Recent posts by molokot on Kongregate

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Topic: Forge of Gods / Bugs

Just in case u are not aware how badly your curent pvp system is flawed and abused:
Guild war= looking for strong player that just changed his army for something weak for doing challenges or training = creating beating boys guild where some strong ppl put their x warlords only.
Easy remedy= count points from victory, for what is realy defeated, not strongest possible, and for love of all good things, lower the impact warlord has on total army power.

 
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Topic: Trimps: General Discussion / Suggestion Upgradeable imp-orts

if jestimp could learn how to bring only metal it would be cool

 
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Topic: Trimps: General Discussion / Idea: How to make game more funny and not so repetitive

Add some “wall” type maps ,that could randomly appear between zones x-y each .
If there would be like 10+ of such maps, and player will have good chance to find like 3 of them on each run ,then evry run would be a bit diffrent . They can be easter eggs from another dimensions, and give some small bonuses, for only current run.
Like 5% production boost or breeding boost or 10 bones after clearing it.

It can be done in such way that each improbability from 71 to 79 would have 2% chance to spawn special map and each from 81 to 89 diffrent one and so on.

 
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Topic: Trimps: General Discussion / Feedback on toxic

Thank You dev for making it. Its quite new, late game enviroment ,that solves all issues with the game at once.You have done great job and should be proud of yourself.

 
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Topic: Trimps: General Discussion / Tons of ideas!

All those ideas are crap ,except perk that would lower map dificulity.

 
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Topic: Forge of Gods / Suggestions

COuld you please lower weight that warlord puts on total army power? Like by half? Current total army power counting is flawed by warlord level and produces radiculous outcomes. Like there are ppl with lowest warlord and 9 level 8 dragons that have low army power. Or A guy with full viii army and 7-8 warlord whas same power as guy with v army and ix warlord – its radiculous. I am afraid now to upgrade my warlord from ix to x.

 
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Topic: Trimps: General Discussion / [Discuss] The Dagger Climb strategy

Actualy it isnt about what gives how many %, its about runing 1 zone in 1 min. And u need 40 artisanistry. And u may do it even with 30 carpentry most likely. WHile u will not do it with even 50 carpentry and just 30 artisanistry.

 
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Topic: Trimps: General Discussion / [Discuss] The Dagger Climb strategy

For prison u need like 40 artisanistry, if u want do it on low helium then before portal respec to low pheromones (like 10 and not too much carpentry) to make sure u will have good anticipation at 50-60. And after u hit 60 add those perks back. 71 dagger is enough for prison u just need to keep upgrading it to like 5-6 on the run.
For Bionic you will need like around 14 milions helium , if u can run Nom smoothly then u can do it ;p.
.

 
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Topic: Trimps: General Discussion / Suggestion: difficullity setting

The main problem is that when u progress number of “boring zones” grows. I am almost equaly advanced in the game as OP and i realy see no point in runing first 125 zones after i get 2:30 speed achiev on them. Its not fun ,its a chore ,and thats exactly what game shouldnt be.

I sugest same as before :let us start from higher point,after we get best speed achiev. Anything else will not solve it.

Well actualy there is another solution: at start of each run add auotorun mode that will go to 80 or 125 at ur best achiev time, so u can turn it on and return in those 8 ,4 or 2.5 hours and then start playing.

It can be done like this :add savegame till 80 or 125 mode like challenge. When player finishes it game rememberes all gathered gear housing and so on. Next time u can turn on auto and u will see just timer till start new game on the screen.
Even make that idle time double or triple ,so ppl who actively play will still have incentive for doing it, but please dont force us to ro run those 1 min 120+ zones over and over again.

Alterantively i remember that there was and idea to make gigaboses that would have whole zone hp and it also would make it, like a repeatable challenge to kill those till z130 and later run normal nom .

 
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Topic: Trimps: General Discussion / Confirmation when firing Trainers/Explorers

How any amount of trainers can take u back by hours? they arent so expensive as u saying ,just at certain amount of food income u can hire certain amount of trainers ,and farming them back from 0 takes few min max, not hours. How about u learn from experience and next time not fire them? ;p
I think its bad that people demand safe this or that. It annoys me that i am forced to fasten belt in my car, and no matter how many anti retard regulation u will make ,theres always a way to harm yourself, and u know what? Its not a fault of people in your goverment ,that they not predicted it ,and didint made a law to protect you.

 
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Topic: Trimps: General Discussion / Arbalest and gambeson first option please.

Dear developer, if u refuse to make those weapons usefull in any way, then could you at least add “arbalest and gambeson first” option in settings please?
It would work same as “equip first” now just showing up new gear before shield and dagger.

 
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Topic: Trimps: General Discussion / Pause button for speed runs achievs please

hmm only have 2.5 hour for 125 and 1.30 for z80 left to do . So i dont need it desperately , but when tried to do 3.5 hours it was a bit too much.

 
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Topic: Trimps: General Discussion / New late game perk idea - hope for your feedback

I dont know , wormholes are still viable part of game without any changes ,but i would like to get some prestige for huts,houses and so on up to those thingies for fragments, and especialy fragments buildings needs more love imo.

 
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Topic: Trimps: General Discussion / Finally retiring from Trimps

All u said is true, just for me its a good thing and it keeps me playing. I hate idle games , theres no point playing them. This one is addictive from some strange reason and i would like to have some active skills to make it even less idle.

 
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Topic: Trimps: General Discussion / choose your own adventure

Even if u have only those 40 min to play a day its not a problem ,game will gather resources for you for the remaing 23 h and 20 min ;p I am now far away from playing eficiently , only can force myself to start from begining like 2 times per week , and it means i am playing for 6 hours to 120-130 and later for few days i am pretty much doing nothing.

What i would like ,is perk that will grant passive helium income, based on your highest zone , because if u are pushing to the limit u are getting very little bones. SO maybe give us 1 bone evry hour we have not cleared any zone?

 
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Topic: Trimps: General Discussion / Pause button for speed runs achievs please

When u try 1.5 h 80 achiev or 3.5h or better 125 achiev u practicly need to sit whole time at comp and click buttons like crazy. Its good, achievs are fun , but there is a problem that something sudden and urgent can happen in real life, that requires your attention(like u need to go to toilet , make insuline injection ,answer door bell, help in some house chores and so on) and it causes losing few min and achiev is gone. So please add pause button that will stop the game.

 
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Topic: Trimps: General Discussion / [mini guide] Ressourcefull : cheaper building in the land of Trimps

This perk is just nice little bonus and nothing gamebreaking, i dont bother to count revenues, when i used 2 of it , it speeded me up enough to see the diffrence, now have 4 and i think i will stay at this point. No matter how much of it u will take u will not make much more warpstations ,gyms and nurseries ,it just gives u extra edge to have that 1 gym u need a bit faster. WHat is important about it = reduction of prices of warehouses. WHen yoyu speedrun thru maps cost of storage is quite big and resorcefull perk helps i.e. in z80 speedruns.

 
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Topic: Trimps: General Discussion / [Suggestion] New permanent currency/ Encouragement for longer runs

THis is not needed will just overcomplicate things.But it maybe good to give some bonus bones for kiling boses over z130.

 
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Topic: Trimps: General Discussion / [Discuss] Major difference between Offense and Defense

I can run z 110 in 4 hours or 135 in 13 hours or 150 in 8 days .Coordinations gives u exapotential damage boost. JUst dont push yourself to zones u dont want to run because its too slow ;p I need tlike 20 more fast runs to build up enough coordinated perk to do nom and or push forward and it is how this game is made, first u needed carpentry to move forward and later u just need more coordinated. I remember i was runing up to 37 like for 2 weeks to build up perks to go to 60 and beyond. So it doasnt change at any point , helium gain is slow and u need many days to progress. You are asking about power creep but it will add nothing to the game.It will just push u forward x zones till u will meet another wall and ask about next power creep.

 
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Topic: Trimps: General Discussion / Best way to beat Scientist III?

You just buy 1 prestige for dagger and boots, and as many coords as u can.If i good rememebr that means u can have 4 trimps.And as other guys said ,put most of ur helium in hp perks(like 70%), its not a rocket science ;p

 
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Topic: Star Era / Maintenance Completed![Dec 16]

no compensation reward s19_cipka server s19

 
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Topic: Realm of the Mad God / A Guide to becoming a Pro.

dont die :P = u are pro

 
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Topic: Trimps: General Discussion / [Discuss] Major difference between Offense and Defense

Only thing that stops you from progresing further is coordination. If u are pushing over your current carpentry/coordinated level then u indeed may have problem with damage , but u are supposed to have it.Otherwise evrybody would run to z 300 or z 1000 not to what they actualy can with current helium. Recently we got huge boost to damage from achievs.
If onlu those extra weapon would be made with greater love to give some real upgrade it all would be perfectly fine. Also Syphonology should work like if u clear z100 then u have map bonus at 101 up to 104 with fulll perk not like its now. Expotential damage perks would just breake the game and I am 100% sure it will never happen.

 
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Topic: Trimps: General Discussion / [Discuss] Major difference between Offense and Defense

Well i intended to be a bit ironic, but indeed in such nice game forums, theres no place for being impolite ,so i apologize. But still i disagree that there is any imbalance in hp and damage perks. Simply later game ur trimps have 100 hp and do 1 damage while at the same time enemy has 1 hp and doing 100 damage ,so it balances nicely.

 
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Topic: Trimps: General Discussion / [mini guide] Ressourcefull : cheaper building in the land of Trimps

You missed most sweet benefit this perk is giving = cheaper storage space :)