Recent posts by EndlessSporadic on Kongregate

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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by 10crystalmask01:

Ha ha, reviews here about the anime aren’t looking so bright (Agreeing with you EndlessSporadic, SHAFT is the only thing that made me notice this anime’s existence).

Looking back from now, would you consider skipping this anime?

It’s not bad enough to skip. Just don’t expect anything out of it.

Speaking of SHAFT, I started watching Arakawa Under the Bridge. It was nothing like what I expected, but it has its own charm. I can’t say it is amazing, but it is different and pulls it off quite well.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

This thread has turned into text walls. Gross.

Originally posted by 10crystalmask01:

Anybody watched Mekakucity actors?

I did. It was meh. I love Studio SHAFT though, so it has that going for it.

 
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Topic: Game Programming / Some Advice Against Unity

Originally posted by Loserface117:
Originally posted by EndlessSporadic:

If you want your game to get a lot of plays, I would suggest not making a web game.

And what, pray tell, would you suggest they use as a platform for their game, then?

Anything but web. Hell, I’d even say go Linux over web.

 
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Topic: Game Programming / Some Advice Against Unity

If you want your game to get a lot of plays, I would suggest not making a web game.

 
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Topic: Off-topic / Petition to make forum mods be able to silence users

This won’t happen. Kongregate said they wanted to separate the forums and the game chat. Silencing would interfere with both. Silence separation is something Kongregate has said they wanted to do, but I see they haven’t done it in the 3 years since that was said.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by Meistheman:
Originally posted by Indy111:

So myanimelist.com got hacked.

If you look at my list or yours you’ll see a bunch of over 9001 episodes of “SSJMaster vs Xinil”

Mildly interesting….

Lol you are right

This isn’t the first time this has happened. The exact same thing happened a few months ago as well. That is when I started backing up my list onto AnimePlanet.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by RollerCROWster:

wtf do you need HD quality cartoons for?

do u rly need to see the intricate details on the black outlines and solid colors?

or are you just wasting space on ur hard drive so u can brag about having ur japanimations at 43643737p

Still up to your pathetic trolling, I see. I’m surprised you have managed to keep it up for this long.

Really though, there is a huge difference in 420p compared to 720p, especially in scenes with a lot of motion. I’m sure there is no difference for you though since it doesn’t matter much with Barney or Blues Clues.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by Indy111:
Originally posted by MelbourneBoy:

Re-downloading Nagi no Asukara with an mp4 format. I got the whole anime already downloaded on my computer, but it is in mkv, and wanted to put the anime onto my iPhone, so yeah. All good quality episodes too, all in 480p.

Good quality…in 480? Uh….

I chuckled at this too. 420p isn’t good quality. That said, it is hard to find a difference between 720p and 1080p since most 1080p versions are upscaled.

You can convert MKV into MP4 using VLC, Melbourne. No need to redownload the series. I wouldn’t even say Nagi no Asukara is worth wasting the bandwidth on a second time.

 
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Topic: Game Programming / Unity

He is moving away from Game Maker and moving into Unity, and you immediately throw shaders at him? You are an evil person, Draco ;)

 
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Topic: Game Programming / The future of flash

I’m going to throw all of the flash fanboys under the bus here because they need to wake up and smell the coffee. Flash is dying as a medium for making profitable and respectable games. Flash will still exist in the future in the form of Scaleform, but you will not make a steady career out of making flash games. Any flash “games” you make that are profitable will only be so because you most likely designed it around making money, in which case you should be ashamed to call yourself a game developer.

I will fight to death (not really) that you will not have a stable, well paying career based solely off of Adobe Air or Flash. It is another story if you also learn C#, C/C++, or Java.

 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

MSVC compiler is the compiler that Unreal Engine 4 uses (requires if I recall correctly), so it can’t be all that bad. I am quite curious of your reasons (whether they are legit or you are just biased).

 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

Originally posted by player_03:
Originally posted by Valfrit:

Visual Studio is considered the best when developing on Microsoft platforms. [by whom?]

While it isn’t “the best because Windows”, it is the best because of all of the extra heavy-duty tools that come with it. That said, I highly doubt a college student will need a remote debugger or telemetry.

 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

My +1 goes to Visual Studio. Quite a few engines have built-in tools that work with Visual Studio as well. Check if your school has your program covered with MSDNAA. If it is, you can get the full version of Visual Studio for free.

 
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Topic: Game Programming / Using or sybmols in if conditions

I’m not sure what you are doing here, but common practice when comparing to strings is to cast it to all uppercase before comparing. This allows you to disregard culture info and remove multiple OR evaluations assuming the string in question is not case-sensitive.

using psuedocode:

if (NumArrayFull as Uppercase == "HOT")
     doStuff();
 
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Topic: Game Programming / Pointers On Cutting Code

This is a topic I wish I knew more about. I know quite a bit about stuff under the hood, but I barely know anything about the stuff under the stuff under the hood.

 
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Topic: Game Programming / Deleting letters

Originally posted by player_03:

If you’re using a text field, why not just allow the user to type in it?

Depends on the style and requirements of the game. In my case I am making a game in Unreal Engine 4 that I expect to port to consoles once the PC version is finished. While the OP doesn’t have that concern there are aesthetic choices that come into play (think old RPGs that had you enter your name using an onscreen keyboard).

 
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Topic: Game Programming / Squeezing as much audio into a game

Segueing back to the original topic of discussion here, if we assume that Unity >= Flash – hell, Unity == Flash, then you are better off using Unity since C# helps enforce better programming practices and Unity converts your non-WAV audio files to OGG (and allows you to control the bitrate without having to manually re-encode the audio file). Audio is a huge chunk of your data. There is no way in hell you will squeeze a good amount of audio into 15MB (Kongregate’s limit), even if you compress it to demonic levels.

 
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Topic: Game Programming / Squeezing as much audio into a game

Flash is really cool for UI stuff (<3 scaleform), but I really wish it would die as a means of making games. God, Flash brings out the worst in me. Sorry =(

 
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Topic: Game Programming / Squeezing as much audio into a game

Forgot you were using a subpar relic of a system. Fanboys gonna hate.

EDIT: I raged. I lost whatever argument this was.

 
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Topic: Game Programming / Pointers On Cutting Code

Originally posted by Draco18s:

Some compilers can even in-line some functions. That is, it unwraps them in the translation to bytecode.

I believe that is what truefire was getting at. Competent C++ and C# compilers automatically inline methods if it would increase performance. I really wish I knew more about inlining myself. I know some general guidelines on when to do it, but that really doesn’t mean anything.

Anyway, making methods will actually make your code slower, but it increases readability and improves flexibility. That is the textbook tradeoff to methods, though that tradeoff is less relevant in C/C++ and C# where, as we stated earlier, automatic and explicit inlining is a thing.

 
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Topic: Game Programming / Squeezing as much audio into a game

My point is that you are better off avoiding MP3 altogether. Just because it is standardized does not mean it is good, and you don’t want a bunch of potential legal fees hanging over your head. It is more of a cautionary thing that requires no extra effort on your part.

 
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Topic: Game Programming / Squeezing as much audio into a game

Originally posted by ArcStudios:

@Endless I won’t be using Mp3, I tried exporting to ogg to test it out but I’m able to get a smaller size with AAC still.

To each his own, but there are a few reasons why you would want to do ogg:

1) AAC is a closed, proprietary format (this matters to some people)
2) OGG sounds better than AAC at lower bitrates
3) AAC does not work on Linux

A few notes:

1) AAC does not work in Firefox
2) OGG does not work in IE or Safari

Seriously, dude. Stick to OGG.

 
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Topic: Game Programming / My passion for game development is wearing out

Originally posted by truefire:
Originally posted by pugzy:
Originally posted by Aesica:
Originally posted by truefire:

Ever since I started working…

Stop working, obvious solution.

Unfortunately, doing so often causes the food, water, electricity, and shelter to start going away. Those are kind of important.

Only food, water, and shelter. :)

I agree, those aren’t very important. Electricity though…

Electricity is a gift from God. I can’t power my computer with a week old tuna sandwich I find in a dumpster.

 
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Topic: Game Programming / Squeezing as much audio into a game

Dont use MP3. You need to license those. If possible, switch to ogg format.

 
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Topic: Game Programming / Did I market my game incorrectly?

You made a flash game. Don’t expect many plays unless you are Armor Games or the like.