Recent posts by orange559 on Kongregate

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avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Dungeon Rampage Request Thread

Increase DK’s manaregen.
Might make him sort of playable compared to now.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Dungeon Rampage Suggestion Thread

Originally posted by hedsar:

I’ll answer with the picture:


Btw, the shadow wolf’s bigger avatar is cropped – being only enlarged version of the small avatar in inventory. Looks ugly.

Also I think there should NOT be the sell button for pets.

This! Why would it even be considered. Ehm a fair price to sell the shadow wolf ought to be 7500 coins – right?

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Dev Logic

I agree on the throwing knife sorta missing a use at the time being, personaly I prefer a good shuriken over a throwing knife for the chef. When I started playing this chefs arsenal was filled with useless weapons. Poison pot, cleaver, slowknife and foodpot was useless. I’d like a change to the throwing knife but I feel like many steps has been taken in the right direction when it comes to weapons in general. Honestly just taking it away from the vh would be fine imo. No vh would really use it over a decent xbow and it’s sorta comparable to shurikens for the chef.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Dev Logic

Originally posted by JellyBerry:

- A class isn’t as competent as others → nerf every other class so that they are ‘balanced’.

- “Someone found a way to make money doing campaign? Nerf that. Someone found a way to make money doing UR? Nerf that. Someone found a way to make money by rushing? Nerf that.”

- 3 friends block the same guy, the same guy adds the three friends and is able to join in all their dungeons.

- Dev’s reaction to pyro outrages: “let’s nerf his glove and celebrate cinco de mayo!

- “What? People aren’t enjoying the game!?!? Let’s add a virtual pet that ONLY costs $30!”

- “Look! This team didn’t use a single health bomb in champion league. Let’s buff all the dungeons so they HAVE to use a health bomb to win!”

- exp mod on level 100 legendary

- VH equips → hmm… an xbow that deals 2.5k damage or a throwing knife that deals 1.4k damage and uses up mana each hit and shoots twice as slow?

Just wanna clarify it was a bug that was fixed with the spread charged attack. The fix unfortunatly made it weaker.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - May 2 2013

“+ Fixed Pyro Glove Charge attack icons and a bug with Flame Gloves.”

Aww there goes the last strong pyro weapon.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Screens

Graphical bug that I’m pretty sure I’ve encountered this before :

But this is new too me, stuck on whitescreen after each completed floor:

Edit: clearing cache took care of the issue if some1 stumbles accross something similar

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Dungeon Rampage Suggestion Thread

Originally posted by hedsar:


Alternative solution to this: make some sort of tavern where we can communicate, search for high level guys and make a dungeon together. it’s annoying as hell.

First of all I like the commedy that is public dungeons, gotta keep that. But this is a solid suggestion. Throw in a way to host a dungeon where the host has to accept who tries to get in or something similar so you get the team you have set up.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - April 23 2013

Floor 13 trophy glitch. suicide/wipe.
Floor 11 trophy glitch, suicide/wipe.
floor 16 trophy glitch, death.
Floor 21 trophy glitch, death.
Floor 41 none had the trophy glitch guess that’s an easy workaround, don’t cash out before floor 41, np.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / ULTIMATE RAMPAGE!!

Originally posted by DR_Celerity:

ahem Pardon me for the interruption… :)

We think we might have a fix for the trophy crash bug finally.

It seems if you cash out ON floor 15 and don’t complete it or go any further that you will get the chest, if that’s what you’re after. Since we’re a small team we’ve had limited time to verify this but in a playtest yesterday we were defeated on floor 15 and did receive the chests. We’d love to hear some feedback on whether this has been the case for you too – if you died/cashed out before completing floor 15, did you still get the crash?

crashed once today can’t remember what floor but was around and probably over 15.
It’s more rare for it to happen now but feels like it both happens before and after floor 15. Cant confirm nor deny that it doesn’t happen on floor 15.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - April 17 2013

Looks like they want every char to be reduced in power, making a 15 floor run or so a real feat.
I’m fine with that just gotta deal with the wallhackers next.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

Better Buff Chef

No hacks used, the other chef was low lvl, uncommon gear and left around floor 25.

Rare poisonpot with a decent but not the best mods carry me to twice the floors I can reach on my pyro who got some of the best weapons available. Opened chests for perhaps 40 times as much on the pyro then the chef. But rare geared chef is more durable, has more sustain, more damage, safer weapons and more mods with disable effects.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

Thanks Shadow, with that I was able to see that each point in burning power is +3burning damage per point and tick. Not increasing burning mods portion just the base burn.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

If any1 happen to sit on a pyro with less then 75 points in burning damage I’d appriciate if numbers on the following was posted:

Amount of stats in burning power:
Weapon power:
Weapon damage: normal hit
Burn:
Burn mod(if any): stars and the burn damage (the higher of the 2 burns applied).

Make sure the weapon is not charged if the burn is higher with charge atk.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

Withdrawn.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

Acctually need to withdraw the calculation, Pyro still too weak imo but burn is unfortunatly not bugged.
Made this post too fast and did what I said I shouldn’t and calculated of charged atk.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / [Petition] Fix Chef and Pyro

Figured I’d give my 2 cents about the issue here:
Chef – not as bad as ppl make it, sustain is gone but dmg is strong. Rather 2dimensional revolving alot around poisonpot and shurikens allready at early floors. could get the sausages back with the current droprate perhaps?

Pyro – It was too strong no doubt about it. Issue is that it was nerfed to the ground, all other classes got more burn per power and burn tier, this while wasting 75 points to increase burn dmg.
Pyro is no longer the class with the highest dmg, it got close to no safe options (wall+glove being too weak atm) , no survivability and no utility for the group.
nerfing the burn dmg down towards 10% of the former power would cause complaints but lowering it down below 2% just aint thought through.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - April 10 2013

I thought April the first was the day dedicated for jokes like this.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Another never-ending grind game for better loots.

d.s is not at all darling son but a Swedish transcript stating that the p.s is written by the same person that wrote the “letter” (where p.s is generally found). More or less used after every p.s over here. It could also mean deinde scriptum, written after or written there after.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Another never-ending grind game for better loots.

Newest update gives us challenging maps, more coins and a more dynamic game.
They did balance a few weapons out there, great I’d say.
You want to choose weapon mods? 3 weeks of play and you got the best stuff you can get, then what?

Ps. My pulse rune is only 4* burn, my 5star burn pulse rune is over 100k burn ticks. d.s
Grind on and take time to enjoy the game Broca.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / ULTIMATE RAMPAGE!!

Huge thanks for a great update. Lovin’ it

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - March 22 2013

Originally posted by hedsar:

DR_Celerity, thanx for response. Even seeing someone reads this is good enough.
New exit in the Park is nice and works ok. As well as those spiked squares with extra loot (however I didn’t notice if the spikes dissapear or it’s more like a fence). The ice dungeons are yet to be checked.

Orange, you miss DR_Celerity? Who do you think is OP?

D5mosl4y, i think they buffed their attack speed and their damage. But HP are the same or just not many more.

quite the difference in being ingame as much as she was and posting patch notes?

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Release Notes - March 22 2013

Originally posted by D5monsl4y:

I don’t know I kind of agree with hedsar. It feels like the kong players aren’t actually being treated like we’re here. We don’t get many of those “free rubies” or any of those events that you do over on facebook. It’d be nice to have one of the developers to hang out with us to tell us what is happening & such.
It’d be a nice treat but over all in all I think it’s a pretty solid update. I don’t think raptors needed to be buffed.. They were pretty challenging if you have the three dens on the one map swarming you but the one thing i’m not sure is did you buff the raptor damage or their health?

Yeah I miss DR_celerity, where she at? Loved that community and developer interaction that we had last year.

 
avatar for orange559 orange559 88 posts
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Topic: Esgrima 2 / Cleric Stuff

master necklace recipie (not sure if it is prefered over life necklace and worthy of this topic but here goes)
apatite x110
Zircon x85
Drixonite x55
Windstone x35
Angel feather x8

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Sell Chests... What is your opinion?

I think people can stop with the “chest should be sellable” thing because it’s not really thought through.
chests are easy to come across while the money to open them takes a while (too long you all tend to think) to farm.

This game aint much of a “gear check” get an uncommon mainweapon every now and then and grats you smoothly sailed to lvl 100. 4k coins aint hard to come by. 125k for legendaries sure is absurd but hey what else are you going to do? rares at 20k seing how good they are compared to legendaries it’s a great price !

My biggest concern – how money is farmed – currently pkb (perhaps also vh) is by far the best option out there, making coinfarm a very repetitive thing to do. Well over 100 runs in pkb for 1 legendary is where the fun is crushed for me.

About the saleprices you post – you know it wont happen. Run any 1 fl in gh and get 1k from the run. The average money per run added from chests would be 4k I’d say. Rares aint rare and legendaries are often seen. 1 run going from 1k coins to 5k. Yes your model would take away pkb as a good farm spot but it would give every lvl 100 character the best weapons available in a week.

Yeah cute idea but I belive selling chests would break the game completly.

 
avatar for orange559 orange559 88 posts
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Topic: Dungeon Rampage / Pyro weapon not burning

flamediver doesn’t add burn either