Recent posts by DaWayne33 on Kongregate

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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #1: New Rankings

Thanks for all the feedback so far. We’re continuing to monitor these threads and will post an update to our plans with both proposals on Monday.

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #2: Battles per day

Thanks for all the feedback so far. We’re continuing to monitor these threads and will post an update to our plans with both proposals on Monday.

 
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Topic: Tyrant Unleashed: General / Mend Missing from Card Filter

Yikes! Sorry about that. It will be added next update.

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #1: New Rankings

Players at higher levels will earn more gold per battle but currently we have no plans for any unique rewards.

Originally posted by validname1:

I’m a little confused by this proposal.

Is it basically we can lose BR again?

The past level 20 concept seems good but wildly counterintuitive. Would like to see new ranks regardless though! :)

Edit: To clarify

Pros

  • Interesting PvP system
  • Like new scoring system / rankings for fun

Cons

  • Counterintuitive at a glance. PvP model changes abruptly
  • We’d see losses but not why we lost. Players would want to see what they lost to

BR was balanced in a way that players were always climbing the ranks cause that is how they gained Commanders. This is meant to be much more competitive and we expect more players to settle in to a level based on their skill rather than continuously climbing. With BR as it currently is we can’t do that which is why the new levels will be based on a different scoring system. Players would still be able to see who they have lost to in the battle reports.

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #2: Battles per day

Originally posted by YWNM:

What of the Destroyer quest? That one will be much more difficult now with less energy per day. It takes at least 50 battles to kill 500 assaults and now you’re cutting us down from 288 to 96 attacks to finish it? Other daily quests may need to be adjusted as well.

Edited in the original post that Daily Quests and the Legendary quest will be balanced accordingly.

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #2: Battles per day

We are proposing a couple of changes to PVP. These are separate proposals. We may do one, none, or all of these based largely on feedback. View the first proposal here: http://www.kongregate.com/forums/2468-general/topics/511963-dev-pvp-update-proposal-1-new-rankings

The goal here is simple, it is currently unreasonable for players to complete all the possible PVP battles in a day. We want to reduce the number of battles players have to complete in a day to get the max rewards from PVP. The plan is to change the refresh time for battles from 5 minutes to 15 minutes per battle, this would mean there are 1/3rd of the battles a player can complete in a day if they did every battle. In addition we will be doubling the gold currently rewarded from battles. The max amount of gold awarded to players that complete every battle in a day would be less, but players that complete an average amount of battles in a day would earn more gold per day.

We will also balance Daily Quests and the Legendary Quest accordingly.

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #1: New Rankings

We are proposing a couple of changes to PVP. These are separate proposals. We may do one, none, or all of these based largely on feedback. View the second proposal here: http://www.kongregate.com/forums/2468-general/topics/511965-dev-pvp-update-proposal-2-battles-per-day

Our goal with this change is to make rankings at the higher end more competitive and exciting. The plan is to convert players to a new scoring system once they reach level 20 and will max out at level 30. This score can be lost if a player loses a battle and players can even drop levels (but not below 20). Players can even lose this new rating while defending (but not as much as they would lose from a battle where they are attacking).

We are not replacing BR, it will still be used for players still leveling up to level 20 and will still be gained even after level 20.

 
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Topic: Tyrant Unleashed: General / [Dev] Crux Brawl

The BGE is working as intended. Cards deal extra damage, their attack doesn’t increase and no other animation or effect is played.

 
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Topic: Tyrant Unleashed: General / Scoreboards broken

We are looking into this issue and will update soon.

 
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Topic: Tyrant Unleashed: General / [To Devs] What a Mess lol, this Conquest is GARBAGE

Originally posted by TyrantShiva:

We’re aware of this issue. The problem is that because you aren’t ranked for the first 4 hours of Conquest, the client is incorrectly hiding how much influence your guild has. After the first scoring period, your guild’s influence will update with each battle. In the meantime, you can see how much influence each member of your Guild has in the members tab. Thanks for the reports, and please let us know if you encounter any other issues!

Reposting to make sure it’s visible to anyone who doesn’t see it on the first page.

 
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Topic: Tyrant Unleashed: General / Conquest started but can't get in???

We’re looking into what is causing the issue but for now refreshing the game should cause it to show.

 
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Topic: Tyrant Unleashed: General / Mend Missing from Card Filter

Thanks for the report, it will be fixed for next update.

 
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Topic: Tyrant Unleashed: General / [Dev] 4/16 Developer Update

Yes, this is actually a dev. I’m looking at him right now… now he’s probably wondering why I’m staring at him… I’m going to stop

 
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Topic: Tyrant Unleashed: General / [Dev] Avenge Skill Description

Originally posted by anyrotmg:

“If there is a space between one assault and the next, they do not count as adjacent. This means a space between two assaults will prevent Avenge from triggering across that space.”

Can you clarify what is a “space”?

Can you give some example a “space” preventing avenge from triggering?

Card A has Avenge, Card B is adjacent to it, and Card C is on the other side of Card B. A Strike skill from the opponent destroys Card B (which triggers Avenge on Card A) and leaves a space between Card A and Card C. On the same turn another Strike skill destroys Card C. Although Card C is the closest card to Card A, because of the space they are not considered adjacent and Avenge will not trigger. Similar to if a card dies from Counter and the next card to attack has Legion will not see a card on that side to count towards Legion.

 
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Topic: Tyrant Unleashed: General / [Dev] Avenge Skill Description

Originally posted by mariocomic:

Does faction matter?

Does avenge activate before the next skill on the attacking card?
E.g. I have a card with avenge with 4 hp left next to a blitz plate with 1 hp. Deserted baughe strike all kills Blitz Plate. Does avenge trigger then, or does my cad with Avenge have to also survive deserted baughe’s 7 attack?

Assuming the card with Avenge doesn’t die to the Strike all, Avenge will trigger before the Baughe is able to attack.

Faction doesn’t matter. As for the suggestions of making for example Avenge Imperial, although that is possible we tend not to put restrictions on skills that already have restrictions on them, but the option is available to us if it plays well enough.

 
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Topic: Tyrant Unleashed: General / Matchmaking..... seriously?!?

We’ve just pushed a small update with some improvements to matchmaking. We’ll continue to keep an eye on it, as well as this thread, as the event progresses.

 
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Topic: Tyrant Unleashed: General / Matchmaking..... seriously?!?

We are looking in to this issue, as well as the other concerns with the matchmaking, and hope to have an update soon.

 
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Topic: Tyrant Unleashed: General / Salvage bundle glitch

We’re looking into the issue now and hope to have a fix soon.

 
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Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by manesero:
Originally posted by DaWayne33:
Originally posted by MarshalKylen:
Originally posted by manesero:
Originally posted by 12qw35:

Multiple decks and more sp for fusions? Yay!

Note that the announcement just says that there will be support for those items. It doesn’t say that they will be implemented. That’s the comment I want from DEVs, that it will actually be implemented with new client update, and not just supported.

Yes, you will actually be able to use them.

To clarify this a bit more, they won’t be ready as soon as the next client is available. Once everyone has the next client then we can release multiple decks and more sp for fusions. We will of course have more details closer to release.

Everyone is all inclusive – even those who have quit the game, haven’t played in months, but still have the app installed on their phone and haven’t updated the client in who knows how long. By that definition, we will never get the usability of defense decks and increased SP from fusions… I hate to be an ass, but I live/work in a very definitive quantitative world. I Would take an estimated time frame after client release, that is something the community can track.

“Once everyone has the next client” means when it is required. You are usually able to download clients before we require updating to the latest one.

 
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Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by MarshalKylen:
Originally posted by manesero:
Originally posted by 12qw35:

Multiple decks and more sp for fusions? Yay!

Note that the announcement just says that there will be support for those items. It doesn’t say that they will be implemented. That’s the comment I want from DEVs, that it will actually be implemented with new client update, and not just supported.

Yes, you will actually be able to use them.

To clarify this a bit more, they won’t be ready as soon as the next client is available. Once everyone has the next client then we can release multiple decks and more sp for fusions. We will of course have more details closer to release.

 
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Topic: Tyrant Unleashed: General / [To Devs]Extend time of campaign

There will not be a time extension for the Brimstone Campaign or Asphodel’s End PvE storyline.

 
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Topic: Tyrant Unleashed: General / [To Devs] Feature request: Re-show welcome screen

Interesting idea, will add it to our backlog and try to find a suitable place to put a button like that.

 
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Topic: Tyrant Unleashed: General / Query on payback vs jam

We will investigate this interaction. Does it happen every time Gladius gets jammed? or is it only when a certain card tries to Jam it?

 
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Topic: Tyrant Unleashed: General / [Dev] Brimstone Campaign Feedback

There have been a lot of questions about Campaign difficulty and we want to address a few of them.

Normal difficulty was made to be significantly easier, where completing it 6 times would be comparable to beating the old PvE week 3 boss 50 times. This has a couple side effects. At 200 energy, it can make you feel like you’re making significantly less progress which is frustrating. This lower-difficulty Normal tier also makes the jump to Heroic feel quite a bit harder. We’ll be exploring options for other energy and difficulty levels for campaigns, which will also mean more tweaking of the rewards. We do want to maintain a high standard of difficulty at the the Mythic tier going forward as end game content.

Strength in a difficulty tier was adjusted to be spread out a bit more across the tier, as opposed to crashing players out on the last boss. Deck archetypes were also changed for Brimstone, meaning that decks that did well before might not do as well here. These changes, again in conjunction with higher energy costs, can cause frustration at not getting as far into the campaign. We are monitoring how far players are progressing in to the campaign and will make adjustments based on this information and player feedback.

We feel like Campaigns are a great way to bring new strategic play to the game, and are going to be iterating on them over the coming months.

 
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Topic: Tyrant Unleashed: General / [DEV] Campaign: Tartarus Vanguard Released!

Campaigns are meant to be difficult, end game content. There is no “easy” mode.