Recent posts by LMeire on Kongregate

Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Creature: Master Vampire
Strength: 3/2
Cost: 10 Dark (rare)
Ability: Generates 1 Minor Vampire with each successful attack, gains 0/1 for every Minor Vampire

Upped
Creature: Grand Master Vampire
Strength: 4/3
Cost: 15 Dark (rare)
Ability: Generates 1 Vampire with each successful attack, gains 0/1 for every Vampire

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Echo
Cost: 5 Time
Effect: Creates an Echo card at the top of opponent’s deck.

Upped: Reverberation
Cost: 7 Time
Effect: Creates a Reverberation card at the top of opponent’s deck. In addition, 30% chance to create a second Reverberation.

 
Flag Post

Topic: Off-topic / to thoss people with xXnameXx

DF is awesome! There’s just like, SO MUCH potential to build whatever came to mind. One time, I had a diorite tower of doom surround with hundreds of traps and inescapable pits filled with war-dogs and magma. (Not at the same time, unfortunately) The population was sustained on almost nothing but butchered puppies and Sewer Brew and I would periodically toss captured goblins off the ramparts to watch them splatter on the ground 30 stories down. (I had dug out the caverns to build on) The tower of HopeBurial did eventually fall, literally, I had miscalculated a “controlled” cave-in and some of the debris knocked out the supports for my tower. Every dwarf but one died horribly, and the survivor was an abandoned infant that got trapped in a war-dog pit and was slowly starving to death.

So yes, it’s a horrible game for horrible people.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Divide by Zero
Cost: 10 Entropy
Effect: Discard a random 10-25% of both the caster’s and the opponent’s decks.

Upped: Discard a random 15-20% of both the caster’s and the opponent’s decks.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

I dunno, maybe raise stats to 1/3?

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Creature: Quark
Cost: 1 of any quantum
1/1
Ability: Generates a random quantum if attack misses or is blocked.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Last Stand
Cost: 10 Light
Effect: Sacrifice a creature, deal damage to target creature based on sacrifice’s HP. (So basically it’s Catapult, only one-time and targeting creatures instead of the player.)

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by MansW1:
Originally posted by LMeire:

Spell: Sinkhole
Cost: 5 Earth
Effect: Permanently burrows target creature, halving damage and preventing creature from being targeted. Does not affect Airborne creatures.

I dont understand it’s use. It is a versitile quint or 1/2 an instakill, but i’d price it 3/2.

The idea is that you could use it to reduce damage you take from powerful enemies OR to protect your own creatures that have useful skills. So you could Gravity Pull and Petrify an Armagio, and then use Sinkhole to keep him out of reach from Owls Eye etc.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Sinkhole
Cost: 5 Earth
Effect: Permanently buries target creature, halving damage and preventing creature from being targeted. Does not affect Airborne creatures.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Contract
Cost: 4 random quanta
Effect: Generates 0 to 3 “Hired Thug” creatures

Hired Thugs start with x/0, where x can be any number between 0 and 5.

Upped Spell: Improved Contract
Cost: 5 random quanta
Effect: Generates 1 to 3 “Well-payed Thug” creatures

Well-payed Thugs start with x/1, where x can be any number between 1 and 5.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by MansW1:
Originally posted by LMeire:

Spell: Lost Potential
Cost: 10 Time
Effect: Put a target permanent or creature back into its owner’s deck, it is marked to remind its owner of its status. If this card is played again, heal opponent (of card) for 20 hp. If this card is deleted, heal owner for 20 hp.

So basiclly, destroy target, your, opponent gains a dead hard that heals 20 if discarded?

Actually the card isn’t ‘destroyed’ it’s ‘reversed’, and it could make for some tough decisions if the targeted card was a dragon or something else that would make up the difference quickly.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Lost Potential
Cost: 10 Time
Effect: Put a target permanent or creature back into its owner’s deck, it is marked to remind its owner of its status. If this card is played again, heal opponent (of card) for 20 hp. If this card is deleted, heal owner for 20 hp.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by imgodzila12:
Originally posted by LMeire:

Spell: Outbreak
Cost: 10 Death, absorbs remainder of Death quantum.
Effect: Grants + 2/2 to all Malignant Cells for 3 turns.

WAY OP

What if it just raised attack? Then it’s like an all or nothing strike that’s easily thwarted by Thunderstorm, Plague, Rain of Fire, and damage-based shields.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Spell: Outbreak
Cost: 10 Death, absorbs remainder of Death quantum.
Effect: Grants + 2/2 to all Malignant Cells for 3 turns.

 
Flag Post

Topic: Elements / Epic Screenshots Thread!!!!

We kept going back and forth as I drew more empathies and he drew more dragons and shields.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

And gargolyle will never be used again.

Totally forgot about gargoyle. ;^_^

What if the stats were lowered to 4/2? Then it could also be like some sort of counterpart to Crusader.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Creature: Maskeraider
Cost: 5 Dark
6/3
Ability: “Impersonate” for 3 Dark. (Copies the abilities of any targeted creature.)

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Creature: Destructive Impulse
Cost: 3 Aether
2/3
Ability: “Take Action” for 1 Aether (Deals 2 spell damage directly to opponent’s hp, 50% chance to deal 2 spell damage to own hp.)

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by imgodzila12:

Meire, Im not trying to hate but most of your ideas are already in game.
Flytrap = Oty
Assassin Bug = Oty
Giant sloth = good idea
mud skipper = bad idea because bypass should be called momentum and be gravity
zombie = to OP

Fair points, though Flytrap doesn’t actually gain any permanent bonuses from it’s ability unlike Oty, nor can it consume the opponent’s creatures. I was thinking it would work similar to “Steam”; you sacrifice a weak creature to slightly buff your Flytrap for so many turns, but then it slowly loses charges and you have to sacrifice again.

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by jooe15:

would you be able to use fly trap more then once a turn? and also if it eats Singularity what will happen?

I suppose it could keep eating if you had enough creatures and quantum, but to keep from getting OP it should still go back to 0 fairly quickly. I don’t play rainbow very often so I’m not sure why Singularity would make much difference, does it not react well to dying?

 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Assassin Bug
Creature
5 Life
2/4
Ability: “Predation” for 2 Dark (Destroys target creature with 2 hp or less)
*
Giant Sloth
Creature
7 Earth
12/4
Ability: “Lazy” (Becomes delayed for 1 turn with each successful attack, stacks with Procrastination.)
*
Mud Skipper
Creature
5 Water
3/4
Ability: “Bypass” for 3 Earth (Ignores shield effects for 1 turn.)
*
Flytrap
Creature
3 Life
0/5
Ability: “Feed” for 1 Death (Sacrifice a creature to boost Flytrap’s attack by 1.)
*
Zombie
Creature
3 Death
3/1
Ability: “Horde” (Each Zombie, Skeleton and Mummy in play raises Zombie’s strength by 1/2)

 
Flag Post

Topic: Elements / Artificial Genius

A thread for those little moments when the AI completely screws you over.

http://imgur.com/WvOVR
 
Flag Post

Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Amnesia Bomb
Cost: 10 Time
Type: Spell
Ability: The entire field (Including hands) is hidden from both players for 3 turns. All creatures and weapons are delayed for 3-5 turns. Drawing continues as normal, and a turn ending on a full hand deletes a random card to facilitate drawing the next turn.

 
Flag Post

Topic: Elements / weirdest mutations

Okay so this happened when my board was filled with Malignant Cells and my opponent had deployed a titanium shield so save what little health he had left, suddenly he pulls out a stone dragon and I (sadly shield-less due to conflagration.) had little choice but to gamble and cast Mutation on a cancer cell.

It became a 14/12 Golden Dragon with Heal.

And I was all like: OAO <(“I discovered the cure to terminal Cancer! **** YEAH!”)

 
Flag Post

Topic: Elements / best unupped decks

Personally I use a Death/Darkness deck. With lots of Aflatoxins, Nightmares, Steals, Skull Shields, Bone Walls, Bone Yards, Vultures and Minor Vampires. The vampires and Steals are primarily for stalling as using Death means that you’ll be restricting your healing ability, which can finish you up rather anticlimactically. My favorite combo is as follows:

Skull Shield + Bone Yard(s)

Aflatoxin on most annoying monster opponent currently has.

Wait for cancer to spread across his side, but don’t worry because Skull Shield will take the damage.

Vulture(s) + Plague + Nightmare (target a cancer cell) + Bone Wall

The above will typically result in a 25+ Bone Wall and all Vultures at 28/29, and since you filled his hand with free monsters the typical AI will helpfully fill his side with cancer again so you can repeat it as many times as you have the necessary cards. Plus if you have any Bone Yards then you’ll also get an army of skeletons that you could possibly buff with the Nightfall card under Darkness.