Recent posts by Degraiver on Kongregate

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Topic: Idling to Rule the Gods / Creation Speed vs Build Speed vs Multi Creation

ok, thanks for the advice. Ill get my creation up then start working on my Building next.

 
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Topic: Idling to Rule the Gods / Creation Speed vs Build Speed vs Multi Creation

So I just noticed the Multi Creation option for 50gp and was planning on getting it. But I would like a little advice before I start throwing away multiplier for faster rebirths to get the 50gp.

I have 105% creation and 385% build speed. The highest kill I’ve obtained is Coatlicue once. With 20 rebirths at the moment.

So my question would be, should I be investing in Build more or going for the Multi creation to max Creation multipliers faster?

Thanks

 
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Topic: Game Programming / Using For Loop with repeated visible test

all it is doing is checking the variable in the array. there are 28 variables in the array isMap. it only checks if the value is 1 or 0, if it is 0 object is hidden, if variable in isMap is 1, that object is visible. the display["label"+i] is looked as display.label1 which would the object it will make visible or hidden. so all of the objects are from 1-28 at the end. If that makes things more clear.

 
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Topic: Game Programming / Using For Loop with repeated visible test

nvm i figured it out.
the problem was the display.label[i].visible
should have been display["label"+i].visible

 
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Topic: Game Programming / Help with variables

sorry to come in a day late, but I suggest moving on to AS3 like they suggest. I coding in AS2 for a long time and didn’t want to go to AS3 because it takes away on stage coding(which I still miss) but if you learn AS2 its a bit harder to learn AS3. You have to unlearn all the habits of AS2. (RIP OnStage coding)

 
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Topic: Game Programming / Attack effects/buffs (solved)

usually when I want to do something like that I add counters and after desired turn increase counter. Then create a if(counter==5){seteffect=false; buff/debufficon.visible = false; . I dont understand classes myself, so i end up writing longer codes but they work just the same for me. My friends a programmer, and he says my code pisses him off. lol So if you want a work around.

 
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Topic: Game Programming / Using For Loop with repeated visible test

Getting straight to the point this is what i want to do:

for (var i:Number=0; i<28; i++)
		{
			if (isMap[i] == 1)
			{
				display.label[i].visible = true;
			}
			else
			{
				display.label[i].visible = false;
			}
		}

I want it to check an array slots then compare it to the display.label1, then display.label2 so on so forth. Except, it doesn’t work =\ anything im doing wrong? Or does flash not suppose this kind of coding?

 
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Topic: Game Programming / Good Dimensions

well i like the 600 height, so ill work with that and figure out the width. Itll probably be between 300×600 and 450×600

 
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Topic: Game Programming / Good Dimensions

so is 600 too tall? should i make it 480 height or 400?

 
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Topic: Game Programming / Good Dimensions

oh ok. so 600 is just fine in height. Thanks

 
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Topic: Game Programming / Good Dimensions

I was wondering what a good dimension for games on kongregate would be. I wouldnt want something to big or too small. default on Flash is 550 × 400. But i want something more like 300 × 600. Would that be ok?