Recent posts by synapticon on Kongregate

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Topic: General / [To Devs] What is the deal with all of these boxes and sales lately?

Originally posted by psyphon:

While all of us appreciate the roadmaps you set out, there always seems to be hidden intentions behind everything you do. It’s not just me that notices this. There are at least 4-5 conversations such as this in our LINE chat every week.

And until very recently, you guys have been extremely guarded when it came to releasing info more than a couple days or a week in advance. While it is very well possible you just want to make old cards available, surely you can understand skepticism surrounding such actions when viewed in the context of what has happened with War Metal Tyrant and the release of another brand new game.

Anyways, thanks for the reply nonetheless. And for what it’s worth, players appreciate (and will show their appreciation financially) when a game developer is 100% transparent and makes a fair, balanced game with little major surprises that upset everything. Things like the TC debacle, the Overload skill fiasco, and seemingly random direction when it comes to reward cards are frustrating and over time erode the players confidence in your ability to maintain the game while making it enjoyable.

The “Overload skill fiasco”? You mean when we were transparent about a new skill idea and ended up changing our minds for a battleground effect after listening to community feedback?

We’re spending a lot more time explaining our reasoning and roadmaps but sometimes I don’t get the impression that it’s actually helping.

 
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Topic: General / [To Devs] What is the deal with all of these boxes and sales lately?

Originally posted by xllSH0CK3Rllx:

You had a decent plan, when it was in order. This is not an old box. This is the freshest, latest and greatest. There are hardly any old cards in this box, lol. Im sorry man, but that hurt my heart a little when I saw the box inthe store :(

Sorry if I am over reacting, its just a bummer to see it back so soon…

It was a 24 hour box. Most boxes are a week long. Some players missed it last time so we are bringing it back for another 24 hours. What’s the concern here?

 
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Topic: General / [To Devs] What is the deal with all of these boxes and sales lately?

Originally posted by psyphon:

Over the last 3-4 weeks, we have seen a huge increase in the number of ways we can give you our money. It started with these cache boxes. Then more recently it has been reintroducing old boxes for 24 hours. There have also been many many more special packs available, and it even seems there have been more single time purchases available.

Now less than 1 month from the most game breakingly OP box in the game that contained 3 Vinds, oreworks, and 2 insanely OP legendaries was released, it is on sale AGAIN?

There are only a handful of conclusions to be drawn from all of these sales and abundance of box cards both old and new.

1. You are planning a MAJOR shift in the game and are trying to sell as much “junk” as possible before this shift happens. Shady business but your right to try to dupe as many people as possible.

2. You simply have determined that more stuff for sale = more $$$ in your pockets. This wouldn’t shock any of us as it is abundantly clear that you care more about $$$ than your reputation as a developer.

3. Unfortunately due to your reputation with abandoning your past games, you are having a fire sale and trying to desperately squeeze a few final box buyouts before implementing your scorched earth strategy of starting a new game and leaving your previous one completely unsupported. (P.S. you may have gotten away with it 3 times already, but I believe you would fail with a 4th time if your plan is to abandon TU and move on to Cry Havoc)

Out of all of those options, I hope it’s #2. With that being said however, it is a little worrisome that all these powerful cards are being offered in different ways and multiple times in close proximity to each other seemingly out of nowhere. I don’t suppose you will provide a response, but it is being noticed by the players.

Option 4) We’re bringing back old boxes because some people want another chance at some of the older cards. Several players requested the Burst Box to come back, because they missed it last time.

It’s not all sky is falling all the time. We have a big roadmap for Tyrant, which we’re being transparent about.

 
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Topic: General / [to devs] update glitch

Originally posted by xllSH0CK3Rllx:

Not sure about the op, but I havent seen a real pattern to it, and I have experienced it on pc and android. However I think my issue was more prevalant during the brawls, when the servers were probably at or near peak use. Thanks for the reply synap. Any chance you want to back me up about the “to dev” threads? Are the mods able to changetopic titles to remove that tag if it is not really necessary? I would imagine with the recent flood of them, it makes it a bit harder to spot real game issues that need attention…

We can but we won’t. If a player thinks its important to bring posts to our attention, it’s up to them. We can’t start making judgment calls on whats important or not to the playerbase.

 
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Topic: General / [to devs] update glitch

Does this happen every battle for you? If not, are there any patterns (eg is it always missions or pvp)? Are you on Google/iOS/Amazon/Web?

 
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Topic: General / Mathematically Impossible

Tied points yield the same rank as far as rewards are concerned. In no way is ranking based on the time a certain brawl point value was achieved.

 
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Topic: Cry Havoc / [Dev] Player Feedback

Originally posted by buzan:

Has there recently been changes to salvage points gain from salvaging? Getting 2 from *’s then the usual 3.

SP cost of 1* unit went down from 3 to 2, but from 2*+ went way, way up.

 
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Topic: General / [DEV] Tyrant Unleashed Roadmap!

Originally posted by nis_stalker:
Originally posted by nis_stalker:

Please make Razogoth Mutant v2 as well… I liked super hard fights with cool reward

Please, do this! Little effort for you – big joy for us!

They’re actually not “little effort” for us, but yeah we really enjoyed it too and are hoping to do another one soon!

 
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Topic: General / [TO DEVS] MM postmortem from veteran player

We’ve come to the same conclusion. Our changes to matchmaking for next Brawl will be aimed at making top-ranked fights harder, and lower-ranked fights easier than they were in this event.

 
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Topic: Cry Havoc / [Dev] Events and Equipment!

Originally posted by The_Atari_Kid:
Originally posted by synapticon:

Events will get more difficult over time

Groovy. If I haven’t said it lately, thanks for the updates.

Lots more where that came from :) Rud is working on some much more challenging events right now.

 
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Topic: General / [To Dev's] Tartarus Box

It was unintentional that the box progress was carried over, yes. However we obviously didn’t want to just change it mid-release. The rest of the retro boxes this week should be correct.

 
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Topic: General / [To Dev's] Tartarus Box

Originally posted by RobertF198:
Originally posted by FreeRadicalZ:

I noticed the tartarus box is in the store. It has Thunder crag in it. I already have 1 copy, so I figured I would try my 20% luck at getting a second thunder crag (as first box purchases have always been epic). To my surprise I got a rare card, Speculus. And it shows two copies of the Speculus bought eventho I only purchased 1 card (I only had 69 WB).

Is this a bug? If you guys changed the ‘first buy is epic card’ rule you could atleast have given a notification…

Anyone else noticed this happening?

Edit: it shows 2x speculus bought but I only have 1 in inventory…

So “first epic” rule is officialy void? Good to know.

It’s only “void” if you’ve claimed cards from this box when it came out before.

 
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Topic: General / [To Dev's] Tartarus Box

This box carried over completion from the last time it was released. If you only have 1 in your inventory, the other you received was probably salvaged when this box came out months ago.

We are re-releasing some other boxes this month and we will be resetting the completion for those, as opposed to today’s release.

 
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Topic: General / to nice

FF7 was awesome. Check out Chrono Trigger too – super replayable, great story.

 
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Topic: Cry Havoc / [Dev] Events and Equipment!

Events will get more difficult over time

 
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Topic: General / [Aleye] Balance Enfeeble - Revised

Originally posted by validname1:

Hope so! I always assumed Enfeeble was BT’s Rally (like Leech was its Heal).

Unfortunately with the Evade Enfeeble is a “Worse Rally” most of the time. More playable Inhibit would go a long way toward helping that. (Ion was awesome just too random to grab!)

We’re aiming for Overload to be a gentle (not mind-exploding) shift away from everything-needs-Evade in the meta.

 
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Topic: General / [Aleye] Balance Enfeeble - Revised

The wholesale change of a skill that has been out for ages would be an abrupt and unpredictable change. It may have effects that you wouldn’t like. We’re not changing it at this point. However, as described in several other threads, we are planning on introducing another skill that should help counter protect AND potentially synergize well with enfeeble.

 
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Topic: General / [to Devs] leaderboards typo

Thanks! Will be fixed soon

 
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Topic: General / How can stars be made useful?

Originally posted by JIRAIYA31:

Not making stars useful is a bigger loss of income than making dragon cards.

Oh fine I’ll see about adding a dragon card ;)

 
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Topic: General / How can stars be made useful?

Hahaha, yeah they’re basically “Good Job” stickers, I guess.

 
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Topic: General / [TO DEV] BRAWL PUNISHES BEGINNERS

Originally posted by Q_mech:

I have a day old account and getting a free epic and silver pack for losing 50 times and winning twice is a significant boost. Not to mention all the free gold. +50 every loss. NO COMPLAINTS. THIS IS HEAVEN FOR STARTERS.

Matchmaking could be made easier for new players, but the above is definitely true. New players can get a huge boost from the Brawls just from a big string of losses :) It’s a little silly, and yeah we should make sure that new players are able to win more than they do, but in no way do brawls “punish” beginners.

 
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Topic: General / How can stars be made useful?

Once we start down that path of adding little rewards to every number that goes up, it ends up diluting the other rewards. We’ve gone down that path before and we don’t want to do the same thing again. We’d rather focus on the core rewards.

 
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Topic: General / [Aleye] Balance Enfeeble - Revised

Changing an existing skill would have way too dramatic of an effect on the meta. I don’t think we’d want to risk it. Maybe down the road we could try a battleground effect where enfeeble acts this way :)

 
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Topic: General / How can stars be made useful?

It’s just a vanity stat to show progression through the campaign. We can hide it if its bothering you :)

 
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Topic: General / vindicator commanders(IDEA)

Originally posted by OMGWTFFFS:
Originally posted by synapticon:

When we do another wave of commanders, they will likely be Legendary and added to the existing Commander set. We’re still considering ways to revamp the Commander system a bit.

Please tell me the people who already spent promotion points unlocking the existing legendary commanders don’t get screwed by this, while also making it so newer players don’t have to grind forever to unlock them.

This is why we I mentioned revamping the Commander system a bit. The current system doesn’t allow for easy expansions to the Commander pool.