Recent posts by Saruleon on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] [Game Mode: Team] Space Ambush

Agree

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Stats Question

I don’t think so, sorry.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Spizzal, the Streaking Spark (Deeplight)

Really? Sorry then.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] How to level up.

Woah! Thank you so much! I played a few games, with my new tactics, and I don’t seem to have that problem anymore! The thing is, I stack my bolts and fire them all at once once there’s a suitable target. Before, I just fired them as soon as they recharged. I had more than 2000 score on both of those games, thank you so much!

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Spizzal, the Streaking Spark (Deeplight)

…Am I the only one who finds his first ability strangely similar to the first of Arrow Hawk?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Arrow Hawk Ship Design [Finished, calling Ryan to take a look :D]

Yeah, I guess you’re right. Edited stuff. Please leave oppinions/suggestions!

 
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Topic: Kongregate Multiplayer Games / [Vorp!] How to level up.

Okay, thanks. I usually catch up to my enemies by lvl 5-6 btw :D

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Arrow Hawk Ship Design [Finished, calling Ryan to take a look :D]

Finished. I won’t go in details I’m kinda lazy… xP

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Little Rant

I agree with most of this. But Lose the caps, please. My eyes hurt and you’re not really making a good impression on people reading this, I nearly quit half-way through.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] How to level up.

Whoops. Didn’t say anywhere that I play Circe. And as Circe is quite slow, and it’s missiles get power with range, it’s a really bad idea to jump in the center of the battlefield, in close combat at early levels.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Arrow Hawk Ship Design [Finished, calling Ryan to take a look :D]

Arrow Hawk

Appearance: Black, and thin. I don’t have an image, but I’d like it to be black and a little bit like ant in appearance. Or a arrowhead, something like that. It has blades that go horizontally with the ship.

Role: Basically, Hawk is a scout. With his speed and large radar, he can slide in the enemies base, pinpoint all enemies and maybe ambush one of them, as he’s pretty good in 1 vs 1. It makes him an okay assassin, but mainly a scout. He has very poor abilities versus structures, but high stats.

Pilot: A ranger, possibly an elf. Just not a human. Maybe a AI, computer.

Q – Sonic Warp: Hawks’s main loadout and damage dealer, Hawk charges warps foward (distance about 150-250) in a instant, leaving a white trail (sorta like a sword slash in cartoons) Any ship that the trail passes through receives damage. The faster Hawk’s going, the more damage is going to be received. For standing perfectly still, no more than 10 damage, while with full afterburners at least 100. Basically, the Hawk charges through the ship dealing damage to it.

W – I’m Back!: A crucial loadout to Hawk, he’s pretty much helpless without it. It causes the ship to quickly turn by 180 degrees and up his speed by a amount depending on the level. It’s cooldown is low, 5 seconds and can be stockpiled (like Circe’s space warp) up to 5. As it levels up, it’s cooldown is shorter and the boost is bigger. After doing the turn, Hawk usually performs another Sonic Warp. Then another turn, then another Warp.

E – La Push: A loadout that speeds Hawk by a lot, similar to Undolorean’s speed up thingy. It lasts for 2 seconds, and while it’s active Hawk’s rotation speed is significantly lower, hardly 10% of the full. The speed boost is great, and is used as an escape or an opening attack combined with Sonic Warp. As it gets upgrades, you get bigger speed boost, smaller cooldown. The speed effect immediately stops when Hawk uses another loadout.

R – Eagle Sight: A passive loadout that enlarges Hawk’s radar, so his range of spotting enemies is bigger. This information will also appear on his teammate’s radars. At top level, a Hawk standing in the center of the map will be able to see enemies on 30% of the map. The loadout also buffs Hawk’s energy regeneration, with it being around 30% higher on lvl 3.

General Stats
Firepower: Medium
Speed: Very High (think ant)
Handling: High/Very High
Energy: Low/Medium
Difficulty: Medium/Hard

Guys tell me whatcha think.
Btw, please suggest some good names for these stuff. Mine are terrible…

 
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Topic: Kongregate Multiplayer Games / [Vorp!] How to level up.

Oh, and I’d just like to add that I don’t really want the Missile OP. I’d like to keep my Hipercool and Deport.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] How to level up.

Ok, hello everyone I’m Saruleon, a Circe player since the day I set eyes on it.

I’ve been playing Vorp since before Vorpaz and all those other cool new ships. I’m commander lvl 13, with a W/L and KD ratio of 0.5 xd My games are generally good now, with at least 1000 points and at least 2 kill death ratio, but I was horrible at the beggining.

There’s only one problem now… How do I level up at the beggining of a game? I very often find myself in situations where still lvl 1 me is facing all lvl 4 or 5 enemies. It’s because my missiles don’t do much damage at the beggining, and I can’t choose my targets. Every missile goes on another drone and I don’t kill anybody. Even if I’m constantly on the battlefield, I can’t do anything until I reach lvl 2, by when most other players outlevel me by at least 3 levels.

I need help.