Recent posts by DaWayne33 on Kongregate

Flag Post

Topic: Tyrant Unleashed: General / Matchmaking..... seriously?!?

We’ve just pushed a small update with some improvements to matchmaking. We’ll continue to keep an eye on it, as well as this thread, as the event progresses.

 
Flag Post

Topic: Tyrant Unleashed: General / Matchmaking..... seriously?!?

We are looking in to this issue, as well as the other concerns with the matchmaking, and hope to have an update soon.

 
Flag Post

Topic: Tyrant Unleashed: General / Salvage bundle glitch

We’re looking into the issue now and hope to have a fix soon.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by manesero:
Originally posted by DaWayne33:
Originally posted by MarshalKylen:
Originally posted by manesero:
Originally posted by 12qw35:

Multiple decks and more sp for fusions? Yay!

Note that the announcement just says that there will be support for those items. It doesn’t say that they will be implemented. That’s the comment I want from DEVs, that it will actually be implemented with new client update, and not just supported.

Yes, you will actually be able to use them.

To clarify this a bit more, they won’t be ready as soon as the next client is available. Once everyone has the next client then we can release multiple decks and more sp for fusions. We will of course have more details closer to release.

Everyone is all inclusive – even those who have quit the game, haven’t played in months, but still have the app installed on their phone and haven’t updated the client in who knows how long. By that definition, we will never get the usability of defense decks and increased SP from fusions… I hate to be an ass, but I live/work in a very definitive quantitative world. I Would take an estimated time frame after client release, that is something the community can track.

“Once everyone has the next client” means when it is required. You are usually able to download clients before we require updating to the latest one.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by MarshalKylen:
Originally posted by manesero:
Originally posted by 12qw35:

Multiple decks and more sp for fusions? Yay!

Note that the announcement just says that there will be support for those items. It doesn’t say that they will be implemented. That’s the comment I want from DEVs, that it will actually be implemented with new client update, and not just supported.

Yes, you will actually be able to use them.

To clarify this a bit more, they won’t be ready as soon as the next client is available. Once everyone has the next client then we can release multiple decks and more sp for fusions. We will of course have more details closer to release.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs]Extend time of campaign

There will not be a time extension for the Brimstone Campaign or Asphodel’s End PvE storyline.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Feature request: Re-show welcome screen

Interesting idea, will add it to our backlog and try to find a suitable place to put a button like that.

 
Flag Post

Topic: Tyrant Unleashed: General / Query on payback vs jam

We will investigate this interaction. Does it happen every time Gladius gets jammed? or is it only when a certain card tries to Jam it?

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] Brimstone Campaign Feedback

There have been a lot of questions about Campaign difficulty and we want to address a few of them.

Normal difficulty was made to be significantly easier, where completing it 6 times would be comparable to beating the old PvE week 3 boss 50 times. This has a couple side effects. At 200 energy, it can make you feel like you’re making significantly less progress which is frustrating. This lower-difficulty Normal tier also makes the jump to Heroic feel quite a bit harder. We’ll be exploring options for other energy and difficulty levels for campaigns, which will also mean more tweaking of the rewards. We do want to maintain a high standard of difficulty at the the Mythic tier going forward as end game content.

Strength in a difficulty tier was adjusted to be spread out a bit more across the tier, as opposed to crashing players out on the last boss. Deck archetypes were also changed for Brimstone, meaning that decks that did well before might not do as well here. These changes, again in conjunction with higher energy costs, can cause frustration at not getting as far into the campaign. We are monitoring how far players are progressing in to the campaign and will make adjustments based on this information and player feedback.

We feel like Campaigns are a great way to bring new strategic play to the game, and are going to be iterating on them over the coming months.

 
Flag Post

Topic: Tyrant Unleashed: General / [DEV] Campaign: Tartarus Vanguard Released!

Campaigns are meant to be difficult, end game content. There is no “easy” mode.

 
Flag Post

Topic: Tyrant Unleashed: General / [DEV] Campaign: Tartarus Vanguard Released!

Fight the hordes of the Bloodthirsty as they pour out of the Nexus from Tartarus.

Campaigns are a new event featuring 7 tough fights with reserves and card death is taking place! To participate you must have beaten Mission 106 in the main storyline. There are three difficulties and each has its own reward set. Good luck!

Campaigns are meant to be difficult end game content. There is no “easy” mode.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Dev] Brawl this weekend? (Feb 27 - Mar 2)

Yes! We’ll announce the BGE later today, no planned changes to the Brawl format.

 
Flag Post

Topic: Tyrant Unleashed: General / [DEV] Campaign Timing

Originally posted by AndrewD59:

Thanks for the reply MK, I have another question do we have to field a full deck of ten or can we put more cards into reserves? i.e deck of seven with eight cards in reserve.

You cannot initialize the campaign with more than 5 reserves. However once you begin the campaign you may edit your deck to remove cards and place in the reserves before starting the first mission. This is something we are looking to make smoother in our next pass on campaign.

 
Flag Post

Topic: Tyrant Unleashed: General / [DEV] Campaign Timing

Couple more pieces of info:
- You will need mission 106 complete to unlock access to the campaign.
- You can access the campaign from the Wasteland map, we will have the portals set up to lead players there.

 
Flag Post

Topic: Tyrant Unleashed: General / [to devs] Payback Glitch

Thanks for reporting, this bug has been fixed.

 
Flag Post

Topic: Tyrant Unleashed: General / [to devs] Question too big for Q/A apparently

locking per request

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by Guitarbattle:

Are there any plans for more siege/defense guild structures?

Not for wars, you’ll have to wait for more info on Conquest to see changes there.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by Battletroll4:

Any thoughts on cross faction fusions to create s new faction and new cards?

We have no plans to create new factions. However we have considered cross faction fusions, but it is only something we would want to do on special occasions.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by LoveLessNHK:
Originally posted by DaWayne33:
Originally posted by LoveLessNHK:

Are there any thoughts on releasing more base Legendary cards?

It is not currently planned. Adding Legendaries to the base set significantly decreases the chances of a player getting a specific Legendary they want.

This was at first meant to be a first part question.

Will you release more base Legendaries? >> Will you release separate basic pack “Sets”.

If you release more base Legendaries but separate them by implementing them into different sets, it should alleviate the issue you brought up.

There are no plans currently for adding another base set to the store.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by ace161828:

There have been a few questions about balance. I would like to get a clarification on a more specific question regarding that topic…

You said that faction dominance comes and goes, and that it is intended. Is this a tool used to increase revenue by forcing abrupt shifts to the flavor of the month faction? For example when a strong fusion comes out, I am sure your faction pack sales go up for the faction of the strong fusion (think Shock Disruptor or Dune Runner spam).

So is this a revenue tool, or do you feel that inherent and intended imbalance is actually good for the game? If it’s good for the game, I’d like to know your reasoning for this.

All factions have their fans so when designing cards we take note of which factions are struggling and try to give them boosts so the players that love those factions don’t feel like they are being left out. Having an unchanging meta gets boring, its more fun giving players new challenges and strategies to discover or overcome.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by LoveLessNHK:

Are there any thoughts on releasing more base Legendary cards?

It is not currently planned. Adding Legendaries to the base set significantly decreases the chances of a player getting a specific Legendary they want.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by GyroFlame:

Will progs ever get there own commander?

Not currently planned, Progenitor Commanders are too powerful to be controlled by any player… for now.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by AAADrummer:

Devs, I really enjoy submitting new content ideas and it would be a dream come true to design a monthly event or any piece of TU gameplay. I spend way too much time on this game and all I want to do is add more fun to it. There are plenty of people who have better ideas than me and I see a lot of good suggestions on here! Two questions you can address in one sentence:

1. Would you ever consider user generated submissions for game content or a "Vote-a-card/Vote-an-addition kind of thing?

2. If not, what can we do to help game play?

There are no plans currently for any kind of user generated content submissions. We appreciate the enthusiasm though and we’ll let everyone know if we decide to do something like this.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by WARGa5m:

It’s been months now and still are up to mission 106 with no new ones. Are there any in making? Granted many different game modes and constant playing anyways but none the less

We have no current timeline on new missions but is something we are interested in doing in the future.

 
Flag Post

Topic: Tyrant Unleashed: General / [Dev] February Q&A

Originally posted by techboipede:

Why does F2P quads come every 6 months and quad is irrelevant by the time of late release but box cards are always OP and you design them as fast as you can think them up?

Giving out extremely powerful cards that are easy to get would lead to a very stale meta. We always try to make the reward cards meta relevant without them being an auto-include in every deck.