Recent posts by Ruffyl on Kongregate

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Topic: Game Programming / GiTD [#50] Voting

Interesting competition. I played almost all the games. The ones I liked best were completely different from each other, so were hard to compare. Ultimately I voted on originality and the fun factor.

1. Game in Ten Seconds – Amusing, witty and original, this takes the idea of an idle game and turns it inside out. A whirl of activity and a fun challenge. A highly replayable, fully fledged game full of subtle humour. The graphics are super-simple but the design is bold and eye catching. This game made me smile.

2. [S]GARDEN – Fresh and fun. Great, colourful graphics. Amusing, original, engaging. Allows the player the freedom to explore and discover. Really well executed. Perhaps having the unfair advantage of a larger screen size than any of the Kong games, but taking the risk of being independent to deliver this. A distinctive and memorable game.

Runners Up

3. The Little Pirate Game – A fully realised game with a clear goal: conquer 6 islands. Enjoyable gameplay, decent graphics, intuitive mechanics. Well chosen upgrades which make a perceptible impact. And yay, boats and pirates. A fantastic achievement of which the developer can be proud. It’s basically a simple shooter, but for me, it ticks every box.

4. Carpe Diem – I have severely mixed feelings about this game. The artwork is lavish. A visually enticing and highly polished game world which at first sight seems to promise an amazing RPG. This game is undeniably a stunning achievement in the time available. Sadly though, it doesn’t deliver on ideas or gameplay. Your character travels between three villages – representing childhood, adolescence and old age – in a Twilight Zone world full of gorgeous natural beauty, fully furnished houses and completely empty characters. He trudges back and forth searching for adventure, or meaningful interaction, or the chance to do anything at all besides sleep and grow older. But there’s simply nothing. Finally he retires and dies. “Carpe diem”!? – oh the irony. Even so, recent updates show that the developer is pouring energy into improving and expanding the game, for which he deserves encouragement. I hope his efforts are successful.

 
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Topic: Realm Grinder / Guide for R0 - Starting Realm Grinder

Originally posted by why_amihere:
Originally posted by cueballkev:

Isnt the Drow unlock 325 trophies, not 350. Im surprised nobody has picked up on that yet.

Well I plagiarised that bit from somewhere, probably another forum thread. You got a reliable source?

There’s the wiki and another confirmation in this thread – if they’re reliable enough for you.

Thanks for the walkthrough – it’s an interesting read. I’ve been meandering through R0 somewhat less efficiently without too many problems, but some of your tips are essential, like the one about needing at least 18 Qi gems to be able to start playing Dwarves. That saved me a bunch of hassle. Cheers.

 
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Topic: Kongregate / A question about Kongregate's rules

Originally posted by plujan:

I don’t know if there’s an easier way to see it, but if you click “Upload Your Game”, you can see it right there on the second screen (just enter some stuff on the first screen to see the second):

No third party payment or login systems
Kreds are the only form of payment that may be used for games on Kongregate. We’re currently testing kreds with a limited number of games; if you would like to use them in your game, please let us know. We also don’t allow account systems in new games – if you need to authenticate players, please contact us about using our API for this.

and a checkbox that you have to check to indicate that your game does not include any such feature.

Thanks very much for the info.

 
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Topic: Kongregate / A question about Kongregate's rules

Originally posted by Lloyd_Majere:

IMO, that comparison is faulty. Although I’m not affiliated with Kong, so by all means they can respond over me.

All of the problems you listed in your third paragraph are issues on the player. That is, if a player isn’t wise enough to realize those issues, and if they choose to repeatedly play those games and put money into them, that’s solely at the player’s discretion. Neither Kongregate nor the game devs have a say in that (although they both encourage it).

However, as a player, when you go to Kongregate you expect a certain level of security and trust from the games you play. And when a game forces you to authenticate yourself with a real email, that goes beyond Kongregate’s jurisdiction and control. A naive teenager just gave out their email to an unknown entity to do god knows what with it, all on Kongregate’s site, and nothing can be done about it. So Kongregate forbids the system, and instead uses their private API to ensure a secure log-in with zero personal information exchanged.

Even with money transactions, your personal information stays with Kong, and the game devs only get a Kreds transaction. And when a developer does things to their own game, well… that’s their right, unfortunately. Nothing anyone can do about that except not play those games.

The API is pretty simple to set up though, so I’d encourage IriySoft to definitely change their system.

Thanks for your reply. Of course you’re entitled to hold a different opinion, and technically you are correct. However I think your naive teenager is actually in far more danger from a developer intent on cleaning out his bank account than he is from one who asks him for an email address, for a cloud save. Also, I think the expression “real email” is a bit OTT. For such requests I always create a unique, anonymous, disposable address – which anyone with a Yahoo account can make in seconds. No personal info whatsoever involved. Anyway, cheers.

 
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Topic: Kongregate / A question about Kongregate's rules

Originally posted by Axiss32:

Gods of Arena is currently in revision by the Devs for resolve the stuff that wasn’t appropriate for a game. In a few days, maybe, it should come back.

Unless IriySoft told you that privately, you’re mistaken. They’ve stated that the game can’t be modified because their sponsor insists upon keeping the optional login/cloud save system.

 
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Topic: Kongregate / Gods of Arena

Originally posted by Holy2334:

Although I looked at it before it was taken down, it’s not forcing you to sign up for an account? What rule was it breaking necessary?

Good question. I asked it in another thread. Here’s the answer I got.

Originally posted by plujan:

I don’t know if there’s an easier way to see it, but if you click “Upload Your Game”, you can see it right there on the second screen (just enter some stuff on the first screen to see the second):

No third party payment or login systems
Kreds are the only form of payment that may be used for games on Kongregate. We’re currently testing kreds with a limited number of games; if you would like to use them in your game, please let us know. We also don’t allow account systems in new games – if you need to authenticate players, please contact us about using our API for this.

and a checkbox that you have to check to indicate that your game does not include any such feature.

 
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Topic: Kongregate / Gods of Arena

Originally posted by Axiss32:

The devs are fixing it, so just wait some time and it will be playable again.

Don’t think so. That contradicts everything that IriySoft has told us i.e. that the sponsor Y8 won’t budge, and won’t allow a Kongregate version. They could change their mind, but there’s no indication they have so far.

 
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Topic: Kongregate / Gods of Arena

Originally posted by Cezar55:
The game will be removed from Kong soon, because the login system can’t be removed from the game and Kong rules do not allow it.

It’s not a problem with the game. It’s a problem with this site.

Gods of Arena is on New Grounds.

Cool. Not only is it on Newgrounds, but thanks to the nifty illegal id.net cloud save, I can keep on playing the game over there exactly where I left off here. Nice feature.

 
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Topic: Kongregate / A question about Kongregate's rules

I’ve just heard that the recently published Gods of Arena by IriySoft – in my estimation, a 4-star game from an awesome developer – is going to be deleted from Kongregate because it has an optional in-game login system linked to in-game rewards (basically, a system to procure an e-mail address for the sponsor). Apparently this breaks the rules.

So Kongregate, I am curious about these rules of yours. A game can be deleted for having an optional in-game login while at the same time a purely avaricious predator like Shinezone is perfectly welcome to operate its sleazy and heartless business on your site.

A game designed solely to milk players of their cash and cultivate an every-waking-hour level of addiction is okay, apparently. It’s perfectly fine to roll out new servers daily and lock older servers to induce addicted whales to repeatedly spend massive sums of money. It’s alright to fill games with ghost players in order to create the illusion of competition for server rankings. No problem at all. But to ask players for an e-mail address? – that’s breaking the rules. I simply don’t get it.

As someone who purchases Kreds from time to time, I’d really like to understand your ethics and your business model better. My first question is: where are these rules of yours published?

 
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Topic: Heroes of Glory / do not invest time/money in this game

Originally posted by atropos123:

Players who get to level 80+ are crippled by problems that render the game all but unplayable. The inventory bag screen no longer opens, so you can’t use items and free up inventory space. The level selector for level 80+ stages is gone, so you can’t progress. The mines, once a source of materials for weapon enhancement, cease to function. Some players have reported being unable to harvest all their plants.

Shinezone is slowly removing the ability to play their games without spending real money, while providing horrible customer service and proving again and again that the developers cannot code properly and never test their updates before pushing them out. They want one thing – your money. Don’t give it to them.

This was posted five months ago (thanks atropos123). It would be interesting to know whether the level 80+ issue persists. What’s the highest level anyone has reached on a current live server?

 
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Topic: Heroes of Glory / Things you should know about this game

Want to understand the endless rollout of new servers, the introductory “offers” which ramp up exponentially, the daily schedule of tasks and events, the leaderboards, the upgrade system, the VIP system? The lax attitude to IP?

The following video explains everything. It is a talk given at GDC Europe 2012 by Reality Squared Games CEO Jared Psigoda. It’s three years old, but just as relevant today. It’s actually not about HoG per se, it’s a talk about the class of browser game of which HoG is a textbook example (lightly localised for Western players).

An Introduction to Chinese Browser Game Design

Watch the video. It’s dead informative.

TL:DR/DW – The game is designed to make money, very very fast. Game lifespan is expected to be short.

 

Topic: Heroes of Glory / ~

This post has been removed by an administrator or moderator
 

Topic: Bloons Monkey City / BLOONARIUS the Boss battle

This post has been removed by an administrator or moderator
 
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Topic: Bloons Monkey City / Temple Complex consecrated ground terrain location

Just to allay fears that people might have built on their consecrated ground terrain already, if you try to build any other building on it, you’re warned that it’s needed for the Temple Complex, and asked to confirm that you want to build there anyway. So you’d know.

It took me weeks to find the consecrated ground in my first city. It was quite a long way from the centre. The city is level 30 now, and I only finished building the Temple Complex this week. Whereas I found the consecrated ground in my second city immediately. So yeah, there’s quite a bit of variation in the maps.

 
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Topic: AdVenture Capitalist: Developer / ** Bug reports **

I’ve been playing AdCap on Firefox – a painfully slow Unity launch – ever since Unity stopped being usable on Chrome. As of today, I’m getting a consistent launch error for Unity on Firefox. I’ve reinstalled Unity manually and Googled around for other fixes, all to no avail. This is the final straw I’m afraid. I’m going to stop playing.

I’d nearly finished the game on Earth before the recent expansion, and I’d finally cracked the 100 giant lasers on the Moon. It’s been fun, and if you ever get this game onto a platform that doesn’t suck, I’ll be happy to play it again.

Thanks and good luck.

 
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Topic: Bloons Monkey City / Is Bloons Monkey City a good game?

It’s an absolutely great game. For me it rivals the Gemcraft series and Kingdom Rush series as a fun, challenging and engaging tower defence game, with the extra dimension of city building. Its deep upgrade system means that weeks after you start playing, you can be unlocking new and more powerful skills and strategies. Last but not least, the graphics are fantastic.

Logging in frequently lets you grow faster, but there are no penalties for taking your time. You can choose to compete directly with other players for prizes (contested territory) or aggressively (monkey vs monkey) or not at all. You can choose hardcore and aim for NLL (no lives lost) on every tile – which I recommend – or you can play more casually, for faster expansion. You play the game in your own style, at your own pace.

The only money you ever need to spend is virtual. There are boosters available – I’ve bought a couple myself, purely to support the devs – but they are unnecessary. Everything you need to play the game can be earned for free by simply playing.

 
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Topic: GemCraft - Chasing Shadows / Who all bought the Magicians Pouch?

I bought the pouch to support Game in a Bottle happily. Their games are amazing works of art. I’ve also bought premium from Ironhide Games and Ninjakiwi for similar reasons.

People who downrate brilliant games just because there’s an option to support the developer should ask themselves how many hours of their own life they intend to contribute to the happiness of humanity, free of charge.

 
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Topic: General Gaming / [GemCraft Labyrinth] GemCraft Chasing Shadows

For anyone who hasn’t heard, GC:CS was released here quietly yesterday.

The game:

http://www.kongregate.com/games/gameinabottle/gemcraft-chasing-shadows

The forum:

http://www.kongregate.com/forums/8740-gemcraft-chasing-shadows

 
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Topic: Bloons Monkey City / Suggestions Thread

This is not a suggestion but feedback.

Just want to say how much I love the graphics in the game. The way that buildings change when upgraded, all the amazing bloons and towers and tracks and terrains, the craziness of rushes and explosions, down to every little detail like the skulls on spiked mines, and the snorkellers that swim in lakes. Quintessential awesomeness.

 
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Topic: Bloons Monkey City / Should I start MvM?

Originally posted by Prufrock101:

OP here. This isn’t making much sense to me. Is there a guide to MvM somewhere? People who say it is a fantastic source of cash… how much cash do you get and how often do you lose cash? How do you win bloonstones in MvM? What does “good enough to NLL them” mean?

It seems like higher level people love it because they get to steal from lower level people, and lower level people hate having their gold stolen?

Hrnuefel has painted a crystal clear picture of why it’s a terrible idea to start and nobody has tried to refute a single thing he said. Most other people are saying the same thing. They’re clearly trying to help you. It’s extremely obvious why a couple of people are telling you to ignore the good advice. None of those people are lower level players.

City cash is the one resource in the game which is extremely easy to get. With CT and upgraded farms it’s a piece of cake. Talk about a non-incentive.

I don’t see any reason not to build all the MvM buildings just for the XP though. I did.

 
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Topic: Bloons Monkey City / Should I start MvM?

That is a rock solid case against starting. Thanks for the info.

 
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Topic: Bloons Monkey City / Server down?

We’re back in again. :)

 
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Topic: Bloons Monkey City / Server down?

Yes I’m getting this too. It’s been like this for about half an hour.

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by senfkoenig:
Originally posted by Ruffyl:

Yes sure, the moon runs like a snail on tranquilizers.

However, a visit to the moon boosts your profit rate on earth – or maybe it just gives you a bonus. Seriously, it does. I’m not sure if it’s a short term effect or not, or if it’s even meant to happen, but if I visit the moon for a few seconds and then return to earth, I’ve accumulated more profit than I’d expect in that time. Try it and see.

This is due to a bug that calculates wrong “online”-cash (about 55% of the expected income), but the “offline”-cash formula is correct and also corrects the earned amount of dollarz afterwards

Thanks for the explanation. Interesting. 55%! That is quite a serious bug to leave unfixed for any length of time.

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by mdntblue:

Also, for people that don’t buy any of the other buildings you are leaving a lot of money on the table. You miss out on cheap small gains. For example, at the point where I am (5b AI) 77% of my income comes from O2 and Cheese, but that means 23% is coming from the cheap stuff.

I totally agree.