Recent posts by Degraiver on Kongregate

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Topic: Swarm Simulator / Creature efficiency

Hatcheries are only as good as the amount of Expansions you have, Hatcheries only give 1 per upgrade, while Expansions give % of hatcheries. However, Territory progression will keep your 2:1 ratio pretty much the same through out your growth; That is if you keep up with your Territory growth.

 
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Topic: Swarm Simulator / Creature efficiency

Originally posted by YetAnotherHandle:
Originally posted by Degraiver:

But the fact that Territories gives a bigger gain than Meat when taking the Larva production upgrades, the Territories is a better investment.

But meat makes territory, i’m not saying i never dump larva into territory. Periodically i do, but i usually put them into meat for what i see to be more sustained growth.

But Territories make Larva, which you need to make your Meat, and Larva is the bottleneck for Meat production.

 
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Topic: Swarm Simulator / Second Ascension

Ascended for the Second time 3 days ago, my current setup.

28.0M Meat Mutation
24.0M Hatchery Mutation
62 Hatchery
120 Expansion
5.2M Mutagen (Inactive)
Start Date 15 days ago – Tue Feb 17 2015 02:03:48 GMT-0800 (Pacific Standard Time)
Last Ascended 3 days ago – Sun Mar 01 2015 01:46:49 GMT-0800 (Pacific Standard Time)

 
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Topic: Swarm Simulator / Creature efficiency

But the fact that Territories gives a bigger gain than Meat when taking the Larva production upgrades, the Territories is a better investment.

 
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Topic: Swarm Simulator / Creature efficiency

As I have found for gaining territory, always times the creature above by 45; if the creature above*45 is equal or greater than creature below, buy creature above.
e.g. you can buy 40,000 Swarmlings or 1,000 Stingers; then buy Stringers as 1,000*45 > 40,000.

 
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Topic: Swarm Simulator / Mutagen please explain

Originally posted by Zed99:

Do you keep your “old” active and inactive mutagen and the upgrades bought with mutagen when you ascend the second time?

Yes

 
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Topic: Swarm Simulator / Owner Note

To Whom it may concern,

I’m an avid gamer and play Swarm Simulator quite frequently between games. I do not have time to moderate your forum but would love to be one of the cool kids and be a mod also. Unlike the previous posters of this thread I am very nice, friendly, and honest.

Even More Most Sincerely,

Avid Gamer Degraiver

 
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Topic: Swarm Simulator / nightbug/lepidoptera/bat caps?

so with this formula the best amount to put into any of them would be about 3000, as that is 75% of the cap and 4000 would be 80%, then 5000 is 83.33%…. It just doesnt seem worth putting more than 3000 into any of these.

 
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Topic: Idling to Rule the Gods / Creation Speed vs Build Speed vs Multi Creation

ok, thanks for the advice. Ill get my creation up then start working on my Building next.

 
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Topic: Idling to Rule the Gods / Creation Speed vs Build Speed vs Multi Creation

So I just noticed the Multi Creation option for 50gp and was planning on getting it. But I would like a little advice before I start throwing away multiplier for faster rebirths to get the 50gp.

I have 105% creation and 385% build speed. The highest kill I’ve obtained is Coatlicue once. With 20 rebirths at the moment.

So my question would be, should I be investing in Build more or going for the Multi creation to max Creation multipliers faster?

Thanks

 
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Topic: Game Programming / Using For Loop with repeated visible test

all it is doing is checking the variable in the array. there are 28 variables in the array isMap. it only checks if the value is 1 or 0, if it is 0 object is hidden, if variable in isMap is 1, that object is visible. the display["label"+i] is looked as display.label1 which would the object it will make visible or hidden. so all of the objects are from 1-28 at the end. If that makes things more clear.

 
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Topic: Game Programming / Using For Loop with repeated visible test

nvm i figured it out.
the problem was the display.label[i].visible
should have been display["label"+i].visible

 
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Topic: Game Programming / Help with variables

sorry to come in a day late, but I suggest moving on to AS3 like they suggest. I coding in AS2 for a long time and didn’t want to go to AS3 because it takes away on stage coding(which I still miss) but if you learn AS2 its a bit harder to learn AS3. You have to unlearn all the habits of AS2. (RIP OnStage coding)

 
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Topic: Game Programming / Attack effects/buffs (solved)

usually when I want to do something like that I add counters and after desired turn increase counter. Then create a if(counter==5){seteffect=false; buff/debufficon.visible = false; . I dont understand classes myself, so i end up writing longer codes but they work just the same for me. My friends a programmer, and he says my code pisses him off. lol So if you want a work around.

 
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Topic: Game Programming / Using For Loop with repeated visible test

Getting straight to the point this is what i want to do:

for (var i:Number=0; i<28; i++)
		{
			if (isMap[i] == 1)
			{
				display.label[i].visible = true;
			}
			else
			{
				display.label[i].visible = false;
			}
		}

I want it to check an array slots then compare it to the display.label1, then display.label2 so on so forth. Except, it doesn’t work =\ anything im doing wrong? Or does flash not suppose this kind of coding?

 
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Topic: Game Programming / Good Dimensions

well i like the 600 height, so ill work with that and figure out the width. Itll probably be between 300×600 and 450×600

 
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Topic: Game Programming / Good Dimensions

so is 600 too tall? should i make it 480 height or 400?

 
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Topic: Game Programming / Good Dimensions

oh ok. so 600 is just fine in height. Thanks

 
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Topic: Game Programming / Good Dimensions

I was wondering what a good dimension for games on kongregate would be. I wouldnt want something to big or too small. default on Flash is 550 × 400. But i want something more like 300 × 600. Would that be ok?