Recent posts by Doomer123 on Kongregate

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Topic: General Gaming / [Desktop TD Pro] Tower Ideas

Tesla Tower: Attacks continuously and slows until enemy dies. Smart AI at level 6 targets both grouped enemies and one who travels the farthest.
Cost: 100, 125, 200, 300, 500, 1500
DPS: 75, 100, 150, 200, 300, 600
Range: 50, 60, 75, 90, 125, 150
Specials:
Slow: 30, 35, 40, 45, 50, 75
Targets: 1, 2, 3, 4, 5, 5
Splash: Level 6= 0.5

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

[All in 1 stage SUPER bosses: Dr. Harry, Bernard the Jaguar Warrior, Garry the Wizard, (smart AI)]
(HP: Vitality*Level)
(Stats come at Easy,Medium,Heroic)
(Must battle it at least level 45)

Dr. Harry: Lv. 42
Focus: 225
Vitality: 2130,2530,2930
Instinct: 2458,3258,4058
Strength: 1455,1555,1655
Speed: 1455,1555,1655

Passive Abilities:
Doctor’s Formulas: Healing powers increases by 50% and has a 80% chance of removing poison debuffs.

Abilities:

Overdose(Poison attack, costs 20 Focus, no cooldown): attack the enemy with 60% of your instinct. Damages the enemy over time by 55% of your instinct for 8 turns. Can’t be removed. Stacks. Enemy target.

Injection(Healing, costs 15 Focus, 5 turn cooldown): heal an ally, or yourself by 160% of your instinct and 20% of your strength. Heals the target over time by 45% of your instinct and 10 focus for 3 turns. Can’t be removed and doesn’t stack. Ally target.

Failed Experiment(Poison attack, costs 7 focus, 3 turn cooldown): attack the enemy by 175% of your instinct. Damages the enemy over time by 33% of your instinct and 7 focus for 2 turns. Enemy target.

Dextrose(Healing, costs no focus, 6 turn cooldown): stun a target and recover 30 focus for 3 turns. Any target.

Vaccine(Healing, costs 20 focus, 3 turn cooldown): Heal the target by 400% of your instinct at the next turn. Ally target.

Electricity Overdose(Lightning attack, costs 40 focus, 5 turn cooldown): Attack the enemy by 275% of your instinct and 35% of your strength. Stuns the target for 1 turn. Enemy target. Can’t be removed by ability.

Check-up(Buff, costs 5 focus, 2 turn cooldown): Protect the target from getting buffs from enemies and debuffs for 1 turn.

Bernard the Jaguar Warrior: Lv. 43
Focus: 150
Vitality: 3334,4234,5134
Instinct: 1012,1612,2212
Strength: 3014,4114,5214
Speed: 3239, 3940, 4641

Passive Abilities:
Rage: 35% chance to double attack effect and 10% increase in accuracy.

Abilities:

Blade Strike(Physical attack, Costs 7 focus, no cooldown): Attack the enemy with your strength and speed. 50% chance to cause DoT(Damage over time) by 33% of your instinct for 2 turns. Enemy target.

Enrage(Buff, Costs no focus, 2 turn cooldown): Make a target receive 30% more damage but deal 65% more damage in its next turn. Self target.

Destroy(Physical Attack, costs 100 focus, 4 turn cooldown):Deal damage with 400% of your strength and additional 25% to crit. Enemy target.

Eye of the Jaguar(Buff, costs 35 focus, 5 turn cooldown, x2 in ability deck): Allow target to do 2x damage on its next turn.

Rest(Healing, costs no focus, 4 turn cooldown): Heal yourself by 18% of your vitality, but stunned each turn for 4 turns.

Garry the Wizard: Lv. 43
Vitality: 2000,2225,2450
Instinct: 3014,4114,5214
Strength: 901,1502,2103
Speed: 1455,1555,1655

(Passives and abilities coming soon!)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Flying Crystal: SUPER VULNERABLE unit that can heal and modify units around it.

Cost: $1050
HP: 72 Medium
Damage: (Mods) 1-1
Movement: 4 Air (Similar to wings)
Mod/s:
Linchpin (You know what this does, but this keeps you in action w/o warmachines!)
Crystal Heal (Heals 30 HP to units around it.)
Enhancer (See enhancer robot.)
Super Heal (Heals 30 HP per turn.)

Digger Tank: Valuable unit that shoots piercing drills and can go underground to dodge attacks.

Cost: $425
HP: 90 Medium
Damage: 40 Medium 1-1
Movement: 5 Tracks
Mod/s:
Sharp (Pierces shots even when it attacks last.)
Underground (An option that makes it go underground, which your and your enemy’s units can stop over it. Anti-sub units can attack this unit if they’re lucky for regular damage.)
Blitz

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Shotgunner: Perfect for destroying infantry and trucks and some tanks and ships.

Cost: $175
HP: 55 Light
Damage: (Mods) Medium 1-1
Movement: 3 Foot
Mod/s:
Tracking
Capture
Bullet Blast [Deals +35 Damage to units (regardless of health)]

Zapper Commando: Shoots plasma bolts that electrifies commandos and can challenge tanks.
Cost: $205
HP: 50 Light
Damage: 30 Medium
Movement: 3 Foot
Mods:
Electrify(1 hit-kills infantries)
Tracking
Capture

Soldier: A better version of commandos.

Cost: $165
HP: 70 Light
Damage: 28 Light 1-1
Movement: 4 Foot
Mod/s:
Tracking
Capture

Grenadier: Throws grenades that destroys vehicles easily, but a vulnerable unit.

Cost: $180
HP: 35 Light
Dmg: 30 Medium 2-3
Movement: 3 Foot
Mod/s:
Exposive (Deals 2x dmg to ground, and sea vehicles.)
Capture
Counter battery

Cruiser: Great range and great against anything, although it can’t withstand too much damage.

Cost: $775
HP: 70 Heavy
Damage: 60 Medium 3-8
Movement: 2 Rudder
Mod/s:
Massive Hull
Blitz
Counter Battery
Skysweeper

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Stealth Bot: A bot that carries dual cannons and can attack air units and can cloak for protection.

Cost: $(I don’t know)
HP:70 Medium
Damage: 50 Medium 1-1
Movement: 3 Foot
Mod/s:
Tracking
Skysweeper
Cloaking
Cloak Damage
(Set the price of this unit.)

Shield Tank: Tank capable of protecting and make a considerable cost of it.

Cost: $500
HP: 200 Medium (60 HP for HP mod)
Damage: 28 Medium 1-1
Movement: 3 Tracks
Mod/s:
Mammoth
Shield (
60 HP)
Magnet (Draws all indirect fire)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Recon Tank: Fast tank that busts infantry with considerable armor at its price.

Cost: $210
HP: 55 Medium
Damage: 30 Light 1-1
Movement: 7 Tracks
Mod/s:
Tracking
Lightness (Takes an additional 15 damage from medium and heavy fire.)

 
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Topic: General Gaming / [Desktop TD Pro] Tower Ideas

Cutter Tower:This tower is useful if placed properly as it damages every ground unit in its way unless it hits another tower. (Best against: group enemies, enemies formed in a line. Worst against: Non-grouped bosses.)
Cost:90,135,180,225,270,540
Damage:50,75,100,125,150,300
Rate:0.5 in every level
DPS:25,37.5,50,62.5,75,150
Range:50 in every level
Attack lock(Every level): 90 degrees, 180 degrees, 270 degrees, 0 degrees
Attacks anything in its way unless it hits another tower (does not destroy it)
Only attacks ground enemies.

 
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Topic: General Gaming / [Desktop TD Pro] Tower Ideas

This is my version of tower making:
(Tower Name):(Tower Description)
(Basic:)
Cost(How much the tower is): x,x,x,x,x,x
Damage(Damage dealt per shot): x,x,x,x,x,x
Rate(Number of shots in 1 second): x,x,x,x,x,x
DPS:x,x,x,x,x,x
Range(1=1mm diameter):x,x,x,x,x,x
(Specials:)
Splash(1=1cm diameter): x,x,x,x,x,x
Slow(1=1% slow):x,x,x,x,x,x
Poison[(Percentage:1%=1% DPS,Duration),(Damage:1=1 DPS,Duration)]:x,x,x,x,x,x
This is very effective.
There are still more but you can put them.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Enhancer Robot: This robot makes allies increase damage one at a time. The longer it survives, the better. Special mites make the robot very special.

Cost: $1000
HP: 130 Medium
Damage: N/A 1-1
Movement: 6 Foot
Mod/s:
Weapons Enhancer [Adds a mod “Modified Weapons” on a unit until the unit’s mods are until 4 (Stacks).]
Mites (Heals 20 HP per turn.)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

(my first known unit is in page 103.)

Dual Rocket Commando: Dual rocket launchers with heavy armor and rockets made for destruction make it a valuable unit.

Cost: $230
HP: 40 Light
Damage: 80 Heavy 1-1 (w/ added damage mod)
Movement: 3 Foot
Mod/s:
Tracking
Modified Weapons (Damage is increased by 10.)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Energy Tank: Fires energy balls that also burns enemies due to the energy.
Cost: $500
HP: 70 Medium
Damage: 50 Medium 1-1
Movement: 6 Tracks
Modifier/s:
Extreme Heat: Enemies recieve 20 damage if they end their turn if they get attacked by this tank (Lasts forever until they die).

Energy Plane: Air version of “Energy Tank”.
Cost: $ 625
HP: 55 Light
Damage: 50 Medium 1-1
Movement: 6 Wings
Modifier/s:
Skysweeper
Extreme Heat

Feedback is appreciated.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Fireball Tank: Shoots epic fireballs that vaporize the enemy.
Cost: $720
HP: 100 Medium
Dmg: 1 Medium 1-1
Movement: 6 Tracks
Mod/s:
Scavenger
Overheat (Look at siege tank.)
Plasma-heated: 1-hit kill to enemies.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

(More Balanced) Siege Tank: attacking from afar can lead destruction to enemy units.

Cost: $625
HP: 80 Medium
Damage: 70 Medium 2-7
Movement: 2 Tracks
Mod/s:
Skysweeper
Anti-Sub
Blind Spot
Overheat(Can’t attack twice in a row.)

Feedback is appreciated.
[Changes: Overheat modifier(negative), and Blind Spot modifier(negative), and 2 tracks movement. And also price lowering(positive).]

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] What's the deal with "Reason 2"?

fix this. i flag this game for not fixing this.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Originally posted by Marine3950:

How about this?

Sniper
Description: The scourge of all commandoes!
Health:25 (light)
Damage:N/A (infantry only)
Range:1-3
Movement:4 (foot)
Specials:
Headshot: Kills infantry in one shot
Camo: Stealth when still or moves only one space
Scanner: Enemy Stealth units within a 2 space radius lose stealth
Long range: Direct attacks deal half damage
Counter-sniper: 25% chance to kill attacking snipers
Cost: $250

Can’t take away any more modifiers without messing up unit.

remove long range and counter-sniper mods. headshot mod will insta-kill even whan it deals half damage, and it cannot do counter-sniper cus another sniper KO’d it.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

@Mikoc5 yes it deals 42 damage to a mortar truck. It even 1-hit KO a rocket truck.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

@GOD101 just change the number 25 on the latest post in this forum to 50 and u got everything right.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Elite Infantry
Cost:$ 90
HP: 40 Light
Damage: 28 Light 1-1
Move: 3 Foot
Mod/s:
Tracking
Capture
Endurance: when received a killing blow, has a chance to survive with 1HP and automatically heal 25% of it’s max HP.

Feedback is appreciated. The Endurance modifier becomes overpowered if it works all the time.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

@Emil024680
At the damage part, only show the base damage, and the type of damage
Like if u chose 50 Light, it deals 75 damage to light, 50 damage to medium, and 25 to heavy.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Behemoth: A better version of condor bomber.
Price: $775
HP:100 Light
Damage:100 Heavy 1-1 (+30 for damage boost modifier)
Move: 4 Wings
Mod/s:
Blind Spot
Anti-Sub
Harder Bombs ( increases 30 of its max damage.)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Epic tank: my overpowered unit.
You get this unit by the number of warmachines/command centers.
Hp:30Heavy
Damage: 30 Medium 1-1
Movement: 5 Tracks
Mod/s:
Epic: When it moves it destroys all ur enemies command centers and warmachines.
Skysweeper
Anti-Sub
Invulnerable(Check the dictionary what this word means.)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

@bruce1998 man ur wrong.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

@GOD101 It’s actually heavy deals 150% damage to heavy, and 50% from light. And vice versa. You got the attacks to medium armor and medium attacks to all armors right.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Originally posted by bruce1998:
Originally posted by Doomer123:
Originally posted by bruce1998:
Originally posted by Doomer123:
Originally posted by bruce1998:

H-tank: heavy tank that can survive many hits, but watch out for light units, looks like a mammoth tank with small mortar guns

Cost: $500
HP: 140 heavy
damage: 55 medium, 1-2 range
movement: 4 tracks
Mod(s):
blitz
takes x2 damage from light
maintenance

underpowered, but max hp is 140, change “self-repairs 2 hp per turn” to mainteneance. it heals 5 HP per turn.
I suggest lowering its price.

thank you for the critisism and i bolded changes so i dont have to write it again, it is similar to the original, but a little more powerful

annihilator tank is more powerful, and cheaper. and heavy armor deducts damage from light attacks.

you got that backwards, heavy armor takes more form light, and less from heavy, and moar changes

flak deals less damage to anni. so u say that flak dosent KO strike/heavy/raptor/interpid/jammer/rocket/mortar units, dealing 18 damage each?

remove 2x damage and make range 1-1, seems preety balanced like that. (its now balanced. but the changes on the left makes it more balanced.)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Units!

Big rocket truck: A deadlier version of rocket truck. Somewhat slower.
Cost: $725
HP: 40 Light
Damage: 70 Heavy 3-5
Movement: 3 Tires
Mod/s:
Skysweeper
Anti-sub
Splash (attacks enemies around where you attack by 1/2 damage. not include corners.)
Counter Battery

Shark submarine: a devourer vehicle that can make they’re sea units useless.
Cost: $800
HP: 55 Light
Damage: 30 Medium 1-1
Movement: 4 Rudder
Mod/s:
Devour (When killed an enemy unit, recovers 1/2 of the enemy’s max hp. recovers 1/2 the amount of hp of enemy damage taken of this attack.)
Anti-sub
Submerged

P.S. feed the shark submarine battlecruisers. :D
feedback is appreciated.