Recent posts by DaWayne33 on Kongregate

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Topic: Tyrant Unleashed: General / [DEV] Campaign: Tartarus Vanguard Released!

Campaigns are meant to be difficult, end game content. There is no “easy” mode.

 
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Topic: Tyrant Unleashed: General / [DEV] Campaign: Tartarus Vanguard Released!

Fight the hordes of the Bloodthirsty as they pour out of the Nexus from Tartarus.

Campaigns are a new event featuring 7 tough fights with reserves and card death is taking place! To participate you must have beaten Mission 106 in the main storyline. There are three difficulties and each has its own reward set. Good luck!

Campaigns are meant to be difficult end game content. There is no “easy” mode.

 
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Topic: Tyrant Unleashed: General / [To Dev] Brawl this weekend? (Feb 27 - Mar 2)

Yes! We’ll announce the BGE later today, no planned changes to the Brawl format.

 
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Topic: Tyrant Unleashed: General / [DEV] Campaign Timing

Originally posted by AndrewD59:

Thanks for the reply MK, I have another question do we have to field a full deck of ten or can we put more cards into reserves? i.e deck of seven with eight cards in reserve.

You cannot initialize the campaign with more than 5 reserves. However once you begin the campaign you may edit your deck to remove cards and place in the reserves before starting the first mission. This is something we are looking to make smoother in our next pass on campaign.

 
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Topic: Tyrant Unleashed: General / [DEV] Campaign Timing

Couple more pieces of info:
- You will need mission 106 complete to unlock access to the campaign.
- You can access the campaign from the Wasteland map, we will have the portals set up to lead players there.

 
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Topic: Tyrant Unleashed: General / [to devs] Payback Glitch

Thanks for reporting, this bug has been fixed.

 
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Topic: Tyrant Unleashed: General / [to devs] Question too big for Q/A apparently

locking per request

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by Guitarbattle:

Are there any plans for more siege/defense guild structures?

Not for wars, you’ll have to wait for more info on Conquest to see changes there.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by Battletroll4:

Any thoughts on cross faction fusions to create s new faction and new cards?

We have no plans to create new factions. However we have considered cross faction fusions, but it is only something we would want to do on special occasions.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by LoveLessNHK:
Originally posted by DaWayne33:
Originally posted by LoveLessNHK:

Are there any thoughts on releasing more base Legendary cards?

It is not currently planned. Adding Legendaries to the base set significantly decreases the chances of a player getting a specific Legendary they want.

This was at first meant to be a first part question.

Will you release more base Legendaries? >> Will you release separate basic pack “Sets”.

If you release more base Legendaries but separate them by implementing them into different sets, it should alleviate the issue you brought up.

There are no plans currently for adding another base set to the store.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by ace161828:

There have been a few questions about balance. I would like to get a clarification on a more specific question regarding that topic…

You said that faction dominance comes and goes, and that it is intended. Is this a tool used to increase revenue by forcing abrupt shifts to the flavor of the month faction? For example when a strong fusion comes out, I am sure your faction pack sales go up for the faction of the strong fusion (think Shock Disruptor or Dune Runner spam).

So is this a revenue tool, or do you feel that inherent and intended imbalance is actually good for the game? If it’s good for the game, I’d like to know your reasoning for this.

All factions have their fans so when designing cards we take note of which factions are struggling and try to give them boosts so the players that love those factions don’t feel like they are being left out. Having an unchanging meta gets boring, its more fun giving players new challenges and strategies to discover or overcome.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by LoveLessNHK:

Are there any thoughts on releasing more base Legendary cards?

It is not currently planned. Adding Legendaries to the base set significantly decreases the chances of a player getting a specific Legendary they want.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by GyroFlame:

Will progs ever get there own commander?

Not currently planned, Progenitor Commanders are too powerful to be controlled by any player… for now.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by AAADrummer:

Devs, I really enjoy submitting new content ideas and it would be a dream come true to design a monthly event or any piece of TU gameplay. I spend way too much time on this game and all I want to do is add more fun to it. There are plenty of people who have better ideas than me and I see a lot of good suggestions on here! Two questions you can address in one sentence:

1. Would you ever consider user generated submissions for game content or a "Vote-a-card/Vote-an-addition kind of thing?

2. If not, what can we do to help game play?

There are no plans currently for any kind of user generated content submissions. We appreciate the enthusiasm though and we’ll let everyone know if we decide to do something like this.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by WARGa5m:

It’s been months now and still are up to mission 106 with no new ones. Are there any in making? Granted many different game modes and constant playing anyways but none the less

We have no current timeline on new missions but is something we are interested in doing in the future.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by techboipede:

Why does F2P quads come every 6 months and quad is irrelevant by the time of late release but box cards are always OP and you design them as fast as you can think them up?

Giving out extremely powerful cards that are easy to get would lead to a very stale meta. We always try to make the reward cards meta relevant without them being an auto-include in every deck.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by manesero:

When will the play base be starting brawls with less than 25/25 energy? – the current 25/25 start format is a curse to those who are sleeping or working at the brawl start time.

We do not yet have a timeline on this change.

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by manesero:

Any thoughts on attaching a Unique attribute to newer rewards? That way you can reward new reward card like Tazerious more frequently without the fear of anyone “spamming them”

No

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by Clasam:

Can we get in game war, brawl rankings? Would be greatly appreciated

This is something we would like to add but is low on our priority list

 
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Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by tomersss:

is there any possibility to make new fusions that are not quaded immediatly? i mean a new fusion that dosnt require 2 dual fusions.
this is kind of hard on new players. instead of for example using dual xeno mothership and dual genesis pit to make nexor’s vault, you can just make a dual nexor vault with unfused mothership and unfused genesis pit.
so, is it possible in the future to make both new dual AND quad fusions?

The reason behind making fusions that require already fused cards is to decrease the amount of complexity in fusions that new players have to take in almost right away. We still may go back to doing new fusions with base set cards.

 
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Topic: Tyrant Unleashed: General / [To TyraidUnleashed] Botting is illegal, devs have made it clear (just in case you have missed it)

Please do not start witch hunts and refer to this thread for our actual statement http://www.kongregate.com/forums/2468-general/topics/470721-dev-accursed-brawl-issue

 
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Topic: Tyrant Unleashed: General / [Dev] Progenitor's Continuum, continued

After removing 2 missions the total energy cost across all missions for the week is still the same as other week 2 of events. The Boss missions still have the same energy cost as always.

 
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Topic: Tyrant Unleashed: General / (To Devs) Please sticky the fusion tree mk made a while back.

Added the link to the Fusion Tree wiki in the list of helpful sites sticky.

 
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Topic: Tyrant Unleashed: General / To [DEV]s

It should be fixed now. Let us know if there are any other issues.

 
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Topic: Tyrant Unleashed: General / [Dev] Campaigns Announcement

They will cost regular energy (we scheduled it so it doesn’t overlap with other mission events)

Each battle only has to be beaten once (unless you lose then you have to start over on the next campaign)

You may choose new cards each time you attempt a campaign.

Reward structure will be revealed at a later date.