Recent posts by synapticon on Kongregate

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Topic: Tyrant Unleashed: General / TU crashes since last update

We’ve identified a likely candidate for this issue and will be pushing an update within the next day or two. Thanks for all your help guys!

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by StoicCrane:

Is there a system in place to record guild member contributions during the raid and is it similar to GW ranking points?

You will be able to view a leaderboard for how much damage each member has done during the raid.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by Theeyk:

If we manage to acquire enough wins to defeat the boss, will we be able to advance before the 6hr. Timer is up?

Yes.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by SeanM351:

Thank you so much for the upcoming raids:) My only concern is, where I am going to keep my reward cards? Because of your Dev awsomeness in producing mind-blowing amounts of new content and great rewards, my inventory is now overflowing with literally hundreds of epics and legendaries from all the events. Now that most top 50 guild players are adding about 10-20 or more epics and legandary cards to their inventories per month.
Many of us have already spent WB and gold to purchase inventory slots. Many of us (not all of us) have also learned that is foolish to salvage the base legendaries with new fusions coming soon and others planned on a more regular basis. It is only a matter of time before I wont be able to spend any gold at all in the store because my max inventory is over the limit from collected rewards, daily boxes, reinforces, 3.99-5.99 deals and war/brawl/raid awards.
Since we are on the subject of handing out kisses I know the community and myself will give you all a big smooch for either a couple hundred more slots or no cap at all. Thanks so much from a big fan of the game who is completely out of inventory space :)

Inventory caps are always on our radar.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by tyrimo:

Can we move from guild to guild during raid event??

You can join a guild if you’re not in one, but you cannot leave your guild.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by bl865ood:

How much gold do you get when you win/lose?

win 100
lose 25

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by player34919:

Bg effect?

[]yes
[]no

The BG effect is simply “Raid boss has Overload”. It’s there as a visual indicator that Overload is a new skill, but it doesn’t affect player decks at all.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by lollerskater:
Originally posted by synapticon:

Rewards will include one new Vindi at the top ranks, an Epic and Legendary from previous events, and the usual packs associated with Guild events.

If it’s an arch nova elite quad expect a nice big sloppy kiss from me synapticon

:-*

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Yes, attacks will refill just like in Brawls. You recharge 1 attack per 30 minutes and there will be a cap of 25 attacks. Players will also be able to purchase refills. The idea here is that it is more collaborative than refills in a PvP event (e.g. for helping your guild get the final push on a boss).

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Rewards will include one new Vindi at the top ranks, an Epic and Legendary from previous events, and the usual packs associated with Guild events.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by Ghostface1:

Do we go with structures? Is there a better reward if not? How long do we have time? How many times we need to beat the boss?

Yes, you go in with your Siege structures. There is no reward for not having the siege structures.
The Raid event will run Thursday → Monday, but each individual Raid will last up to 6 hours. After the 6 hours are up, if you have not defeated it by reducing its health to 0, you will lose and it will reset without the level increasing.
Edit: Rewards are based on damage dealt per player AND on the raid level.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by aesche:

What was the joke in what I said? I answered the question.

The hiding behind the server costs, after same player proposed a solution for it.

Originally posted by synapticon:
Originally posted by crazyeye2011:

2.

Originally posted by synapticon:

Unfortunately we won’t be able to give away (or sell) the codebase/IP for lots of reasons.


I understand your concerns, however if there is supporter(s) or investor(s) is interesting to sustain WMT in a longer term, do you have the figure per period in your mind (ie. 10k annually)?


2) No, this is not a possibility.

Just saying no to such a suggestion and ignore similar ones (heaps of ways possible if one wants to), but still telling the same problem just doesn’t convince anyone. Especially as it is not hard to estimate that WMT still equals the costs, but that we just are not throwing as much money at you for a few cards as the players of TU.

Keep in mind we’re talking a year out, not right now. Regardless, we are not giving away our code or control of our servers for multiple reasons.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by aesche:

The issue is server costs (which would be just as much an issue if we sandboxed the game) but we’ll see. Note that the August 15th shutdown date is an earliest date. It’s possible (but with no guarantee) that it will continue afterwards. We’ll see what it looks like when we get closer.

Still not a good joke to throw onto players that cared and supported your game for a long time. Especially not if some, like crazyeye that was bringing up this question, were asking repeatedly for solutions according the server costs. But yeah, the cap of shards that affects noone definitely is a way more important issue…

What was the joke in what I said? I answered the question.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

We may make a change that will just cause decks with >1 legendary to lose automatically on defense.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by crazyeye2011:
Originally posted by synapticon:
Originally posted by crazyeye2011:
Originally posted by synapticon:

-We will be giving sandbox access to some of the community card developers

I know it’s a long shot but why not sandbox the game instead closing it entirely next year?

Originally posted by Shadowhopeful:

I thought there were going to be 2 raids

Correct, two raids.

Don’t know why you quote my post without answer my question, or your reply “Correct” was to my question? (another long shot… I know)

Sorry that quote was just a mistake.

The issue is server costs (which would be just as much an issue if we sandboxed the game) but we’ll see. Note that the August 15th shutdown date is an earliest date. It’s possible (but with no guarantee) that it will continue afterwards. We’ll see what it looks like when we get closer.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Originally posted by crazyeye2011:
Originally posted by synapticon:

-We will be giving sandbox access to some of the community card developers

I know it’s a long shot but why not sandbox the game instead closing it entirely next year?

Originally posted by Shadowhopeful:

I thought there were going to be 2 raids

Correct, two raids.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Status update

Just wanted to keep you guys in the loop about what’s around the corner.

-We will be giving sandbox access to some of the community card developers this week so actual playtesting can begin on those cards.
-We are looking at a release date of the Raids around Sept 10th.
-We will be increasing the shard cap to 9999. Go Go Gillians!
-We are looking into some of the other bug fix requests brought up in previous threads. Hoping to have some fixes in on or before the Raid.

 
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Topic: Tyrant Unleashed: General / [To Dev] Bug in Battle

Thanks for the report – we actually weren’t aware of this. We’ll be fixing this for the next patch.

 
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Topic: Tyrant Unleashed: General / [Aleye] Important News

To clarify – yes, we will be adding more endgame content like the Mutant and we have some ideas to change up the PvE event structure a bit, though it won’t be out for a while (at least 3-4 weeks) and we will discuss the proposal with you when it’s starting development.

Guild PVP is something we’re also easily able to add. We haven’t decided whether it will take a Stamina or not, but otherwise it will be as you describe, Bunky.

 
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Topic: Tyrant Unleashed: General / [Aleye] Important News

Point taken! We have another designer coming on board to help out with end-game content and potentially more things like Razogoth.

 
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Topic: Tyrant Unleashed: General / [Dev] Refund concerns

Originally posted by kaididdy:
Originally posted by synapticon:

We’ve reached out to Apple/Google and are still awaiting a formal discussion about potential refund fraud. In the meantime we’re gathering information from players who have sent us leads into the process that’s being exploited and potential players who are attempting to defraud the refunds. This will be aggregated and will be shared with the various App Stores, after which it will likely be up to them to figure out what to do with it. If we find any evidence of it internally, it will result in a ban.

7 days ago. Any update? Timeline?

We are still waiting for a satisfactory answer from Google and Apple. They are quite opaque about these things, unfortunately. We have however sent them information based on previous transaction activity as well as evidence sent in to us via support about condoning fraud. For now, we must leave fraud investigation up to them. Please continue to send in any information about supposed fraud activity (chat logs, forum posts, etc) to our support team and we will address it accordingly.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Missing Sanc and WB?!

Originally posted by Keep6:
Originally posted by synapticon:

I’m sorry guys, there may have been a misunderstanding about where these refunds were being handled. Looking into the problem and hope to have details soon. I believe the current plan is to get you the 90 Kreds back for those purchased while it was still buggy.

Alright… Is there an ETA on when that’s going to happen?

We’ve sent the usernames over to the Kongregate support team for refunds now. We’ll let you know when they let us know that they’ve finished.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Missing Sanc and WB?!

I’m sorry guys, there may have been a misunderstanding about where these refunds were being handled. Looking into the problem and hope to have details soon. I believe the current plan is to get you the 90 Kreds back for those purchased while it was still buggy.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Missing Sanc and WB?!

OK We have the list of everyone who purchased this. We’ll be refunding the players that bought it more than once and will attribute everyone on our list the pack contents. It will take us up to 24 hours for this – apologies for the delay. We’ll be getting through as quickly as we can.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Missing Sanc and WB?!

OK. It should be working for new purchases. For those who have already bought it, we’ll manually restore these from our logs. Please give us a bit of time.