Recent posts by Harry_Tipper7 on Kongregate

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Topic: Idling to Rule the Gods / When to rebirth when farming God Power?

Building upgrades for monuments then building monuments nets rebirth EXP.

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by Ryu82:

@scurvydog20
Well it does make sense if the limit you can do by yourself is 99999 and you need to get more power from other gods to increase this.
Also god power is not limited you can get it for free every time you rebirth. You can beat this game quite easily without ever spending money but players who spend money also need to have some advantage compared to free players.

Just saying, (not to Ryu, but people in general) if you hit that rebirth button, it doesn’t all have to be green

 
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Topic: Idling to Rule the Gods / add a speed up button

Originally posted by GendoIkari_82:
Originally posted by 90guy:

The only thing I can even remotely think of that would work is an anti-idle aspect, but this game is known for its pure idle-ness.

It is? I feel like this game is a lot more interactive / less idle than, say, AdCap.

I actually agree, my god feels more like a baby who needs his toys in the form of oceans and nations, I can’t really leave him to be on his own because:

1) Divinity generator has no auto consume of creations.
2) No offline creations, stopping divinity gen being offline as well due to limits of consumables
3) monuments are the only way I increase my stats, requiring creations, if I require creations, it’s either a massive wait or divinity usage, requiring divinity gen, requiring online playability

Those 3 loop onto each other to make this more interactive to such a point that I need to be online for longer to make the game offline even longer, causing more online play time than offline most times, even having the clones make creations offline would make this cycle less devouring and more productive, allowing my clones also to do something while I am offline, seeing how the only options for the clones offline abilities are:

1)training (once maxed not really an option for growth due to stagnation against multipliers)
2)battles (still caps as well at the 2.5 mil, only good for divinity gain, till late game divinity generator overtaking this role)
3)monuments (requires online capabilities to manage due to creation being online as well)
4)divinity generator upgrades (late game ones are the only ones that clones can sit in, and when divided up, taking up days for the ability to kill the next god)

If Clones could also help create creations, preferably IMO, in a bulk of _Clones = amount _ creations instead of a _ Clones → 1 creation faster due to already being able to buy massive amounts of low level creations, skipping the like 3 million needed light for things like weather. If we are a god and we create clones, they are meant to be a replication of what we look at ourselves as “Perfect”, so should our ability to create clones (already a monitored stat) increases how well they do due to the god making better clones. So should a clone not also have the ability to create once perfected? 1 creation / 50 per clone idea like every other stat maybe?

I only mention this because I find this game requires more maintenance than an idle game should have at times, as example I haven’t played Ad Cap in weeks but I know my gain is just as much as it used to be, while as my god, my gain will stop after a point and I have to re-evaluate it every day, ensuring my clones are being managed well and that I have creations built for the divinity generator to consume.

 
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Topic: Idling to Rule the Gods / Future Updates

Just saw in another part of the forum (don’t know if you are addressing atm) but there was a mentioning of monuments now consuming resources initially, but people having issues wanting it to have a “Stop at” like function because it eats resources before you can take the clones out now. I personally don’t see too much of a problem for the late game “Loose change” with creations, but earlier it could make a massive difference when it eats creations you are saving.

 
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Topic: Idling to Rule the Gods / Saving the game

I laugh at this problem with crashing, only because any browser is system intensive, having almost anything else in the same window or not will lag quite bad if it uses directly flash, because of how many calculations a second there are for the game, and how massive they can be.

 
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Topic: Idling to Rule the Gods / PvP for gp!

All I can think about when it comes to PvP with stats is WoW. There will always be that person who nobody can kill because of the fabled title Wallet Warrior.

I find these games funny when it gets to that point only because I’ve seen too many games with that person who can just put that much money into a game just to be overpowered.

 
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Topic: Idling to Rule the Gods / A collection of helpful tips

5) If you put your “Next at” or “Stop at” to 0, it will give you all your clones back in that list

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by Ryu82:

@Harry
Regeneration speed for gods is defense / 20 every second. For players it is mystic / 10 every second.

@hvt45, averykrouse, JamesR302
The 3 things will be in the next update.

Sweet! Helps tremendously when trying to understand break points in values!

 
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Topic: Idling to Rule the Gods / Thinking about the "real" world...

Originally posted by 7starHaku:

For #2, I would assume a single ‘dirt’ to be 2.5 quarts of dirt. A typical flowerpot is 10" and holds 5 quarts, and a typical tree pot is 12" and hold 12 quarts. Given the ratio between plant cost to tree cost (2:5) is 0.5 off from being the same ratio between flowerpot and tree pot (5:12) I’d say that’s a pretty fair estimate.

Since a human takes 1945 water to make, the average human weighs 62kg, 65% of that weight is water, and a gallon of water weighs 3.78kg, we can assume the following: The average human body contains 40.3kg of water. (65% of 62kg) This means there are 10.66 gallons of water in a human. (40.3/3.78) That leaves about a half (1.40) tablespoons of water per unit. (10.66/1945)

TLDR A saucepan full of dirt and about half a golfball worth of water.

Only argument: Dirt is Biomass in technicality, so you can’t just say all the dirt goes into the material the plant resides in, the dirt would also be part of the plant biomass, making an entire new problem that our god is very uncreative and would have to be making the exact same plant/tree/human/everything in ratio, there would not be a “Bigger” Universe than another due to them having the exact same contents.

 
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Topic: Idling to Rule the Gods / Future Updates

One thing I would love to see is what IS the regeneration formula for our God, I know Mystic gives regen, but how much? We have every other value for a stat but a current regen % or anything would be nice, only because with Pierce, regen has become a massively important number for survival.

 
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Topic: Idling to Rule the Gods / PvP for gp!

Why are people bringing PvP into an Idle game? This deeply confuses me why there is a need for PvP when there’s no way to technically be better than the other person than stats.

Imagine in ANY PvP game where time is the only factor making you stronger.

 
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Topic: Idling to Rule the Gods / Thinking about the "real" world...

answer to #4, there are other gods building and creating things, how do you think they taught you the skills? They had to have had practiced themselves, it also explains the final skill training.

 
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Topic: Idling to Rule the Gods / Should I keep training?

I’m not just looking at base value and multipliers, everyone forgets how much GAIN there is when you do any training! I ALWAYS look for break points in number games, and after 100k training, it is completely worthless unless you can leave several late game training skills active with shadow clones.

By this point it’s better for monuments to be built. I find some of the monuments better to build after you have hit said break points (100k is the hard number here) and after that you will turtle to double this number once everything is 100k, because there is no more bonuses after 100k for rebirth or current stats beyond just gain in number, the only way to truly gain with just training is to have 200k everything, requiring double the time.

While if you shove more people into monuments they build faster, not including more multipliers still making it faster. Any monument that says as example “1 hour to build for 1000 clones” is never far off with the max clones in it, if not the “days to build” having more than a 150* multiplier added onto some of the training is worth wile because there is no feasible way a number to gain that much from raw increases of a summation in the same time when it is not a product, unless the number is that small. I would say for best bets would be monuments for late game increases only cause as Ryu said, Base value is just as important. But once is acquired, has no more need for gaining but multiplying more than a balance due to the giant exponential requirement being 2x the time.

I remember seeing in the forums someone made a full data table of what to put into each training for one list (both apply, skill and physical due to same numbers) where if you put in the EXACT number on each one, it would eventually fill out to be the maximum for the final training when it all goes down, I only recommend this if you are gone for long times and have no means to continue building monuments due to player interaction required.

 
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Topic: Idling to Rule the Gods / Lack of complete offline mode

What I am saying directly is how is it the least important if it makes the biggest difference?
I also mentioned “2 creation = 1 Phys for hp, 1 creation is DOUBLE the phys for damage” for the ratios directly.
My creation currently is 47 nonillion and my physical is 337 octillion, with these numbers, i get 3.4 nonillion hp from phys and 235 nonillion hp from creation, adding it together is 238.4 nonillion. My physical has done NOTHING for this number and will NEVER catch up as long as I play, and lets not get into how much my battle dwindles both for their damage.

IMO I don’t see a reason why creation needs an offline BECAUSE it is that powerful, I also believe physical needs an actual buff over creation just so it can matter as a value you intend it to be in the late game perspective, monuments do not help enough to make physical matter even late game for the upgrade buffs, it’s more worth wile to get things like one everlasting lighthouse, dwindling mighty statue’s initial boost horrendously, forcing you to upgrade it not once but twice just so it can be in the same game.

I can kill the initial gods by sticking with battle/creation with enough mystic so you can fight things and regen, having no need for physical, allowing my clones to be not as diverse and more focused, ignoring 50% of the train function. I only ever get physical so I don’t have clones sitting around doing nothing due to hard capped fractions.

I’ll give you an order for what I see as the most important stats because of how their numbers work:

1) Creation BY FAR is the most powerful due to how exponential it can gain HP over physical, and having double the attack physical will ever give.

2) Battle due to the raw damage output, but can’t ever be used by just itself from no other bonuses.

3) Mystic because it’s required to have HP regen, even the defense function you just slashed due to piercing. I only need the defense for battle now.

4) Physical at the bottom from how much HP creation gives to late game over physical and the insult of a damage is utter crap with no way to save it currently and it lacks any other bonuses to bring it from this place.

The reason why I place Mystic above physical is defense against a creature. In battle if a creature does 0 damage to my clones, I have no requirement for any other source for damage increase for the start due to how many battles I can fight at once, gaining exponentially (1 clone for battle in comparison to 167 in either training) therefore i have no requirement of physical to gain battle anymore, allowing me to kill Hyperion before he can get one pierce strike, ignoring physical entirely at the start and having only need for mystic and battle against Hyperion. Later bosses require HP due to piercing, but if my mystic resists the regular damage 100%. This leaves the battle between physical and creation as the last point due to them being the only HP giving stats. At the start if i have ANY more than double my physical, my creation has already won as a stat because the damage is in creations favor, not physical.

You constantly generalize creation as just the building items portion, not a gain in stats. If you apply it that way, yeah creation is by far the worse due to divinity. I find it’s much better to go and create some of the late game creations thousands of times over than the initial ones, giving me that exponential gain in creation over physical (building a forest in comparison to building trees, but just buying trees).

An Idle game is strictly a number game, gains, losses, increases, decreases. If you state that a multiplier is all that makes the stat better or worse you are wrong. You have to look at the potential gain for the stat just as much as your slapped on 10x or 5x for the stats. Physical is hard capped from start to end for what it needs for a gain per second, if my creation is more than 2x a gain per second over my physical, I will have more than my physical HP eventually, and slowly gaining more over it, dwindling physicals desire and need.

If I use my current stats again with this, I can gain around 0.001 nonillion creation just as fast as I can gain 0.001 octillion of physical. Making numbers nice, I have a 1 gain from creation, and 0.001 gain of physical, My creation is currently 1000* as much as my physical. If my gain is 1000x better than Phys, I have a gain of 500x more health than physical. In the late game this makes physical useless as a value if my creation only gets quicker while my physical is still trying to catch up.

You can’t say creation is the most useless because even you know that it has to be an online-only function to stop your game from being one of those “One Up” games people beat in a day or so because of the numbers, you need to think this as a mathematical game more than anything, and I can tell you from every moment of my experience with this game so far that my Creation # is > than my Phys # by more than 2*, making it not only equal in health, but more than 4* better in attack values.

 
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Topic: Idling to Rule the Gods / Lack of complete offline mode

Originally posted by Ryu82:

Creating things is about the least important in the game because you can buy everything. You would be able to beat the game with only creating each creation once and at the beginning a few shadow clones.
It is not implemented from a rpg perspective. The player itself just can’t create things when he isn’t here while his shadow clones are remote controlled.
Also it is an idle game not an offline game.
But well if that forces you to go away I won’t try to keep you playing, have fun with something else but I won’t implement things I don’t like myself.

Ryu… your comment just completely broke when you said that you could just buy creation after making just one and win. Do you realize how much time that would require to beat Baal? It is Impossible in one human lifetime to achieve victory without creation being used to the max due to it still being the most powerful skill to a player, even with the balance of god piercing damage.

Just because you can build stuff doesn’t make the other 50% of the skill useless, but the idea is that creation is still better than Physical for damage and Health in EVERY way (2 creation = 1 Phys for hp, 1 creation is DOUBLE the phys for damage).

You are saying that without the usage of creation, a player can win, True, but any idle game can be beaten after the first initial clicks. That’s the point of an idle game. But will it ever happen? Nobody has ever come into forums stating they have NEVER used creation just to see how long it would take because it is easily the most required stat, even to dwindling physical stat to a useless pulp after that initial start. Even with the implement of pierce, you just made bosses not as easily mauled by our creation, but made mystic less desired in some scenarios and a desire to have even more creation just so you don’t die and waste time because it gains quicker than physical will ever gain currently.

If you really believe creation is that useless, then why not have it no different than any other stat with offline capabilities if it is just that useless to a player.

I don’t know about you, but my CPU has something called “power consumption”, a very important thing that you exclude as a problem to ALL players who even touch your game online for a second.

 
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Topic: Idling to Rule the Gods / Should I keep training?

Lets play a math game, If your multiplier ends at 100000, the base value it gives towards your training (physical or skill) will be stated by the stat, if it gives 10/s and the next one gives 20/s and requires double the people, it makes No difference. With running and sit-ups I’ll give my numbers without any prefix:

Running (max clones= 167) 27.786
Sit-Ups (max clones= 334) 83.359

If Sit-ups is 2x the clones exactly, we need to half the sit ups

Sit-Ups (equal # 167) 41.6795

Sit-Ups is almost double the gain as Running if the numbers are equal, without any multiplier being added, it would be more efficient to just build monuments due to a number being able to double itself requires double the time without any multiplicative number, also mentioning an upgrade for any monument gives it from lvl 0 to lvl 1 a whole 10x boost, (Temple of God gives 1+750 * temples, so with only one upgrade, it is now 1+7500 * temples) giving a tremendous increase over a single unit of training.

TL:DR- Any Training is better than the last one for gain, monuments > training over 100000 in stats

 
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Topic: Idling to Rule the Gods / Future Updates

I saw a comment about the limits for the sprite changes, this is not in forums anywhere but is on Kongregate regular comments from the dev himself:
Developer response from Ryu82

At the moment the picture changes at 3 times: 1. level 10000 offense aura 2. level 10000 swimm with weights 3. defeat 10000 apes I might add more in the future but probably more every time you defeat a god and not when rebirthing. But that is probably not sooner than in 2-3 weeks. I need to do some other updates first and it takes me a while to draw pictures.

 
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Topic: Idling to Rule the Gods / problem with fighting

In technicality, to do negative Damage is to heal your enemies

 
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Topic: AdVenture Capitalist / What's making the most profit for you?

Originally posted by Edman:

    then shrimp, pizza, carwash which all make crap

The only reason why the pizza and carwash are there, is to double your bank and oil profits, lol.

 
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Topic: AdVenture Capitalist / We're gonna do an update soon (1.4.6)!

It seems a lot of people with Micro Management are suffering something called GREED when it comes to ending the bar… Just go in a circle and Don’t care if you make it to the very tip of break, + gain is all you should be looking for. I’m guaranteeing that the stutters are 100% intentional to make it a option for gain instead of the game entirely, I myself am lucky and have no lag issues so this is quite good to even push Oil to 70% break cause it gives more than 400x profit (Game changer either or).

 
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Topic: AdVenture Capitalist / Do you have ideas for AdCap? Share them here!

With the manager upgrades, you could improve the money per second by adding on a “How much you gain from an upgrade” component EG: Lemonade makes 1$/s, when you hover over buy it shows it goes from 1$/s + 1$/s or something?

 
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Topic: Zombie Pandemic / 24 minute full sp regenration

Something tells me that you’re new to the whole “Pay-to-win” aspect of games.

If you want full SP, Why not buy an adrenaline shot? ;D

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by Kihene:

Please, please, please give us a “not for sell” button and /or a way to increase suggestion chance. All my customers hate me and noone buys anything.

This would be nice. Its kind of irritating for customers to come knocking for ultra-rare items that i either do not own or have no ability to actually produce. You would think that customers would require to be talked into buying such an expensive good mainly because of the rarity and annoyance of having people being angered over their Impossible requests.

 
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Topic: Wild West Town / Neighbor Request Thread

http://www.kongregate.com/games/ClipwireGames/wild-west-town?kv_link=411ac7b1120519f08878b78a41b1b690&kv_poster=4785680&kv_link_id=1238221

 
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Topic: Galaxy Online / Shelix' Game Review: Galaxy Online

Its been a full year now. Look back at what has changed. Or in this case not.

I havent played for a full year and it looks like they just added in a few doodads and dongers here and there.

And gave the high-end players something to do.