Recent posts by synapticon on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [TU] WMT Commemorative Package

We’ve setup the infrastructure for this and it’s likely we’ll setup the promo package within the next 1-2 weeks.

 
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Topic: Tyrant Unleashed: General / to devs- error in my fortune cache

Should be fixed within ~5-10min. Apologies for that

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by derroe23:

A day??? Clearly you’re mistaken……. There’s not a single record of a salvage all commons that very same day?? This sounds way worse. Sorry for my frantic nature, but I now realize what I’m up against in terms of your data.

We’re responding to your support ticket with more details.

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by bwbornstei21:

I cant hit a salvage all commons and salvage an ANE with in microseconds of each other, im just not that fast. Thanks for chiming in Synap.

To clarify we have microseconds of accuracy. The previous salvage all commons call was actually about a day earlier.

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by bwbornstei21:

Are we talking seconds-milliseconds here, because it all happened at once. Do you have proof of the different time stamps?

We have microseconds of accuracy and yes we have the logs. We’ll send the details shortly to derroe23 via support ticket.

 
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Topic: Tyrant Unleashed: General / to DEV BLAIR

Originally posted by bwbornstei21:

So if there is record of salvage couldnt you look at the same time stamp if there is one and if commons were salvaged at the same time wouldnt that be the error or proof they need to refund the ANE? I would think so.

We did look at the logs, and the timestamps/calls were different. The salvage all commons button did not salvage the ANE. Because we have multiple mechanisms in place to prevent accidental salvages (card lock, confirmation popup) it is not our policy to refund salvaged cards.

 
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Topic: Tyrant Unleashed: General / [To Devs] In-game clock

I can see the reasons for this, and would certainly be easy to add. Thanks! We’ll add to the list.

 
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Topic: Tyrant Unleashed: General / TU crashes since last update

We’ve identified a likely candidate for this issue and will be pushing an update within the next day or two. Thanks for all your help guys!

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by StoicCrane:

Is there a system in place to record guild member contributions during the raid and is it similar to GW ranking points?

You will be able to view a leaderboard for how much damage each member has done during the raid.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by Theeyk:

If we manage to acquire enough wins to defeat the boss, will we be able to advance before the 6hr. Timer is up?

Yes.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by SeanM351:

Thank you so much for the upcoming raids:) My only concern is, where I am going to keep my reward cards? Because of your Dev awsomeness in producing mind-blowing amounts of new content and great rewards, my inventory is now overflowing with literally hundreds of epics and legendaries from all the events. Now that most top 50 guild players are adding about 10-20 or more epics and legandary cards to their inventories per month.
Many of us have already spent WB and gold to purchase inventory slots. Many of us (not all of us) have also learned that is foolish to salvage the base legendaries with new fusions coming soon and others planned on a more regular basis. It is only a matter of time before I wont be able to spend any gold at all in the store because my max inventory is over the limit from collected rewards, daily boxes, reinforces, 3.99-5.99 deals and war/brawl/raid awards.
Since we are on the subject of handing out kisses I know the community and myself will give you all a big smooch for either a couple hundred more slots or no cap at all. Thanks so much from a big fan of the game who is completely out of inventory space :)

Inventory caps are always on our radar.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by tyrimo:

Can we move from guild to guild during raid event??

You can join a guild if you’re not in one, but you cannot leave your guild.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by bl865ood:

How much gold do you get when you win/lose?

win 100
lose 25

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by player34919:

Bg effect?

[]yes
[]no

The BG effect is simply “Raid boss has Overload”. It’s there as a visual indicator that Overload is a new skill, but it doesn’t affect player decks at all.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by lollerskater:
Originally posted by synapticon:

Rewards will include one new Vindi at the top ranks, an Epic and Legendary from previous events, and the usual packs associated with Guild events.

If it’s an arch nova elite quad expect a nice big sloppy kiss from me synapticon

:-*

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Yes, attacks will refill just like in Brawls. You recharge 1 attack per 30 minutes and there will be a cap of 25 attacks. Players will also be able to purchase refills. The idea here is that it is more collaborative than refills in a PvP event (e.g. for helping your guild get the final push on a boss).

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Rewards will include one new Vindi at the top ranks, an Epic and Legendary from previous events, and the usual packs associated with Guild events.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by Ghostface1:

Do we go with structures? Is there a better reward if not? How long do we have time? How many times we need to beat the boss?

Yes, you go in with your Siege structures. There is no reward for not having the siege structures.
The Raid event will run Thursday → Monday, but each individual Raid will last up to 6 hours. After the 6 hours are up, if you have not defeated it by reducing its health to 0, you will lose and it will reset without the level increasing.
Edit: Rewards are based on damage dealt per player AND on the raid level.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by aesche:

What was the joke in what I said? I answered the question.

The hiding behind the server costs, after same player proposed a solution for it.

Originally posted by synapticon:
Originally posted by crazyeye2011:

2.

Originally posted by synapticon:

Unfortunately we won’t be able to give away (or sell) the codebase/IP for lots of reasons.


I understand your concerns, however if there is supporter(s) or investor(s) is interesting to sustain WMT in a longer term, do you have the figure per period in your mind (ie. 10k annually)?


2) No, this is not a possibility.

Just saying no to such a suggestion and ignore similar ones (heaps of ways possible if one wants to), but still telling the same problem just doesn’t convince anyone. Especially as it is not hard to estimate that WMT still equals the costs, but that we just are not throwing as much money at you for a few cards as the players of TU.

Keep in mind we’re talking a year out, not right now. Regardless, we are not giving away our code or control of our servers for multiple reasons.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by aesche:

The issue is server costs (which would be just as much an issue if we sandboxed the game) but we’ll see. Note that the August 15th shutdown date is an earliest date. It’s possible (but with no guarantee) that it will continue afterwards. We’ll see what it looks like when we get closer.

Still not a good joke to throw onto players that cared and supported your game for a long time. Especially not if some, like crazyeye that was bringing up this question, were asking repeatedly for solutions according the server costs. But yeah, the cap of shards that affects noone definitely is a way more important issue…

What was the joke in what I said? I answered the question.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

We may make a change that will just cause decks with >1 legendary to lose automatically on defense.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by crazyeye2011:
Originally posted by synapticon:
Originally posted by crazyeye2011:
Originally posted by synapticon:

-We will be giving sandbox access to some of the community card developers

I know it’s a long shot but why not sandbox the game instead closing it entirely next year?

Originally posted by Shadowhopeful:

I thought there were going to be 2 raids

Correct, two raids.

Don’t know why you quote my post without answer my question, or your reply “Correct” was to my question? (another long shot… I know)

Sorry that quote was just a mistake.

The issue is server costs (which would be just as much an issue if we sandboxed the game) but we’ll see. Note that the August 15th shutdown date is an earliest date. It’s possible (but with no guarantee) that it will continue afterwards. We’ll see what it looks like when we get closer.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by crazyeye2011:
Originally posted by synapticon:

-We will be giving sandbox access to some of the community card developers

I know it’s a long shot but why not sandbox the game instead closing it entirely next year?

Originally posted by Shadowhopeful:

I thought there were going to be 2 raids

Correct, two raids.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Just wanted to keep you guys in the loop about what’s around the corner.

-We will be giving sandbox access to some of the community card developers this week so actual playtesting can begin on those cards.
-We are looking at a release date of the Raids around Sept 10th.
-We will be increasing the shard cap to 9999. Go Go Gillians!
-We are looking into some of the other bug fix requests brought up in previous threads. Hoping to have some fixes in on or before the Raid.

 
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Topic: Tyrant Unleashed: General / [To Dev] Bug in Battle

Thanks for the report – we actually weren’t aware of this. We’ll be fixing this for the next patch.