Recent posts by DaWayne33 on Kongregate

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Topic: Tyrant Unleashed: General / [To Devs] When will Points regeneration stop in Raid?

Originally posted by MarshalKylen:
Originally posted by Bluurrr:

Battle Energy will stop regenerating on Monday at noon. The timer for that is on the Rewards tab of the Ranking popup.

Wait, is that not the end of the event? Is it possible to fight after that if you still have energy? Can you still buy refills after that?

The end of the event marks the end of starting another Raid, but Raids started before the end will continue until they are defeated or the time on that Raid expires.

 
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Topic: Tyrant Unleashed: General / [DEV] Apocalypse Raid

Originally posted by p4cm4n1981:

Hi all, I don’t understand what happens after 6 hours. I cannot find the rule written anywhere.. some people is saying that the boss resets his level, is it right?

so for example my guild in 6 hours makes 4 reaches level 4 of the boss, then it goes back to level 1 and we need again to climb.. but the 4 levels we got on the first hour, are kept or are lost? which will be the final points?

Thanks for anybody that could help.

C.

If you don’t complete the current raid level in 6 hours, the health will reset and the level will not increment. Once your raid level increases it can never go down.

 
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Topic: Tyrant Unleashed: General / (TO DEVS) Structures

Fortresses will remain intact until after the Guild War next week.

 
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Topic: Tyrant Unleashed: General / [DEV] Alpha Rebirth Week 3

The final stage of Alpha Rebirth has begun. Can you defeat this all powerful foe?

The Apocalypse Raid will start in approximately 45 minutes

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by asd123:

So, another set of useless reward cards or are you treating us this time?

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Starts Tomorrow!

Originally posted by grotemuis:

Good news, can you give some extra information? Like will ataacking be in surge mode?

For this Raid, the player will take the first turn.

 
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Topic: Tyrant Unleashed: General / [To Devs] Clarification for prog war

All cards (including Commanders and Structures) will use their skills as if they didn’t have a faction restriction. So for example Halcyon will Heal all units instead of just Imperials.

 
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Topic: Tyrant Unleashed: General / [DEV] Thrash Brawl & Tyr Cannon Mutant

Originally posted by stustudioart:

Something doesn’t add up. For beating Razogoth once, and ten times, we receive a dreamweaver for each, but now for this much more difficult boss, one is only received for beating ten times, and presumably, fifty times? I am currently on Razogoth 7, and I cannot beat Tyr Cannon 1. It only makes sense to me that I should receive another dreamweaver for beating Tyr even once, because I assume that Tyr 1-10 is proportionate to Raz 1-10 in difficulty. Perhaps I am wrong, but anyone who can beat Raz 1 and Tyr 1 would appear to deserve Dreamreaper. Just my thoughts.

Fun fact, the reward for Tyr Cannon Mutant level 1… is Dreamweaver

 
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Topic: Tyrant Unleashed: General / [DEV] Thrash Brawl & Tyr Cannon Mutant

Originally posted by the_froggy:

XML BUG:

Dreamhaunter lvl5 has Evade 4
Dreamhaunter lvl6 has Evade 3

Thanks for catching that, fix will be up shortly.

EDIT: This should be up

 
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Topic: Tyrant Unleashed: General / [DEV] Thrash Brawl & Tyr Cannon Mutant

Tyr Cannon mutant is released.

 
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Topic: Tyrant Unleashed: General / [DEV] Thrash Brawl & Tyr Cannon Mutant

Originally posted by lollerskater:

you guys didnt buff haunter…

you suck

The one you see in the upgrade tab is not the final version. It was released with the Brawl. The final version will be released with the Mission.

 
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Topic: Tyrant Unleashed: General / [DEV] Thrash Brawl & Tyr Cannon Mutant

Trample your opponents in the Thrash Brawl. Can you survive the ever changing battlefield?

For an extra challenge take on the Tyr Cannon Mutant. Our most powerful and difficult mission yet!

 
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Topic: Tyrant Unleashed: General / (to dev) what happened to the (fortitude?) 2 delay packs?

Sorry it wasn’t intentionally removed. It will be added back in soon.

 
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Topic: Tyrant Unleashed: General / [To Devs] Alpha Wars Clarification

We are testing both possibilities and will have an answer early next week at the latest.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by joe1114189:
Originally posted by joe1114189:

Ok I’m completely confused as to how this skill will work. Originally (from what i could understand) a unit ,with lets say overload 3, would activate every turn.and would"overload" 3random enemy assault cards so that their evade and protect would not work. So what had it been changed to? Can some one please answer this question with a simple but detailed answer and assume i know nothing of the game. The questions i read about overload really throw me for a loop

Anyone. Anyone at all.

Before Overload targeted an enemy unit and said you cannot Evade or Protect.

Now Overload targets one of your units and says whenever you use a skill, that skill cannot be Evaded, Inhibited, or Protected.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by DaWayne33:
Originally posted by TheUmut:

Will legal targets for overload be the unit using it and units coming after that like single target rallies?

Yes. Overload will also only target units with skills Strike, Enfeeble, Jam, Siege, Weaken and if an ally unit is Inhibited will target a unit with Heal, Protect, or Rally.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by mcfizz:

Would Overload be an “activation” skill, overloading units prior to drawing (much like that of Legion of wmt), or would it be a targeted buff like rally?

Activation skill targeted like Rally.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by grani:

and what does X mean in Overload X? The number of skills which are overloaded in one unit or the number of units that can be overloaded?

X is how many units are targeted by Overload.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Rally being unavoidable means Inhibit won’t stop it. The Attack is dealing the damage to the enemy not the Rally skill. Also note Overload doesn’t affect Poison or Counter.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by bunky_luv_luv:

Does “skills” mean normal attack. So normal attack with overload will ignore protect? And of not, what about rally self?

Attacking is not a skill. So Protect will still prevent attack damage from an Overloaded unit.

 
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Topic: Tyrant Unleashed: General / [Dev] Raid Delay

Originally posted by TheUmut:

Will legal targets for overload be the unit using it and units coming after that like single target rallies?

Yes. Overload will also only target units with skills Strike, Enfeeble, Jam, Siege, Weaken and if an ally unit is Inhibited will target a unit with Heal, Protect, or Rally.

 
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Topic: Tyrant Unleashed: General / Resolute Pack card list

Originally posted by shimmy360:
Originally posted by DaWayne33:
Originally posted by OMGWTFFFS:

Why no Neocyte Extractor, Defiler and Highstorm Prison?

Those cards are included I just missed them when making the list. The list has been updated.

Really? Neocyte Extractor is not a box card. It was obtained in war. Is also fanatic in the box?

Neocyte Extractor has been in at least 5 boxes. Are you thinking of Neo Excavator?

 
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Topic: Tyrant Unleashed: General / Resolute Pack card list

Originally posted by OMGWTFFFS:

Why no Neocyte Extractor, Defiler and Highstorm Prison?

Those cards are included I just missed them when making the list. The list has been updated.

 
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Topic: Tyrant Unleashed: General / Resolute Pack card list

Aspirant
Warehouse
Grim Specter
Ruthless Brute
Razogoth’s Heir
Terraformer
Joltrek Skiff
Heavy Troop
Promethium
Relay Station
Noble
Boundless
Launcher
Cloak
Landing Pods
Virtue
Hopper
Seeper
Defiler
Exoskeleton
Mawcor
Templar
Heart Reaper
Drop Base
Delphan
Abunis
Warp Sculptor
Crogall
Viper
Shade
Aphidite
Captain Dovan
Pulsifier
Disposer
Reclaimer
Harvester
Hellwing
Surgeon
Hoverling
Ophiuchus
Terrorsaur
Fabricator
Neocyte Extractor
Highstorm prison

Any new cards with Cooldown: 2 in tomorrow’s event box will not be obtainable from this pack.

 
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Topic: Tyrant Unleashed: General / To devs and community- tygema

Originally posted by bunky_luv_luv:

It’s my glass cannon isn’t it!! Oh you saucy devils ;)

Looks like I just found myself a new gamertag