Recent posts by ghtwerjk on Kongregate

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Topic: Cardinal Quest 2 / Post your weapon or/and armor ideas

Share your weapon or armor ideas here!

I’ll start:

Venom Dagger

Damage: 1-3
Speed +2
Has a 15% chance to poison an enemy

Gloves of Life

HP: +4
Faith: +1

 
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Topic: Cardinal Quest 2 / Post Your Made Up Class Here!

Name: Death Knight

Stats:
Very high:
High: HP, Attack
Medium: Speed, Stealth, Defense
Low: Intelligence, Faith
Very low:

Starting Skills:

Soul Reap: Melee attack, 25% chance to insta-kill an enemy. Doesn’t work on bosses. Recharge time: 25 turns

Starting Items:

Weapon: Long Sword
Head: Cap of Endurance
Body: Breastplate
Gloves: Chainmail Gloves
Footwear: None
Jewelry: None

Special:

Healing will damage you. For each insta-kill, gain +3 HP

Skill Tree:

Soul Reap (x3) —> Summon(Skill) —> Cursed (Passive)

Precision (x3) —> Fear (Skill) —> Wither (Passive)

Toughness (x-) —> Void (Passive) —> Cheat Death (Passive)

Soul Reap : Level 1: 30% Chance to stun,
Level 2: 35% Chance to stun, +5% chance to leech HP
Level 3: 40% Chance to stun, +10% chance to leech HP

Summon: Summons a skeleton to fight alongside you. Skeleton’s stats are the same as yours. Lasts for 15 turns. 50 turn cooldown.

Cursed: -2 to all stats permamently, but anyone who you strike, gets all of their stats reduced by 4.

Precision: Level 1: +1 attack
Level 2: +2 attack
Level 3: +3 attack

Fear: Scares the enemy, making it flee from you.

Wither: Your HP gets drained by 1 every 25 turns, but anyone who you hit will continously get their HP drained by 1 each turn

Toughness: +4 HP per rank

Void: Cannot gain any buffs, but cannot gain any debuffs either.

Cheat Death: Get another chance at the cost of 50% less HP. Works only once.

Perks:

Learn from Death: Gives extra XP on kill.
Silent Death: +3 stealth at the cost of 2 speed
Absorb the Pain: Has a 10% chance to heal any damage you’ve taken during the attack
Eternal: Do not take any damage by the wither skill, but enemies take longer to wither away (4 turns = -1 HP, instead of 1)

Gear:

Cursed Weaponry: All weapons will recieve -3HP, but +3 attack
Death Curse: Cannot equip any armor, but get +1 to all stats
Armored Death: Skeletons will recieve the armor you currently have on.
Maximum Death: All weapons will have a 5% chance to insta-kill, at the cost of removed bonus stats

 
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Topic: Cardinal Quest 2 / Post Your Made Up Class Here!

Name: Guard

Stats:
Very high: HP, Defense
High: none
Medium: Attack, Intelligence, Faith
Low: Stealth
Very low: Speed

Starting Skills:

Shield Bash: Melee attack, 50% chance to stun enemy, knocks enemy away, deals 25% more damage. Recharge time: 10 turns

Starting Items:

Weapon: Bludgeon
Head: Impenetrable Helm
Body: Heavy Breastplate
Gloves: Heavy Gauntlets
Footwear: Iron Boots
Jewelry: None

Special:

Can only equip axes and maces

Skill Tree:

Shield Bash (x3) —> Guard (Skill) —> Iron Skin (x2)

Impact (x2) —> Crush (Skill) —> Inhuman Strenght (x2)

Toughness (x-) —> Crystallized Armor (Passive) —> Blood Shield (Skill)

Shield Bash : Level 1: 65% Chance to stun, +1 knockback
Level 2: 80% Chance to stun, +2 knockback
Level 3: 95% Chance to stun, +3 knockback, 9 turn CD

Guard: +50% Defense and -50% speed for 5 turns, 20 turn CD

Iron Skin: Level 1: +3 Defense
Level 2: +6 Defense

Impact: Level 1: +1 minimum damage
Level 2: +2 minimum damage

Crush: Deals 250% Damage to an enemy, leaves user vulnerable afterwards (-4 Defense and attack for 5 turns). 12 turn CD

Inhuman Strenght: Level 1: +2 minimum damage
Level 2: +4 minimum damage

Toughness: +6 HP per rank

Crystallized Armor: Lose -25% speed, but gain +25% Defense.

Blood Shield: Sacrifice 50% of your current HP for 8 turns of invincibility. 32 turn CD.

Perks:

Training Dummy: For each 10 hits recieved, regenerate 1 HP
Iron Blood: Health orbs give +3 Defense for 5 turns.
Damage Sponge: Has a 20% chance to negate all damage from an attack.
Adrenaline: If HP is less than 10%, speed is doubled.

Gear:

Heavy Armor: All gear will recieve +1 Defense and -1 speed.
Effective Upgrading: Whetstones and Reinforcement Patches give +1 more max dmg/ defense. Start out with a reinforcement patch.
Thorns: All armor will relfect 25% of original damage back to attackers. HP – 10%.
Murderer: All weapons will have their min. and max. dmg increased by 2. Defense -10%.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Hello, it’s me again with more ideas! This time, four categories, Weapons, Custom abilities, Game mods and helmet designs!

WEAPONS

Tremor Gun

Sends a powerfull shockwave across the planet, causing everything to be knocked off the planet. (Keep in mind, it doesn’t have the power to knock units etc. out of bounds, because that would be too OP)

Damage: 0
1 shot
16 points/ea shot

Fire Shield

Everything that passes through it is set on fire. Projectiles that pass through the shield gain the fire ability. The blast size depends on the weapon’s original blast size. Mines explode upon touching the shield, but does no damage to the shield. Has three lives before it dissipates into nothing.

Grants fire ability to projectiles
3 uses
3 points /ea use

CUSTOM ABILITIES

Pierce Ability

Projectiles can damage units multiplie times with a single shot. Works best with bounce.

Ability cost: 30p

Pierce:
Level 1: Can pass through units once before exploding
Level 2: Can pass through units twice before exploding
Level 3: Can pass through units 3 times before exploding
Level 4: Can pass through units 4 times before exploding

Cost:
Level 2: 35p
Level 3: 40p
Level 4: 45p

Works with: Everything

Tremor Ability

Knocks anything off the planet with enough force to send them flying into space, but not enough to fly out of bounds.
This ability cannot be upgraded

Ability cost: 80p

Works with: Everything

GAME MODS

Unit Swap

Units randomly swap with each other each turn.

Meteor Storm

Each turn a meteor storm strikes the battle area from a random direction. The meteors are spaced enough to not be focused onto a single planet, so it can have the chance to cause more damage.

Juggernaut Mode

A player is randomly chosen to be the juggernaut. Once he/she becomes the juggernaut, his/her team turns into a single unit with 2000 health. The unit cannot be knocked off the planets, but it can fly off a planet with a jetpack. The other players must cooperate and kill off the juggernaut. If the other teams are killed, the juggernaut wins, but if it’s vice versa – the team with the most damage dealt wins.

HELMET DESIGNS

Space Warrior:

Space Knight:

Death:

I hope you liked my ideas! Thanks for reading!

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by LilJ3T:
Originally posted by ghtwerjk:

Hello! My ideas will be categorized into two sections: weapons and custom abilities. I hope you like them!

These are some really sweet ideas! Nice pictures!

Thanks!

 
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Topic: Gravitee Wars Online / Suggestions megathread

Hello! My ideas will be categorized into two sections: weapons and custom abilities. I hope you like them!

WEAPONS

Sawblade Launcher

Shoots a sawblade that upon landing on a planet, rotates halfway around the planet, damaging anyone in it’s way. After rotating, it dissipates into nothingness.

Damage: 40
3 shots
4 points/ea shot

Super Sawblade Launcher

Deals more damage and does 1 full rotation across the planet instead of a half one.

Damage: 60
2 shots
7 points/ea shot

Ricochet Cannon

Has the same properties as the gravitee ball, but damages units with each bounce. Damage and blast size is halved after each bounce.

Damage: 40 (20 after bounce)
Bounce: 1
3 shots
3 points/ea shot

Super Ricochet Cannon

Deals more damage and bounces two times instead of one.

Damage: 60 (30 after 1st bounce and 15 after 2nd bounce)
Bounce: 2
3 shots
6 points/ea shot

Bullet Sprayer

Shoots lots of bullets across a 90 degree angle. Does not have a prediction line.

Bullets: 20
Bullet dmg: 5
2 shots
5 points/ea shot

Super Bullet Sprayer

Shoots even more bullets than it’s weaker version.

30 bullets
Bullet dmg: 5
2 shots
7 points/ea shot

Death Beam

no image

Fires a deadly laser that completely annihilates everything in it’s way. Works just like the meteor

Damage: 200
Blast size: 100px
1 Shot
12 points/ea shot

CUSTOM ABILITIES

Sawblade ability

Replaces your projectile with a customizable sawblade. The sawblade comes with two editable properties: rotation and damage

Ability cost: 25p

Rotation:
Level 1: 0.5 rotations
Level 2: 1 rotations
Level 3: 1.5 rotations
Level 4: 2 rotations

Cost:
Level 2: 30p
Level 3: 35p
Level 4: 40p

Damage:
10-100

Cost:
20 dmg: 4p
30 dmg: 6p
40 dmg: 8p etc.

Works with: Poison, Health, Radio, Detox, EMP, Bounce, Repeater, Multishot, Cluster.

Ricochet Ability

Adds ricochet properties to your projectile. You can customize how many bounces will the projectile do.

Abilty cost: 20p

Bounce:
Level 1: 1 bounce
Level 2: 2 bounces
Level 3: 3 bounces
Level 4: 4 bounces

Cost:
Level 2: 20p
Level 3: 25p
Level 4: 30p

Works with everything except drill.

Bullet Spray Abilty

Replaces your projectile with many bullets. You can edit their count and damage.

Abilty cost: 20p

Bullets:
Level 1: 10 bullets
Level 2: 15 bullets
Level 3: 20 bullets
Level 4: 25 bullets
Level 5: 30 bullets

Cost:
Level 2: 10p
Level 3: 15p
Level 4: 20p
Level 5: 25p

Firing Zone:
Level 1: 90 degrees
Level 2: 80 degrees
Level 3: 70 degrees
Level 4: 60 degrees
Level 5: 50 degrees

Cost:
Level 2: 15p
Level 3: 20p
Level 4: 25p
Level 5: 30p

Damage:
Level 1: 5 dmg
Level 2: 10 dmg
Level 3: 15 dmg

Cost:
Level 2: 30p
Level 3: 40p

Works with Radio, Detox, Health, Drill, Bounce,EMP, Poison.

 
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Topic: Gravitee Wars Online / Suggestions megathread

The Randomizer

Randomly fires one of the following projectiles:

Regular Bazooka projectile
Cluster Bazooka projectile
Detox projectile
Drill projectile
Digger projectile
Gravitee ball
Nuke projectile
Health gun projectile
Repeater projectile
Super repeater projectile
Shotgun projectiles
Minigun projectiles
Sniper projectile
Poison Dart projectile
Triple shot projectiles
Emp Bazooka projectile
Fire bazooka projectile
Roulette cannon projectile
Super health gun projectile
Your custom weapon’s projectile/s

You can only use the weapon 2 times, each use costing 5 weapon points.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Super Teleporter:

Instead of teleporting randomly, you can now choose where you teleport!

 
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Topic: Gravitee Wars Online / Thread of Epic Fails, Tales and Prevails!!!

Epic trickshot, enemy never saw it coming :P

http://www.graviteewarsonline.com/replays/1998

 
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Topic: AdVenture Capitalist: General / When to soft reset?

Reset from about 50-200 or so.

 
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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Granted, but each lemonade stand only gives you +1 cash per second, and all the upgrades and achievements don’t apply.

 
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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Granted, but the update nerfs the achievement rewards and upgrades.

I wish for 1 googolplex angels

 
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Topic: Dawn of the Dragons: General / earning gold

lvl 95 earning 207,000 gold/hr

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Rhalmarius NM 98% join now! only 15 hours left

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=161212&kv_difficulty=4&kv_raid_boss=rhalmarius_the_despoiler&kv_hash=XoEl9J5P8q

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

General grune normal 99%(fresh)

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=177820&kv_difficulty=1&kv_raid_boss=ogre&kv_hash=m5J6o2UkOO

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Ataxes normal 82%

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=173146&kv_difficulty=1&kv_raid_boss=rhino&kv_hash=3tEM7WjkdC

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Mazalu normal 72%

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=149807&kv_difficulty=1&kv_raid_boss=scorp&kv_hash=Pq7oQu7w6b

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] SS2 Suggestions ( if any)

a daily quest for 15 gold because it is hard to get gold without money

 
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Topic: General Gaming / [Sonny 3] Potential Superbosses

Element Lord

Hp:250,000
Focus:100,000

STR:1,900
INST:4,000
SPD:2,860

PASSIVE ABILITIES:

1. Element Barrier: all defenses increased by 180% and all piericing is increased by 70%.

2. Mana blood: Restores 5,000 focus every turn.

ATTACKS:

1. Physical spear(PHYSICAL, 1,000 focus, CD0) Deals dmg equal to 120% of the element lord’s strenght and 30% of the element lord’s physical piericing.

2. Cosmic arrow(COSMIC, 1,000 focus, CD0) Deals dmg equal to 110% of the element lord’s instinct and 30% of the elemen lord’s cosmic piericing.

3. Shadow sword(SHADOW, 1,000 focus, CD0) Deals dmg equal to 115% of the element lord’s speed and 30% of the element lord’s shadow piericing.

4. Ice rain(ICE, 5,000 focus, CD3) Deals dmg equal to 500% of the element lord’s ice piericing and 30% of the element lord’s strenght to all opponets. Has a 30% chance to stun an opponet for 3 turns.

5. Burning Rage(FIRE, 10,000 focus, CD5) Damages all opponets for 80% of the element lord’s fire piericing. Also the element lord gets a buff called ‘’Burning rage’’ which makes the element lord’s next attack deal 600% more damage.

6. Overcharge(LIGHTING, 10,000 focus, CD10) Destroys the opponets focus by 50. Also the element lord’s every piericing is increased by 500% for 5 turns and he recovers 50,000 HP and 50,000 Focus. Subversion and Retrograde is unaffective to the heal.

7. Infection Spear(POSION, 5,000 focus, CD5) Deals dmg equal to 60% of the elemen lord’s instinct. Then the target suffers dmg equal to 30% of the element lord’s instinct every turn for 5 turns.

8. Ultimate form(N/A, 0 focus, CD99) Restores HP and Focus and doubles everything for the rest of the battle(HP, Focus, str, inst, spd, piericing, damgae etc..).

 
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Topic: General Gaming / [Sonny 3] Potential Superbosses

Another superboss…….

ZPCI Destroyer

HP:100,000
Focus:20,000

STR:1200
INST:700
SPD:900

PASSIVE ABILITIES:

1. ZPCI Destroyer takes 80% less damage form Fire, Cosmic, Lighting and Posion attacks.

2. Shadow attacks heals ZPCI Destroyer for 5% of his max hp.

ATTACKS:

1. Energy sword(LIGHTING, 200 focus, CD1) Deals dmg equal to 110% of STR to an opponet

2. Ion cannon(LIGHTING, 500 focus, CD3) Deals dmg equal to 200% of INST and the target gains a debuff called ’’Paralysis’’
which decreases the targets speed by 60% for 3 turns.

3. Triple X(LIGHTING, 2000 focus, CD10) Deals dmg equal to 200% of STR to all opponets and they gain a debuff called ’’Drained’’ which decreases their lighting defense by 75% for 5 turns.

4. Recharge(N/A, 0 Focus, CD1) Heals th ZPCI Destroyer for 25% of his HP and Focus and it is unaffected by subversion or retrograde.

5. Fire tornado(FIRE, 400 focus, CD4) Creates a big fire tornado from his mechanical body and hits one opponet for 140% of STR and then the target gains a debuff called ‘’Burned out’’ which burns the targets hp by 4% of their maximum hp for 3 turns.

6. Supercharge(N/A, 10000 focus, CD15) Increases the ZPCI Destroyer’s STR, SPD, INST, Fire, Posion, Ice, Lighting piericing and defense by 500% for 50 turns. ZPCI also gains a buff called ‘’Lighting overcharge’’ which triples lighting attack dmg for 25 turns. Also heals him for 20% of his hp and focus and the heal isnt affected by subversion or retrograde. This effect cant be disspelled.

7. Ultracharge(N/A, 5000 focus, CD75) Multiplies lighting attack dmg by 10x for 10 turns. This effect cannot be dispelled.

8. Final Cannon X(LIGHTING, 0 focus, CD99) Deals dmg equal to 2500% of Lighting piericing to all opponets. Also when one of the target has subversion or retrograde cast on themselves, the Final Cannon X will still deal damage instead of healing the targets.

 
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Topic: General Gaming / [Sonny 3] (READ FIRST POST) Make your own Enemies

Shadow Knight(DIFFICULTY: Easy)

HP:2000
Focus:125

STR:75
INS:75
SPEED:100

ATTACKS:

1. Shadow slash(SHADOW, focus 25, CD0) Deals dmg equal to 100% of the shadow knight’s STRENGHT.

2. Sumnmon orb(N/A, focus 50, CD7) Sumnmons two shadow orbs.

3. Blood Slash(SHADOW, focus 0, CD3) Steals 2% of the opponets maximum health and adds it to shadow knight and regains 125 focus

4. Heal(N/A, focus 20, CD5) Heals 1000 health

ZONE: In a zone, where are a lot of shadow monsters


Shadow orb

HP:500
Focus:100

STR:20
INS:25
SPEED:15

ATTACKS:

Protect Master(SHADOW, 25 focus, CD5)Shiels the master from damage for 5 turns

Bolt(SHADOW, 0 focus CD0)Deals dmg equal to 100% of the shadow orb’s strenght

 
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Topic: General Gaming / [Sonny 3] Potential Superbosses

The Death knight

HP:125000
Focus:12500

STR:600
INST:800
SPEED:1000

PASSIVE ABILITIES:

1. Shadow barrier(N/A, 0 focus, CD99) Invicible to shadow piercing.

ATTACKS:

1. Shadow slash(SHADOW, 250 focus, CD1) Deals dmg equal to 120% of speed to an opponet.

2. Double shadow(SHADOW, 500 focus, CD3) Deals two hits equal to 85% of speed to an opponet.

3. Precise slash(SHADOW, 500 focus, CD5) Deals dmg equal to 130% of speed to an opponet. The attack cannot miss, but then the death knight gains the debuff "weakened " which decreases speed by 250 for 2 turns.

4. Death and Ressurection(N/A, 0 focus, CD99) Kills the death knight and sumnons a protector for 5 turns. Then the protector fades away and the death knight is reborn and his stats, attack dmg and his piercing are doubled for the rest of the fight.

5. Ultra shadow combo(SHADOW, 2500 focus, CD10) Deals 5 hits equal to 60% of the death knight’s speed.

6. Mana heal(N/A, 0 focus, CD5) heals 62500 hp and 6250 focus and is is unaffected by Subversion or retrograde.

7. Hyper dimension combo X(?, 12500 focus, CD75) Deals 30 hits equal to 10% of the death knights speed and 15% of the death knights shadow piercing.

8. Mana slash(?, -500 focus, CD1) Deals dmg equal to 75% of the death knights speed

9. Sleep(SHADOW, 250 focus, CD3) Stuns all enemies for 4 turns. This effect can stack 2 times

10.Arrow rain(SHADOW, 1000 focus, CD6) Hits all enemies for 90% of the death knights instinct


protector

hp:30000
focus:1000

str:300
instinct:400
speed:300

ATTACKS:

1. Shadow bolt(SHADOW, 50 focus, CD1)deals dmg equal to 105% of the protectors instinct. Has a 30% chance to paralyze the target for 2 turns.

2. Heal(N/A, 0 focus, CD3)heals the protector for 15000 hp and 1000 focus.

 
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Topic: Sonny 2 / Need help

I cant get throught the zpci elite and 2 armored hounds with my psyhological lvl 11 character(on heroic)!!! i try diffrent strategies but i cant win!!

 
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Topic: Sonny 2 / [Sonny 2] In-Depth Psychological Legend Guide with Zones 6 and 7

now i cant win the battle with zpci elite and 2 armored hounds!!!

 
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Topic: Sonny 2 / [Sonny 2] In-Depth Psychological Legend Guide with Zones 6 and 7

damm…i almost killed baron. He had 3000 hp left but then he killed me with nightmare and i coudnt use traumatize that turn.