Recent posts by DaWayne33 on Kongregate

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Topic: Tyrant Unleashed: General / [To Devs] Define spam please, I don't get it

This thread and the one before it aren’t relevant to Tyrant Unleashed, please stop spamming the forums with threads like these.

 
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Topic: Tyrant Unleashed: General / (To Dev) - Raid: Quick Questions

1. Yes
2. As many as you can beat, but rewards go up to level 26 like last time.
3. Health has decreased to accomodate for the Raid only lasting 3 days as opposed to 4.
4. Points for rewards have also been decreased to accomodate for the shorter Raid.

 
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Topic: Tyrant Unleashed: General / [DEV] Dimensional Terror week 2

The Xeno continue to draw power from the Spire as they attempt to open a portal to their homeworld. Can you stop it before terrible monstrosities emerge? And prepare tomorrow for the Jotun Raid, featuring the new skill Valor!

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

Pushed a fix so no free wins on Missions, Raids and Quests. Also increased the Shard cap.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

Originally posted by NFIN8:
Originally posted by OOHnirav:

Nooooooo!!! I just used all my energy! I demand compensation in TU.

+1

When will we receive more info on this?

Also info on whether or not new promos are being released.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

Originally posted by noskk:

what about decks with multiple single-uniques?

That also falls in with multiple legendaries. It will be a loss.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

New Raid Epic Lithid is ready now! Taste its destructive power.

In addition:
- Daily Reward payouts have been increased
- Changed name for new pack from “Player” to “Apocalypse” in all applicable places"
- Apocalypse cards added to Core Vault
- All Event cards have been added to the Promo Vault
- Any player with more than 1 Legendary in their defense deck will receive an automatic loss when played against.

 
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Topic: Tyrant Unleashed: General / [DEV] This month's Raid skill and BG effects

Originally posted by MarshalKylen:

Will Valor trigger twice for Flurry assaults?

Currently yes, assuming the card meets the Valor requirements both times.

Originally posted by bunky_luv_luv:

I’m just off to shave my groin area, since I have a sneaking suspicion that pinions are going to be puckering up a little.

To confirm, valour activates even if the opposing unit hasn’t activated? And it is base attacks that are measured against each other?

Valor activates even if the opposing units are not active. Valor checks the current attack values (so Weaken and/or Rally will affect whether or not Valor activates).

 
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Topic: Tyrant Unleashed: General / [DEV] This month's Raid skill and BG effects

Originally posted by MarshalKylen:

Is there going to be Valor All, or did you guys decide against that?

Valor all wouldn’t work in its current form.

 
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Topic: Tyrant Unleashed: General / [DEV] This month's Raid skill and BG effects

The Jotun raid will feature a new skill Valor. A unit with Valor will check the attack of the Assault directly across from it (if there is one) each combat and if that unit’s attack is higher the unit with Valor will get an Attack boost that turn.

The Multiverse Brawl will feature rotating BG effects again. They will be in order Enhance all Leech 2, Enhance all Corrosive 2, Enhance all Berserk 2. Next month we will consider a Brawl with rotating BG effects that aren’t Enhance (as has been suggested on the forums).

The Interstellar Guild War will be Protect all 1, 2, 3. Not Enhance, similar to this past weekend’s Brawl.

 
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Topic: Tyrant Unleashed: General / [To Devs] Stop Crossing Event Rewards

The way it is set up currently allows us to repeat rewards sooner than we normally would have and in the case of Aggeroth will allow us to repeat it again sooner.

 
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Topic: Tyrant Unleashed: General / Battle Energy

Originally posted by Anubuss:

Energy stops recharging 6 hours before the end.

Devs really need to add that note to the banner some place so new comers realize conserving energy in the final hours is key.

We’ll try to make this more clear in upcoming Brawls.

 
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Topic: Tyrant Unleashed: General / To Devs

Guild Wars and Brawls share the same reward pool as well as Raids and Mission events sharing a pool. We do this so that more cards are able to be repeated and more players are able to acquire and fuse them.

 
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Topic: Tyrant Unleashed: General / [to Devs] An honest question about Brawls and BGE

Battleground effects provide an interesting way to shake up the game rather than every brawl feeling and playing out similarly. We will still do Brawls without BG effects in the future but we don’t plan to remove them entirely.

 
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Topic: Tyrant Unleashed: General / [Bug Report] store

Working on a fix now, thanks for the report.

EDIT: Fixed now

 
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Topic: Tyrant Unleashed: General / Palisade bug

It’s a display bug on some platforms while we work on the issue. It is still just Overload 1.

 
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Topic: Tyrant Unleashed: General / Mega glitch game breaker oh the horror

Originally posted by Raov:

Oh, cool. Thanks DaWayne! I am amazed and impressed that you read and understood my terrible, terrible post.

High five!

I got the gist of it since it was reported earlier ;P

 
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Topic: Tyrant Unleashed: General / [DEV] Dimensional Terror!

Originally posted by cha0nide:
Originally posted by Bluurrr:

The Spire is under attack by a Xeno ground invasion! Recruit new units, featuring the new skill Overload, from the Breach Box in the store. Or test your might in the Enfeebling battleground effect of the Enclave Brawl.

The Battleground effect will be Enfeeble all 1 (not Enhance) days 1 and 2 and Enfeeble all 2 for the final day.

It is NOT Enhance Enfeeble, as stated above. It is a pervasive effect on the battlefield that “casts” Enfeeble All 1 (or Enfeeble All 2 on Day 3) on units.

A second question – does this affect our own units as well? As in, is the ENTIRE battlefield affected by Enfeeble All?

Only the enemy cards of whichever player’s turn it is will be affected.

Originally posted by bennymiser:

Have you changed the brawl reward tiers at all since last time?

We made one slight change.

 
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Topic: Tyrant Unleashed: General / [DEV] Dimensional Terror!

The Battleground effect takes place before Commander activations.

 
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Topic: Tyrant Unleashed: General / [DEV] Dimensional Terror!

Originally posted by nis_stalker:

This BGE won`t work against units with Evade, but will consume one evade counter each turn, right?

Correct

 
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Topic: Tyrant Unleashed: General / Mega glitch game breaker oh the horror

This was just fixed. It will still display the second star for players that got the bug and those players got the reward associated with the star (but not the achievement/reward).

 
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Topic: Tyrant Unleashed: General / brawl bge

We will make a separate post for this month’s second Brawl and the Guild War battleground effects by early next week.

 
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Topic: Tyrant Unleashed: General / [BUG] Halphaz Overload 0??

This is fixed, but there is still a display issue that causes cards with Faction restrictions on Overload to switch where the value of the Overload shows on the skill at certain levels. This will hopefully be fixed later today.

 
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Topic: Tyrant Unleashed: General / [Bug Report] [Web version] IA still not available

Thanks for the report. This should be fixed later today.

 
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Topic: Tyrant Unleashed: General / [Bug Report] Timely Invasion star after one win

Fixing momentarily. Thanks for the report.