Recent posts by EndlessSporadic on Kongregate

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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Can you elaborate on this please? I don’t understand how any narrative, including an anime, can not contain a “plot”.

The student council scene is the ultimate metaphor for this anime. Bunch of complicated language that people take meaning in but none of it actually means anything and ultimately nothing of value happens.

8man’s changed incredibly .. Before, his whole worldview was based on shielding himself from pain by eschewing and mocking all relationships, but by mid-second season he embraces the same “genuine” relationships he previously looked down on.

If you paid close attention to the complicated words that meant nothing you would have noticed that he felt that way from the very beginning. It wasn’t explicitly told to you, but it is psychology 101. There are hundreds of examples in other anime as well as millions of examples in real life. People tend to deny what they want and don’t have in order to shield themselves from mental harm. This behavior is often subconscious, and 8man is the poster child for this phenomenon. The only thing that changed from the beginning of the anime was that 8man realized this about himself and was now semi-vocal about it. The “journey” to that point is not enough to call itself an interesting plot.

If you can’t call this change, I don’t know what change is.

8man may have realized what he wanted all along like a fairy tale princess, but the situation the three of them are in is no different than what it was at the beginning. Everybody now knows what they want, yes, but the situation they all find themselves in is no different from the beginning of the season. Assuming there is a third season I am sure they will finally act and start influencing each other and changing things around them, but as far as this season goes it was a complete flop in storytelling.

I’d once again like to state that I didn’t dislike the show, but I also did not like it. It may seem like I am bashing it, but I am still keeping my eyes on the series. Ultimately the advancement (or lack thereof) completely dragged this season. I can’t in good faith recommend something that isn’t well rounded.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

OreGairu

As far as I am concerned OreGairu is a horrible recommendation for anyone and everyone, and that comes from somebody who doesn’t dislike the show (though I didn’t like it either). It tried too hard to make a plot and it failed spectacularly, and by the end absolutely nothing was different from the start of the series. While the events that happened may be realistic it doesn’t make for entertaining television to a broad audience. To quote a certain song:

“I tried so hard and got so far, but in the end it doesn’t really matter.”

Kuragehime, Gekkan Shoujo Nozaki-kun, Seto no Hanayome, Sayonara Zetsubou Sensei, Genshiken, Gugure! Kokkuri-san, Detroit Metal City (episodes are half-length but oh well). If you don’t mind a bit of drama with your comedy, also try Yojouhan Shinwa Taikei, Great Teacher Onizuka, and Honey and Clover.

Of these Gekkan Shoujo Nozaki-kun, Seto no Hanayome, Sayonara Zetsubou Sensei, and Great Teacher Onizuka are all very good, but each one has its caveats. Nozaki, while well executed, doesn’t really innovate much, Seto no Hanayome suffers from very poor writing in some places, Sayonara Zetsubou Sensei is extremely niche (it is also a SHAFT piece), and GTO can drag out in places. All of these shows, with the exception of Seto no Hanayome, have very memorable characters and are satisfying to watch in their own ways. I’d advise caution with Seto no Hanayome as well – it is a show you shouldn’t take seriously at all.

Anyways, is there any new stuff that is worth recommending?

Nope. Most of the new stuff was extremely disappointing. DanMachi and Shokugeki no Souma tied for my “Anime Which Most Passed Expectations” award, though they are both far from perfect. DanMachi has a deceptive name and actually has a decent plot, though pacing gets a bit messed up towards the end. Shokugeki is food porn and is still airing. If you are interested in cute, drama-less romance with moe turned up to 11 you can look into Ore Monogatari!! which is also still airing.

Nisekoi Season 2 told its plot to fuck off in episode 4. Denpa Kyoushi turned out to be low budget and rather unentertaining (subjective). Fate/Stay Night is Fate. Kekkai Sensen seemed to forget it had a plot (or is pushing it off for a second season). Ghost in the Shell Alternative Architecture made very little sense yet was somehow predictable. Owari no Seraph took way too long to start anything and by the time it started getting interesting the first cour ended. Plastic Memories set itself up to be a great show about ripping people away from their loved ones but ended up degrading into your standard romance affair. Triage X was…why did I even watch that one? Yahari Ore, as I said above, flopped on itself, and I don’t know what I expected from Yamada-kun and the 7 Witches.

I started out with 25 shows, dropped 7 of them, I have yet to finish 5 of them, and I only came out enjoying 3 of them. I expected so much from Nisekoi… A very disappointing season indeed.

EDIT: I completely forgot about Ninja Slayer to Animation. If you enjoyed Inferno Cop this is the same thing but with the financial backing of Trigger.

 
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Topic: Game Programming / Tower Defense Question

ActionScript does not allow you to lock the mouse to the screen unless the application is run in fullscreen mode. This can be achieved with Stage.mouseLock, but since Kongregate does not generally have fullscreen mode it does not apply here. Most games use keyboard shortcuts to move the screen around such as WASD and arrow keys alongside edge detection should users not want to use the mouse to move around.

 
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Topic: Game Programming / Web Developer to learn game development - Easy or Difficult?

Start with a simple text adventure, pong, pacman, tetris, space invaders etc…

My first game was a game where you click randomly spawning targets on the screen to get points. That’s it. It’s actually uploaded here on Kongregate, though I highly advise you not upload your first game here (I’m tempted to take mine down). As they say, keep it simple stupid.

 
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Topic: AdVenture Capitalist / adventure capitalist i lost gold

This is not a support forum. Please post your inquiry in the appropriate forum.

 
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Topic: Game Programming / Requirement to submit a Unity Beta Game ?

My prototype is made in 1280×720, will kongregate downscale it or need a specific format instead (like 800×…).

They will not downscale it unless the dimensions are absurd. When you upload a game you will be provided fields where you input the width and height of your game. In order to reach the widest audience I recommend not making the width more than 800px. You shouldn’t need more space than that for an idle clicker either.

Did i have to include paiement or advertisement options ? (i don’t really want to)

You do not need to provide any of that stuff, but that also means you won’t be paid for your game either.

Car i “publish” the gamer even in a beta statement to geet some feedbacks ?

There is some way to establish a game as a beta. On the front page there is an entire category dedicated to beta games, so I would assume you can somehow, though I have never done it myself. I don’t recommend going that route anyway as it can leave bad impressions. Get your friends and family to test the game instead.

About the saving system, my unity project is currently saving into a txt file on the computer, will such thing work trough Kongregate ?

No. Unity Web Player does not allow IO operations for security reasons. In order to save things you will need to use PlayerPrefs. This is the only IO-write operation allowed by Unity web files (this includes HTML and unity3D exports). This will save the files in the following locations:

On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.

On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.

On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat

On Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Directory.localFolder

I also read somewhere that the game limit should be 20Mo max (i’m currently at 10mo), but is it a true limit or a 25Mo games is also correct ? (if some further updates required a bit more contents for example).

It is more of a guideline than a rule. Sometimes games will automatically be denied upload if they are larger than a certain size, but you can contact Kongregate support and request the file limit be lifted. They will give you instructions to follow in order to get your game uploaded. Once again, you shouldn’t need more than 25MB for an idle clicker.

And finally how to reach Kongregate to submit this game/prototype ?

Click here.

 
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Topic: Off-topic / Become an assistant community manager (adv0catus leads)

I used to be a very active mod then went AWOL for extended periods of time. If that doesn’t make me the best candidate for a community manager I don’t know what does.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Do you guys ever feel like you watch less than you did when you first watched? Do you think you watch more? How do you feel?

That’s part of the natural cycle. Don’t force yourself to watch. Go and do other things then come back later. Hopefully the anime isn’t going anywhere and will be there when you come back. Most of the stuff is licensed by Funimation and is watchable either on their website or Crunchyroll (or available for download elsewhere).

Originally posted by Meistheman:
Originally posted by TheDarknessBelow:

I’ve been debating if I should start watching Anime. I asked my friend and she reccomended starting with Fairytail or SOA. Which one should I start?

With neither. Fairy Tail is as cliche as it can get. I’m saying that with the memory of me predicting every single scene I watched on there.
And with SOA I’m assuming you mean Sword Art Online, which I frankly also did not like. Felt rushed, made no sense (e.g. Kirito being able to kick ass by himself even though the game seems to be a rip off of WoW, which requires teamwork) and it just pretty much disappointed me after so many people hyped over it and got boners and whatever else they get.
From my point of view, it’s just not worth it.

This. Fairy Tail is painful if you aren’t into that kind of thing and SAO’s second set of episodes (16-2#) are severely disappointing and can be a real turnoff considering how greatly the theme shifts. As sddsdd asked, what are your favorite genres of media?

Originally posted by Rajesh1999:
Originally posted by TheDarknessBelow:

I’ve been debating if I should start watching Anime. I asked my friend and she reccomended starting with Fairytail or SOA. Which one should I start?

Start with One Piece first.

Please do not recommend a 700 episode, still airing show to somebody new to anime. It’s fine to pull the Boku no Pico card after they’ve seen a few series, but don’t give out joke recommendations when they haven’t seen a single series yet.

 
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Topic: Off-topic / Anime Addicts Anonymous (AAA)

Kareshi Kanojo no Jijou (His and Her Circumstances)

I thought this show was absolutely awful since the quality steadily and clearly declined throughout the entire series, but to each his own.

Mononoke (not Princess Mononoke)

It took me a few episodes to adjust to this show, but once you adjust it is quite good. The nature of the show doesn’t allow for easy viewing though, so you need to be in the right mindset to enjoy it. It sort of follows Mushishi in that regard.

Any anime T.V shows/movies you guys are looking forward to this summer?

There are quite a few shows with interesting synopses this summer. Can’t say I am really looking forward to anything right now except for One Punch Man.

 
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Topic: Off-topic / Flying/Breathe Underwater

Flying. Breathing underwater won’t help with mobility or running away from fish that want to eat your face.

 
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Topic: Off-topic / Is the 'L' silent?

The ‘l’ in Malcolm is not silent. The ‘l’ in Lincoln is. Isn’t English a great language?

 
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Topic: Off-topic / Consoles proven to be more powerful than PCs (again)

The reasons why the Batman PC version is lacking are actually quite simple.

1) The game is locked to 30fps. So is the console version. PC version can remove the lock through the ini file. Console users are stuck with 30.
2) The game is poorly optimized on all releases of the game. The reason it is more pronounced on the PC version is because the PC version has more stuff in it than the console versions.
3) The PC version may be missing rain textures, but in return it has 20 other features that the console versions do not have.
4) Im willing to bet the PC guy either disabled settings to cause bias or he was using an AMD card.

 
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Topic: Game Programming / Uploading file to server being blocked - need crossdomain.xml that works

Most games are hosted on chat.kongregate.com. I’ve never used crossdomain before since I never got it to work on Kongregate, but it seems what you posted is correct.

<?xml version=“1.0”?>
<!DOCTYPE cross-domain-policy SYSTEM “http://www.adobe.com/xml/dtds/cross-domain-policy.dtd”>
<cross-domain-policy>
    <site-control permitted-cross-domain-policies=“all”/> 
    <allow-access-from domain=“*.kongregate.com/” secure=“false”/>
    <allow-http-request-headers-from domain=“*.kongregate.com/” headers=“*.kongregate.com/” secure=“false”/>
</cross-domain-policy>
 
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Topic: Game Programming / Web Developer to learn game development - Easy or Difficult?

Originally posted by darkjonas8:

If you have general knowledge within programming and know what for loops, array, if, functions, classes, variables are then you should have almost no problems, just watch a short tutorial series or two or go through the shootorials here on kongregate to learn the syntax and language specific stuff and you should be fine.

Basically this. You did not mention if you were front-end or back-end, but the only difference between web development and game development in terms of basic knowledge is objects. Back-end developers should already be familiar with objects, but front-end developers rarely need to use them. If you have a good idea of what an object is and how it interacts with other objects, as well as what darkjonas mentioned above you should find picking up simple game development to be pretty easy. Of course, like with everything else, if you want to get good at something you will need to put a lot of effort into learning the nuances and methodology. There is also quite a bit of psychology involved in game development that many developers seem to ignore.

I don’t recommend avoiding game development if you believe it will be difficult to learn. Give it a shot! We’ll be here to help you get started.

 
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Topic: Game Programming / Framerate Optimization?

Not worth it. You shouldn’t be using framerate-dependent code anyway. It should be up to the user what kind of gameplay they want, not the developer. As stupid as it sounds I know a lot of people who will play at 15fps just because it looks pretty. Set your game for your target framerate and give the user the option to enable and disable features to tweak performance themselves. If you are dead set on having the option to change the state framerate make it an option in the settings menu. Absolutely do not do it dynamically as I can promise you now that your implementation will be really bad and look atrocious. After all, AMD and NVIDIA are still struggling to do just what you are suggesting.

 
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Topic: Off-topic / What is your favorite Video Game music?

The entire Bastion OST is pretty high on my list of favorite music. Revengeance also has some good music.

 
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Topic: Off-topic / [ROUND 102] Gevock vs. uzzbuzz

Does that mean you can silence me for 15 minutes if I requested it?

That’s how it used to work. Not sure if it still works like that.

 
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Topic: Off-topic / Thank God for the shooter at Charlseton

Hitler did nothing wrong.

 
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Topic: Game Programming / AS3 array display/sort problem.

it eather comes up with undefined errors

My code is pseudo-code. It should not be copy-pasted. You need to change it to work with your own code.

What do you suggest? using a sprite to display the images instead of a X and Y array?

In GUI programming using a placeholder sprite is usually the desired course of action. Sprites are placed where the desired images are intended to be, and the image material is swapped instead of the object. That way you do not need to programmatically keep track of your positions since the compiled object does that for you. Unfortunately I do not use ActionScript so you will need to wait for others to assist you with syntax and implementation.

 
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Topic: Game Programming / AS3 array display/sort problem.

Using pseudo-code:

var pictureArray:Array = [IMAGES];
var currentPage:int = 0;
var picturesPerPage:int = 20;

function onNextButtonPress()
{
    //I am ignoring error checking here. Insert that yourself.
    ++currentPage;
    refreshDisplay();
}

function onPrevButtonPress()
{
    //I am ignoring error checking here. Insert that yourself.
    --currentPage;
    refreshDisplay();
}

function refreshDisplay()
{
    //Clear old image display here
 
    for (var i:int = 0; i < picturesPerPage; ++i)
    {
        //Do whatever to render this image to the screen
        renderImage(pictureArray[currentPage * picturesPerPage + i]);
    }
}

Unfortunately I am not familiar with how custom sorting works in ActionScript 3, but if you want to rearrange the images you would call the sort method then call refreshDisplay(). It will look something like the following:

function sortByName()
{
    //This is pseudo-code here. I dont know how to do custom sorts in ActionScript. Use the appropriate algorithm here.
    pictureArray.sort(name);

    //If you want the images to go back to the first page, insert this line
    currentPage = 0;

    refreshDisplay();
}
 
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Topic: Game Programming / AS3 array display/sort problem.

Is there a reason you aren’t just moving the 20 pictures to the end of the array instead of adding all 100 pictures again as well as removing duplicates? Even better, what you need to do is keep an index of the current set you want to use. For example, if the page is zero your index is (0 * 20). If your page is one your index is (1 * 20). See the pattern?

index = whatever page you are on – 1
imagesToDisplay = (page number [starting at page 0] * number of images to display per page) + image number on page.

Want the 2nd image on the 4th page?

image = (3 * 20) + 2 = 62

20 images per page – page 1 (0-19), page 2 (20-39), page 3 (40-59), page 4 (60-79). As you see, the 62nd image is the second image in the 4th page (it is the 61st element in the array since arrays start at 0).

As for your sort it will work better when you aren’t constantly messing around with your image list.

 
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Topic: Game Programming / Should I keep learning

If you want to make money via gaming you are almost required to learn a C-based language. HTML5 games are still in their infancy (sponsors don’t know how to market them and devs dont know how to make them), and Flash developers make next to nothing. Answer the following questions for me.

1) What types of games do you want to make?

2) What types of games can you make? Are you able to make your own assets?

3) What is your target audience?

4) How dedicated are you to making games?

5) Do you plan on going professional? This question is asked to get a gauge of where you see yourself in 5-10 years. If you plan on going pro and applying to game companies you need marketable skills. HTML5 and ActionScript are not marketable to industry game developers.

 
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Topic: Game Programming / Best Java-based Free Game Engine

Take a look at these videos. They are particularly helpful.

 
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Topic: Game Programming / Best Java-based Free Game Engine

Start with C#. It enforces good programming practices and is easy to learn, and you aren’t bound by Java’s sometimes silly programming structure. You can make 2D games with MonoGame then move into 3D games with Unity if you want to. I am also here to help answer C# questions should you have them.

 
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Topic: Game Programming / Best Java-based Free Game Engine

You listed 3 games among hundreds of thousands. The website you listed is no better than a small-time portal for small basic games. Get over your fanboyism. You lost this the moment you directly attacked me because you have nothing but small and irrelevant claims to back yourself up with.

There’s a fucking reason that 99.9999% of game companies don’t use Java. Because it fucking sucks. You are debating against over 99% of the industry, people who are WAY more qualified than you. Things aren’t not used for no reason, and the reason is irrelevant. The game industry doesn’t use it because there are way better alternatives. You lost. Get over it. Go cry in the corner, not to me.

EDIT: Here, Ill even give you reasons why Java is garbage for game development:

1) Portability is not a good justification for a slow language. JIT helps, but there are still fundamental design flaws in the language itself, some of which are listed below.
2) Not have the ability to handle memory on your own terms is a disaster in performance critical areas.
3) Java does not support operator overloading. This can become a very serious issue in pipeline which can suffer from method overhead.
4) Java has similar syntax to other C-based languages. Why not use that other C language that supports what Java doesn’t?
5) Most legacy code is written in C/C++.
6) Java requires a third-party installation to run that generally has major security flaws. C++ pre-requisites are usually installed with the operating system or are already used by other common applications.
7) Java’s math library suffers serious performance hits on x86 CPUs.
8) Java’s memory footprint is absolutely massive. It loads it the entire runtime even if you only use a few classes.
9) Java typesetting is inconsistent.
10) Language isn’t expressive enough, causing developers to write more code than required for basic functionality. This is extremely evident in Minecraft’s source code if you have ever taken a look at it.
11) Java has non-deterministic memory management. This is absolutely massive. Doesn’t matter if garbage collection varies per JVM. The language itself cripples GC.
12) There are a lack of third party libraries for game development. The reasons for this vary, but as I said above the reasons don’t matter.
13) For those looking to publish on newer consoles, Java is not supported on those consoles.
14) Java does not give you fine control of lower level systems and does not enable easy debugging and safety checking of low-level features.
15) There’s a reason the major game engines are written in C++. Can you guess why? If you were paying attention you should be able to answer this question.

Go ahead and try and counter these in a civil manner without calling me ignorant. I’m not the one spreading misinformation. It is people like you who spread misinformation by claiming that Java is viable for game development because 3 games have done it. Hell, even Runescape changed to HTML5 because of how garbage Java was. There is absolutely no reason to use Java for game development when C# exists and is supported by many game engines that can publish to multiple platforms.