Recent posts by synapticon on Kongregate

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Topic: Cry Havoc / [Dev] Bug/Issue Report

Originally posted by daemon2012:

still can’t play normal on android – all PVP missions infromation broken.

Have you updated? We had a fix for this earlier today.

 
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Topic: Tyrant Unleashed: General / [To DaWayne, Blurrr, Rudgutter] Wheres the support?

Originally posted by spiritofwargod:

With all due respect Bluurrr, your approach ( we could not replicate it so it doesn’t exist ) is wrong.

I dare you to replicate this display bug:

http://imgur.com/t2kGflt

If you can’t, it does’t mean it doesnt exist. The screenshot remains.

-If we cannot reproduce a bug, it is not possible to fix, because we won’t be able to verify that it is fixed.
-Every single instance or report we’ve had of “missing cards” has been traced to a player-initiated salvage action and is, therefore, not a bug.
-The above example IS reproducible, and because of it we know where and when and why it happens.

 
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Topic: Tyrant Unleashed: General / [to DEVs] questions about future plans, Q&A

Originally posted by Unuoctium:

26) live Q&A session?

Can do soon I hope

 
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Topic: Tyrant Unleashed: General / [to DEVs] questions about future plans, Q&A

Originally posted by projectus2501:

7) Are there any plans to give us more card slots?

(Let’s try to keep the thread clean of comments. Only with questions. Mb we are lucky and the devs awnser)

Yes, it’s likely we’ll add more card slots over time

Originally posted by ChristopherB311:

9. Can you speak with the rng about giving us more legendaries in gold packs? With all the new fusions, it’s painful to see them as merely a pipe dream.

The RNG is fickle and doesn’t listen, even to us

Originally posted by cybersmoke2:

8. How about having 2 decks option

We are planning on adding multiple deck setups later on for convenience across raids/guild wars/etc

Originally posted by ayeryoviunpollo:

10. why don’t we have the chance to get legendary cards by reinforcing?

Artifacts/reinforcements have not been updated in a while. We’re more likely to revamp the whole system rather than just add to the current one.

 
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Topic: Tyrant Unleashed: General / [to DEVs] questions about future plans, Q&A

Originally posted by Raov:

Hi DEVs,

Thanks for the September roadmap. A few questions:

1.) Will TU base set cards get buffed across the board at some point, a la WmT? Many many many base set fusions are becoming worthless, which is sad for those who made them, and bad for deck diversity.

2.) Are there plans to release a whole new expansion base set? Or only occasional new fusions and new box cards? The reason I ask is because, frankly, I’m getting a bit bored. The lack of “collecting” in the ccg is tough. I want to stay hooked, but…

3.) Where did you put Rudgutter? Why does he love Cry Havoc more than he loves us? Should we switch to Cry Havoc? When is beta ending? Are you really not doing a refresh at the end of beta? I hate losing. Give us a level playing field!

4.) Will we ever get another update on Refundgate?

5.) Did you read that Slate story about how it is dumb to add -gate to the end of scandals? Watergate wasn’t about water…

6.) if I run the Chicago marathon next year dressed as Alaric, will you make me a dinosaur card named Raovasaurus?

Thanks for reading.

- alphaBeast loose cannon extraordinaire,
Raov

1) no huge across-the-board buff is planned
2) expansions to the base set will almost certainly come through slight expansions
3) rudgutter loves Tyrant, but we had to chain him in the Havoc dungeon. we expect a release within 4-6 weeks
4) we gave the updates we could. Apple/Google are notoriously ambiguous in their responses, and so we have little else to add.
5) Slategate is the Gatemother
6) actually yes, as long as there is photo documentation

 
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Topic: Tyrant Unleashed: General / [to DEVs] questions about future plans, Q&A

Originally posted by Raov:

17) what are your favorite books, CDs, video games?
18) which player quitting made you the saddest, if any?
19) what do you want to be doing in 5 years? 10?
20) what’s corporate culture like at synapse games?
21) are you a private or public company? If former, when is your next round of fundraising? How much for 1%?
22) which is your least favorite guild?
23) are you happy or sad that overload went away?
24) are you annoyed, overwhelmed, nonplussed, or bored when you read the forums?
25) would you believe that this is my penultimate post?

17) chrono trigger, alpha centauri, dark souls (in order of appearance)
18) it hurts every time
19) more tyrant updates, new games, super ambitious mechanics
20) we play a lot of board games, and a lot of towerfall. soon, a lot of nidhogg.
21) all indie
22) all guilds are beautiful
23) no comment
24) reading the forums induces a rather eclectic mix of feelings and emotions
25) no

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by disastranagant:

Sorry about that, thought you were clarifying existing changes from last raid. These are much better than before.

No problem – glad to hear it’s working out better. Thanks for the feedback!

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by disastranagant:

Must have changed it. It was 8k at noon, 6k for the level 12 reward.

Yeah, as mentioned in this post the requirements were all lowered.

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by disastranagant:
Originally posted by synapticon:
Originally posted by disastranagant:

So why do people need to score 2000 over the guild average to claim their second gold pack? 1500 for their second legendary? The individual numbers are fine at low levels but anyone above level 8 has half their guild unable to claim all their rewards for no reason. And it’s even worse than last raid because there’s less time to try and wait for people to catch up.

It should require less than the guild average for the reward – maybe your math is wrong? Can you post the calculations you got for this?

http://www.wolframalpha.com/input/?i=%28sum+1+to+14+%2814000%2B1000n%29%29%2F50

Remember that you don’t have to beat level 15, only reach it. By my figure you’d have to just about reach the first vindicator for the guild average to claim the second gold pack.

The damage req is only 6000, which is less than the avg of 6020 according to your calc. Is this what you’re talking about?

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by disastranagant:

So why do people need to score 2000 over the guild average to claim their second gold pack? 1500 for their second legendary? The individual numbers are fine at low levels but anyone above level 8 has half their guild unable to claim all their rewards for no reason. And it’s even worse than last raid because there’s less time to try and wait for people to catch up.

It should require less than the guild average for the reward – maybe your math is wrong? Can you post the calculations you got for this?

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by Hally604:

The reward tier issue is still there. No one who gets the dual epic or legendary will have any use for it. Those that can possibly make use of those rewards has no chance of getting high enough regardless of how much they spend.

The epic and legendary rewards will return at some point in the future, allowing players to collect the multiples needed for fusions. Keep in mind that quad-fused cards are the highest end-game content you can get, and so not everyone will get quads every event.

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Originally posted by daemon2012:

and last one levels difficulty?

thx for point cap reduced.

The highest levels of the raid will still be very difficult.

 
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Topic: Tyrant Unleashed: General / [To Community] Know the #1 Raid Strategy the Devs want you to learn!

Please see this link for a list of and explanation of changes for this raid:
http://www.kongregate.com/forums/2468-general/topics/432666-dev-jotun-tweaks-clarified

 
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Topic: Tyrant Unleashed: General / You don't like this raid format and want it Your way next time?

Please see this link for a list of and explanation of changes for this raid:
http://www.kongregate.com/forums/2468-general/topics/432666-dev-jotun-tweaks-clarified

 
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Topic: Tyrant Unleashed: General / [To Devs] You've lost another whale with your decisions over the raid format

Please see this link for a list of and explanation of changes for this raid:
http://www.kongregate.com/forums/2468-general/topics/432666-dev-jotun-tweaks-clarified

 
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Topic: Tyrant Unleashed: General / [Dev] Jotun tweaks clarified

Just clarifying some changes for this raid:
-Personal point requirements were dropped, capping out at 12.5k. This should more than make up for the reduction in raid duration.

-The initial raid health was reduced to help lower-level guilds reach mid-ranks (~Lv 5-8) more easily.

-Raid duration extended from 6 to 8 hours to help lower-level guilds.

-General early level difficulty has been reduced.

 
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Topic: Cry Havoc / Last time I checked, my username is not Player5260096

Originally posted by Melkor69:

They messed up something with the code, any it’s changing everyone to a level 1 player####### at some point(mine was instant) it says there is different account tied to your kong account and would you like to use it instead. If you hit no well then I dunno if you are screwed.

I do not believe any code changed here, but we’re looking into these issues today. If anyone else has any of the same issue, let me know, and we will resync accounts.

 
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Topic: Tyrant Unleashed: General / [DEV] New Filter Options

Originally posted by misha49ish:

Sweet! (took long enough :/ )

://///////////////////

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Apocalypse Pack

Yes, thanks to all the players who helped put this together. Very cool stuff!

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Apocalypse Pack

Originally posted by ralkkdillon:

Please fix multiple legend defense exploit.

Yeah, we have a plan for this that I’ll give in more detail soon.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Apocalypse Pack

The player-designed, developer-approved Apocalypse pack is finally here, along with the new associated tournament. The first of the next two raids will arrive next week, along with some other economy changes such as a huge increase in the Shard cap.

What other economy-related changes would you guys like to see? Cards for the vault? Packs to be purchased with shards/tokens?

 
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Topic: Tyrant: General Tyrant Discussion / [TU] WMT Commemorative Package: the Cake is a Lie

We’ve setup the infrastructure for this and it’s likely we’ll setup the promo package within the next 1-2 weeks.

 
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Topic: Tyrant Unleashed: General / to devs- error in my fortune cache

Should be fixed within ~5-10min. Apologies for that

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by derroe23:

A day??? Clearly you’re mistaken……. There’s not a single record of a salvage all commons that very same day?? This sounds way worse. Sorry for my frantic nature, but I now realize what I’m up against in terms of your data.

We’re responding to your support ticket with more details.

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by bwbornstei21:

I cant hit a salvage all commons and salvage an ANE with in microseconds of each other, im just not that fast. Thanks for chiming in Synap.

To clarify we have microseconds of accuracy. The previous salvage all commons call was actually about a day earlier.