Recent posts by synapticon on Kongregate

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Topic: Global Assault / [Dev] Watchtower Raid announcement

Originally posted by Gabgore:

First, thanks for the great work and gratz for the squad repair system, good idea here.

By “Boss will be extremely difficult”, how do you consider this difficulty regarding the diff we are facting to last missions (Hybrid for example) ?

The difficulty will be through a combination of individual battle, timing, and overall participation of the guild. At this point, we are still balancing difficulty of specific battles, so we aren’t ready to compare it to existing missions.

 
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Topic: Tyrant Unleashed: General / To the Developers and the TU Community

Originally posted by BlightedWolf:

I was sincere and apathetic in my apology, was also fine with the temporary ban on my account, until I found out that the other thing wasn’t banned for an hour or anything.

All this “proof” stuff you’re posting is witch-hunting and just going to extend your ban (or make it permanent). Stop.

 
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Topic: Tyrant Unleashed: General / To the Developers and the TU Community

We didn’t see the alleged post, but if anyone makes any abusive posts that we do see, we certainly reserve the possibility of in-game or forum bans.

 
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Topic: Tyrant Unleashed: General / To the Developers and the TU Community

Originally posted by BlightedWolf:

Wonder if the Better Business Bureau would mind. I’ve tried contacting you on kong, on support, and on forums.

We appreciate your apology, but unfortunately that isn’t enough to lift the ban early. Abuse and harassment will not be tolerated.

 
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Topic: Global Assault / [Dev] Watchtower Raid announcement

Originally posted by OMGWTFFFS:

How are you planning on conciling squad damage system with raid stamina system?

Please do post more specific information about the raid with enough time before the actual release.

We will certainly get more details soon.

There will be no separate Raid Stamina – it will all be based on Squad damage. Any changes we make to the repair system will also affect raids.

 
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Topic: Global Assault / [Dev] Watchtower Raid announcement

Team up with your guild against four super-powered Raid Bosses and other enemy forces to liberate the Watchtower – Havoc HQ – from enemy Shattered Sun control! These bosses will be extremely difficult, and will require careful planning with your guildmates. You will encounter devastating new skills but, if you’re able to come out on top, you’ll earn super-powered new units and equipment.

Global Assault’s first worldwide Raid will be released on December 9th. Lots more information will be revealed leading up to the release.

 
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Topic: Global Assault / [Dev] Economy update today

Well, dont forget that the balance patches have included
-being able to get rarity 3+ units from basic drops
-reduced upgrade times
-reduced research costs

 
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Topic: Global Assault / [Dev] Economy update today

Originally posted by OMGWTFFFS:
Originally posted by synapticon:

A patch will be going up shortly with some key economy changes. Players generally earn far more credits from the Generator than they do from active gameplay (such as PvP and missions). This was not intended and so we will be rebalancing today:

-The generator will provide significantly less credits per hour (down to 10/hr from 50/hr)
-The generator cap will be decreased by about 50%
-All research costs will be decreased by about 50%

Will you guys ever make a change that makes the game more interesting to play?

I realize balance is important, but in a game that already barely offers any reason to play at all, these endless waves of nerfs seem completely unnecessary and counter-productive.

We are working on a huge endgame feature. I’ll post more about it shortly. In the meantime, as you said, balance is vital. Also note that the reduction to research costs is probably the good kind of nerf :)

 
Flag Post

Topic: Global Assault / [Dev] Economy update today

A patch will be going up shortly with some key economy changes. Players generally earn far more credits from the Generator than they do from active gameplay (such as PvP and missions). This was not intended and so we will be rebalancing today:

-The generator will provide significantly less credits per hour (down to 10/hr from 50/hr)
-The generator cap will be decreased by about 50%
-All research costs will be decreased by about 50%

 
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Topic: Tyrant Unleashed: General / To the Developers and the TU Community

Most people are pretty good, deep down. Just… don’t be a jerk.

 
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Topic: Tyrant Unleashed: General / New Commanders look familiar...

Originally posted by MarshalKylen:

I fully approve of the use of my card to make Futurama references.

THE PROPHECY

IT’S HAPPENING

 
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Topic: Tyrant Unleashed: General / i should be permanently banned from the forums... forever

Originally posted by arkandia99:
Originally posted by y8man:
Originally posted by synapticon:

wat

Funniest comment by synap ever! xD

Nah, not really, I think the go home synapticon, you’re drunk was the best.

did i say that to myself?

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Issue With Dreamreaper Fusion

Originally posted by BaiikHailstorm:

Devs…

Got my fourth Dreamweaver, maxed it, and it will not show up for fusion… It still grayed out… I have another maxed Dreamreaper from Tyr Cannon level 1.

Thanks,

Baiik

Send us a support ticket and we will be able to address this tomorrow.

http://support.synapse-games.com

 
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Topic: Tyrant Unleashed: General / [MK] October Mutant Missions Spoiler

)

 
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Topic: Tyrant Unleashed: General / [To Devs] I do not bot and I have never shared my account info. But you have made it really hard not to. Here is why.

Thanks for the post. The next update we have planned for PvP already addresses some of these issues:
-Daily quests provide a big bonus, relatively easily, just for logging in and doing some battles once per day
-Stamina cap increased. (Though this is not a fix as you pointed out, this is a step in the right direction.)

Once this update comes out, we’ll continue to assess the situation and ensure that players are progressing well without requiring a 24/7 involvement. Again, thank you for the feedback!

Edit: we do also have some other features/changes in planning that will further address this and provide more rewards without additional activity requirements. We can’t reveal anything yet, but we hope to discuss it soon.

 
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Topic: Tyrant Unleashed: General / [to DEVS]Open Letter against Cheaters

We are discussing the issues brought up here now, and will likely have a response in a bit.

Note: witchhunting is against forum rules and may result in bans of any alt and main accounts.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Show active effects for a unit in battle

We dig it! We’ll try to get this into the next client build. Thanks for the suggestion!

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by welchendenn:
Originally posted by synapticon:
Originally posted by danieltyrant:

I hope I don’t sound too deterministic. The MM was significantly better later this evening, but there was a period where I avoided the game for hours because I had drank more pints than battles won while I was at the pub.

I had a couple pints myself after seeing the reaction to the matchmaking today :) We’ll target a balance next brawl between overly-random and the difficulty this one gave. Streaks of people losing 10 in a row are really, really not what we want.

..
its really the worst brawl since the 1. one…cant understand why you repeated this shit with mm based on br after that epic fail…

It’s not based on BR

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by danieltyrant:

I hope I don’t sound too deterministic. The MM was significantly better later this evening, but there was a period where I avoided the game for hours because I had drank more pints than battles won while I was at the pub.

I had a couple pints myself after seeing the reaction to the matchmaking today :) We’ll target a balance next brawl between overly-random and the difficulty this one gave. Streaks of people losing 10 in a row are really, really not what we want.

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by danieltyrant:

To Synapse.

You need to put the word “fix” quotes.

Equally -a word meaning in the same manner, or to the same extent or degree.

Basing my answer off of my own deck, which is as equal to my deck as anything I can imagine. Surging my own deck 10,000 times offensive me playing best 3, defensive me on random – my win rate is 9%.

Have you played this game before bro?

While you did not respond to OPs concerns, you did respond to Harry1234114, and I think not only does he, but also you don’t really want him to face “equally” matched decks. No one likes to with 1 of 10 matches. Even if it is fair your player base will want to feel successful -which isn’t the same thing. Personally, I feel you are delivering a poor experience to your customers if your expectation is that we would like to win 1 of 10 matches.

Now you can call me on the carpet bc I haven’t answered your original question either. “Why do you think that starting late should prevent you from fighting equally matched players?” It seems obvious that Harry1234114 has an expectation that this event be based on brawl points. His strategy seems to be informed by the logic that weaker decks score less brawl points. Waiting as long as possible to fight would allow him to experience a feeling of greater success by winning more vs weaker opponents than fighting decks of similar build or sim %.

You’re getting out of touch there Synapticon… How do you think we feel when we play the game, and specifically brawl events? How do you think you are doing at maintaining a positive player atmosphere? Why do you think we play this game?

^keep asking yourself questions like these… Maybe even roll a free deck and start playing from scratch to see what your customers actually experience.

Notation for the trolls – Not saying anyone needs to win 100%, just noting that I think facing equal decks surging isn’t going to be a great situation for lots of players in this game. Further, I think it would lead to player decay in the mid to upper tiers (not highest tiers) where players try hard, but feel unsuccessful.

To be clear, I already mentioned a couple times in the dev announcement post that we’ll pull back the difficulty next brawl. I don’t think we’re out of touch with the concerns that difficulty went way up the first half of this brawl – we’re just asking for more details.

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by rajder1302:
Originally posted by synapticon:
Originally posted by Harry1234114:

who made this matchmaking, i started 8 hours late and i’m fighting decks with the same amount of quads as me.

Why do you think that starting late should prevent you from fighting equally matched players? Just curious – this is one of the things we wanted to fix.

That doesnt mean we face all quad decks also atleast create some randomness

There’s a good bit of randomness inherent to the current matchmaking system after the first 10 or so battles. Has the matchmaking improved in the second half of the day?

 
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Topic: Tyrant Unleashed: General / to DEVS-Retribution Brawl

Originally posted by Harry1234114:

who made this matchmaking, i started 8 hours late and i’m fighting decks with the same amount of quads as me.

Why do you think that starting late should prevent you from fighting equally matched players? Just curious – this is one of the things we wanted to fix.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Originally posted by scarecrow182000:

There’s a definite argument, based on the weight of the ancedotal evidence, that devs mixed BR back into the mm’ing for Brawls. Wasn’t there already enough outrage about this after the first time it was done? It’s been less than 2 weeks since the changes to the BR system. That is not enough time for all the ranking changes to equalize out and viola you get the same situation that caused outrage the first time around. Silly devs never learn do they? Most long term players were fine with MM’ing being quite random to start off if it meant that as the event went on it would lead to meaningful ladders, but this is just another recipe for alts with depressed BR to clean up on those rewards that honestly were never meant for them.

It’s not using BR.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Originally posted by grimlockx:

Am i the only one who didnt actually have a problem with brawl matchmaking before? The higher ur rank the harder the fights whats wrong with that. As usual devs not fixing what needs fixing and meddling with stuff that doeant. Top work as normal.

Lots of players complained about early matchmaking, which we’re trying to fix. We may have made it too difficult for the first 10 matches or so, but it will still even out. We’ll keep this in mind for next brawl’s changes.

 
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Topic: Tyrant Unleashed: General / [DEV] Retribution Brawl

Early matches (by # of attacks, not time) are being seeded slightly rather than being totally random. After the first wave of attacks, it will continue with last Brawl’s matchmaking system. We will consider reducing the weight of the early seeding for next brawl based on feedback.