Recent posts by synapticon on Kongregate

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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by welchendenn:
Originally posted by synapticon:
Originally posted by danieltyrant:

I hope I don’t sound too deterministic. The MM was significantly better later this evening, but there was a period where I avoided the game for hours because I had drank more pints than battles won while I was at the pub.

I had a couple pints myself after seeing the reaction to the matchmaking today :) We’ll target a balance next brawl between overly-random and the difficulty this one gave. Streaks of people losing 10 in a row are really, really not what we want.

..
its really the worst brawl since the 1. one…cant understand why you repeated this shit with mm based on br after that epic fail…

It’s not based on BR

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by danieltyrant:

I hope I don’t sound too deterministic. The MM was significantly better later this evening, but there was a period where I avoided the game for hours because I had drank more pints than battles won while I was at the pub.

I had a couple pints myself after seeing the reaction to the matchmaking today :) We’ll target a balance next brawl between overly-random and the difficulty this one gave. Streaks of people losing 10 in a row are really, really not what we want.

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by danieltyrant:

To Synapse.

You need to put the word “fix” quotes.

Equally -a word meaning in the same manner, or to the same extent or degree.

Basing my answer off of my own deck, which is as equal to my deck as anything I can imagine. Surging my own deck 10,000 times offensive me playing best 3, defensive me on random – my win rate is 9%.

Have you played this game before bro?

While you did not respond to OPs concerns, you did respond to Harry1234114, and I think not only does he, but also you don’t really want him to face “equally” matched decks. No one likes to with 1 of 10 matches. Even if it is fair your player base will want to feel successful -which isn’t the same thing. Personally, I feel you are delivering a poor experience to your customers if your expectation is that we would like to win 1 of 10 matches.

Now you can call me on the carpet bc I haven’t answered your original question either. “Why do you think that starting late should prevent you from fighting equally matched players?” It seems obvious that Harry1234114 has an expectation that this event be based on brawl points. His strategy seems to be informed by the logic that weaker decks score less brawl points. Waiting as long as possible to fight would allow him to experience a feeling of greater success by winning more vs weaker opponents than fighting decks of similar build or sim %.

You’re getting out of touch there Synapticon… How do you think we feel when we play the game, and specifically brawl events? How do you think you are doing at maintaining a positive player atmosphere? Why do you think we play this game?

^keep asking yourself questions like these… Maybe even roll a free deck and start playing from scratch to see what your customers actually experience.

Notation for the trolls – Not saying anyone needs to win 100%, just noting that I think facing equal decks surging isn’t going to be a great situation for lots of players in this game. Further, I think it would lead to player decay in the mid to upper tiers (not highest tiers) where players try hard, but feel unsuccessful.

To be clear, I already mentioned a couple times in the dev announcement post that we’ll pull back the difficulty next brawl. I don’t think we’re out of touch with the concerns that difficulty went way up the first half of this brawl – we’re just asking for more details.

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by rajder1302:
Originally posted by synapticon:
Originally posted by Harry1234114:

who made this matchmaking, i started 8 hours late and i’m fighting decks with the same amount of quads as me.

Why do you think that starting late should prevent you from fighting equally matched players? Just curious – this is one of the things we wanted to fix.

That doesnt mean we face all quad decks also atleast create some randomness

There’s a good bit of randomness inherent to the current matchmaking system after the first 10 or so battles. Has the matchmaking improved in the second half of the day?

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by Harry1234114:

who made this matchmaking, i started 8 hours late and i’m fighting decks with the same amount of quads as me.

Why do you think that starting late should prevent you from fighting equally matched players? Just curious – this is one of the things we wanted to fix.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Originally posted by scarecrow182000:

There’s a definite argument, based on the weight of the ancedotal evidence, that devs mixed BR back into the mm’ing for Brawls. Wasn’t there already enough outrage about this after the first time it was done? It’s been less than 2 weeks since the changes to the BR system. That is not enough time for all the ranking changes to equalize out and viola you get the same situation that caused outrage the first time around. Silly devs never learn do they? Most long term players were fine with MM’ing being quite random to start off if it meant that as the event went on it would lead to meaningful ladders, but this is just another recipe for alts with depressed BR to clean up on those rewards that honestly were never meant for them.

It’s not using BR.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Originally posted by grimlockx:

Am i the only one who didnt actually have a problem with brawl matchmaking before? The higher ur rank the harder the fights whats wrong with that. As usual devs not fixing what needs fixing and meddling with stuff that doeant. Top work as normal.

Lots of players complained about early matchmaking, which we’re trying to fix. We may have made it too difficult for the first 10 matches or so, but it will still even out. We’ll keep this in mind for next brawl’s changes.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Early matches (by # of attacks, not time) are being seeded slightly rather than being totally random. After the first wave of attacks, it will continue with last Brawl’s matchmaking system. We will consider reducing the weight of the early seeding for next brawl based on feedback.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Originally posted by TheM4gn1ficen7:

Matchmaking still blows. And the devs have made it clear that it’s never going to get better.

Can you elaborate more than “it blows”?

 
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Topic: Tyrant Unleashed: General / [To Dev] Where is the promised inventory space?

Originally posted by OMGWTFFFS:

It’s been almost 4 weeks now since that post, 3 months since the previous promise.

What’s taking so long for something so simple, easy to implement and badly needed?

It’s coming as part of a bigger update. It also requires some clientside changes which (as I explained before) is being hampered by some particularly slow review times on the Apple store.

 
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Topic: Tyrant Unleashed: General / i should be permanently banned from the forums... forever

wat

 
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Topic: Global Assault / [Dev] Incoming patch

Originally posted by tehaaron:

These updates all seem great to me…but when am I going to be able to do cross unit fusions? Not having this is literally causing me not to play and thus not provide useful feedback on these other changes..

Hopefully also this week! :)

 
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Topic: Global Assault / [Dev] Incoming patch

Originally posted by mgfloy03:

My current squad is delta – so I’ve lost my alpha squad. Is delta just the renamed alpha?

Setting all active squads to Alpha Squad now. Refresh shortly

 
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Topic: Tyrant Unleashed: General / [MK][To Devs] Please Unlock the "I should be banned" thread

To maintain balance in the world, I will lock this thread.

 
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Topic: Tyrant Unleashed: General / [MK][To Devs] Please Unlock the "I should be banned" thread

Your zombies are my command

 
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Topic: Tyrant Unleashed: General / i should be permanently banned from the forums... forever

bad necro, back to the dirt with you

 
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Topic: Global Assault / [Dev] Incoming patch

Originally posted by Medeia:

About the multiple squad removal:

The reasoning makes sense but there is one important aspect that cant be overlooked, which is:

Right now, I, and i think just about everyone, uses one or more of the spare squads to put there units for upgrade. With them being removed, and as it seems, the interface for unit selection, will not be changed, upgrading units will now become a nightmare, esp the low tier ones. As people have in reserve most of the 2 star they get from the regular supply drop, it can take a very long time to browse through everything and get to your desired unit.

So even though it makes sense not to have more than 1 squad, for the reasons you present, the result will make the game less user friendly.

Thumbs up for the reduced upgrade times! :D

Great point. We will also likely be adding a sort functionality to the reserves panel.

 
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Topic: Global Assault / [Dev] Incoming patch

Later today or tomorrow we will be releasing a patch with several major changes.

-Repairs will be changed significantly. Rather than a loss resulting in an immediate repair delay, we have added a “Damage Meter”. As you take damage over time (from wins and losses), the damage will accumulate. You can launch attacks with partial damage. However, if your damage accumulates enough, you will no longer be able to attack. This “Squad Health” can be increased with upgrades to the existing Squad Bay.

-We are removing multiple squads (for now). There is currently little reason to have more than one squad, and it is simply overcomplicating the UI. All units in squads will be automatically removed (and sent to the reserves), and all players will automatically be switched to their primary Squad.

-Retreating will cause a % of damage to your squad based on its total health. Retreating should be used sparingly rather than as a system to repeatedly attack the same battle waiting for a “perfect start”.

-Unit upgrade times for levels 6+ have been reduced significantly.

-Multiple other bug fixes.

 
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Topic: Tyrant Unleashed: General / To Daniel Montinegro....Please stop with the Necro Threads

Seriously agreed. Random thread necros hurt the forums.

 
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Topic: Tyrant Unleashed: General / [Dev] VAT Price increase

A previous thread discussed a gradual increase in prices on the Google store based on VAT taxes required by changes to the Google Play policy. The first increase will be rolling out later today – a 5% increase in countries that require the VAT tax. The next increase will occur around November 3rd.

Thanks for your understanding.

 
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Topic: Tyrant Unleashed: General / [DEV] Reaping the Battlefield Tomorrow

The stamina cap increase is coming, but will be up to a week away. We are packaging it with some additional changes.

 
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Topic: Tyrant Unleashed: General / this is why Synapticon fails

Critical feedback is great. Saying “f*** this game the devs are awful” is not great.
http://www.kongregate.com/forums/2468-general/topics/436886-dev-forum-etiquette

Thanks!

 
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Topic: Tyrant Unleashed: General / [Dev] Guild War matchmaking update

Originally posted by nodrules:
Originally posted by synapticon:
Originally posted by Zolyx:

LOL to the Devs, the more changes you do to the war format the worse it gets. Keep them coming I am sure we will see another row after the war, LOL. Oh boy we will never see the end of it. Devs should have taken the offer of some of the players here and spend some time in their chat during the war. Then, perhaps, they will understand the full implications of what they are proposing.

Or, you know, feel free to explain it on the thread where the devs are interacting with the community looking for feedback.

So you can ignore everything we tell you as usual? Ok

Read a few posts up to see player feedback in action.

 
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Topic: Tyrant Unleashed: General / [Dev] Guild War matchmaking update

Fair enough. I’ll discuss again with the team tomorrow about removing the start war button and see if there are any remaining issues with it. Either way, we certainly won’t be able to get it out for this war (as it will require a client change and a more significant patch) so we will still be going through with the queue as described in the first post. However, this is something we’ll be discussing for a future war. Thanks again for the feedback!

 
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Topic: Tyrant Unleashed: General / [Dev] Guild War matchmaking update

Originally posted by Zolyx:

@synapticon, please see Froggy post, and by the way I have no idea who the guys is. It is spelled there what we are going to have the coming war. you don’t have to think hard what is going to happen next war: everyone will not fight till the last minutes then go go go, rush on auto. LOL, where is the fun in that? The main issue is the 20 attacks, get it back to 10 and it might work out till you guys come up with a better way of addressing this.

The only good thing that was improved last war was the two days wars. But thinking back and considering the new changes, I would prefer now to go to the old format.

But if everyone spams 20 attacks in the last war, you won’t have attacks for the next war. Guilds should expect to manage their attack usage to win the necessary wars.