Recent posts by synapticon on Kongregate

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Topic: Global Assault: General / [Dev] PvP Leagues Announcement

Originally posted by mnblkjgg:

Talk about a super exciting update! Quick question regarding timeline, are we thinking something like 2 months away or are you talking about this weekend?

2-3 weeks. Client is being submitted in two days with ~10 day review time.

 
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Topic: Global Assault: General / Who let the devs out... who, who, who who

Originally posted by buzan:

Devs be doing what they can. So much salt in here I need some chips.

Daves* be doin

 
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Topic: Global Assault: General / [to dev] Free MM product spec for you

Originally posted by 4variel:
Originally posted by synapticon:

I like the idea of rare, high SP targets. We can also tighten the matchmaking range.
Another step we’re working on is to improve the SP formula to account for smaller squads of higher power units.
Max SP doesn’t work well because it ends up disincentivizing progress – this is something we had done earlier and moved away from for this reason.

Thanks for the feedback!

You’re working on ?
Come on, we’re not totall development noob … Changing a formula is 1h work, less if the code background is well done …

The time is spent on designing the right formula, not implementing it. There are a lot of factors that go into it.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

Seems like most feedback has been in favor of updating the algorithm. This is now up. Please let us know how the matchups look over the next few hours, and we will continue to adjust accordingly if there are any further issues. Thanks for your feedback!

 
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Topic: Global Assault: General / [Dev] Solo Bounty Hunter

Originally posted by 4variel:

Worst bounty ever …
Thanks devs to let this potentially awesome game sinking in deep sea of shit …

Please see:
http://www.kongregate.com/forums/4496-general/topics/483271-dev-siam-matchmaking

We are improving matchmaking shortly.

 
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Topic: Global Assault: General / [Dev] Solo Bounty Hunter

Originally posted by bravefrontal:
Originally posted by TheGil:

what i miss was probebly daylight saving time change…
only clock that doesnt have daylight saving time is the chineese or GMT offical.
i think its best to just follow 1 of those, cause using any other will just cause confusing, as not all the world change thier clock at the same day

Regardless of what time zone is chosen, why is there no game clock in the Control Room somewhere?

This would eliminate all confusion, make it much easier to establish event start/finish times and be invaluable for guild organisation.

A server time counter in the Guild screen has been added for the next client.

 
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Topic: Global Assault: General / [to dev] Free MM product spec for you

I like the idea of rare, high SP targets. We can also tighten the matchmaking range.
Another step we’re working on is to improve the SP formula to account for smaller squads of higher power units.
Max SP doesn’t work well because it ends up disincentivizing progress – this is something we had done earlier and moved away from for this reason.

Thanks for the feedback!

 
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Topic: Global Assault: General / [to dev] seriously??

Thanks for the feedback. We will aim to improve matchmaking. We have a new PVP League feature on the way, and we’re hoping that the associated matchmaking changes will be an improvement.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

Originally posted by elvin509:

Can you please elaborate on the exact plan you have?
Because this is definetly an issue that needs to be solved

We roughly plan on going with matchmaking closer to last events, but with generally easier targets.

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by ladolcevita:

^A small suggestion/question,

Would it be possible for daily quests to be linked to the raid?

I’m skeptical that this is a good idea, but will discuss with Rudgutter. Concerns are less about now (when its hard) but much later in game lifecycle (when raid progression is easier than pvp battles).

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by Sumolix:
Originally posted by synapticon:
Originally posted by Vo1dStr1ke:

I like how Devs arent saying anything on any of these topics

We’ll probably be adding scrap to raid battles tomorrow. Difficulty is intended to be very high, and we do not yet have plans to change this.

To make it only playable to a few guilds is a crime, you should have at least added a few weaker bosses to enable everyone to participate. My Guild is rank65 and we cant event kill the foundry. We were very exited before the event we even created a group in line and we are all very disapointed now that we figured out that this event is only for a few elite. This will most obviously make some players to quit the game as they get the notion that you are focusing much more on paying players than in others. This is a mistake os many game developers because paying players dont stay long in games where only they can play.

We have made it very clear that this is going to be a difficult end-game feature. We don’t view it as a crime, nor is it only for spending players. It is just a long-term goal :)

 
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Topic: Global Assault: General / [To Devs] Initial Responses to Raid

Originally posted by Vo1dStr1ke:

I like how Devs arent saying anything on any of these topics

We’ll probably be adding scrap to raid battles tomorrow. Difficulty is intended to be very high, and we do not yet have plans to change this.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

Originally posted by jhopg:

How about addressing the concern with people who can’t log in at the event end time, will you consider ending bounty generation 6 or 12 hours before the end of the event?

We will add this change as well:
-Bounties will stop generating (but can still be attacked) 6 hours before the event ends.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

Originally posted by 4variel:

Thanks.

Will you take player comments in account when considering reward ranks ?
ie top 3, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 8000 ?

We do not currently have plans to add more ranks at the moment.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

We will be running another solo Bounty Hunter event this weekend, with bounties taking place in the India region.

This event will have more updates to the timing on bounties:
-The event starts at 1p central as before.
-Players starting at 1p will get 3 bounties to start.
-Bounties will spawn every 2 hours, on the hour (3p, 5p, etc).
-Bounties will be capped at 6 per player.
-Bounties will stop generating (but can still be attacked) 6 hours before the event ends. This should help players in other time zones participate fully in the event.

So, for example:
-If a player logs on for the first time at 5:15p central, they will get (3 starting bounties) + (1 bounty at 3p and 1 bounty at 5p)
-If a player logs on for the first time at 11:15p central, they will get the cap of 6 bounties.

This should offer a bit of leeway (almost 8 hours) for players in different timezones. It should also help clarify explicit timing of when bounties should respawn. We will be monitoring this extremely closely to ensure that things go smoothly and that bounties do not suffer the same issues as last time.

Feedback encouraged!

 
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Topic: Global Assault: General / [Dev] Guild Bounty Feedback Thread

Originally posted by Sinnyil:
Originally posted by synapticon:
Originally posted by PierreL56:

I think I said the most important here :

http://www.kongregate.com/forums/4496-general/topics/473544-to-devs-how-you-failed-this-event-and-what-you-need-to-do-for-the-next-one

Next time : All bounties should spawn at the same time for ALL players ( if the events starts at 8pm GMT+1, we will ALL start with 3 bounties and 12h to beat them, and we will ALL get new bounties at 10pm, 00am etc.. )

Do you not think there should be a cap? Like someone joins 2 hours before the event ends and can do 38 bounties in a row or whatever?

A cap is fine as it includes activity into the calculation. Its the fact that even very active people could lose out on a significant number of bounties despite being on at the event start and never, ever hitting the cap of 6 that’s unacceptable.

The fact that there is nothing in the UI to show the respawn timer or how many the # of bounties available (like 2/6, etc) was a bit silly. Folks had to dig to figure out what the heck was actually going on with the missing bounties. Props to those that did figure it out though!

I agree that the lack of surfacing of a timer is unfortunate – however, that is due to the limitations on our client releases. We are hoping to get something like this added into one of the next client updates for clarity.

We have already identified the issue with the bounty recharge time moving forward. This was a mistake on our side, and we take full responsibility. This is being fixed now and we plan on having it resolved before the next bounty event.

 
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Topic: Global Assault: General / [Dev] Guild Bounty Feedback Thread

Originally posted by PierreL56:

I think I said the most important here :

http://www.kongregate.com/forums/4496-general/topics/473544-to-devs-how-you-failed-this-event-and-what-you-need-to-do-for-the-next-one

Next time : All bounties should spawn at the same time for ALL players ( if the events starts at 8pm GMT+1, we will ALL start with 3 bounties and 12h to beat them, and we will ALL get new bounties at 10pm, 00am etc.. )

Do you not think there should be a cap? Like someone joins 2 hours before the event ends and can do 38 bounties in a row or whatever?

 
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Topic: Global Assault: General / [Dev] Guild Bounty Hunter event announcement

Yes, the matchmaking will use the same system as the previous bounty hunter event.

 
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Topic: Global Assault: General / [Dev] Guild Bounty Hunter event announcement

Tomorrow at 1pm Central, we will be launching a guild-wide version of the Bounty Hunter event: New Zealand!

For three days, enemy players will spawn intermittently in the New Zealand region. These players will be marked as BOUNTY targets. If you win, you will gain event points equal to their squad power. These points will be added to your guild’s total! If you lose, they will escape, and you will earn no points. These bounty targets will also escape after 12 hours (or at the end of the event) – so make sure to check your map frequently!

-You must be in a guild to gain points from defeating bounties.
-Each player will start with 3 bounty targets.
-Scanning will NOT locate additional bounty targets – they will be discovered automatically.
-Multiple Bounty targets can stack up to 6 on the Bounty region (New Zealand).
-This is a ranked event. Climb the ranks to earn the best rewards!
-Rewards can be claimed 15-20 minutes after the event ends. This will allow time for the rankings to finish calculating correctly.

We believe several of the issues that came up in the previous Bounty event have been resolved. Specifically – there should be no other PvP rivals on the New Zealand location. Additionally, players should not miss any bounties as long as you are clearing your bounties in time.

 
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Topic: Global Assault: General / [To Devs] Credits

Originally posted by Player2649264:

What about the MM? Will that be addressed ?

Originally posted by abider74:

Id say base it off of dom again… not power rating… power rating is artificial and not indicative of true squad strength but dom always balances and sorts itself out between defensive and offensive capabilities and activity

This is likely to be updated sometime soon.

 
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Topic: Global Assault: General / [To Devs] Credits

Originally posted by abider74:

But the question still is why are they tweaking stuff that nobody is complaining about, and not everything that everyone is?

Because we base our updates on data and player behavior, not solely on complaints.

 
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Topic: Global Assault: General / [To Devs] Credits

Originally posted by Pats133:

So the general idea behind this game is that if we complain enough Synapse will change everything so its more fair? lol

It’s based on our data, not the complaints – but the two are certainly related :p

 
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Topic: Global Assault: General / [To Devs] Credits

Credits gained will be getting a boost today.

 
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Topic: Global Assault: General / VC Surge

Originally posted by Provokes:

Synapticon you gotta up your game.

You gotta start targeting females and housewives ages 40 to 50 like King Digital.

#TeamGetMoreMoney

Way ahead of you. Already have the rights to the Real Housewives of Shattered Sun tv show

 
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Topic: Global Assault: General / [To Devs] Credits

Originally posted by KageNoKyo:

I think there are a lot of things Devs can do to make pvp more competitive. A paltry silver bonus isn’t exactly there yet but its close. Maybe boost the scrap rewards as well. Maybe make freemium cards easier to get, etc.

PvP leagues should do this. Agreed that just some extra credits isn’t going to be sufficient to make PvP awesome.