Lamatiel
271 posts
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Topic: Card Monsters /
- When is new exp come?
Yeah, we knew about the >100% standings bug. It’s annoying but not critical.
“An exploit (from the verb to exploit, in the meaning of using something to one’s own advantage) is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behaviour to occur on computer software, hardware, or something electronic (usually computerised).” (thanks wikipedia)
What you (and others) did is a whole other story (and bug), which only today was brought to our attention. I can only guesstimate, but in your case, you maybe gained 8-9 million coins, which took seeeeveral thousand clicks. Your job really must be quite boring.
Good luck with your agenda. Just don’t leave out the important parts of your story.
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Lamatiel
271 posts
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Topic: Card Monsters /
- When is new exp come?
You really want to know what Edge was focusing on the past few months?
Swords & Potions 2 (you already can play it on edge, but it’s still tweaked daily)
There will be little to no work done for CM until it is released on kong.
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Lamatiel
271 posts
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Topic: Card Monsters /
7 more ideas (Mostly abilities)
39) Roadblock:
I play Judgement. You lose a card in play, one from defenseless and up to two more if I have 2 cards with roadblock.
40) “Suiside”:
Don’t like it.
41) Killcam:
So you want to get rid of low HP backrow cards?
42) Flurry:
So let’s say you equip this on a lvl5 Gladior. Or you give a card with innate flurry and high damage the killcam ability …
43) Bide:
Anything doubling the effect of attacks and abilities will most likely completely destroy the balance of cards.
44) Concentrate
Interesting, added to my list.
45) Strike yourself/heal enemies.
Would you replace an armor or whatever with that card?
46) Boosters
Worth a thought.
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Lamatiel
271 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
I did read it. If you click that “I don’t want …” button, you’d still face the same problems that lead to that suggestion, and nothing would change.
If you don’t click it, you have to manually end each round, thus increasing server load.
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Lamatiel
271 posts
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Topic: Card Monsters /
Exp #5 card names
Since the cards have been leaked and you now know a bit about them, why not revive this thread?
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Lamatiel
271 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
weshu: The problem? Assuming the swarm takes 40 turns to beat and you placed your setup by turn5, it’s one server query to determine the outcome. With your suggestion, server has to check every single turn if something changed, so 35 queries.
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Lamatiel
271 posts
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Topic: Card Monsters /
Exception
Dunno, will ask.
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Lamatiel
271 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
It doesn’t work like that.
As long as you can influence the fight, the game can not calculate the outcome and you have to play turn by turn. Even if it’s something stupid as keeping a Dragon’s Tear as last card unplayed.
If there is nothing left to do to influence the fight (aka playing/saccing your last card), the game calculates how the fight will end (win, lose, turn limit). On server-side, the fight has ended, the client just shows what already was calculated. That’s why surrender doesn’t make you lose the fight, you get the same result when reloading the game.
You can’t have both.
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Lamatiel
271 posts
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Topic: Card Monsters /
live epic card only?? 5/4
There’s a quite elaborate way to circumvent the restrictions (no, I’m not gonna tell). It’s known and will hopefully be fixed at some time.
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Lamatiel
271 posts
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Topic: Card Monsters /
Game Making You Auto Surrender too Quickly
Originally posted by JasonJ29:
-X Out Browser
-Re Open Browser
-Return to CM Site
-Load CM
-Make 1st Move
Or just reload the page? And if flash is acting up, kill the process, then reload the page.
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Lamatiel
271 posts
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Topic: Card Monsters /
AttributeError
That’s an older, sadly quite elusive and inconsistent bug. I’m afraid you have to surrender. If you can’t, let me know.
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Lamatiel
271 posts
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Topic: Card Monsters /
Monster changes
The changed CC on some expansion 4 cards is the result of updating the CC formula (previous version somehow was a bit off for dual color cards).
See this post
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Lamatiel
271 posts
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Topic: Card Monsters /
City forest 6, 7 and 8
If you notice an error in the wiki, tell me (ideally what’s wrong, too).
And what info do you think is missing from the tutorial (putting aside the fact that people tend to not read it:)?
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Lamatiel
271 posts
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Topic: Card Monsters /
Community's Wishlist
The existing routine deletes alliances after about 30 days if all members are inactive, or transfers leadership if the leader is inactive.
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Lamatiel
271 posts
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Topic: Card Monsters /
AttributeError
Attribute errors etc. should have been taken care of. If there still are issues, please let me know.
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Lamatiel
271 posts
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Topic: Card Monsters /
Silence reset
Mistake. Will probably be fixed with the next update.
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Lamatiel
271 posts
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Topic: Card Monsters /
Maintenance..
Spin streak reduction is an automatism. Every player just had their count increased by 5 to make up for it.
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Lamatiel
271 posts
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Topic: Card Monsters /
Maintenance..
Took you long enough to create a thread :>
Anyway, the current downtime is presented to you by amazon. Not sure about the exact nature, but there currently is an issue with the edgebee hosting provided by cloudfront.
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Lamatiel
271 posts
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Topic: Card Monsters /
Nerf to Grim Reaper
Originally posted by ahaney100:
Just make it unique. Easy peasy.
For now, this is what we decided to do.
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Lamatiel
271 posts
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Topic: Card Monsters /
GD and Sadi
HP not only adds to CC, but acts as a multiplicator after everything else is taken into account. Low HP decrease, and high HP (like 120) increase the CC.
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Lamatiel
271 posts
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Topic: Card Monsters /
account bug
Strange error. Try playing as a guest on edgebee.com , this usually fixes the stuck at loading screen bug.
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Lamatiel
271 posts
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Topic: Card Monsters /
Current AA System
How would rewarding a victory change your scenario? You’d aim for the weakest target possible if the coins/whatever would be high enough. And since there’s little to no fluctuation in the top10, rewards based on # would not be the smartest move either.
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Lamatiel
271 posts
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Topic: Card Monsters /
Exp #5 card names
Good news, everyone! Most of the names from the previous thread will be used for the Exp #4 monsters. And since you were so creative last time, we’ll try this again for the upcoming (~ end of April) expansion. Players familiar with Sorcery Quest will know the following basic card names already (M/F for all of those):
Monk, Paladin, Guard, Thief, Ninja, Singing Axe, Evoker, Bard, War Wizard and Channeler.
So fire up your brain and keep the puns rolling!
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Lamatiel
271 posts
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Topic: Card Monsters /
Revise existing cards
10 Armor gives a serious discount because it’s easily breakable, that’s why Ying Suit (and Grim Reaper) is rather cheap.
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Lamatiel
271 posts
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Topic: Card Monsters /
courage, demo, and opp
Preventing overflow would mean that there’s no real counter to Berserk
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