Recent posts by EndlessSporadic on Kongregate

Flag Post

Topic: Off-topic / What's your favorite cereal?

I still have a soft spot for Fruity Pebbles, but I have gotten to like Cookie Crisp lately.

 
Flag Post

Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by MelbourneBoy:

Do we have to vote? Except for Mahou Shoujo Madoka Magica, not a fan of most of those series.

While you may have disliked most of these I have to say this is actually quite a good list (except for Naruto). All of them (once again, except for Naruto) are rated in the top 5 of their genre subjectively and I believe they are all fundamentally sound objectively (with the possible additional exception of Sword Art Online).

 
Flag Post

Topic: Off-topic / Is Cartoon Network still any good to you?

CN hasn’t shown anything good in years. I may have just grown up. I can also blame the internet for providing me better entertainment.

 
Flag Post

Topic: Game Programming / Big problem, can anyone answer me ?

I think you can buy an official addon that makes it an HTML file, but there is no way to upload .exe files to Kongregate.

 
Flag Post

Topic: Game Programming / [Urgent]Problems with additional files.

What does “additional files” mean?

 
Flag Post

Topic: Game Programming / Need Help

Originally posted by Shalmezad:
Originally posted by EndlessSporadic:

This thread is just another reminder why I despise ActionScript.

Originally posted by EndlessSporadic:

People hate on Unity because most of the games released on it are half-assed shit. I hate on it because it is really unoptimized.

So what programming language/framework do you like/use?

My current project has me using CryEngine and C++ with a dash of C#. C# happens to be my favorite language. I hate ActionScript because I hate languages that are plastered with unclarity (yes I made that word up); any language that encourages runtime resolution of variables can go die in a fire.

 
Flag Post

Topic: Game Programming / Need Help

This thread is just another reminder why I despise ActionScript.

 
Flag Post

Topic: Game Programming / [Advice] Unity Optimization

GameObject.Instantiate(), GameObject.Destroy(), and GameObject.Find() are all REALLY slow. Only use them in constructors or methods that are not executed every frame, or if possible avoid them altogether.

Unity uses inefficient serialization when creating gameobjects. Keep your gameobject count as low as possible.

Avoid using “new” in Update or onGUI. If it is an object you use every frame it is faster to create one object and alter it than it is to create a completely new object. This excludes small structs such as Vector2/3 and Quaternions.

 
Flag Post

Topic: Game Programming / Unity(How to upload a picture?)

You need to put "file:// in front of it. For example:

“file://C:\Users\Public\Images\MyImage.jpg”

 
Flag Post

Topic: Game Programming / Revolving Circles'

0: 40, 50
1: 10, 0
2: 34, 50
3: 13.6, 0.4
4: 39.2, 50

Im seeing a lot of this. Can you encrypt this into a string? That way users can share a single string instead.

 
Flag Post

Topic: Game Programming / Wait for URLRequest to Finish

Originally posted by Draco18s:

Its called events.

loader.addEventListener(Event.COMPLETE, onComplete)

function onComplete(e:Event) {...}

To the rest of the world it is called a callback ;)

Oh, ActionScript =3

 
Flag Post

Topic: Game Programming / Unity(How to upload a picture?)

public string url = "PATH/TO/IMAGE.jpg";

Contains the path to the image you want to open on your computer. Example: “file:\\C:\Users\Public\Images\MyImage.jpg”

IEnumerator Start()

This is your basic start function in Unity, but an IEnumerator makes it a coroutine.

WWW www = new WWW(url);

Creates a new WWW instance that imports the data of the path specified above.

yield return www;

Wait for it to finish importing before continuing code execution.

renderer.material.mainTexture = www.texture;

Apply the texture loaded from the WWW instance to the material of this GameObject.

 
Flag Post

Topic: Game Programming / Beginner developer

Unity has a built-in terrain editor, though it isn’t the best – under any other circumstances it would be better to make your terrain from scratch in Maya or Blender and import that, but if you have no artistic skill like me then you can use the terrain editor.

 
Flag Post

Topic: Game Programming / Unity(How to upload a picture?)

I’m confused what you want to do. Are you trying to do something like Paint or Photoshop? Take a look at the WWW class. WaitForEndOfFrame may be useful as well (it has code to show you how to take a screenshot).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url = "PATH/TO/IMAGE.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}
 
Flag Post

Topic: Off-topic / Anime Addicts Anonymous (AAA)

Originally posted by MelbourneBoy:

Yeah, started watching Goshuushou-Sama Ninomiya-Kun. Not too bad of an anime.

I don’t remember jack about that anime.

I started watching Jojo (2012). I can see why people like it but I am struggling to watch it. It just isn’t my kind of show. There are a lot of airing shows right now that I can’t wait to watch.

 
Flag Post

Topic: Game Programming / What's with all the hate on Unity?

From what I’ve heard Unity 5 is going to Web GL too

I’m extremely glad to hear that. Unity 5 is introducing a lot of new tools as well as extraordinarily necessary revisions to existing tools and classes. When it comes down to it, however, there are certain classes that simply can’t be made into JavaScript bytecode – just because you can program in JavaScript in Unity doesn’t mean that JavaScript + HTML can actually do those actions (I worded this extremely poorly, I know). This is my attempt at saying that right now extra plugins are necessary in order to effectively utilize 3D graphics. Take a look at Crytek’s Warface. It is Crysis in your browser. There is no way in hell you can do that with JavaScript. WebGL is a good start, but it isn’t enough.

 
Flag Post

Topic: Game Programming / What's with all the hate on Unity?

People hate on Unity because most of the games released on it are half-assed shit. I hate on it because it is really unoptimized.

Originally posted by Drakim:

Personally I dislike Unity because the whole idea is a move in the wrong direction.

While it’s true that you have to install Flash, this is fundamentally a bad thing and should be recognized as such. It is only “accepted” for legacy reasons (there is so much flash content online now, and it came about because other means like HTML where really lacking back in the ol’ days). The web should fundamentally be made up of HTML, CSS and JavaScript, and not binary blobs swf files that you need closed source binary blog players to view.

When Unity comes onto the stage and says “hey we wanna introduce another binary blob format with our own closed source binary blob player” they deserve all the flack they are getting, because that’s the very last thing in the world the web needs right now.

Except that Flash and HTML don’t have nearly enough power to bring 3D games to life. The best it has is WebGL. I am inclined to agree that we shouldn’t have to install stuff, but nobody is forcing you to. Don’t start going all “ignorant self-entitlement” on me.

 
Flag Post

Topic: Game Programming / Which Story Line do u like the best?

It depends on what kind of game you want to make. Story 1 is for action/RTS while the second is defense/RTS. Personally I think I would enjoy story 1 better assuming both ended up being decent games.

 
Flag Post

Topic: Game Programming / Kong accepted Binaries

Originally posted by pugzy:

HTML5 isn’t even a programming language, it has newer features and API for JavaScript which makes it easier to make games in.

Technically HTML is a markup language and JavaScript is a scripting language. Neither are strictly a programming language, though scripting languages are subclasses of programming languages.

 
Flag Post

Topic: Off-topic / How much of a noob where you in the first few moments of your first forum?

I was a pretty big noob, but then I stopped caring. Im probably still a noob.

 
Flag Post

Topic: Game Programming / Kong accepted Binaries

Then, as for using Flex, I don’t think Adobe is continuing development for Flash on Linux, aside from the fact that Flash is dying and being replaced by HTML5 and Javascript (mainly HTML5), so it wouldn’t make much sense.

Adobe stopped developing Flash, period. With the creation of WebGL there is no reason to use Flash anymore outside of what it was originally created for.

 
Flag Post

Topic: Game Programming / Kong accepted Binaries

I don’t believe Kong accepts Java Applets.

 
Flag Post

Topic: Game Programming / CryEngine games on Kong?

CryEngine does indeed have a webplayer, but it is still in development.

 
Flag Post

Topic: Game Programming / Old style turn based mmorpg

I’m already in the final stages of planning and will be going into development on mine, but I need to find a way to not copy Final Fantasy Tactics.

 
Flag Post

Topic: Game Programming / Unity3D Tutorial for Kongregate API

I also wrote the entire code here.