Recent posts by synapticon on Kongregate

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Topic: Global Assault: General / [Dev] 4/17 League Tier Redistribution

Originally posted by Alamand:

If the chart Persseo posted is correct, then does that mean there will never be more than 10 people in ember league and they’ll all fall out after a week? Since if only the top 10 players of diamond move up and the bottom 50 of ember fall down then there will never be enough players in ember for anyone to be safe.

Also was anyone seeded into Platinum? If people were only seeded as high as gold then it seems like this first promotion from gold will be very important since they would have a free ride up to diamond, and then probably have a fierce competition to be the first into ember.

It’s percentage based, not absolute numbers.

 
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Topic: Tyrant Unleashed: General / [Dev] 4/16 Developer Update

Legit.

Ojutai will be helping out with our developer communications, and is tightly integrated into the development process. We are hoping to dramatically improve responsiveness and start to give much more detailed timelines for various fixes. Cheers!

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

Originally posted by The_Atari_Kid:
Originally posted by Rudgutter:
Originally posted by The_Atari_Kid:

Well, I might go the way of Warrior. Not sure that you guys care. Seed me in the effing bronze tier? I have over 500 SP, top 25 dominance ranked top 25 if the last bounty event and have scored consistently high. Last bounty event I beat some of the toughest decks – Tweggie, Bod, Bush, etc.

Yet, I only rate a bronze level when you give silver and gold level to other people? Why do people get a two week head start on me? I am, quite frankly, furious. Coming from me that is saying something. I’ve been around since the early Beta and may have the oldest account around.

“We have been tracking victory points for Leagues in the background. Players have seeded themselves into tiers.”

How about you tell us? I hit the guild Raid HARD this time around and wasn’t concentrating on pvp. I am seriously very angry and I’m going to take a bit of a break, but I’m seriously considering quitting.

Thanks letting us know Atari. We have a lot of great feedback here so far, and that is something that has come earlier. We’ll need time to go through what has been brought up and see what we can improve.

I’m not sure what you can improve other than using secret data to determine tier ranks is asinine. Want to bump me up to gold rank? That’d make me happy. I would’ve made gold rank if you guys, had you know, bothered to tell us you weren’t starting us all at bronze.

We’ll reconsider the starting leagues over the next day or two.

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

Originally posted by latmere1:

What is the point of tiers if you just face the same opponents? Surely you should face people within your own tier.

We will be slowly rolling out league-based matchmaking. We didn’t want to drastically alter anything on the fly. League-based matchmaking, however, is the direction we want to move in.

 
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Topic: Global Assault: General / [To devs] GloAss Player Boycott

Specifically:

1) We do not currently have plans to add new base set fusions – however, leagues are coming out today and our goal for league rewards is to help all players advance. We will monitor player progression over the next couple weeks.
2) We are working through these issues via support tickets throughout the day, and plan on having most issues resolved within just a few hours.
3) This has been discussed as well. We are removing the Fusion Cores within two days.
4) These units are unreleased and do not necessarily represent the final stats. Rudgutter will respond more fully to this.

 
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Topic: Global Assault: General / [To devs] GloAss Player Boycott

I understand the concerns. We are working on a new communication process that will include daily posts on the forums in response to the community’s biggest issues.

 
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Topic: Global Assault: General / Why I am Quitting

Originally posted by TheWrit:

So they did. One month to respond. I read fixed in a couple hours and have my timeline.

Originally posted by Bodaciouz:

Didn’t they just post they are removing fusion cores?

We give the fusion core timeline in the post. The couple of hours is in response to the issues raised by warrior, specifically for players that already sent us support tickets about missing bounties.

 
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Topic: Global Assault: General / Why I am Quitting

Originally posted by Sum_Marit:

Have trouble posting images.

But to have spent thousands of dollars and only to be treated like shit is not why I play this game.

The customer service is beyond pathetic. Is it so hard to understand it’s your fault not mine this has happened?! What kinda of idiot is running your customer services department?!

I have played and still playing quite a few games and spent money in all. You, Synapse, are the worst.

Your support team has reached out? Yeah, they have reached out to say sorry can you wait a bit more! That’s what you call reach out? What’s so hard to figure out??

We’ve been looking into the different possibilities of what happened, for potential fixes, and for potential solutions. We’ve got what we need and will be responding with the resolutions over the next hour.

 
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Topic: Global Assault: General / Why I am Quitting

Warrior, our support team should have reached out to you yesterday with an update regarding the possible missing bounty issue. They’ll be contacting you shortly. Apologies for the delay on that matter. I hope you reconsider – we have lots of room to improve communication on our side, and I’ll be making sure we have significant improvements in that regard soon. Either way, thanks again for your role with the community and the game, and for all the recent critical feedback about ways we as developers can improve.

 
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Topic: Global Assault: General / [Dev] Fusion cores, system tweaks etc

At this point most players (that read the forums at least!) have noticed that some players are finding Fusion Cores, a component that they need to fuse units. We’ve been running some tests on different systems in order to plan for future expansions to the game world, and to help improve the experience for new players. These tests have helped us identify how key changes affect progression.

Within the next two days, we will be removing Fusion Cores requirements from the players that currently have them. We will be also announcing the release of PvP Leagues later today, and will be making some other long-term Roadmap announcements later in the week. We appreciate your ongoing support of the game and we’re excited to continue growing and supporting the game!

 
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Topic: Global Assault: General / [Botting 101] First botting guide for upcoming PvP leagues!

Originally posted by pipsss:

I agree, but is up to you to rise stack cap. There is a thread about it already:
http://www.kongregate.com/forums/4496-general/topics/484303-crazy-poll-please-vote-1-of-3-pvp-leagues-auto-scan-max-cap-options

Thanks for directing to the post. We are discussing this. Also keep in mind that we need time to review design decisions before making responses – this thread was created only 16 hours ago and so going directly to “hey lets cheat” in that short a time is counterproductive. It sounds like we’re in agreement on that.

We hope to have some feedback in a bit.

 
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Topic: Global Assault: General / [Botting 101] First botting guide for upcoming PvP leagues!

Originally posted by pipsss:

You know many people sleep 8 hours a day and work 8 hours. Out of 8 hours you lose 23 scans, that means 46 less scans per day. That is a lot!!!
Are you waking in the middle of the night to scan, or are you botting already?

Originally posted by synapticon:

Yeah, any sort of tool like this is forbidden.

You can’t forbidd something like that, you can only make it usless. People who want to do it, will do it. Just the honest ones will suffer…
How will you know, if someone open world map by himself, or your mouse do it automaticly???

We can forbid it (just did) and we can detect bot-like activity that performs the same action at regular periods. It’ll result in a ban etc. Please don’t try.

The correct approach is to bring up the (legitimate) point that scanning caps out sub-8-hours which sucks, and we can figure out ways to help resolve this.

 
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Topic: Global Assault: General / [Botting 101] First botting guide for upcoming PvP leagues!

Yeah, any sort of tool like this is forbidden.

 
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Topic: Global Assault: General / [Dev] PvP Leagues Announcement

Originally posted by mnblkjgg:

Talk about a super exciting update! Quick question regarding timeline, are we thinking something like 2 months away or are you talking about this weekend?

2-3 weeks. Client is being submitted in two days with ~10 day review time.

 
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Topic: Global Assault: General / Who let the devs out... who, who, who who

Originally posted by buzan:

Devs be doing what they can. So much salt in here I need some chips.

Daves* be doin

 
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Topic: Global Assault: General / [to dev] Free MM product spec for you

Originally posted by 4variel:
Originally posted by synapticon:

I like the idea of rare, high SP targets. We can also tighten the matchmaking range.
Another step we’re working on is to improve the SP formula to account for smaller squads of higher power units.
Max SP doesn’t work well because it ends up disincentivizing progress – this is something we had done earlier and moved away from for this reason.

Thanks for the feedback!

You’re working on ?
Come on, we’re not totall development noob … Changing a formula is 1h work, less if the code background is well done …

The time is spent on designing the right formula, not implementing it. There are a lot of factors that go into it.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

Seems like most feedback has been in favor of updating the algorithm. This is now up. Please let us know how the matchups look over the next few hours, and we will continue to adjust accordingly if there are any further issues. Thanks for your feedback!

 
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Topic: Global Assault: General / [Dev] Solo Bounty Hunter

Originally posted by 4variel:

Worst bounty ever …
Thanks devs to let this potentially awesome game sinking in deep sea of shit …

Please see:
http://www.kongregate.com/forums/4496-general/topics/483271-dev-siam-matchmaking

We are improving matchmaking shortly.

 
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Topic: Global Assault: General / [Dev] Solo Bounty Hunter

Originally posted by bravefrontal:
Originally posted by TheGil:

what i miss was probebly daylight saving time change…
only clock that doesnt have daylight saving time is the chineese or GMT offical.
i think its best to just follow 1 of those, cause using any other will just cause confusing, as not all the world change thier clock at the same day

Regardless of what time zone is chosen, why is there no game clock in the Control Room somewhere?

This would eliminate all confusion, make it much easier to establish event start/finish times and be invaluable for guild organisation.

A server time counter in the Guild screen has been added for the next client.

 
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Topic: Global Assault: General / [to dev] Free MM product spec for you

I like the idea of rare, high SP targets. We can also tighten the matchmaking range.
Another step we’re working on is to improve the SP formula to account for smaller squads of higher power units.
Max SP doesn’t work well because it ends up disincentivizing progress – this is something we had done earlier and moved away from for this reason.

Thanks for the feedback!

 
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Topic: Global Assault: General / [to dev] seriously??

Thanks for the feedback. We will aim to improve matchmaking. We have a new PVP League feature on the way, and we’re hoping that the associated matchmaking changes will be an improvement.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

Originally posted by elvin509:

Can you please elaborate on the exact plan you have?
Because this is definetly an issue that needs to be solved

We roughly plan on going with matchmaking closer to last events, but with generally easier targets.

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by ladolcevita:

^A small suggestion/question,

Would it be possible for daily quests to be linked to the raid?

I’m skeptical that this is a good idea, but will discuss with Rudgutter. Concerns are less about now (when its hard) but much later in game lifecycle (when raid progression is easier than pvp battles).

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by Sumolix:
Originally posted by synapticon:
Originally posted by Vo1dStr1ke:

I like how Devs arent saying anything on any of these topics

We’ll probably be adding scrap to raid battles tomorrow. Difficulty is intended to be very high, and we do not yet have plans to change this.

To make it only playable to a few guilds is a crime, you should have at least added a few weaker bosses to enable everyone to participate. My Guild is rank65 and we cant event kill the foundry. We were very exited before the event we even created a group in line and we are all very disapointed now that we figured out that this event is only for a few elite. This will most obviously make some players to quit the game as they get the notion that you are focusing much more on paying players than in others. This is a mistake os many game developers because paying players dont stay long in games where only they can play.

We have made it very clear that this is going to be a difficult end-game feature. We don’t view it as a crime, nor is it only for spending players. It is just a long-term goal :)

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by Vo1dStr1ke:

I like how Devs arent saying anything on any of these topics

We’ll probably be adding scrap to raid battles tomorrow. Difficulty is intended to be very high, and we do not yet have plans to change this.