Recent posts by gEasS_53 on Kongregate

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Topic: Trimps: General Discussion / *spoiler* advice on perks

It does affect the Helium gain, but contrary to what TheLaw says, the gain is way bigger from the first few levels of it give the largest boost, as does every other perk in the game(though yes, the gain from the first few levels aren’t that visible).

The first 6 levels cost 21 if I remember well, giving 30% from the next reset. Given that I was at zone 28(3060 Helium), getting there again almost gave me back the full price extra. So it’s really worth getting some levels.

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

Okay, I gotta give some credit to Trumps. Apparently now there are double packs even in zone 1. This would mean that my current earlygame 20 Trimps would become 40+ VERY FAST with a high enough Trimp. If nothing else, Trump would negate some of the annoying micro-heavy early game right after resetting. + the debatable long term effects. So it doesn’t seem so bad now.

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

I’m getting the 6.5% from my then-current stats. I think it’s reasonable that with a well oiled routine, the Trimp count is about consistent through playthroughs(not regarding resource buffs), since most of the Trimps come from buildings, not from the field. By making a guess at the amount of Trimps at the field, it’s easy to calculate the Trimp gain/Trump level over different zones. All I did, was look at my current Trimps, calculated how many extra I would get from Trump, then used that to see the ratio. If it’s double from 6, then it’s a little higher.

Since Motivation is inherently stronger and increased resource gain means the Trimp increase through building is even faster, the set amount of extra Trimps from Trumps(did I really just write that???) count even less than before. See, since Trimps from zones are kind of negligible, basically ALL Trimps come from resources. This means that say, 50% increased resource gain also get you 50% faster Trimp gain. This reduces the effect the set number of Trumps have on your Trimps gain. Trumps Trimps are tied to the zone you’re in. Natural Trimps gain is only soft-tied to zones due to resource upgrades. Other resource boost stack with the zone upgrades, so at any given time you have as much more Trimps as you have more resources.

What I’m saying is, you start with Motivation because it’s the better one, but the more you have of motivation, the more the advantage shifts from Trumps TO Motivation. After a while the increased price shifts the favor to Trumps a bit, but the higher we go with both, the more Motivation is favored.

EDIT:
I suppose a total 179% boost from Agility is sort of nice, so increased Bait and Pheromones might be a good idea later. If only because Trapping has a hard-cap by the software…

EDIT2:
I think I have my next reset: 6 Agility +36% battle speed, 3→7 Toughness and Power, both for +17%.

EDIT3:
OR I could add another 6 to Looting…
Hard decision.

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

Seems like we’re more or less talking about the same thing.
I meant Motivation as flat, not Trumps.
My problem with resources/sec is that it’s really dependent on how you play the game, where you are at the moment, etc.
Anyways, superficial differences aside, I think we can agree, that about half of the stages have double bonus Trimps, if not always, from a certain point on(I don’t think I saw any before 15, so it would get half at 30). This means that 1 level of Trumps gives you Zone*1.5 extra Trimps. Expecting a constant maximized Trimp building, you could just look at the current count to see what the increase would be(currently the 4 levels that I can buy instead of Motivation 9 would give me 6.5%).

So yeah, it’s definitely useful, I’d just argue that it’s one of the least useful upgrade in the chain. 4 levels of Trumps gives me 6.5%, 4 levels of Motivation gives 20%(at the beginning).

Again, I can only recommend calculating the flat upgrades with the 20+ method, and the mentioned formula for the Trumps. It’s way less work IMO.

@TheLaw118:
Personally I’d go with Motivation, as mentioned above and below you, it’s one of the most direct boosts you can have, and quite high at it in the beginning.

EDIT:
Did some calculations, and it seems at my current zone, I can grind gems REALLY fast(1 Resort every few minutes), that means I could greatly boost my Trimp count with a little grinding. Within 30 minutes, I’ll have at least 10 more Resorts, meaning about 10 Trumps worth for free. This means grinding for gems during those times when you’re slowly grinding the zone 1 attack per team, because they die in 1 hit is a valid strategy that pays off quite well. There are phases where constant 100%+ damage blocking is prevalent, I’d say getting 7 Agility(about 50% speed increase) would boost the game way more than the 13% from Trimps 8 for the same price.

EDIT2:
Just confirmed it, Resorts get 16% more expensive every level. Thought that would be useful information.

EDIT3:
With Bait 3, 2558 Trimps and 888 army size, a refill takes 15 seconds while trapping. Without trapping, it’s 90 seconds, so I’d say Pheromones is pretty worthless for quite a while.

EDIT4:
GROSSLY overestimated gem grinding potential, might not be worth it due to random difficulty spikes on the map that require babysitting to calibrate the needed defense amount. With the increased attack speed, the increased Trimp count might make income fast enough to get sort out those spikes faster due to faster equipment upgrade.

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

Well sure, after a while that cheap +10-20% Trimp count is better than 1 expensive level of anything else, but I think that’s at least 4-5 resets into the game.
Raw gains, stats and speed are all more important, so it takes quite some Helium until those are all high enough to be too expensive.

EDIT:
I think you’re overcomplicating the math. A +X% Trimp count increase is a flat +X% resource gain, so you only have to see which percentage is cheaper. The resource % you can calculate directly, while the Trimp count together with the current zone would get you the Trimp .
EDIT2:
Percentages can be really ugly, but a fast way to count with those flat upgrades is to count your original 100
in terms of those upgrades as well(basically 20 for almost all the upgrades in the game). So if you have, say 7 Motivations, you know really fast that the next one will increase your income by 28/27. Without too much calculating ;)

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

True, but the numbers I used require 90 Helium. 1-2 levels of it only gets you 50 tops(I saw the doubles, but they are quite rare). 90 Helium is enough for a ~50% increase in some major upgrade direction.

Also I have Bait 3(REALLY good investment), so I can just leave myself on trapping, and the Trimps heal back in no time. No amount of extra breeding will reach that speed. If you really can’t spend the Helium on anything useful, I think Bait is still better than Trumps.

EDIT: My loadout is the following:
1(30H): Bait 3, Power 3, Toughness 3
2(90H): Motivation 8, Looting 6

 
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Topic: Trimps: General Discussion / *spoiler* advice on perks

Well, helium drops are 100% sure and it gets boosted by Looting.

Not sure if Motivation is useful 1 levels at a time, but Trump seems utterly useless. At zone 28, I currently have 90 Helium if I want to reset. All put into Trump would net me exactly 8, which would mean 8*28 Trimps extra by the time I get back here. 224 isn’t much when you have 3000+.

1: this weak bonus builds up over time as you proceed in the zones, so it absolutely doesn’t help you during early-game(and neither does later).
2: For the same amount I could get 9 Motivations for almost 2 zones worth of resource income advancement, meaning early-game would skyrocket and late-game the Trimps have a nice equipment boost, leading to overall faster progression.
3: …or 7 Agility, giving a 43% to battle speed. This would cap off though, since army replacement would stay the same, so getting the above first would be a better idea.
4: OR!!! Looting 11, which would return it’s cost in 2 resets with a little extra on top.

I guess it depends on how you play the game. If you have it on offline all the time, Motivation would be really useless, while you would want that little time you play to advance as fast as possible(so pump Agility), otherwise Motivation > Agility > Looting seems like the best idea to me(Lookting could go anywhere depending on preference though).

As for trying to maximize Helium gain, it seems to me that getting a buff that lets you get to a certain zone 50% faster is better than one that gets you 50% more Helium by reaching said zone, so Motivation should come first(again, it’s useless if you play offline a lot).

 
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Topic: Trimps: General Discussion / increase equipment upgrade costs a lot and give level 1 with it

While I agree with OP that it would be nice to get a free level(hey, how do you research a new product without a prototype?), it wouldn’t solve the problem, since those of us who get 10+ in the previous level need 2-3 just to even out anyway. As far as I saw, “playing fast”, as in taking all the opportunities to maximize efficiency, the Trimps fighting is the slowest factor, so we definitely get 10+ levels before they even get a zone ahead.

 
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Topic: Idling to Rule the Gods / Efficiency of Battling?

Originally posted by itsme0:

After a few rebirths using about 10 clones in the battle tab will give you more battle/s than the cap of the first two things in mystic and power combined.

What itsme0 is referring to is that as you get higher multipliers, less and less clones will be required to keep battle “production” at a maximum, while for the 2 other stats the amount you need is constant.

 
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Topic: Redshift / unbalanced?

They were just “rebalanced” 2-3 days ago. Before(first day I played) the fleet raids were 3 weak ships with maybe a blue and planetary raid was 1 gray ship most of the time.

 
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Topic: Kongregate / Suggestions

Originally posted by uuu2:
Originally posted by gEasS_53:

I’m not sure if this has been mentioned, but I think there should be a seperate category for artistic games like “The Company of Myself” or “Loved”. There are quite a bunch of games that are more about sending a message through the game mechanics and the story, rather than being a game that’s being played for the fun of it, but they are really hard to find. I hope it gets easier in the future.

Been mentioned many times. ;)

Also here: http://www.kongregate.com/art-games
True not all “artsy” games but still better then nothing.

Thanks :)
Now I looked up what’s to know about the tag system and while I was looking through the tags of some of these games I found that many have the tag “philosophical”.
This tag seems clean of other games as opposed to “art”, so I guess for now it’s all out advertising for me. :)

 
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Topic: Kongregate / Suggestions

I’m not sure if this has been mentioned, but I think there should be a seperate category for artistic games like “The Company of Myself” or “Loved”. There are quite a bunch of games that are more about sending a message through the game mechanics and the story, rather than being a game that’s being played for the fun of it, but they are really hard to find. I hope it gets easier in the future.