Recent posts by synapticon on Kongregate

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Topic: Global Assault / [Dev] Raid feature update

The Watchtower Raid is almost ready! We’ve been hard at work getting in all of the new features to make Raids the biggest feature we’ve ever launched. There is still no hard release date, as we are continuing to polish and streamline.

The Raid will be released first as a one-off, week long event. More details soon! :)


Fight your way to the top of the Watchtower to stop Shattered Sun from activating the ATMOS cannon! Auxiliary forces will augment the bosses, so you must organize with your guildmates to crush them.


The Codex will have info on loot, strategies, and high level descriptions of the Watchtower, the four bosses, and the auxiliary forces.


The raid will bring all-new bosses and units, but this is only just the beginning! We’ve added battleground effects and created special mechanics for each of the bosses.

(The above values/images/etc are non-final and still subject to balancing.)

 
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Topic: Tyrant Unleashed: General / [Dev] Primeval Onslaught Announcement

We are also working on a totally new take on Guild vs. Guild combat. The design is early but exciting.

Also, as MK mentioned, Campaigns are on the way and the formal announcement will come next week, with a release in just a few weeks.

Lots of exciting stuff around the corner :)

 
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Topic: Tyrant Unleashed: General / Myrnns last stand

The discussion we had was about Kongregate policy, not about offering a refund.

 
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Topic: Tyrant Unleashed: General / Myrnns last stand

Myrnn – I’m sorry you’ve had a bad experience. We have an open discussion with Kongregate about this but unfortunately they are off today for MLK Day, which has postponed our discussion. This is why we haven’t been able to follow up with you again since Friday. We’ve also spent the day looking at our logs confirming that not only was the Invicta card available and acquired by several players, but that it’s drop rate was identical to drop rates for Legendary cards from similar, previous packs. Unfortunately, we cannot control Kongregate’s handling of chargebacks.

I’m sorry again that you’re unhappy with your purchase of these packs. The exclusive cards are never a guarantee, but I can understand your frustration. We’ll let you know more when we hear back from Kongregate tomorrow.

 
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Topic: Tyrant Unleashed: General / [Dev] MarshalKylen!

Originally posted by nis_stalker:

I have just one concern, raised by Shiva – we didn`t see client update for a long time now.

I though it was connected with some big improvement like multiple decks or total PVP revamp and recently we learned that multiple decks is not even close.

So, what you were doing all this time? Something even more important and awesome? Hope it was not Global Assault …

There was a huge backlog over the holidays in the app store queue. New client(s) are on the way :)

 
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Topic: Tyrant Unleashed: General / [Dev] MarshalKylen!

We’re excited to announce that Synapse has taken in our very own MarshalKylen for an internship through Summer 2015. The goal is to work with him to improve existing gameplay, prioritize current player concerns, and to develop new features and events. He’s currently focused largely on Guilds in particular, including a couple very cool sounding changes to Guild Wars.

We’re hoping and anticipating that his insights will help us spend time working on the most important improvements to Tyrant throughout 2015. Let us know if you have any questions or concerns, or suggestions for us!

 
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Topic: Tyrant Unleashed: General / [To Devs]. Can you please explain or change this

We are not, in fact, a knife-selling company or a barbershop pretending to make games. We will renew our domain as we do every year. We will continue to not cut tomatoes or hair.

 
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Topic: Global Assault / [Dev] Raid Announcement

Originally posted by ladolcevita:
Originally posted by synapticon:
Originally posted by candy7man747:

Hoping that it won’t be something like “Raid boss does 30 dmg to all with unavoidable laser and kills your squad, you have done 10/10000 pts of dmg, there is 1 hr left, refill 100 times to beat it”. Basically suicide runs for lots of refills.

Raid sounds fantastic, come on $ynapticon don’t ruin it with the greed!
/crossing fingers

There will be some huge enemy abilities, but there will also be ways to mitigate/avoid them.

hey, but as candyman was asking … will those “ways to mitigate” be “free” and available to non-paying players?

Yes, they are strategic and are built-in boss mechanics.

 
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Topic: Global Assault / [Dev] Raid Announcement

Originally posted by candy7man747:

Hoping that it won’t be something like “Raid boss does 30 dmg to all with unavoidable laser and kills your squad, you have done 10/10000 pts of dmg, there is 1 hr left, refill 100 times to beat it”. Basically suicide runs for lots of refills.

Raid sounds fantastic, come on $ynapticon don’t ruin it with the greed!
/crossing fingers

There will be some huge enemy abilities, but there will also be ways to mitigate/avoid them.

 
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Topic: Tyrant Unleashed: General / [to Devs] Did you get hacked or is it just a bug in your server code?

It looks like an issue caused one of their wars to be scored multiple times. We’ll resolve by removing the extra points gained for both guilds, and checking the logs to see if any other wars finished multiple times. This was not a hack – we’ve identified the root issue and will be pushing out a fix shortly.

 
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Topic: Tyrant Unleashed: General / [to Devs] Did you get hacked or is it just a bug in your server code?

We’re looking into this now.

 
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Topic: Global Assault / New Interface

Originally posted by 4variel:
We’re working the Raids and want to make sure they are great when they come out, hence the delay.

You’re working hard on new CASH units, but not on cool enjoyable events, that’s what the new crate say strong and loud ………………..
I’m really sad about it.

We’re working on a ridiculously large Raid update. I will give details shortly.

 
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Topic: Global Assault / [Dev] Scorched Earth

Originally posted by Alamand:

meh, 10 free scrap is 10 free scrap, though the 500+ dominance requirement doesn’t make much sense, partly because we can’t see opponents dominance anymore and partly because it’s hard to actually be below 500.

It’ll make more sense as you climb.

 
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Topic: Global Assault / [Dev] Scorched Earth

The Scorched Earth event is up! Conquer your rivals while climbing the Dominance ladders to increase your squad’s power.

Feedback welcome!

 
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Topic: Global Assault / [Dev] Client update v13

Changes:
-The Scrap function has been separated out into a separate panel to avoid confusion. You now can drag units into a Scrapper machine. This will reduce the overall taps necessary to scrap a unit. This panel also lays the groundwork for adding the much requested Bulk Salvage button, which will be included in client v14.

-Unit tiers are now represented by color and a more clear vertical star representation. This should make it much more obvious which units are in various tiers. We’ve also made the Fusion Level more clear by adding an explicit fusion badge indicating whether the unit is dual or quad fused.

-We’ve added an in-game Codex. This will allow you to:
-view unit stats for all levels
-see most of the available in-game units
-view the fusion inputs and outputs for your units
-view all skills and descriptions
-view all equipment
To reach the Codex, tap the (i) button in the top left of Unit Info popup when viewing one of your units. Tapping Crate/Cache units in the store will also open these in the Codex.

-Squad Power is now displayed on the Squad Popup. This represents the approximate strength of your squad. It is the sum of your Unit Power, which is based on the rarity, fusion level, and unit level.

-The Map has been visually updated to provide more clear information. The Threat Meter is back, and now explicitly shows the enemy Squad Power. Expected threat is based on the relative score of your power and the enemy power. We now also clearly display the most relevant skills in your enemy’s squad as Havoc provides a bit of reconnaissance.

Please provide feedback! We are excited about these changes and hope that they all provide a big improvement in your gameplay.

 
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Topic: Global Assault / [Dev] Daily Objectives

Daily Objectives are out! Every day you will receive 3 new objectives that will provide extra credits for PvP. Over time, we will add new objectives for players to complete.

Please give us your feedback!

 
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Topic: Global Assault / To the level 30 Player...

To clarify, SP gain goes up with the difficulty of the squad you’re facing. This strategy may not have the intended effect.

 
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Topic: Global Assault / [Dev] Daily Objective announcement

Originally posted by KageNoKyo:
Originally posted by Iarebaboon:

Please let us lose Points on PvP loss :( I cant win a single battle, makes no fun. Surging sucks

Here: http://www.kongregate.com/forums/2280-global-assault/topics/453277-to-the-level-30-player?page=1
Farm me all you want, since there aren’t any rules against giving the opponents an easy win and getting FREE SPs.
Yes, that’s right devs, I fixed your SP choke by being a punching bag for everyone else. What do you have to say to that?

That win rates are pretty high anyway, and that SP gain is dictated by the total power of the enemy force, so you’re actually reducing the SP gain from other players.

 
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Topic: Global Assault / [Dev] Daily Objective announcement

Originally posted by CyberSe7en:

One further point.

Daily PvP objectives giving out credits means opening more supply drops, and salvaging more units.

This further pushes the need for a “Salvage All 1*s” button. ;)

Yes, agreed!

 
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Topic: Global Assault / [Dev] Daily Objective announcement

Originally posted by KageNoKyo:
Originally posted by synapticon:
Originally posted by KageNoKyo:
Originally posted by synapticon:

We are currently working on a new Daily PvP Objective feature with the following goals:
-make PvP more interesting/fun
-add significant amount of credits to help progression

Every day, players will receive 3 new objectives that will last for 24 hours. These will be broken up into easy, medium, and hard objectives. Some examples:
Easy: Destroy 25 units. Reward: +200 credits.
Medium: Evade 30 enemy skills. Reward: +400 credits.
Hard: Win 10 battles while using units with Blitz. Reward: +600 credits.

We also hope this will partially address concerns about a lack of SP.

And what guarantee we can even finish an easy objective when PvP is STILL BROKEN?

Can you clarify what you mean by broken? Are you unable to fight any PvP battles or are you facing hard opponents?

Matchmaking isn’t fair. Dominance is based off PVP victories rather than on the level of the cards available. This means that a level 10 who spent significant money on this game will beat a level 30 who didn’t.

Scanning is flawed. More often than not, you will be paired against someone several levels higher than you or has a higher dominance, rather than facing us off against enemies within your level. This isn’t a good balance.

The attacker is at a disadvantage. The enemy starts ahead of you and for most premium cards, being a first drop is already an automatic victory. If you made PvP so that the 1st drops between both armies are at the same time, then neither side has any advantage or disadvantage.

Dominance doesn’t drop with your loss. This alone means that players will hit a wall. The higher they go, the more difficult players they will meet, and any losses which will deny them SP, which will deny them the progress required to advance against harder opponents. Its a cycle of futility. And with the SP choke you so arbitrarily setup for the sake of short-sighted profits, and the feeble silver we gain from generators, I’ll expect this problem to exacerbate.

So yes, PvP is broken because your devs designed it to be.

PvP matchmaking is not based on level or on dominance. In fact, win rates are quite high (80%+) right now, so it seems like the daily objectives should help quite a bit. We’ll monitor completion rates for sure.

 
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Topic: Global Assault / [Dev] Daily Objective announcement

Originally posted by KageNoKyo:
Originally posted by synapticon:

We are currently working on a new Daily PvP Objective feature with the following goals:
-make PvP more interesting/fun
-add significant amount of credits to help progression

Every day, players will receive 3 new objectives that will last for 24 hours. These will be broken up into easy, medium, and hard objectives. Some examples:
Easy: Destroy 25 units. Reward: +200 credits.
Medium: Evade 30 enemy skills. Reward: +400 credits.
Hard: Win 10 battles while using units with Blitz. Reward: +600 credits.

We also hope this will partially address concerns about a lack of SP.

And what guarantee we can even finish an easy objective when PvP is STILL BROKEN?

Can you clarify what you mean by broken? Are you unable to fight any PvP battles or are you facing hard opponents?

 
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Topic: Tyrant Unleashed: General / [Dev] Poll about next Guild War

Originally posted by DyingStarr:

I unfortunately have way to much to say, so I’ll condense it down to its TL:DR form……..

Less like GWs = Garbage Rewards < No profits from GWs + Dedicated Resources = Goodbye GW (or game)

Somewhat feels like part of the master plan. Servers had no problems with GWs (beside “MM”) prior to this months. Moving the date seems suffice to me (push back 2 weeks), but i did find GWs the part of this game.

Long Live Guild Wars

We aren’t removing Guild Wars at all. We are simply pushing it back a couple weeks to occur early January instead.

 
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Topic: Tyrant Unleashed: General / [Dev] Poll about next Guild War

We won’t be able to do another raid instead this month, but we’ll likely have some other event (such as an Extra Gold weekend). We still plan on two Brawls.

 
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Topic: Tyrant Unleashed: General / [Dev] Poll about next Guild War

We’re finalizing the rest of the roadmap and wanted to get feedback from the community:

Do you want to skip the Guild War this month?

We’ve been working on several optimizations and are pretty confident that the same scaling issues from last war won’t be a problem again. However, it’s a busy month for holidays anyway and we’d be happy to replace this month’s Guild War event with something much more casual friendly. Thoughts?

 
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Topic: Global Assault / [Dev] Daily Objective announcement

Originally posted by PierreL56:

Sounds Good, I hoped for something like " + 500 / 1000 / 1500 " , or " 400/800/1200 " :)

And please, could you fix this bug about guild’s message if you have some time to do it ? :)

Yes, the guild message bug is something we can work on for the next client release. Thanks for the feedback!