Recent posts by Ivach on Kongregate

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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

imp2 – Theifer O’Greedy
Personally a standard concept for me, a platformer with some elements of collecting. Fits the theme well. The concept of getting heavier was interesting, but I felt that it wasnt fully utilized. Perhaps making it more puzzle based and less of a skill jumping platformer? Controls were really slippery as well, making it really frustrating to make certain jumps.

Elyzius – The Proper Care and Feeding of Your Demons
First thing instantly apparent. Great art! Got confused abit about how to actually play until I read the description. I think I managed to break the game though. It seems to be stalled without me being able to click anything. (I think I was randomly clicking around the board and that it read me trying to swap 2 gems on the board?)

Alright a smoother run 2nd time around. Interesting concept for me, but as others have stated it was very reliant on luck. Would be interesting to see more varied styles of attack, as well as more strategy in choosing which sigils to take. (Such as activating certain special abilities of demons that have different effects, both on the enemy and on the board itself.)

VBCPP – Mr. Collecter
Seems like something to demonstrate the act of collecting rather than it being a game itself. No particular objectives or instructions.

gobologna – Cat Burglar
Loved what you were trying to do here, but for me the enemy seems to have too far a vision for me to be able to dodge it effectively, considering it was the first level as well. Good art style though.

I_love_you_lots – Collectron
Great concept and nice art. Fits the theme and uses a unique mechanic as well. Was a little too short though. Overall, it’s really how far you can take this and the introduction of other mechanics that go well with the one you have to make it a good game.

Sushin- TheCollector
Gameplay was pretty standard with it being a platformer shooter. Not a big fan of pixel art but it looked pretty good.

nutter666 – BodyBagger
Nice graphics, with even an opening comic to boot. I was excited getting into the game, but got bored around the 2nd night.

Great concept, and can definitely be expanded further. Some suggestions:
- Upgrades that help in collecting.
- Different parts collected makese the monster stronger in different ways, rather that it being like a currency. (E.g Arms increases attack.)
- Shorter levels (Felt too long without any variations.)
- Variety of monsters to build.

I would play this in its finished and polished state. Keep going!

Kewry – Hunting Sim
Not a bad attempt, but overall in its base it’s an idle game. Not to say that there’s anything wrong with idle games, but there’s really not much to play other than just waiting, and adding elements to it is mostly in the forms of a feeling of progression rather than gameplay, so I cant really suggest much ways to improve it other than more content. For me it didn’t really fit the theme.

BadEgg – Klecter
Not bad. I think that it fits the theme really well. I think for me utilising the theme is about that element of collecting, and what you gain from that collecting, other than being a win condition. So in this game you need to collect to shoot. Don’t collect? You die. Simple.

As for gameplay it’s alright. Could be good with more varied enemies and powerups.

Russpuppy – Photo Collection
Nice idea, very innovative concept. Love to see a game utilizing this concept, with an objective. (Such as a muder mystery, detective kind of game.)

FadiLoutf – Forest Of Death
Some nice 3d graphics, but pretty lacklustre in terms of gameplay. As others have mentioned, zombies take too much hits to kill, making it more effective to just run and grab the parts, turning it into a fetching game.

MrHasuu – Surviving in the Wild
That was an interesting idea. I ate the weiner the first time around so I ended up getting stuck there.
In the end the game felt like just walking and eating to maintain your hp to progress. Wished there was more to that eating concept.

My top 2:
1. nutter666 – BodyBagger
2. Elyzius – The Proper Care and Feeding of Your Demons

Close Runner Ups:
3. I_love_you_lots – Collectron
4. Russpuppy – Photo Collection

 
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Topic: Collaborations / Story-Centric RPG Project - Looking for Programmer

I’ve been working for quite a while on an RPG concept for the past few months, revisiting and scrapping ideas, defining mechanics, redoing the art etc,and I think I’ve come to the point where I would like to reach out and collaborate with a programmer.

First of all, I’m in my last semester of university, where I will graduate in June, so I’m not setting any strict deadlines. It will be semi casual, though I’ll be working on it every chance I get where I’m not swamped with university assignments, at least until I finally graduate, which I will be looking to go full throttle on the project after that.

I’ve actually programmed abit of it myself, but I’m not that great of a programmer, and I would rather focus on the art and aesthetics of the game without getting bogged down by the technicality of the programming side.

That’s enough of me rambling on, here’s some details about the project:
- Turn based combat using a card deck system.
- RPG mixed with sim date elements (High school setting)
- (Story – Battle) Rinse and repeat gameplay style. (No exploration).
- Big emphasis on storyline with character interaction. (Think persona or RPG shooter: Starwish)
- Simple mood systems where characters will feel a certain way depending on story events, and this in affects their stats in battle.

And here’s some art on the project:

Characters

Battle Screen

So yeah basically looking for a partner with:
- AS3 coding knowledge.
- Enthusiasism about the project.
- Desire to communicate and share ideas.
- Wants to make an awesome game.

I intend to publish it to FGL when its done to look for potential sponsors. We’ll split it 50/50, or 45/45 when a sound designer comes on board on the later parts of the project.

Shoot me a PM with stuff you’ve worked on before that demonstrates your coding skills if you’re interested!

 
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Topic: The Arts / Illustrator opaque

Make sure the circle has no white fill. Then go to file and look for “save for web and devices”. Save it as a png and you should be good to go.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

I personally prefer just the jump button if its on a mobile platform. Arrow keys on mobiles often leads to miscontrolled actions, at least for me anyway. And that would be bad especially for a game like this that requires precise and slick movements.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Wow did not notice that typo. Yeah, it’s stasis. Thanks.

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Awesome posts! Here’s mine. (Working on a card game)

 
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Topic: Game Programming / [AS2] Function error (randomizing)

Perhaps you can try tracing rDrop. That would help you narrow down what the problem is.

 
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Topic: Game Programming / [AS2] Function error (randomizing)

Try changing Math.Random(4) to Math.Random()*4.

 
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Topic: Game Programming / GiTD [#11] Entries and Discussion

Originally posted by Eu_Plon_Ka:
Originally posted by Ivach:

Hi all, long time forum stalker first time poster here. I’ve recently started learning how to program and am currently working on a game.

Just thought I would take a break from it, and see what kind of game I could make in 2-3 days. So here it is.

My Entry: Wish Upon a Thunder

That was awesome. I nearly quit because of the intro, but the gameplay was my type of upgrading.

Thanks for giving it a chance. What do you think was the main problem with the Intro though?

Originally posted by kTwitch:

Sweet concept there Ivach. I didn’t understand how to do anything, but the idea is interesting.

Thanks. I was aiming on getting this done quickly so I left out the instructions. Basically it’s an idle game where you sit back and watch the faith roll in, and upgrading speeds up and amplifies the process.

Originally posted by qwerber:

http://www.kongregate.com/games/qwerber/find-the-exit

My entry:
Find The Exit

Move fast! Move quick!

Nice game! It was a really interesting concept and was executed really well. Kept me entertained from start to finish.

 
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Topic: Game Programming / GiTD [#11] Entries and Discussion

Hi all, long time forum stalker first time poster here. I’ve recently started learning how to program and am currently working on a game.

Just thought I would take a break from it, and see what kind of game I could make in 2-3 days. So here it is.

My Entry: Wish Upon a Thunder