Topic: General Gaming /
Official Enigmata Stellar War Thread
Full Strategy Guide Part 3/3
Units And Base Building
Well, the last part, and probably this will be the longest yet. Since KidGamez (the creator) does not supply any background data on units most on the things listed here will be my own, and my fellow forumers’ Findings and experiences.
Now, If you read through the forum before coming here you might be aware that the game has a Premium Content part. But since i dont have that, and it only differs in units that will not be discussed here. That is for somebody else to write, who has access to it.
Okay, here we go:
All units start at Rank 1. As they progress (take damage, heal or kill units) they gain exp and will rank up until Rank 7 . Some units on level 7 are able to “upgrade” to better units in exchange for a LARGE sum of money. Some of them are worth it, some are a complete waste. You will see in a moment which are these.
As I already mentioned in Part 1/3 There are 4 categories regarding units(Attack, Defense, Heal, Support). I will list the best few to use in each section. The others are not included because you dont have unit space to not to be using the best units available to you. I will divide each section into Standard units and rares(I’ll inroduce the most common rares you will find and if you find anything else Keep IT)
Dont forget, Your opinions can differ from mine. These are Guidelines not rules.
1.: Attacking units.
Now this is a good part, Up for discussion.
According to my experiences there are only 2 Standard units who are able to keep the baddies at bay even at higher levels.
These two are: Nyon Exist-s, and Korazon-s.
Which one is better? Well this is up to you, but here is the reasoning I did to find a winner:
The winner is NYON EXIST. Why? well after the first 5 levels or so you will encounter enemies with SHIELDS. Shielded units take reduced damage and reflect any bullets shot at them.
these two shoot at the same enemy. Korazon shoots, (its bullet go through every unit they Hit, until they leave the screen or hit a shield) it hits the target successfully BUT the bullet rebounds, back to your units, hurting every unit in its path. Those are your units. At level 7 it shoots 4 times. That damage has to be healed, and your healers will have a hard time keepeing your walls alive if they have to heal units in the middle of your base.
Nyon Exist Shoots. (nyon exist always penetrates shields so there is no unit it is weak against) The beam goes through the shield. Difference? the enemy is dead(since the shield doesnt matter) and your units didnt take any damage. Your healers can focus on your walls.
In addition to this Nyon exists have better upgrades in the long run. Better aiming makes it actually ABLE to hit the enemies. Even after the damage upgrade the nyon exist still has more dmg (750 vs 709) also the Korazon Confuses the enemies for a short time, the nyon turn them into zombies for you (ghost units fight for you with the same stats for ~20 mp after that they die)
So for standard attacking units i say go for Nyon Exists.
Tesla, Ledgend (thats not my typo, that is the name), and Lightbringer (and aries).
Occasianally the enemies will drop various “icons” . Those are rare units, click them to them up.
Out of these three you can only find 2. Tesla and Ledgend. The Lightbringer " Evolves" from the legdend.
intresting fact: To get the lightbringer you have to sacrifice " 3 random level4+
units." This is what the description says. Well be awed: To find out what 3 will your Ledgend eat up, SAVE YOUR GAME. Go to formation editor, Upgrade. If you are ok. with your choice then no more to do. If not, Load your save game, put the units you want to save(from the 3) into the bank, and upgrade again. IF happy save, if not repeat. Instead of 3 of my lvl 7 Sanctum beacons I managed to haggle it down to a nyon a drone and a scorpion. (i found it early in game)
From the rare attacking units the best i have is 3xLightbringer, and they dominate the playing field. I found all 3 of my Lightbringer ON TESIRE!!! farm there if you want them.
Tesla has lower damage then the nyons , but attack more frequently. Keep 3 at your base. Definitely keep the legend, and upgrade it as soon as you get it into a lightbringer.
So Stick with nyon exists and lightbringers if you can.
There was a heated discussion about which is the best Defence, and again, i come with my own experiences.
There is only 1 standard defence unit the Aegis, so I’ll compare all defensive unit at once.
Aegis barrier, Infinite Fortress, Defensive wall, and Arcane Sanctum.
I found, that if a unit does not have healing amplifier in it, it dies too soon to be effective.
Sorry but the The Aegis barrier and the arcane sanctum have to go.
Now at this point one can say, "but the aegis barrier has a shield and can be upgraded to TITAN barrier at level 7( FOR 500.000 GOLD, hah). True.
Lets Look at the figures: (all Level 7 + Fully upgraded)
Arcane Sanctum: Forget it. That Unit is a Joke. (low hp shield unit, with a weak attack)
Titan Barrier: 549 Max Hp 5Hp/sec regen(1hp every 0,2 sec) And Shield (40%dam reduct.)
Inf. Fortress: 455 max Hp 5Hp/sec regen(1hp every 0,2 sec) And 550% Heal Boost (10 heal=65heal)
Defensive wall:481 max Hp 5Hp/sec regen(1hp every 0,2 sec) And 550% Heal Boost (10 heal=65heal) Also, you are able to rotate it, to protect your sides, while with the FORT you cant.
Here is the Conclusion: Once the Titan Barrier’s Shield is down it is basically dead within seconds, which is a risk I woulnt take. Also, it lack healing amplifier.
The Healing amplifier of the Fort and the Wall does SICK healing with a lvl 10 healing wave. It can completely repair Both of them instantly, while it is not so effective with the Aegis. ~30%healing.
Basically it is up to you what you use Forts Or Walls, but only use forts for the top or buttom of your base, to cover more area. Use Walls for the side. (i have to use both to cover my base)
Intresting Fact: You can have a total of x number of rare units of each kind before the game stops dropping it to you. That number is 10 for Walls, 3 for Forts and 3 for Ledgends(and i think 3 for all super attacking units. (but not for beacons and Gold Generators). Trust me, Its like this. Ever since i have the 10 walls in my field (or in bank) i get 0 walls. I also heard others say the same with different units, so 1 more proof that it is true. Pay attention to this. ( you can have 11-12 walls by hunting for walls with 9 walls in your posession, and a full unit bank + 55 units. That way the game will ask you if you want to keep it on the field. Say yes, and the unit will not disappear. you can find 2-3 walls on the same map if you are lucky.)
Again the most common ones you will encounter: 2 standard (Vira healer, and Vira Savior) and 1 Rare, Sanctum Beacon. If you find anything else, Keep it. It is probably better then these.
First Numbers again: S. Beacon Heals 32 but sprays it randomly, Vira Savior Heals 27 but goes where it is needed. Vira Healer is patheric. Dont use it if you dont have to.
My Solution is: Use Sanctums to cover your base, and use 1-2 vire saviors as supervisors. (because the Sanctums dont heal themselves—lol).( See screenshot)
Anybody who is towards the middle of the game will agree that these are essential.
There are 5 units are worth mentioning here. Chargors, Neg Voiders, Gold Generators (rare), Tech Centers, and ZAC assimilators.
Chargors are used to Boost the RANGE(max5), DAMAGE(max13%) and maxHp(max17) Of the units. On top of this they SuperCharge your units as well (see Guide 2/3 Status effects)
Neg Voiders Are kept for 2 things. to give Resistance to negative effects and secondary healing. I suggest buying at least 5 or not buying 1 at all. Go for 23%negative resistance for units( upgrade) on all 5 to get IMMUNITY to negative effects. This is a must, for later levels.
Gold Generators These funny little gadgets are rare drops from enemies. They can be boosted to give 5%gold boost + 600 gold /10 sec and it can make gold stay 6 sec longer on the field. I dont think that these stack over a given value for exaple 12 seconds. i have 4on my field all the time and gold does not stay on my screen for 30 seconds.(24 +original 6)
Again I suggest maxing these all the way except the longer gold. Leave that at level 1.
These are required to make better towers function, so you ill always have at least 1 on your field. They have the zava detector upgrade which makes it more likely to find rare units (5%) but i think it is bugged. I had 3 and i actually had the impression that i got less rares then when i had only 1. It also Has the Gold generator upgrade. Max this as well, since this unit will stay with you during all of he game. It is up to you how many you build.
Yes i think these are support units. And i also think they are HUGELY underestimated.
They do not attack directly, instead they keep a continous supply of permanent fighter drones in the playing field. Since it is so powerful you can build only 3. I recommend fully upgrading it. Fully upgraded it support 3 (instead of 1) zac-fighters, which have ~150hp and a STUNNING, HOMING attack. I love these toys. Well worth the investments.
At level 7 you can upgrade the assimilator to X-Zac Assimilator. It Costs 2 million, but by the time you get these to level 7 you will have the money for it. It gives the Assimilator 1100 Hp, and 250 Hp to the drones Higher attack value and a much cooler look.
There are ~30 units in total, and it is COMPLETELY up to you how you design the base you play with.
You can use these tips as guidelines but remember, this game is very flexible, play around to find what suits your taste :)
I hope you read the rest of my Guide as well, because all the explaining is already done there.
1: Now, You should aim for a . This means have walls or forts on all sides, to protect yourself from attacks from all direction. However there are certain enemies that are able to shoot past walls so be careful.
2: As you can see I use to counter any negative effect on my base. Also they sometimes provide additional healing to my units. Use Chargors to boost their effective range.
3: In Missions aim to have all 3 Zac-Assimilators in your base. These units are super cool, And can be upgraded at level 7. (see Support units) Put these in the back of the base so they protect the flanks and the back of your base. They can take care of themselves.
Noice how my chargors are not clumped together. This is because they Shoot out energy pellets, and they SuperCharge your units. You need to charge your attacking units, not the other chargors. Aim to have as many attacking units close to these as you can.
I Personally prefer to use as my main healing force for walls, and throw in a few extra . Saviors are way more effective than beacons when it comes to healing power, . They go after the same wounded unit instead of focusing on different ones, or they just cuddle together and play with each other only. I originally used only 1 but on insane i needed more healing so i switched my GoldGenerators for more Saviors.
Keep these on the edge of your base. They can reach more enemies this way. Anyway with 5-6 chargors your units can reach ANYTHING. . I am planning to add teslas as i find them and delete that korazon from there. Its rebounding shots hurt my units. Also Teslas’ Stun is nice.
This base is not special in any way. You can make the same with no effort what so ever.
This base can handle all maps but Zone One on Insane. I have yet to figure out a solution for that.
6+1: If you are having trouble with bosses(which you shouldnt) then use these 3 skills to easily kill them. OBLIVION + Healing wave + AIM HERE.
Spawn oblivion the boss, use aim here to make all your units attack it, and use healing wave when you need to.
Okay, that was it for now, If you read this guide i am sure you are familiar with the game concept and most of the answers. However if you still have questions after reading through this just send me a message, and i will try to aid you the best i can.