Recent posts by synapticon on Kongregate

Flag Post

Topic: Global Assault: General / [Dev] Guild Bounty Hunter event announcement

Yes, the matchmaking will use the same system as the previous bounty hunter event.

 
Flag Post

Topic: Global Assault: General / [Dev] Guild Bounty Hunter event announcement

Tomorrow at 1pm Central, we will be launching a guild-wide version of the Bounty Hunter event: New Zealand!

For three days, enemy players will spawn intermittently in the New Zealand region. These players will be marked as BOUNTY targets. If you win, you will gain event points equal to their squad power. These points will be added to your guild’s total! If you lose, they will escape, and you will earn no points. These bounty targets will also escape after 12 hours (or at the end of the event) – so make sure to check your map frequently!

-You must be in a guild to gain points from defeating bounties.
-Each player will start with 3 bounty targets.
-Scanning will NOT locate additional bounty targets – they will be discovered automatically.
-Multiple Bounty targets can stack up to 6 on the Bounty region (New Zealand).
-This is a ranked event. Climb the ranks to earn the best rewards!
-Rewards can be claimed 15-20 minutes after the event ends. This will allow time for the rankings to finish calculating correctly.

We believe several of the issues that came up in the previous Bounty event have been resolved. Specifically – there should be no other PvP rivals on the New Zealand location. Additionally, players should not miss any bounties as long as you are clearing your bounties in time.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Player2649264:

What about the MM? Will that be addressed ?

Originally posted by abider74:

Id say base it off of dom again… not power rating… power rating is artificial and not indicative of true squad strength but dom always balances and sorts itself out between defensive and offensive capabilities and activity

This is likely to be updated sometime soon.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by abider74:

But the question still is why are they tweaking stuff that nobody is complaining about, and not everything that everyone is?

Because we base our updates on data and player behavior, not solely on complaints.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Pats133:

So the general idea behind this game is that if we complain enough Synapse will change everything so its more fair? lol

It’s based on our data, not the complaints – but the two are certainly related :p

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Credits gained will be getting a boost today.

 
Flag Post

Topic: Global Assault: General / VC Surge

Originally posted by Provokes:

Synapticon you gotta up your game.

You gotta start targeting females and housewives ages 40 to 50 like King Digital.

#TeamGetMoreMoney

Way ahead of you. Already have the rights to the Real Housewives of Shattered Sun tv show

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by KageNoKyo:

I think there are a lot of things Devs can do to make pvp more competitive. A paltry silver bonus isn’t exactly there yet but its close. Maybe boost the scrap rewards as well. Maybe make freemium cards easier to get, etc.

PvP leagues should do this. Agreed that just some extra credits isn’t going to be sufficient to make PvP awesome.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Phestus:

Were opponent strength on scans tweaked? I had only two players all day under 320, and zero under 300. Im at 317 myself. I won 2 fights all day long, and in those fights I lost 250 health.

If you are trying to force us into fighting tougher and tougher opponents, you are in effect grinding F2P progress to an absolute standstill.

If you think I will continue to play a game where I have zero chance to win quest opjectives and make less than 400 silver per day, you are sadly mistaken. Nobody will put up with progress like this in a game.

Matchmaking is currently the same that it has been for weeks.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by KageNoKyo:

Whats the point of this, really?
Are you mad that me and a bunch of guys are logging off with an incomplete deck so that others can get an easy win?

Well it doesn’t work that way.

An easy win (less health lost, guaranteed scrap+silver) is still more favorable than taking on harder opponents, and that paltry bonus to silver won’t change that, especially when you couldn’t earn that silver if you lost taking on harder opponents.

FYI, you DO earn credits taking on harder opponents, now.

 
Flag Post

Topic: Global Assault: General / [Dev] PvP Update

Originally posted by TheWrit:

How many disappointed devs are there? Make each dev 2X. Each disappointed player is Y. SUM 2X < SUM Y. Math.

Looking forward to March.

Originally posted by synapticon:
Originally posted by XKyotosomoX:

Thanks for the “forgive us for being tardy” update (;

We were extremely bummed it had to be delayed. I think we might be more excited about raids than you are :p

Such math. Such disappoint :(

Raids will be F’ing awesome, and it should be known that this client setback is not delaying us at all. The next client is submitted and awaiting review, the league system is fully designed and is now being finalized for the next client update. We are considering a Guild Bounty Hunter event for this weekend along with several surfacing/clarity improvements based on community feedback from last time. It’s going to be an awesome couple of weeks :)

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by TheWrit:

Roger tweaking the algorithm. 4 instead of 3 scrap is about 50 creds…. tho I was getting 104 credits and 4 scrap for big take downs. How about 150 credits and 4 scrap to battle the toughest possible opponents and win?

Scrap hasn’t been modified at all.

 
Flag Post

Topic: Global Assault: General / [Dev] PvP Update

Originally posted by XKyotosomoX:

Thanks for the “forgive us for being tardy” update (;

We were extremely bummed it had to be delayed. I think we might be more excited about raids than you are :p

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] March 2015 Roadmap

Originally posted by manesero:

We tried to do exactly what you wanted with the q/a, and I posted the entire list at the very beginning of the last q/a. But then you said only “one at a time”…. So I started posting the community questions one at a time.

We tried to give what you just now requested – and then you flat out rejected it.

So… What’s your idea on how to not make it a massive sprint, because we tried to make a community question list, but you ignored it.

Multiple questions at a time wasn’t going to work for the live Q&A we had last week. However, your pre-defined list of questions helped inspire the new format, which will help you (the community) figure out key questions ahead of time, and help us ensure we are giving good, robust answers and not missing any questions. I think this will be much better for the community moving forward :)

 
Flag Post

Topic: Global Assault: General / [Dev] PvP Update

PvP has had a handful of updates today:
-You gain partial credits on loss
-A rival will disappear after a win or 3 losses
-Credits earned are dependent on damage dealt either to units or to base
-A new tier of Squad Bay research has been added

Also: raids will be released March 10th.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Takhlahr:

Okay, now it’s around 120 silver per fight. Seems to be a bit too much, eh?

We’ll be looking at the data :)

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by taguchi13:
Originally posted by synapticon:
Originally posted by taguchi13:

I gained 67 credits and 4 scrap for killing a player’s entire squad, while leaving his base with ~30 hp out of the initial 140.

This does not look good guys.

Like I said, we’re tweaking it still.

OK, hopefully the tweaking ends with players receiving fair amount of coins, of which my fight was not a shining example.

Credits are getting a big boost in just about 10 minutes. We’re still looking at data as it rolls in and tweaking based on that.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Lionheartyz:

Honestly just another FU to players… especially free players who HAVE to have that silver to increase their pathetic tanks/army. Any way you look at it you lose, so the entire idea is retarded.

9/10 times you can’t attack stronger players than you because of the disadvantage to starting second. Instead of trying to balance anything, you just keep making the game harder and more frustrating to play. Attacking weaker players means you can play more cause of less health lost, but you get less silver. Attacking stronger players means less fights which means less silvers. ANY way you look at it, you will be lucky to make half the silver you used to. There is zero balance between pay and free players, free players don’t even have any content, just the same 4 tanks unless they get a lucky crate drop, which will be even more infrequent now that earning credits has been nerfed to damn near questing lvls.

I was pretty well done with this game before, but this has finally made it easy to just uninstall from my phone. Pissed at myself for spending any money on this game early on when I was having fun, noob mistake I guess.

If anything, this combined with the partial gain of credits on loss, combined with higher top-end repair times, should increase credit flow. Also, like I said a few times here, we’re not done balancing this yet.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by taguchi13:

I gained 67 credits and 4 scrap for killing a player’s entire squad, while leaving his base with ~30 hp out of the initial 140.

This does not look good guys.

Like I said, we’re tweaking it still.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Player2649264:

you think you could provide the details BEFORE you make the changes so I can pass the info to my entire guild…..this is an easy way to lose people’s interest in the game.

We did: http://www.kongregate.com/forums/4496-general/topics/471670-dev-upcoming-pvp-changes

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by Takhlahr:

That’s a quite dangerous solution, tbh. The guys at the top usually deal more damage and can snowball easily this way. But let’s see how it works the next couple of days.

We want to incentivize people to attack bigger players rather than purposefully attacking lower-powered squads for the same reward.

 
Flag Post

Topic: Global Assault: General / [To Devs] Credits

Originally posted by TheWrit:

What did you do? Fighting much more difficult opponents only yields 71 credits?
edit:
91 credits to beat the hardest guy on my map. Same guy used to return 104 credits and same 4 salvage.

We are updating the credits earned to be based on damage dealt. We are still tweaking the algorithm based on the data thats rolling in. More details will follow soon.

 
Flag Post

Topic: Global Assault: General / So we are or we are not having a Raid tomorrow?

We’re digging more deeply but it appears that something screwed up on the iOS side. Hoping to find a workaround, but if not, March 10th is the likely release date. :(

 
Flag Post

Topic: Global Assault: General / So we are or we are not having a Raid tomorrow?

The client was approved, but only just a couple of hours ago. We are hauling ass to get things prepped up for a release tomorrow. No promises but we’ll do our best :)

 
Flag Post

Topic: Global Assault: General / Some Overkill Event Charts

Originally posted by TheWrit:

ladolcevita – appreciate the metrics. Good eye on the event.

Wow. This is pretty badass :)