Recent posts by top1214 on Kongregate

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Topic: Legacy of Heroes / Bug Reports - Official

Manuel Shutdown is not negated if an ally isn’t banished.

Faculty Mixer activates on negated cards (most notable when it activates when Neighborhood Watch negates an ally).

 
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Topic: Legacy of Heroes / Bug Reports - Official

Long memory causes your hand to be discarded, rather than cards from your draw pile to be discarded.

EDIT: Discard and deplete are different verbs, and I’m an idiot.

 
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Topic: Legacy of Heroes / Bug Reports - Official

Never mind; confusion with a memento activation.

 
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Topic: Legacy of Heroes / Bug Reports - Official

Originally posted by chaos123456:

recon mission’s still works. In another note, I think Accelerant is only healing 1 on deplete.

Doesn’t seem to work for me (still):

top1214 plays A Thousand Deaths

top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from A Thousand Deaths
top1214 recovers:
+ Nova
top1214’s ACO PSY badge has added +1 damage to attack.
– Healing Light
top1214’s buff from Recon Mission fades
A Thousand Deaths deals 2 damage to Maser: Protector
+ 3 Attack
– 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 2

 
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Topic: Legacy of Heroes / Bug Reports - Official

Recon Mision failure

top1214 draws Nova
top1214 gains buff from Scarlet Tiger’s Foot Shuko
top1214 plays Nova

top1214’s ACO POW badge has added +1 shield.
top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from Nova
top1214 recovers:
+ Step for Step
top1214’s ACO PSY badge has added +1 damage to attack.
top1214’s buff from Recon Mission fades
Nova deals 10 damage to Coax
+ 2 Attack
– 5 Shield
+ 13 Bonus (Effects/Buffs)
Total = 10

I had 10 WC at the time, so Recon Mission did not double any portion of the damage.

 
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Topic: Legacy of Heroes / Suggestions

For the Acolyte badges for Reflex and Sculpture.

I think the way they work is if you play a Tactical attack that has a Sculpture badge, the next ally may be copied. But you don’t know if it fired without reading through the battle log to know if it fired.

I presume it works on any ally, not just he next Sculpture (or Reflex) badged ally.

 
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Topic: Legacy of Heroes / Bug Reports - Official

Some Ally cards have effects “Until Deplete.” However, if an Acolyte Psy badge causes them to be banished, these effects become permanent, as those cards can no longer be depleted (and the effect didn’t go away).

I’m not really sure how “Firewall” is supposed to work. The card description says “Next threat.” However, when playing “Too Fast,” the threat played after “Too Fast” also exposes me to damage. This is not true (as far as I can tell) for other cards or effects that cause multiple threats er turn (i.e. Cover Fire).