Recent posts by synapticon on Kongregate

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Topic: Spellstone: General / Do you feel robbed after the clash event?

xChiZm:
If 4 people get a perfect score, and you do not, you will not get the second place reward. The rewards are setup to be based on rank. If there are 4 players above you, you are rank #5, regardless of ties. Otherwise, you end up with the weird situation where your reward is determined by the points scored by those above you, rather than simply being determined by how many players beat you.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Excellent, sounds like things are more clear. Apologies for it being unclear earlier.

Glad you guys have enjoyed the event! We certainly enjoyed it quite a bit as well.

Think you guys would enjoy a Guild Clash?

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Originally posted by ze52yt:
Originally posted by synapticon:
Originally posted by ze52yt:

OK, since I didn’t get a response from you synapticon, let me rephrase the question. Why do you feel it’s necessary to PENALISE a person who according to your ranking finished 5th (rather than awarding them 2nd prize) and award 1st prize to four people who according to your ranking finished 4th?

Originally posted by synapticon:
Originally posted by FoxFC:

I agree, for the people who tied they should get the same prize. People under them should not be penalized for a tie.

We saw a great change to the reward structure already, but it looks like it could use a minor tweak.

People under them are not penalized for ties. If there are > 10 people with higher scores than you, you will not be rank #10.

Same answer. They aren’t being penalized. If there are 4 people above you, you will get the Rank #5 reward. All players who tied for 1st will get the #1 reward. There is no penalization here.

Oh I see, it’s just that all of a sudden your recent ‘great’ gesture to expand on the rewards for this event seems…irrelevant, since people can’t get them

4 people are dual legendary cards instead of 1 this event. 5000 people are getting epics instead of 1000. I’m not sure I understand why you think people aren’t getting the rewards.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Originally posted by ze52yt:

OK, since I didn’t get a response from you synapticon, let me rephrase the question. Why do you feel it’s necessary to PENALISE a person who according to your ranking finished 5th (rather than awarding them 2nd prize) and award 1st prize to four people who according to your ranking finished 4th?

Originally posted by synapticon:
Originally posted by FoxFC:

I agree, for the people who tied they should get the same prize. People under them should not be penalized for a tie.

We saw a great change to the reward structure already, but it looks like it could use a minor tweak.

People under them are not penalized for ties. If there are > 10 people with higher scores than you, you will not be rank #10.

Same answer. They aren’t being penalized. If there are 4 people above you, you will get the Rank #5 reward. All players who tied for 1st will get the #1 reward. There is no penalization here.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Originally posted by peonyou:

It isn’t a matter if they “need” the rewards. It is the principle of being rewarded properly for the time and effort you put in during the event. If they didn’t feel the need for any rewards I don’t believe they would have participated in the event. So please don’t speak upon their behalf.

There is still the issue of players who redeemed their rewards UNAWARE of their rank being dropped. Many of the guild members were in the 10th place slot and got moved down and claimed their rewards already. Just doesn’t sit well.

That sounds like a different issue. It’s possible that the previous rank was cached and some players finished a battle since it was last updated. Looking at the ranking board, are there actually > 10 people above them? If so, that rank is accurate. We’ll work on improving the update times to keep the ranking as realtime as possible.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Originally posted by Melydron:
Originally posted by synapticon:
Originally posted by FoxFC:

I agree, for the people who tied they should get the same prize. People under them should not be penalized for a tie.

We saw a great change to the reward structure already, but it looks like it could use a minor tweak.

People under them are not penalized for ties. If there are > 10 people with higher scores than you, you will not be rank #10.

With that logic, since there are four people tied first, noone is rank #2 or #3 and noone should receive those prizes? That’s faulty logic there, imo.

They are earning the #1 prize instead of the #2-3 prizes.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Originally posted by FoxFC:

I agree, for the people who tied they should get the same prize. People under them should not be penalized for a tie.

We saw a great change to the reward structure already, but it looks like it could use a minor tweak.

People under them are not penalized for ties. If there are > 10 people with higher scores than you, you will not be rank #10.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

OK, I think what happened is that we have a tiebreaker in game based on who achieved the # of stars first. That was not surfaced, and it also was not intended for this event. We’ll be making sure everyone tied for first will get the #1 rank reward momentarily.

 
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Topic: Spellstone: General / Do you feel robbed after the clash event?

Can you give more details peon? What exactly happened?

 
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Topic: Spellstone: General / Where do I find the Vulcanos spellstone?

Originally posted by BiancaE24:

I know where the other two are but can’t find Vulcanos. Also, what are the chances of actually getting 9 titan spellstones? I have tried to get from master level 1 to level 2 and the difference is HUGE. I got my ass whooped.

It will come out this week. And yes, they are very, very hard :)

 
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Topic: Spellstone: Technical Issues and Feedback / [To devs] loss of stars due to network disconnection

Originally posted by masterjunko:

Hi devs,

Our guild member shj168 has had two winning fights not recorded in his over all score. Both times he had won the battle and the score screen came up then disconnection. After he log back in, the three stars were not recorded. He has logged that support ticket but did not get a response. So far he has not lost a battle yet he will not finish first.

I have asked him not to claim the reward if the event finishes before the issue is fixed. Is there any way to rectify this?

A player that drops out halfway through should restart back in the middle of the fight. The way the client/server messaging is setup, there should never be a point where the battle finishes AND the stars aren’t recorded. However, we will take a look at this today. Thanks for the info, and apologies for the issues.

 
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Topic: Spellstone: General / This clash is much better.

Originally posted by BlackAngel765:

Ofc its better , it couldnt get any worse than before

Thanks for the positive feedback!

 
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Topic: Spellstone: General / This clash is much better.

Thanks for the feedback, guys! Noted on both counts. We’re glad the gameplay/matchmaking half is going well. We understand that rewards still feel underwhelming. We’ll continue to work to improve them.

I don’t think it needs to be said (nor could anything we say change this!) but keep being vocal and giving us even your most critical feedback. It’s appreciated and helps shape the game!

 
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Topic: Spellstone: General / Yeah....I'm done.

Originally posted by mcarthur:

Why is this information buried in an unmarked thread?

As I mentioned, it’s an informal proposal.

 
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Topic: Spellstone: General / The BR15pocalypse is coming!

We have been discussing a potential remedy for BR15pocalypse. I have a post here:
http://www.kongregate.com/forums/17305-general/topics/574094-yeah-im-done?page=1#posts-9966052

Keep in mind the key point that this is an early proposal.

 
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Topic: Spellstone: General / Yeah....I'm done.

Originally posted by d00by0us:

This would be less of a problem if you’re allowed to drop ranks like in TU.

Oh man, spoiler alert

 
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Topic: Spellstone: General / Yeah....I'm done.

We’ve been talking a lot about the BR15 concerns and we have some announcements early next week. Here’s an initial proposal:
-We extend the BR ranks by a few tiers. The exact numbers are not yet specific, but something like increasing to BR18
-Higher BR tiers will have slightly higher gold incomes
-The new tiers will have a high number of BR points lost when you lose.
-If you lose enough BR points, you drop down to the previous BR rank. (This already exists in the game, actually, but the BR point loss is low enough that most people aren’t aware of it.)

The goal here is two fold:
-Players with the very top decks will rise to higher levels of BR (e.g. BR16-18 or so), getting better income.
-Players with high BR but that still struggle with the absolute top tier decks will end up staying closer to the current BR15, keeping income steady while also giving them the ability to rise to higher ranks as their decks improve.

Also please note: this is just a proposal! The final design still needs to be approved internally. I am throwing this proposal out earlier than we normally would in order to show that we’re aware and working to fix it. If our design team approves this, and if feedback is positive here, it would be very quick to implement. If there are issues/concerns, we will be updating the design and announcing the updated proposal afterwards.

Feedback would be great!

 
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Topic: Spellstone: Technical Issues and Feedback / [Suggestion] Add Single-Fused to Filter

Seems legit

 
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Topic: Spellstone: Technical Issues and Feedback / Annoying end of battle against you by default

We will be extending the turn limit from 50 to 100 shortly. Believe me, this has pissed us off too while playing, so we understand the frustration :) Hopefully this change will go up within just a few days.

 
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Topic: Spellstone: Technical Issues and Feedback / Tower Mistake

Originally posted by BlackAngel765:

I’ll keep this short :
The tower’s HP should be based on the Attacker and not the defender in order for it to be fully effective in making the matches more balanced.

Why?

 
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Topic: Spellstone: General / Running Some Numbers: A Reference.

Originally posted by Lionheartwolf:

I’ll admit, I am no expert in predicting probability. I am using a standard bell curve model because it best reflects the effort needed to collect and quad all the epics in a perfect case scenario where you are always drawing different cards at an equal rate. (That is what was being discussed in the original post.) Obviously there are factors involved that are not involved in OP’s math. Only you probably know those factors and judging from your vague-at-best answer you don’t have those numbers or variables either.

Heck, if you don’t know the answer either what hope do any of us have? It’s your game, you’d think you’d have the exact answers written down somewhere. Your business model sort of depends on it. You think you could track down that post-it note for us?

Until that happens I’m very confident that more people will get a quad epic after 41 draws than 4 draws so unless you have a more accurate answer you are just wasting everybody’s time.

I didn’t say 4 draws was accurate for an expectation of number of draws before a quad fusion. I corrected the OPs flipped wording about “minimum” vs “maximum” which is obviously going to affect the math and make it look far, far worse than realistic.

The exact mathematical model for predicting it is the birthday problem. “This is left as a problem for the reader.” Half of the worst case, 41 epic draws, is completely incorrect. That’s like saying you’d expect 183 people in a room before you get two people with the same birthday. That’s wrong.

 
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Topic: Spellstone: General / Running Some Numbers: A Reference.

Originally posted by Lionheartwolf:

I like this. There are a few variables you leave out, which leave a pretty large margin of error in excess of probability. Events reward cards, event reward refills, event reward gold, scout rewards, BFS x40 draws, and you are kinda in a worst case scenario with your estimate on how many cards you need in order to get a guaranteed quad fusion, but I still like looking at the numbers. In the context you are talking about it might add up to well more than you are accounting for. (How many events, BFS rolls will you complete in that 200+ days?) I like that you collected a lot of the math though.

Originally posted by synapticon:
Originally posted by Gl1tch3d:

This post is just to put in some of the basic math used in discussions for reference purposes.

The minimum number of epic draws required to quad fuse any epic (excluding guaranteed epics from quests and missions) is 82 draws.

No, the minimum number of epic draws required to quad fuse any epic is 4. The maximum is 82. That’s a big difference.

I think he is talking in the worst case scenario for how many you need in order to guarantee a quad fuse. (27 epics total x 3 of each + 1 more epic.) You are talking about the best case scenario in which the first 4 draws are all the same card. Of course probability suggests something closer to the middle. 50% chance to have a quad fused epic at 41 draws.

No, the realistic case is not half of the worst case. Check out:
https://en.wikipedia.org/wiki/Birthday_problem

 
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Topic: Spellstone: General / Running Some Numbers: A Reference.

Originally posted by Gl1tch3d:

This post is just to put in some of the basic math used in discussions for reference purposes.

The minimum number of epic draws required to quad fuse any epic (excluding guaranteed epics from quests and missions) is 82 draws.

No, the minimum number of epic draws required to quad fuse any epic is 4. The maximum is 82. That’s a big difference.

 
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Topic: Spellstone: General / Running Some Numbers: A Reference.

Originally posted by Paranoid4ndroid:

Very interesting. Your calculations are based on perfect efficiency, right? Well, at BR15 you hit the pay wall and you can’t win all bounties, so I think f2p and shardbot users’ real incomes and quadding times are far worse than your estimates. Also, you’ve not taken into account epics from event rewards and missions. Anyway, what about dust? It would be nice to know if possible the average daily dust gain and total upgrading costs for a full quad epic and/or legendary deck.

If I understand correctly, it’s based on highly-active but not perfect efficiency (playing 20ish battles a day and missing some PvE refills), does not include the 50% gold income bonus, and assumes the worst possible draw order before pulling duplicates (ie the maximum possible cards before getting a quad). This is an exceptionally unrealistic model of pulling fusions from the base set.

 
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Topic: Global Assault: General / [Dev] Balance Updates Dec 8th

We aren’t going to give the specific drop rates. I answered the question about relative improvement. The new T2 pack is a much better deal for higher rarity units.