will be as well. This patch perfectly shows the path the devs are going to take, and i’m simply not up for getting buttraped after the TU bukkake fest I still taste in my mouth.

Devs, about 4/5 people here say the same… Things like DUH everyone’s getting the same units, you left us no choice.. Things like DUH don’t punish your players for your mistakes… Things like DUH rebalance the less popular units instead of alienating a large part of your playerbase.

And yet you’re bent on pushing this through? There’s nearly not a single positive comment here. No one believes what you are doing is right. Why are you still going through with it? You are fully consciously destroying your own game, your players are telling you literally “You are destroying your own game”, and you keep going forward. One conclusion could be you actually want GA to fail… Do you realize how rare it actually is, to have these thoughts? To have the thoughts of “These devs are working hard to destroy their own game, they act like they care, they act like they listen, but they’re hellbent on doing it their way, whether anyone agrees or not.”

Now even if you do lessen the impact of the patch… It won’t be enough to get this de-railed train on the tracks again. We all understand the freemium principle.
TU is a perfect example:
1* Give out spoilers for upcoming cards… Fully knowing some of the stats will cause heavy discussion, while you won’t be using those stats as final stats anyway.
2* Let the people complain and tell you what they think are better stats.
3* Change the stats into the stats you were going to use anyway, make the people feel like they changed your mind about the stats.
4* Repeat weekly to drill it in and brainwash (To a minor extend) your playerbase.

So unless you actually listen to your players and CANCEL this patch, and instead focus on rebalancing the less popular units/skills, and bringing in extra content to even things out more, many of us will see this as another TU (Or rather, recognize all the BAD sides of TU back here in GA.) and many of us do not feel like another sploogefest.

 
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Topic: Global Assault / [Dev] Rebalanced Stats

Originally posted by OMGWTFFFS:
Originally posted by heroblddd:

sp is cheap, i want an instant upgrading chip to swap upgrade onto other units

This.

My entire squad has basically been nerfed into uselessness, being forced to have to wait literally weeks of upgrade times to make it useful again is outrageous (not to mention the godawful drop rates on supply drops to draw the required units to do so).

I couldn’t care less about scrap.

This.

If nothing is done for upgrade times to re-build our decks, i’m out.

And TU can forget any extra penny in the future as well. In the meantime TU & GA are interlocked for me, I play one, then the other. If I quit GA, I quit TU.

If instead of nerfs you would release more units to the F2P public, this power gap would never have appeared. Obviously people are all going to pick what they think is best, so with only a few units to choose from, this was the result.

Don’t get me wrong, I realize something had to be done.. But instead of expanding content, you’re just limiting existing content and punishing a shitload of players for it.

Man, does this put a huge dent in my opinion of $ynapse, which was just starting to turn positive.

 
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Topic: Global Assault / [Dev] Rebalance Incoming

A large part of your player base is about to be punished simply for realizing what works best. If indeed all our work up to this point will have been to get some 2nd rate unit we no longer see being a part of our envisioned end-game decks I doubt many of us will continue playing. How about people who paid to speed up getting certain units and etc.? I’m trying to figure out how you can justify this to your players.

Your players are getting punished for your mistakes. It’s not right.

The only way I can see this being justifiable is if everyone got the chance to trade in their units for an equal unit, considering SP values and such are identical. It would be limited to F2P units for F2P units and Premium for Premium. Something along those lines… But I don’t see this happening anyway. First… because this is Synapse. And 2nd, because it would be an abrupt game changer.

Maybe (Hopefully!) it won’t be so bad.. But for example, a strike all 3 changing to a strike all 2… Unacceptable.

 
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Topic: Global Assault / [Dev] Watchtower Raid announcement

Originally posted by BrianxBlacknight:

I’ve been pretty critical of you in the past but i have to admit to being rather pleased and surprised at how much i’m enjoying this game so far and looking forward to the raid. Thank you for your hard work.

I would like to second this in every way. But I can’t help to remain skeptical of Synapse in general, though.

 
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Topic: Global Assault / [Dev] Player Feedback

Originally posted by Chaosticket:

Credits
Upgrading the Credit Generator should actually increase the credit generated. Its name is an indicator after all. I suggest the Credit Generator have 50credits generated per hour, per level. Example: A level 3 Credit Generator would produce 150credits per hour.
More credits should come from battles, especially higher tier enemies. Rewards should be given whether or not the play wins, at the rate 1credit per damage done to the enemy units and command center would be reasonable.

Unit/Repair Bay
Upgrading the Unit Bay should increase the amount of unit health restored within a time frame. Its not as clear an indicator but its functionally a repair bay.

Upgrade Points
Upgrade points are too low from battles. I have yet to encounter any battle where the upgrade points have been enough to upgrade even one unit one rank, let alone many units multiple times which is necessary to fuse units to the next tier. A reasonable idea would be a structure that generates 5 upgrade points per hour, per level. Example: A level 4 Upgrade Generator would produce 20upgrade points per hour.

Research Lab
Time spent to research any unit fusions, equipment, or structure should be capped to 1hour maximum.

Multiplayer:
Clan exclusive PVP: People within clans would be able fight each other for rewards. No cost or penalty for doing so.
Unit trading: it would be very useful if players could exchange same tier units at a 1-1ratio.
Auction House: Another option would be an auction house where humans could buy units for credits.

Gameplay:
Keep the indicators for lanes and row placement within the main game, not just the tutorial.
Allow players to select what unit their abilities affect instead of being random.
Allow players to retreat if all 8 player units are deployed.
Allow players to go first as the default option, or randomly choose between the Player and the AI. A coin toss or dice roll could represent.

EDIT: Equipment:
equipment should be bought with credits instead of created by fusing otherwise useless and RARE resources only dropped from enemy fights. Under the current system If the enemies are too difficult to beat, then you cannot get the equipment you need to beat them. I suggest equipment be purchased at the rate of 50credits per item tier, per item. Example: a tier 4 item would cost 200credits.

It seems you want in days what the devs want you do take months for. The only suggestions the way you present them I can see to actually be viable for this game are the repair speed from Unit Bay and retreat button even when fully deployed.

It’s not that I disagree with all of the stuff though, but the suggestions in their current form are very extreme.
Higher credit gains from upgrading the generator and faster repair speeds from upgrading the Unit Bay are definitely needed. But 50 credits/lvl is never going to happen. Upgrade points or SP will remain hard to come by, this is a $ynapse game after all. High time requirements for everything fits in with the long term timeline of the devs wanting their players to play this game. Trading is extremely unlikely, and if introduced, will be at highly unfavourable rates.

Afraid you’re looking for an entirely different experience than what this game has to offer, or ever will offer.

 
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Topic: Global Assault / [Dev] Bug/Issue Report

Frustrating bug: When on the map screen the game may randomly target a different country/player on it’s own. So far it’s been targeting South Africa, which has a Very High threat player on it for me. This has caused quite a bunch of frustrating losses as it changed my target to that player at least half a dozen times right before hitting the launch button, so far. That’s just in a single day. (Lost about 1200 health on that today)

I’m super careful now but it keeps randomly almost happening. I’m at a point where i’m afraid to hit the “Launch” button at all, and it feels like the Gaming Gods are toying with me.

 
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Topic: Tyrant Unleashed: General / [To Devs] I have a proposition for the base set.

Missing the point, I think. We’re free players.. Devs do not give one rats ass about us. Literally, if they could cook up one rats ass in order to make us all feel better… They wouldn’t.

Money talks.

 
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Topic: Tyrant Unleashed: General / What keeps you playing this game?

Initially to back my own investment (First weeks, after I noticed how horribly P2W this is.. If I had not spend kreds on this, I would have quit back then without a doubt)
Then for the progression value. I’m a RPG mechanic junkie.
Now just due to habit. Being in a great guild definitely helps, wouldn’t have been playing anymore if it wasn’t for that. 100% sure I will never spend another dime on it though.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Event vaginas?

<3 this.

 
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Topic: Tyrant Unleashed: General / [To Devs] I have a proposition for the base set.

It’ll cause some people that actually do pay $ to complain. I like the idea but I don’t think it likely.

 
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Topic: Tyrant Unleashed: General / Awesome glitch?? I think so!!

I spend 120k after hearing of this. Nothing. It must have been a huge conspiracy by all of TU to get me to spend my gold. Well, it worked.

 
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Topic: Global Assault / [Dev] Player Feedback

Originally posted by beerrun77:
Originally posted by synapticon:
Originally posted by Antigaprime:

Probably been brought up before.. And considering it’s in your other games, there can be only 2 reasons for it not being here: greed or stupidity… A confirmation window when clicking on a button that will spend premium currency.
Especially when that button is on the exact same place as the regular button is, the one you’d click without thinking or looking, just trying to continue the game.

Any chance for getting the volts back?

Can you give us a specific example of where you expect a confirmation popup? For example, tapping on a store item brings up a popup w/ details of what the item is, and a big close button.

Also pro tip: maybe not throwing out “you are greedy or stupid” would be a good way to start a conversation about feedback and improving the game.

I believe that he is referring to the speed up button to repair your squad that replaces the launch button once your squad is fully destroyed. There is no pop up warning about the repair, just a random amount of volt coins disappearing from your account. Then you are left with a repaired squad but more than likely very few if any scans. If you care to explain why else you would replace the launch button with the repair button and not give any warning as to spending of premium currency, it would be appreciated, because as it is currently situated it definitely looks like an attempt to get premium currency from unsuspecting users who by going through the repetitive process of searching for a battle would continue to click the launch button unaware that it has changed to speed up repair.

Exactly this. (In my case I only wanted to look at the map, I was fusing a unit and had 2 empty slots which previously had my 2 best units. Completely wasted squad health.)

Pro tip: Don’t repeat the same mistakes. Similar confirmation buttons have been requested in the past for WMT and/or TU.

A confirmation for the Guild Leave button would be useful as well.

So no chance on the volts back then I suppose, since that’s the one sentence you seem to ignore.

 
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Topic: Global Assault / [Dev] Player Feedback

Probably been brought up before.. And considering it’s in your other games, there can be only 2 reasons for it not being here: greed or stupidity… A confirmation window when clicking on a button that will spend premium currency.
Especially when that button is on the exact same place as the regular button is, the one you’d click without thinking or looking, just trying to continue the game.

Any chance for getting the volts back?

 
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Topic: Global Assault / Fusion recipes and upgrade time

Any chance for an updated recipes guide? I am noticing a lot of inaccuracies and/or differences in-game. For example, half the units needed for 4* units can’t be acquired. Way I see it, only units we can actually get to are Drige, Gray Eagle and ONI. But maybe i’m just not far enough into the game yet? Or perhaps some 3* units drop from elite supply drops only?

 
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Topic: Global Assault / Fusion recipes and upgrade time

Originally posted by SeanM351:

Bump for the influx of noobs as the game goes public, this helped me get my bearings when I was starting :)

Thanks ;), but we are newbies! Not noobs!

 
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Topic: Global Assault / [Dev] Bug/Issue Report

After every mission the tutorial forces me to go to try upgrade Darius. Even though he’s maxed out. Restarting allows one more mission.. Rinse and repeat…

It’s most likely due to skipping paying for speeding up, when the tutorial asked me. But that’s such an annoying tutorial mechanic anyway, devs should really stop putting those in their games.

Edit: It seems to have been solved by fusing darius, was able to follow the tutorial and pay for the freaking speed up.

 
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Topic: Tyrant Unleashed: General / [to Devs] Visual Idea for Cards and Fusions

+

 
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Topic: Tyrant Unleashed: Guild Recruitment / Aelandris Guild Level 16 Raid Boss recruiting.

Bump. We’re in need, if in doubt – just apply! We don’t bite.

Aelandris, Top 100 past 2 GW’s, now recruiting. Line is not mandatory. Extreme activity is expected.

 
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Topic: Tyrant Unleashed: General / [Dev] Guild War Tweak Proposal

+1.
I would like to see how this affects things.

Changing the total duration of an actual war (From 60+10 minutes to …. ?) could help tweak things more positively.

The dev proposed changes are at the very least worth trying out.

 
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Topic: Tyrant Unleashed: General / [MK] Multiverse Brawl Spoiler

People fail to realize they are continually pushing the devs to fuck up the meta (Look at every complaint in this topic asking for better stats) but then complain about a ruined meta.

Just one tiny example:
20+ hp on a 2 delay? Getting spoiled are we? How long untill anything less becomes unacceptable?

 
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Topic: Tyrant Unleashed: General / [DEV] Tyrant Unleashed Roadmap (September)

Originally posted by Deregas:
Originally posted by validname1:

Can Raids not be a logistics nightmare this time and be fun? Why aren’t Raids a weekend where we sim, log on when we want, and duke it out with the boss?
I’d rather not have schedules of when people should attack, when to reset, who are we throwing money at, etc.

Wars are stress enough.

+1 for raids as a fun guild bonding event.
Instead of “spreadsheet unleashed” with guildies competing for easy points.

+

 
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Topic: Tyrant Unleashed: General / [MK] Metamorphosis War Spoiler

A funny part of all this is probably people thinking the devs actually read all these pages of complaints, wishes for changes and crying about the card they want to spend money on but won’t due to it not being totally and completely OP.

The funniest part is that people think that when the devs do change it, it’s because of their bitching in the forums.

Or… That’s how it should be, no? Don’t get me wrong, in some Early Access game where there really are a bunch of passionate devs working on the project of their lives, it’s NOT how it should be.
But a game like this? Do you really actually expect these devs to be this plain idiotic with their card stats? Devs are supposed to know best. Never have I seen devs this dependant on feedback, which is usually ignored, but sometimes seems to meet the same idea of the devs.
But time n time again these strange cards being revealed? Cards that make no sense in terms of balance?
I bet these guys know exactly how the community is going to respond to a new set of cards, before they even post em. They are funneling you all to give the same suggestions, which will resemble the cards they are planning on actually using anyway. In the end making you feel like they gave a shit.

Right, this is $ynapticoin. The only thing they listen to are promises of spending on OP cards. He will give you your OP shit to spend another $1600 or more on. He will change his mind if only enough people promise their wallets.

Everything else you see is just to keep you satisfied/wondering wtf devs think/raging over salvaging something 6 months old/maintaining slow progression to try to force your hand/waste your time making suggestions they’ve either already considered or are planning anyway.

No team of people is this stupid. You’re all playing right in their hands.

 
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Topic: Tyrant Unleashed: General / [Dev] Refund concerns

I wouldn’t be surprised if the refund policy only affected Google/Apple or whatever. Just not $yn and his team. Meaning he has pretty much no incentive to solve this issue as it would only cost him.