Recent posts by tudordan on Kongregate

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Topic: Eredan Arena / Hero Overview: Poukos

I’m sorry but I have to say no.

The very fact that this guy suffers from the pre-buff Almaria syndrome makes me turned off.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by MisterMale:

And as it’s been said, Rivozzz, you do not speak for the community. The only person I’ve seen agree with you is tudordan, but they’re a malcontent, so I’m afraid you’re on your own here, bud.

Actually, it is the other way around. Rivozzz started to agree with me when I told Jason to stop bullshitting like an idiot with Survival and Unranked.

 
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Topic: Realm Grinder / Faction Symbols meaning?

I will not talk about Dwarves or Drows seeing as I don’t have them yet. But I can talk about others:

Fairy: This one is obvious enough, it is shaped in the form of a butterfly so it’s obvious that fairies are represented by it.
Elves: Zoh has been spot on, the Triskelion could reference the faction’s habit of going through a progress (in the form of clicking and FC) then the cyclical activity which could reference all factions, not just Elves, seeing as all of them require casting a spell or two over and over.
Angels: This looks like a group of three people viewed from bird’s eye P.O.V. that have their arms stretched, as if they’re praying. But yes, as Zoh has said, it also represents a trio, which is either talking about Spirit/Body/Mind or Father/Son/Holy Ghost.
Goblins: I don’t know about you but the first thing I’ve seen when it comes to their image was……an angry face. It also looks like a goat head, but that’s more for demons. Maybe goblins are angry or they have horns? Or maybe both?
Undead: The Ankh was a sacred symbol for the egyptians and we all know how obsessed they were when it comes to death. Heck, we even have Anubis, God of Death, carrying an ankh sometimes. It is also an occult symbol which is why the Undead are seen as evil, though not necessarily chaotic, like demons.
Demons: This one is pretty much straightforward, no need to comment here.
Titans: This is probably the only symbol that puzzles me. The first thing that comes to my mind when I see it is that there seems to be someone who carries a heavy thing (a planet, perhaps?) and they seem to get a hunchback because of it (which is why the curve is there). It is quite a good metaphor for a titan’s strenght.
Druids: From what I see, it seems to me that it represents a “ray” (of hope?) at first, seeing as druids are here to sent balance in all things. And it looks like 3 spheres and 3 lines, which could mean Spirit/Body/Mind like Zoh suggested before when he was talking about angels. Either of those sound like they could fit the druid concept.
Faceless: It looks like an eye or a staff, for me. You see, the faceless seem to be a faction out of H. P. Lovecraft. Either way, we can see that someone is controlling those sentient beings – if it’s an eye, then that eye definitely belongs to the “All-Seeing” who watches over the faceless and if it’s a staff then that staff may be used for the mass control.

 
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Topic: Eredan Arena / Source of Card's Images for WIKI

Originally posted by OlafZottelbart:

The problem with a Runic Mage or Marauder is that in Eredan iTCG every RL hero is a Warrior or a Priest. Most of the time they don´t create new heroes they just copy the Artwork and the classes from Eredan ITCG.

Exactly.

The Runic Legion is a martial guild. That’s why there’s only warriors and priests, they use the art of war and kriegsphilosophie.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

3)I don’t care if you do not count Survival. Most people do. There are only 2 modes in the game where cards can be won, ranked is 1 and Survival is the other. You pretending Suvival does not exist does not make it True

This made me laugh so much.

In that case, I should not care about what kind of bullshit Jason’s spewing out of his mouth either, haha.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

I find it amusing that Jason hasn’t responded to my post.

Let this thread burn. That person who was behind Artie’s nerf deserves to be punished.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by JasonJ29:
Originally posted by tudordan:
Originally posted by JasonJ29:
Originally posted by tudordan:
Originally posted by JasonJ29:
But i warn new players, all other heroes with purify is totally useless, they are weak and thier purify is weak. And bare in mind Roposite and purify are most weak skills in the game. so Dont even think of a second to include any hero with purify ability apart from this single hero if you want (Ice priest)

This is an extreme Exaggeration. There are many Heroes with Purify that are not Weak:

Pythia is not Weak

Orzine is not Weak

Sakina is not Weak

Netjhim is not Weak

Sael ik is not Weak

Lania is not Weak

Alyce is not Weak

Coranthia is not Weak

Great Duke is not Weak


Some of those are not meta dominant at the moment but they are far from weak. Cards are not either Masters caliber or Weak. There are some Weak Purify cards like Jane (who even has niche use) but a good amount of them are at least solid if not better.

Purify is also better than Eclipse since it has a much lower chance of being useless. It also may be better than skills such as Lightning and Ice. How often do we see Ice Ability cards in Masters?


Kuraying remains trash even after her “buff”

When was the last time you saw any of those cards?

I see them quite regularly in Survival and Unranked with people testing cards. To say a card is weak is saying a card is below average, unless your argument is that 95% of the cards not popular in the current Meta are all weak.

Weak cards are those like Kriss and Bomzar. If you think Kriss and Alyce/Sael ik belong in the same category then I do not know what to say.

Stop bullshitting me with survival and unranked.
When was the last time you saw ANY of those cards being used for real?

SV and Unranked are Real. Is your position that they are Imaginary?

You still have yet to answer my Question of How many cards you consider Weak:

10%? 25%? 50%? 90% (all cards currently not considered Master Caliber)


SV is 1 of the Primary Competitive Modes in the Game. To say otherwise is simply wrong.

If you think a card that is among the Top 25% strongest is Weak then that is a baffling Definition of the word that you use

Survival is too random for it to be a “real” mode. So what if most of those cards are good there? Flammara is #1 pick in Survival whenever you get the chance to get her, yet you don’t see her in ranked much, do you? In SV not everyone gets the chance of playing a decent deck (as in, something like Dakeza + 4 warriors or something). You get to see decks with Bomzar and Asajiro because of RNGesus hating on the player, are you trying to tell me that you use such an inconsistent and random mode for the basis of your analysis, even if that card fights against shit cards? The fact that you say SV is one of the primary competitive modes makes me chuckle. It’s like saying that Dominion mode in League of Legends is 1 of the primary competitive modes (back then when I still played LoL…who knows, maybe I’m wrong).

As for Unranked, it is MUCH BETTER than Survival for the simple fact that it’s not random, so you can test decks there, however, other people will do the same, which means that you may fight shit decks, unless you’re talking about those spineless cretins who play unranked with meta decks. That’s why I can’t take unranked that seriously either.

As for how many cards I consider weak…I can’t give you a proper answer in the form of a %. I can tell you that Asajiro and Bomzar are the worst, and Artie is a dead piece of shit now that he got nerfed. If you’re talking about the cards that listed, I could say this: Pythia is terror/berserk food, Orzine/noble is berserk food, Sakina is berserk/terror food, Nethjim is berserk/noble food (although he does have smite 3 but that’s in the wrongest position there is), Sael’ik could be good on attack mode but otherwise he’s berserk/noble food, Lania is berserk/noble food, Alyce is good enough but still berserk/noble/scarab food, Coranthia is also good but multi-hitters eat her alive and she’s noble food and Great Duke is no longer what he used to be, the only thing he can do is being a good smiter, and even then, if you want turn 3 smite, Dahre’ma/The Psycho dude/Terrifik are better (before you bullshit, Terrifik can abuse berserk as long as you have an RB, something that Great Duke can’t do)

In other words, most of the cards above are berserk food, some are noble and even terror food. Ayir will shit on those who are berserk food, Terrifik will eat those who are terror food and then there’s Deirf Geis. However, I will take out Alyce seeing as ArmandStar has said that (s)he plays her, but that’s only 1 hero.

I would rather take Eclipse than Purify all day, seeing as there is Scarab which proves to be annoying and can make more differences than a puny purify 1. Also, better than lighting and ice? Have you ever played Von Blaztnin or Eikytan? RRY on Eikytan = 600 heal, you’re telling me that a shitty debuff called Purify can top that? Then there’s Von Blaztnin which has 3 rolls and neither of them go below 2.3k damage.

And I want to see that card that is in the top 25% strongest.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by JasonJ29:
Originally posted by tudordan:
Originally posted by JasonJ29:
But i warn new players, all other heroes with purify is totally useless, they are weak and thier purify is weak. And bare in mind Roposite and purify are most weak skills in the game. so Dont even think of a second to include any hero with purify ability apart from this single hero if you want (Ice priest)

This is an extreme Exaggeration. There are many Heroes with Purify that are not Weak:

Pythia is not Weak

Orzine is not Weak

Sakina is not Weak

Netjhim is not Weak

Sael ik is not Weak

Lania is not Weak

Alyce is not Weak

Coranthia is not Weak

Great Duke is not Weak


Some of those are not meta dominant at the moment but they are far from weak. Cards are not either Masters caliber or Weak. There are some Weak Purify cards like Jane (who even has niche use) but a good amount of them are at least solid if not better.

Purify is also better than Eclipse since it has a much lower chance of being useless. It also may be better than skills such as Lightning and Ice. How often do we see Ice Ability cards in Masters?


Kuraying remains trash even after her “buff”

When was the last time you saw any of those cards?

I see them quite regularly in Survival and Unranked with people testing cards. To say a card is weak is saying a card is below average, unless your argument is that 95% of the cards not popular in the current Meta are all weak.

Weak cards are those like Kriss and Bomzar. If you think Kriss and Alyce/Sael ik belong in the same category then I do not know what to say.

Stop bullshitting me with survival and unranked.
When was the last time you saw ANY of those cards being used for real?

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by JasonJ29:
But i warn new players, all other heroes with purify is totally useless, they are weak and thier purify is weak. And bare in mind Roposite and purify are most weak skills in the game. so Dont even think of a second to include any hero with purify ability apart from this single hero if you want (Ice priest)

This is an extreme Exaggeration. There are many Heroes with Purify that are not Weak:

Pythia is not Weak

Orzine is not Weak

Sakina is not Weak

Netjhim is not Weak

Sael ik is not Weak

Lania is not Weak

Alyce is not Weak

Coranthia is not Weak

Great Duke is not Weak


Some of those are not meta dominant at the moment but they are far from weak. Cards are not either Masters caliber or Weak. There are some Weak Purify cards like Jane (who even has niche use) but a good amount of them are at least solid if not better.

Purify is also better than Eclipse since it has a much lower chance of being useless. It also may be better than skills such as Lightning and Ice. How often do we see Ice Ability cards in Masters?


Kuraying remains trash even after her “buff”

When was the last time you saw any of those cards?

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by s1aughter:

I think that this patch is perfect. It brought the zils back to the arena.
Now about artezil’s restyling, maybe some of you haven’t noticed that his terror AND his fireball is stronger! So his damage output is lower but it’s harder to beat him imo. About the criticals I find this fair enough. 2 criticals AND getting beaten was too much. 3 criticals was insane.

Yeah right.

Back then, the max damage you could do with Artie unbuffed was 1880 and that was with double rainbow. Now…good luck breaking the 1.2k mark.

Stronger my ass!

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Originally posted by JasonJ29:
Originally posted by tudordan:

Yeah, Purify, as it is right now, is the worst ability this game has to offer, unless it can be spammed, like with Queen Aelide.

I disagree. There are people in Master League using cards specifically for Purify. I do not know of anyone in Master specifically seeking out Riposte cards. Purify stops many more threats and is far harder for the opponent to avoid in the match.

Come back and tell me if Purify will stop terror or even fireball -dmg, ok?

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Yeah, Purify, as it is right now, is the worst ability this game has to offer, unless it can be spammed, like with Queen Aelide.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Let me guess Jason, you haven’t heard of Purify at all?

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Artie is fucking dead…

At least I’ve got his mythic’d version.

 
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Topic: Eredan Arena / Hero Overview: Terrifik

Well if you’re only putting RRRRRR and RRYYSS as rolls that are counted on, then of course Terrifik will have a hard time.

Try anything with at least RBxxxx and 2 Zil teammates.

 
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Topic: Eredan Arena / Eredan Arena Patch Notes - Zil Warriors

Oukandari – Can’t really speak for him properly seeing as he is a card that I don’t have, so I may be theory-crafting only. However, this guy proves out to have the same problem that old Telendar used to have – you need to roll BB otherwise there’s no chance in hell. Especially when you were buffed by crit and you’re attacking. Otherwise, cool…I didn’t saw the purpose of his “anti-Dais” skill but then again I have a feeling we will miss that pretty soon seeing as Dais have already got their crit buffer.

Kuraying – So…Kuraying’s early multi-hit offense is sacrificed for defense? Interesting approach. An attacking hero who goes full defensive at the beginning.

Abyssien the Devourer – Well, isn’t this nice? 1 crit for 1 dice feels Utkin-ish, but that 70 strenght VS warriors makes up for it. The fireball in second skill has been increased on average, which is sweet and that third skill….oh that third skill. You see, old Abyssien couldn’t make use of the STR that he got from his third skill due to the fact that he had no sword triggers which is why he felt clunky, as in, an RRBBYS hero instead of an RRBBYY one, if you desired to play him in a double rainbow way. Now it looks very good. Who knows, maybe Abyssien may be the Jon of pirates?

Arckam – Finally. He felt so weird getting only 1 dodge from his first skill, and now you are no longer punished when Ys are nowhere to be seen. Although his catalyst power has been reduced drastically in favor of his initial hit.

Bigrage – Ok, she can abuse criticals from the first round, which makes her an ideal attacker. Ok, she has an awesome 650 hit. Ok, she has rage 300, which makes me scream THIS IS SPARTAAAAAA, BUT…she has lost her sword trigger, which makes her as clunky as Kounok, and then she will suffer from the same thing that old Abyssien used to suffer – since her rage count is high, her STR will also go high by at least 300 points, which means that any defending smiter will eat her alive. Since current Bigrage is supposedly used for attacking purposes, that’s a very possible situation with cards like Terrifik, Dahre’ma and the psycho dude. The problem with Terrifik is that he abuses berserk despite having multi-hitting properties due to how his third skill is composed, so even if Bigrage gets help from Fenrath, she won’t have any real chances of winning. The other two have Smite 3, which means 900 damage…if they get crit, it’s gonna be brutal.

SalemYAAAAAAAAAY, let’s try to reorganize Salem’s skill without changing his terror while…weakening his backstab. Don’t give me the bullshit excuse that it is accompanied by crit, it is still 200 damage which is not as high as 250 like before.

Wild – Good enough, her first skill deals double the damage. Her second skill also has better consistency together with a hit, which is good. Then she has a hit version of Abyssien’s skill. I only see the change of an Y to sword (instead of R to sword) as bad, but otherwise, one of the better buffed cards in the entire patch.

Then we go to….

Archmage Artrezil – Ok, I’m going to make myself brutally honest here – YOU.GUYS.ARE.COMPLETE.IDIOTS!!! Ok, so let’s get straight to the point – for everyone who bitched about Artrezil being capable of pulling off 3 crits, I may have to let you know that was only possible with RRRYYY, nothing else. That build dealt 1000 damage. Even if you swapped the crit and damage around it would still be 1200. The only kind of Artrezil that proved to be a threat was attacking double rainbow Artrezil. That’s it. You needed DOUBLE RAINBOW for that to work, and Artie only had 4 rolls that you could’ve tried, and yet, only 3 of those 4 rolls worked, sometimes with a little bit of external help – RRRYYY if you wanted to go full buff, RRYYBB if you wanted to maximize Artie’s potential, RRBBYS (if you wanted to make an use of that one crit that you are left behind with) and RRRBBB which was a piece of shit roll that couldn’t deal any real damage unless you’ve pumped up Artie with some Monster Energy drinks. Now he’s even harder to get damage trophy with, I could dare to say, almost as hard as old Soul Chewer. In order for you to get the maximum amount of buffs from Artie, which is 2, not 3, you need to go RRRYY due to your second skill that eats one of your Rs and transforms it into a sword, which hurts your consistency and makes Artie a clunky son of a bitch. He no longer has early crits which means his early damage has been lowered drastically and his terror is now only 2/3 of what it used to be. Now with this said, WHY NOT NERF BLOODSWORD TOO? Why not nerf SOUL CHEWER? Don’t try to bullshit me that +DMG and Crit are different, Artie was the stable of any heavy hitting deck because old telendar was nerfed due to that fucking bitch called Anazra, even tho Tessai was MUCH WORSER than pre-nerf Anazra if buffed by pre-nerf Telendar. Bloodsword and Soul Chewer both give out +120 DMG to their teammates if they go full buff, and if those teammates are multi-hitters themselves then +120 DMG is not a joke, not to mention the possibility of those same teammates being either Marauders or Demons, which both have their fair share of multihitting champions. If Artie was nerfed (restyle my ASS) due to some cretinistic reason such as RRRYYY giving 3 crits then Soul Chewer and Bloodsword should also be nerfed due to their RRRRRR/RRRBBB giving +120 DMG to non-demons/non-marauders, which is quite a lot even for a multi-hitter that’s not a demon or a marauder. Do you realize that by nerfing Artie, one of the reasons why heavy hitter were used, not only you killed every single damn hope this game had when it came to heavy-hitting decks, but also encouraged the rise of multi-hitting decks?…..AGAIN???? The only redeemable thing about this nerf is that Artie has an use for single reds…and even then, if those reds are uneven…

 
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Topic: Eredan Arena / Hero Overview: Terrifik

Just a heads up for everyone – Terrifik abuses berserk like there’s no tommorow.

Just played against a Brutus who had berserk…needless to say, Terrifik with a 1-dice Smite 1 has a lot of fun, especially when shock is there to feed berserk.

 
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Topic: Eredan Arena / Hero Overview: Cervus

If Artrezil is going to be nerfed, I will blow up Feerik HQ!

Mark my words!

 
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Topic: Eredan Arena / Hero Overview: Cervus

Can I get to ask how a card that requires RR in not one but two skills is regarded as consistent? Especially since one skill requires 3 dices instead of two.

 
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Topic: Eredan Arena / Feedback time: Scarab

Make a card with both bulwark and scarab. Preferably bulwark first then scarab.

Hue Hue Hue Hue

 
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Topic: Eredan Arena / Hero Overview: Terrifik

RYSSSS can also work.

The second skill is 500 innate shock and 250 × 4 = 1000 + 500 = 1500
Then, assuming the opponent has 140 strenght, the third skill is activated once which results in 100 shock and 140 damage = 240 in total.
Then we have the sword which is 145 × 4 = 580

1500 + 240 + 580 = 2320 damage

From what I see, it’s his second most damaging roll, at the cost of not using his terror.

 
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Topic: Eredan Arena / I know, this is too much...

Number 4 is a failure. This is not Yu-Gi-Oh.

 
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Topic: Eredan Arena / Hero Overview: Deirf Geis

I have a feeling that scarab skill together with his noble skill contradict each other. Since Scarab implies that whatever damage you will receive will be converted into healing then that may spell trouble, since Noble skills require you to get hurt, more hurt than your opponent. If the healing is too big, then Deirf’s damage will suffer a lot. That has to do with the placement of skills.

 
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Topic: Eredan Arena / Hero Overview: Karasu Kage

Originally posted by IronbloodA:

Only one weakness, I say that makes him one of the best. But why is he human and not beast like level.

If you read the lore of Eredan you will figure out that this guy (and every single crow save for Dakeza) don’t lose their humanity when they go crow like. They could go Shadow Guemelite mode tho.

 
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Topic: Eredan Arena / Hero Overview: Karasu Kage

It’s too bad that his first skill relies on Y to be cast. No Ys, no strenght.