Recent posts by DaWayne33 on Kongregate

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Topic: Tyrant Unleashed / [DEV] The Current Meta 4/15/2014

Originally posted by DentedKnight:

The new skill sounds great, hopefully BloodThirsty heavy? ;) and with the new fusions I’d love to see more rally and support for BT

Bloodthirsty will get a healthy dose of Corrosive overtime ;)

 
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Topic: Tyrant Unleashed / [DEV] The Current Meta 4/15/2014

Cards that are not already a part of a fusion recipe (other than their own quad fusion) are more likely to be a part of the new recipes. We don’t know yet if all will be used and we may use cards already in fusions if it is necessary.

 
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Topic: Tyrant Unleashed / [DEV] The Current Meta 4/15/2014

Originally posted by ChaosSorcerer:

How intesive of a shake up are we talking.. Because a lot of us invested a lot of time to earn the sp for our decks… So i hope the changes are too dramatic!

Our intention isn’t to make current popular strategies bad or unplayable, just have viable options to counter those strategies so more decks open up as contenders in the meta.

 
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Topic: Tyrant Unleashed / [To Devs] when new fusions?

We are on track to release them early next month.

 
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Topic: Tyrant Unleashed / [DEV] The Current Meta 4/15/2014

We are aware of the current state of the meta being based heavily on cards with cooldowns of 2 or less. We have a couple ideas to help shake things up without buffing or nerfing cards.

In the short term introducing a couple of cards with high Counter should help make current strategies less dominant and help open up others.

Also the event starting in May will introduce a new skill Corrosive. The design is not finalized but it will be a defensive skills that lowers the attack of units attacking it and it has the potential to accumulate. It will act as an effective answer to cards with Berserk and slow down the quicker decks.

On a related note, we are on track to get the new fusion recipes out early next month. These will focus on skills not present in the base pack and also aim to mix up the meta for everyone.

 
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Topic: Tyrant Unleashed / LG G2 game will no longer work on that platform?

Originally posted by InfectedRupert92:

So, will this be fixed before GW or will we be left in the dust?
Also, will there be any sort of compensation for lost time?
KR

We are still working to get this issue fixed as soon as possible. Does anyone receive a report button when the app crashes?

 
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Topic: Tyrant Unleashed / Repair kits upcoming war

Originally posted by PierreL43:
Originally posted by DaWayne33:
Originally posted by PierreL43:
Originally posted by DaWayne33:

Repair kits can be earned from missions but they belong to the guild and any member can use them during the event.

They are already released or not ? because nobody got one in my guild atm. And about the cap for reaching 950 pts by victory ?

Sorry for not being more clear, you can earn them once the guild war event begins. I’m sorry but I’m not sure what your second question is asking.

For the coming war, we will earn between 750-950 pts for a Victory, depending on the gap between the two guilds, but can you give us more details about by how many we have to win to reach the " 950 pts " ?

For example, if I win by 2k I will earn 780 pts, and by 10k 950 pts, but If I win by 15k it will stay 950 pts not more.

Ahh sorry can’t get into specifics about how it works, you’ll just have to see for yourself in game :)

Originally posted by cybersmoke2:

I’m guessing only high end missions have Repair Kits?

All missions have a chance at dropping repair kits but the chance isn’t the same for each mission.

 
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Topic: Tyrant Unleashed / Repair kits upcoming war

Originally posted by PierreL43:
Originally posted by DaWayne33:

Repair kits can be earned from missions but they belong to the guild and any member can use them during the event.

They are already released or not ? because nobody got one in my guild atm. And about the cap for reaching 950 pts by victory ?

Sorry for not being more clear, you can earn them once the guild war event begins. I’m sorry but I’m not sure what your second question is asking.

 
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Topic: Tyrant Unleashed / Repair kits upcoming war

Repair kits can be earned from missions but they belong to the guild and any member can use them during the event.

 
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Topic: Tyrant Unleashed / Prometheus Image!

Originally posted by MarshalKylen:

Animated bosses are cool.

 
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Topic: Tyrant Unleashed / [DEV] Arctis Campaign Missions + Upcoming Guild War Info

Originally posted by Lukeslad:

Do these new missions have any storyline/character dialogues? Call me stupid, but as amateur writer, I follow all stories in all games I play.
But thanks for new missions anyway! Waited so long :)

If they aren’t appearing you might be experiencing a bug. Restarting the app should get them to come back up.

 
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Topic: Tyrant Unleashed / New Developers

Since the forums can sometimes be tricky to identify developers I wanted to introduce 2 new ones who will be helping out to answer questions and pass on issues/concerns. Feel free to welcome Bluurrr and Obyto14 if you see them on the forums!

 
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Topic: Tyrant Unleashed / LG G2 game will no longer work on that platform?

We’ve isolated the problem to lg g2 on Verizon and are looking into it

 
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Topic: Tyrant Unleashed / [DEV] Arctis Campaign Missions + Upcoming Guild War Info

Escaped from the depths of Tartarus and flung into the frigid lands of Arctis, Katana wakes up confused but in no less danger. Fight through hoards of Righteous to stop the summoning of a Sentinel!

The new missions are a permanent addition and unlocked after completing mission 94 Heart of Tartarus.

Repair items now belong to the Guild and any player may use repair items instead of just the person that obtained that item. If this turns out to be abusive we will consider making them officer privilege in the next Guild War.

Unfortunately we have not yet been able to make improvements to the early game matchmaking. We hope to get these in for the May Guild War.

 
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Topic: Tyrant Unleashed / how do i play to level 106???

Minutes

 
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Topic: Tyrant Unleashed / Mission #106

New missions are coming real soon. There was a mistake with the update and we will be re-releasing with the fix.

 
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Topic: Tyrant Unleashed / [To Devs] Just looking for some info on new content

Originally posted by InfectedRupert92:
Originally posted by synapticon:

Some hints:
-The new Fusions are still being developed but will be new cards fused using cards from the Base set :)

-The PvP/Artifact revamp idea is still early in development, but the goal is to drastically simplify Artifacts and add exclusive Artifact cards. The details are very much in flux, but our current idea is something along the lines of
a) reduce the # of artifacts down…possibly even down to 1 that you collect multiples of. it’s VERY hard to keep track of the different types of artifacts at the moment.
b) add a time limit after collecting artifacts. yes, i know, sad face, but…
c) increase the quality/drop rate of more rare cards, and
d) add exclusive new cards that can be earned from the top levels of the artifact collection

I know a few players have mentioned not wanting artifacts to change, but we find that VERY few people use them in the current system, and we want to make this a very up-front goal in PvP.

Any word on the LG G2 problem or is that being pushed to the side for now?

We are still looking into the issue and will update when we know more.

 
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Topic: Tyrant Unleashed / [To Devs] Just looking for some info on new content

Originally posted by the_froggy:
Originally posted by synapticon:

Some hints:
-The new Fusions are still being developed but will be new cards fused using cards from the Base set :)

-The PvP/Artifact revamp idea is still early in development, but the goal is to drastically simplify Artifacts and add exclusive Artifact cards. The details are very much in flux, but our current idea is something along the lines of
a) reduce the # of artifacts down…possibly even down to 1 that you collect multiples of. it’s VERY hard to keep track of the different types of artifacts at the moment.
b) add a time limit after collecting artifacts. yes, i know, sad face, but…
c) increase the quality/drop rate of more rare cards, and
d) add exclusive new cards that can be earned from the top levels of the artifact collection

I know a few players have mentioned not wanting artifacts to change, but we find that VERY few people use them in the current system, and we want to make this a very up-front goal in PvP.

Thanks for the update.
Now, would you be willing to make the fusions use currently unused cards like (Windreaver, Aegis, Scour, Silo, Scour.., and not cards like Tiamat, Smog Tanks, Dreadship, Vigil)?
The card deprivation is already a problem with base set, don’t make it even more drastic.

We are more likely to use cards that aren’t currently in another fusion recipe besides their own.

 
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Topic: Tyrant Unleashed / [To Devs] Just looking for some info on new content

We have been discussing PVP changes much more in depth and plan on implementing our ideas soon, we’ll update you when we have more on that.

New Fusions we are aiming to release either end of this month or early next.

 
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Topic: Tyrant / [DEV] Epic Blightbloom Released

Blightbloom has returned to ravage Tartarus once again. Join your comrades and defeat the Epic Blightbloom once and for all. New Rewards await.

Shard Price of Flashpoint has been reduced to 10.

 
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Topic: Tyrant Unleashed / [DEV] Divine Awakening Begins

Originally posted by lammetonnie:

seems devs forgot to reset guild war points in members tab in guild. total for guild looks correct but member tab still shows points earned for previous war.

That is a count of Guild Points contributed across all wars. Not just the current war.

Originally posted by Harry1234114:

Btw devs, can you tell us when the next string of normal missions and unique fusions are coming out? It’s been a long time.

These are planned and we hope to provide an update with these soon. We’ll let you know when we have more info.

 
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Topic: Tyrant Unleashed / [DEV] Divine Awakening Begins

Originally posted by Harry1234114:

I’m confused, does it reduce effects that the card doesn’t cast like evade? Or is it exclusive to the skills it casts?

Both the skills it uses on itself and any other friendly skills used on it.

 
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Topic: Tyrant Unleashed / [DEV] Divine Awakening Begins

Originally posted by rbwabd:

btw can inhibit be evaded? wiki doesn’t say yet…

It cannot. Skills that are based on damage cannot be evaded.

 
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Topic: Tyrant Unleashed / [DEV] Divine Awakening Begins

It doesn’t have a cooldown, it prevents the first X skills that would target that card then every skill after that works as normal. Enhance targets thus Inhibit prevents it.

 
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Topic: Tyrant Unleashed / [DEV] Divine Awakening Begins

In the bogs of the Swamp Lands, Tabitha hunts a group of Righteous Fanatics eager to awaken a powerful force. Will she be able to stop them, or will they call down a holy light that will purge Acheron?

New Skill Inhibit – Inhibits enemy Assault damaged by this card. Inhibited units avoid their own friendly skills.

The hunt for Guild Points for the next Guild War begins now! The War will begin soon after the end of this event. Be sure to check out the Fortress cards, some of them may have changed.