Recent posts by Ghalion on Kongregate

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Topic: General Gaming / What was IW thinking?

Honestly, I have always thought trailers are a piss-poor way to determine game value/quality. Sometimes they totally mislead you so bad that you can’t even figure out the game’s genre correctly!

 
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Topic: General Gaming / World Of Warcraft WWYC

I enjoyed wow alot, and still did when I quit. But.. Yeah, I just decided to quit cold turkey because I’m too hardcore a gamer to devote too much time to just one game… I think I’m the only guy who has ever quit WoW so I’d have more time.. for more videogames. I’m not sure if that’s a pathetic reason or a good one lol. It was basically discovering the doujin game scene that did it for me.

About the moderation though, damn, that must be WoW Asia or Europe or something, because I’ve seen people insult others and act like little tards all the time on the NA forums, and nobody so much as got a wrist slap EVER

 
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Topic: General Gaming / World Of Warcraft WWYC

Uhh. Is this “Forum nazi” thing new? When I played over a year ago, I thought the forum moderation was pretty lax.
As for Warlocks, they were pretty much op from the time they got deathcoil to WoTLK, at which point they were pretty average, but not UP. I quit right when Icecrown Citidel was released.

I can agree with the gear mesh/vanity gear thing though.

But yeah, IMO people shouldn’t quit or join simply because one class is nerfed/OP, if it’s that important for you, chances are you don’t like the game as a whole nearly enough. I remember maining a warrior, and before patch 1.3 or 1.03 or whatever it was, the one that made it so warriors didn’t magically miss 30% of the time (yes.. 30% of the time at LEAST) for no reason at all, they went from gimp as #%@%# to OP whenever there wasn’t a recent updated rage normalization nerf (where they were still balanced).

The community as a whole is really pretty clueless as to what’s op or UP or whatever too. I remember when Bear druids got buffed up to hell at the start of BC, and they were still qqing about how they wree inferior to prot warriors for tanking because they can’t mitigate crushing blows. And nobody seemed to notice that even top end raid warriors get crushed because shield block’s cooldown couldn’t keep up with the attackspeed of raidbosses. So yes, while they got crushed maybe 1/4 of the time as a druid, they had like 30% less hp and half the armor (if not even less).. Oddly enough, a crushing blow on a druid should actually make their healthbar go down by less % than a regular shield blocked blow on an equally geared warrior. I had to rant about this for over a year, and everyone made fun of me telling me I was a scrub because NO warrior gets crushed, and I simply am a noob (cuz I don’t know how to push shield block ever CD Rite?!).. Oh but wait, turns out I was right afterwards, and Druids lost their ridiculously overpowered hp/armor ratio. Of course, they qq’d about being gimp for another half year before most finally realized that they are just now balanced.

Back when BWL was new, people didn’t think defense rating was the uber stat either, again, I was made fun of for sacrificing 500hp or so to make sure I was crit immune. Now, people are idiots and they deny you from taking a REGULAR NON HEROIC 5 man if you aren’t crit immune, WTF?!

Yeah, the community are idiots, they read something from elitist jerks or something, and thinks that one guide some guy writes about that DOESNT EVEN APPLY to them (generally they are targeted at people raiding brand new content) are stones from moses from everything down to wailing caverns. These people look down on you if you don’t follow everyone else like a sheep, and yet they are the same imbeciles that think magisters terrace is impossible without 3 ccers, because they’re too scrubby to manage it with just 2 (when 0 works fine).

Oh.. anyway, rant off, I wish the community wasn’t a pile of flaming morons.

 
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Topic: General Gaming / World Of Warcraft WWYC

Make it F2P, IRL cash buys that vanity #%#% people go ape for like purple elephant mounts and toy trains that go choochoo.

Realistic? nope, but a man can dream >=P

 
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Topic: General Gaming / Are you too proud for Easy Mode?

I always start on normal even though I like my games hard. It makes future playthrus more fun afterwards if you can increase the difficulty then >=P.

I’m not too proud to play easy per say, sometimes I try it out in a game I REALLY like just to see what its like, but it’s never needed. Playing on something harder than easy isn’t for leet people or skilled people, I’m just a hardcore gamer is all, I spend as much time playing games as professional ____s practice their profession, and they aren’t on training wheels still, so why should a gamer be? IMO, easy, isn’t an insult or whatever, it’s just a difficulty setting meant for casual gamers or new gamers or first time genre gamers, not everyone playing games has to be a gamer!

 
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Topic: General Gaming / whats your favorite tower defense game??

Matrix 10 way defense for Starcraft 1.. or was it 12 way? I forget.

On kong, Prob Gemcraft chapter 0 or whatever the newer but not newest one is, Maybe the newest if I play it more. Dunno though.

Gensokyo tower defense is also good. It’s like Desktop tower defense only with much more maps, towers, enemies, etc, plus the tower abilities and firing mechanics are really weird and unusual and fun to play with. It also has a wave customizer (which I can’t seem to get to work, boo) which makes it really cool. Unfortunately, the characters don’t seem very balanced. Sakuya for example has 1 tower that pretty much is all you need, and Aya is just flat out OP (because of 1 tower again mostly). Though DTD is kinda like that with needle towers IMO, unless you juggle.

Basically, I like the create your own maze kind most, except I hate juggling, so I prefer them to not allow you to juggle, or penalize you for doing so or something.

 
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Topic: General Gaming / Which is the best game idea?

I need more details before I could really say. But one game I idea I’ve had that I wish someone would make, and wonder wtf they haven’t since similar things but not quite have been done before is:

A scorched earth/worms/input power/angle, shoot the other tanks style game… Only with Armored core’s level of tank customization. Buy radiators, armor, engines, treads, chassis, barrels/cannons on them, radars, possibly a crew to man the tank. Weight, heat, health, etc are all factors for each and every piece/component.

 
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Topic: General Gaming / Hardest game boss you've ever fought?

Dodonpachi Daifukkatsu isn’t out in NA for the xbox so.. not an option. I don’t mame games either.

Phantasm romance is fun, but don’t think Reimu in it is anywhere NEAR Cave game difficulty. I’m not a shmup vet, I’ve only been shmupping now for a couple years, and even then very casually. So, She’s just pretty much near my limit, but hardly anything that a regular Cave 1ccer would consider a challenge >=p

 
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Topic: General Gaming / Hardest game boss you've ever fought?

holy necrobump batman.

But yeah, Larsa from Mushihimsama-futari is pretty hard, even on original mode. I’ve only recently gotten an xbox360, so I’ve only managed to beat her in a full playthru 1cc on original, working on maniac atm, not very close at all yet though.

Reimu from phantasm romance is pretty darn hard at the end of a full 1cc (perhaps the hardest I can think of atm t hat I can legitimately beat on all difficulty settings (all 2 of them lol)), I’d have my own video but I know I can do much better than my best recorded attempt…So I haven’t gotten around to it yet. Her difficulty is actually the same on either setting, but the stages leading up to her are not.

This is just the boss, the player used a level select to get there, so it’s not really legit =P. The boss is just the same like this as in a full run though.

http://www.youtube.com/watch?v=s6Ev6wJdJyk.

 
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Topic: General Gaming / Your Thoughts On Badges

I don’t give a flying hoot about badges/achievements/trophies. Though I DO love them in games where the in-game medals or whatever result in a gameplay bonus (like elona shooter).

Despite this, I always get a kick out of saying (jokingly, on the forums, I don’t actually rank a game such, or comment them such) “0/5 no badges”.

 
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Topic: General Gaming / Easiest Impossible Badges

I don’t care about badges, so I don’t really go for them ever. But I’d have to say from what games I have played that HAVE impossible badges, monsters den by far. I love monsters den, and I’d gladly do 50 floors but there’s little reason to play it when you can play book of dread, which I have done for many floors.

Dophin olympics was definitely frustratingly luckbased, it would definitely be the hardest that I’ve done. Elona shooter isn’t too hard once you learn how to play, but the hardcore part of the challenge makes it far more difficult than monsters den.

 
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Topic: General Gaming / First game you ever played?

Don’t remember, no doubt pong, pac-man, defender, missile command, or space invaders.

 
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Topic: General Gaming / I Wanna Be the Guy and fangames

Played it, beat it, played I wanna be the fangame, beat that too, looked for more hard games, discovered Mushihimesama-futari, which led to danmaku, which led to Touhou.. IWBTG changed my life <3.

Anyway, you can also try I wanna be the Shrine maiden. I haven’t tried it yet though, platformers are actually not my cup of tea, and shmups are more my alley if I want a hard game that’s fun.

 
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Topic: General Gaming / I just tried Minecraft at a furiend's house

I haven’t tried it yet, and I’m not actually offended. But I legitimately have “autism spectrum disorder” aka “aspergers” (I don’t think that’s the correct spelling btw, not that I care), and people throwing around disabilities and disorders as insults that people can’t legitimately prevent or help sounds pretty douchey to me.

Also, I’m painfully aware that the vast majority of people who say they have either/or do not infact have it but are attention whores, this simply makes it all the more frustrating. Basically, I respect your effort to joke, and wont be offended. But you should know that most people that you most likely consider reasonable people, in my position, would be, so please consider other means of satirical gags.

 
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Topic: General Gaming / Ideal RPG Types

at taunting and defending.

First off I find defend is often virtually useless in many RPGs. However I don’t think making it manditory for certain situations adds more strategy at all. It just makes it dead weight turn where you have no real choice what to do, and are simply wasting time watching a pre-determined round pass by. Using it for defensive builds and counter attacks sounds viable, but it still kinda seems a bit odd to have an entire command given in the game for one specific build/gear setup. I wont really go into it. I’ll just say that forcing the player to defend doesn’t add strategy at all. But if it’s in the game, it definately could use more use than it does in most.

As for taunting and whatever. This is actually something I find many RPGs lack that I think is very cool. Etrian odyssey has provoke, Touhou labyrinth has a system where enemies favor attacking the left side more than the right (in a gradual sense. so far left = 50% attacked, mid left = 35%, mid right = 10%, far right = 5%..something like that, I’m pulling numbers outta my ass but you get the drift). In addition, all “row attack” spells dealt 100% damage to the far left, then 80, then 40, then 20. Generally, most enemy physical attacks that hit the entire party were row attacks, so that “squishy” people could survive in the back, while beefy tanks still took a hard beating by their standards.

Both systems are cool, end point is I think an rpg should have some means of controlling or influencing how damage is spread across their own party.

Ahh yes, almost forgot. As for defend options, someone I know on another forum is making a RPGmaker game called Wish Under Celestial star. He released a 1 floor “beta” of sorts. But the point is each character had their own set of defense options. For example, one option might increase evasion by alot, but not reduce damage at all. Some might reduce the chance of being infliced by status ailments, but not damage by much. Some might focus on physical attacks only, etc. Each character had a few to several different options of defense. It was kind of cool rather than just the straight 1 option deal. You may even wish to have a more powerful defense option that might cost mana/sp/whatever.

 
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Topic: General Gaming / Epic idea for how account levels could be useful to us, the users.

I’m not interested in a mmorpg so I really wouldn’t care. But when you think of it, an mmo whose level grinding consists of playing a variety of different games and reaching certain points in them sounds like more fun than the standard level grinding they tend to have.

I think people with high levels for releasing wildly popular games without playing many should be rewarded with the same benefits as playing them though, I mean if they were so inclined to actually play this mmo, I think making an excellent game we all love should have its benefit as well >=)

 
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Topic: General Gaming / If you could clap your hands and remove a genre of games...

I wont try to convince anybody to change their mind, but to the people who think FPS games prevents people from enjoying/trying other genres, I think you need to realize they probably wouldn’t play games at all. I know when I was a kid, only the nerds played videogames, and back then nerd wasn’t something that people said with pride. People generally didn’t have computers, the internet didn’t exist, nor did cellphones.

Anyway, I just think that some of the more popular “zombie-magnet” genres simply make gamers out of non gamers, they don’t really “corrupt” anybody into just that one genre.

Though come to think of it, if it counts, I think facebook games should die.

 
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Topic: General Gaming / If you could clap your hands and remove a genre of games...

RTS games… I like some of them, but I like TBS games more, and ever since RTS became popular, the TBS genre is like a tumbleweed.

 
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Topic: General Gaming / Ideal RPG Types

I think part of the effectiveness of binding was the fact that even when a bodypart was completely bound, it STILL wasn’t as effective as a mage getting hit by mute, or someone being hit by paralize, etc.

I too generally dislike status ailments in rpg games (they all have em it seems). As a player, they either are useless, or completely break an encounter, and against the player, they either add fake difficulty by presenting you with unavoidable bad luck situations, or, are preventable via pre-battle preparation or whatever, which is just tedious menu-hopping to do even if you know to do it rather than challenging or worth considering. (by worth considering I mean it’s pretty much a “duh…of course”, or a “duh, wtf would you do that” situation).

Another issue is stat buffs/debuffs. stuff like haste, strength up, etc. They generally are overpowered. Labyrinth of Touhou makes it so that each buff increases a said stat by a fixed , and every time your character can make an action, all their buffs/debuffs will deteriorate at a fixed rate of 20 of what they currently have. The actual %s aren’t important, the point is that while buffing may be an obvious choice to begin with, later on it becomes less obvious when to reapply it or not. Etrian odyssey 1 (not sure about 2 or 3) kinda made it so you could only have 3 at once at all times. Personally I didn’t like that system since it made support classes in general questionably useful since you already had perfectly good buffs via the non support classses taking up those buff spots anyway. I mean support classes could be great depending on your party makeup, but party synergy should be a matter of effective, and more effective, rather than completely incompatible and compatible IMO.

I want to point out I’m not requesting or asking for any features, I’m just blathering in general >=).

Another thing that I think tends to be done improperly is miss/hit. Oddly enough one of the best systems for this IMO is FF2/4. Characters would have attack multipliers (like Cecil started with 6 IIRC upon becoming a paladin at level 1). So while you didn’t actually see him strike 6 times every time you use attack, the attack formula calculated how many of those 6 hits hit or miss, and damage would be multiplied accordingly. Which is why flat out pure misses were so rare for characters with high numbers of attacks, and why the damage between attacks fluctuated so much more than most final fantasy games (ff1 had this system too I believe actually). This allows accuracy/evasion to be an attractive stat regardless of how much or little of it you have, without making it so it’s simply a matter of “omg I need moar” or “I have enough, I never miss”.

 
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Topic: General Gaming / Is the Xbox 360 worth it

My NES still works after even moar years… granted it needs blowing and smacking and stuff. The SNES still works like a charm.

Anyway what’s so funny with a guy saying the DS was worth it? Sure it’s chock-full of shovelware, but it’s got some pretty good platform specific games too, valkarie profile, advance wars, TWEWY, Etrian Odyssey, lots of good SNES remakes, which is nice for playing em on the go, etc.

 
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Topic: General Gaming / Elona Shooter 2?

Elona shooter is lightly based off of a far more successful roguelike RPG titled “Elona”, which is made by the same guy. So nobody is going to need ideas for making a sequel since it’s Nanoa’s IP (I think that’s the spelling).

In any case, If I had my own ideas on how to improve the game, I think it needs a bit more balance. I mean rapid bowguns are just pretty much worthless compared to ordinary bowguns, I don’t know if it’s just me personally, but combat shotguns also seem pretty inferior to the pump action variety. Longbows….yeahhh…. Same with sniper revolvers.

It’d be really hard to balance, but a custom class might also be fun.

 
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Topic: General Gaming / Ideal RPG Types

No offense, but unless you’ve made games before, the liklihood of having something come out of this discussion is slim to none…However I enjoy talking about the fine details of a game.

1: I don’t really have a preference too much, standard RPG types are probably easier to make balanced, challanging, and fun. I find most tactical RPGS have a seriously game ruining flaw where players can move too far, and/or shoot too far. You should have to think carefully about where you move and why. Not simply “move as close as I can to the enemy but be 1 step out of their attack range” or “move up and hit em from behind..or not behind”. If you know what I mean.

My faves probably are the dungeon crawl types though, not because I don’t like stories or towns or map exploration, I like those things. But dungeon crawl types tend to have a better focus on adventure, dungeons, and enemies rather than just bosses and stories, with everything else just being a filler.

2: I don’t care, nobody else should really either. When it comes to making an RPG, the time-consumption required to program input is trivial, why bother talking about it when you can just do all of it?

3: I like character/class customization. I don’t care if they are generic or unique otherwise. Check out Labyrinth of Touhou. Each character is unique, with their own spells that nobody else can learn. But every level up, you can pick 1 stat to get a permanent boost to, and you can also choose to spend skillpoint between your entire party to boost the same stats using that method as well (and yes they stack). So one game you might have character #5 with the same spells as in your second game, but might have much more defense and less offense at the same level and vice versa.

I also like larger party sizes.. 3 is stupid. There’s very little room for choice with 3, you’ll need a healer, a physical nuker, and possibly a spell nuker (I say possibly because physical nukers are often much more overpowered and scale better in these types of games). So basically, unless the game is inbalanced already, you have no choice, unless you have a hybrid healer/nuke like a paladin, in which case it’s probably unbalanced again because any game where 1 hybrid is enough ofa healer..yeah.. sounds easy (and it always always is too easy… people like easy though).

Basically, FOR THE LOVE OF GOD HAVE A DIFFICULTY SETTING! RPGS should have them, some people think higher hp and damage or whatever on enemies just equate to frustration and 1 hit deaths. But no, they are just people looking for hte easy road, not everyone likes that. Setting a difficulty takes all of 3 seconds, and programming it in isn’t much harder as long as you have variable multipliers next to each stat.

4: Extra content is worth playing if the gameplay and balance is good. The manner of which you can get extra content shouldn’t matter as long as its there. I suggest making it so that instead of just an extra special boss or dungeon, that you can incorporate something with much more playtime potential. Valkarie profile 2’s NG+ multipliers are a good example (or just the difficulty setting I mentioned).

Anyway, my fave RPG is Labyrinth of Touhou, and I can honestly say it’s NOT because I’m a Touhou fan. It’s an excellent game in its own right. The game balance is excellent. Most people curse and swear at the stupid long amounts of grinding needed for each boss. But the truth is I can play from start to finish without spending a single minute grinding up to the final boss. It’s just that it requires strategy and planning, and it’s not so dead obvious like most RPGS "heal when <x% health, cast flare otherwise…Wear “anti-poison ring lolol” when fighting “Parasite infectoyoass2000”, and wear “anti-confuse necklace” when fighting the “lolol the overmindcontroller!” boss. Unfortunately, it too has no difficulty setting darr… It plays alot like Etrian odyssey btw.

 
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Topic: General Gaming / I haven't played JRPGs for too long and want to start again

Honestly I thought Fallout 3 was a pile of dung compared to 1 and 2. The whole VATS combat system was a sham. You can’t honestly play at the same level using VATS alone as you do without it. And the whole 3d aim with your mouse aspect you’re pretty much forced to use due to VATS’ unrefined status makes the ap part of agility, accuracy of perception,etc,etc completely obsolete. They totally should have converted the character setup to fit the new FPS style the game has, but they didn’t.

Anyway, the pictures and stuf of Twewy really make it look rappish, and the first type of music I saw mentioned in a review (I never pay attention to review scores, but I normally pay attention to the details of certain things) was hip-hop…

But if that’s not really its thing nice.

 
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Topic: General Gaming / I haven't played JRPGs for too long and want to start again

JRPG = Japanese RPG… I hate calling them that myself because back in the days you’d call them RPG regardless of their country of origin. Anyway, JRPGs now, aside from being Japanese, TYPICALLY (but not necessarily, when I say JRPG though I mean that it DOES apply though) JRPGs play much like the ones found on the NES, SNES, PS1, etc.

Nowdays it’s hard to really pick out a JRPG to try and play because it seems everyone likes to crap on them and bad mouth them for being inferior to the new wave of W(Western) RPGs, which often cite being superior for being more open-ended, story-manipulateable, etc.

 
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Topic: General Gaming / HOM&M Fans?

Well, like I said. Heroes 5 tried to undo what 4 did, but didn’t add much more stuff to compensate. So it’s pretty much a watered down HoMM 3 in 3d.