Recent posts by Z__Y on Kongregate

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Topic: Lionheart Tactics: General / Should I promote suave halb to champ? Already have champ reg halb. Who else uses stars

If u using low def teams with thief and they learnt skills like cheat death or GB/limit break, it wastes a lot of time/gold.
so people will try to skip you , especially during pvp events. and u will have a harder time farming gold in pvp / arena.

 
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Topic: Lionheart Tactics: General / Who should i promote to master level sniper or sage?

I have 22-30 M king stones. my 3 sages are still at rec nov nov.

 
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Topic: Lionheart Tactics: General / Staying in DG

depending how high or how low is ur top 6 ovr.

at certain ovr, if there are only 2-3 people in ur range ( when using find match), I know people who tried to be friendly and used low def around 3k-3.5k ovr. His shields went down from 8860 to 32xx in 2 days.

 
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Topic: Lionheart Tactics: General / Should I promote suave halb to champ? Already have champ reg halb. Who else uses stars

60 unit slots available
37 classes excluding Jester, Fox thief, Egg priest, gunslinger, Dark Knight

Unless you use a particular unit very often or its very OP, you may want to save the stones and focus on getting one of each classes to champion or legendary.

Sooner or later, you will have too many m stones or lower, the following classes are worth considering if u need an extra copy / help:

Priest
Dancer
Sage
Runebinder
Icefang Huntress
Paladin
thief ( without learning GB and without Cheat death, useful for people in dragonglass )

 
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Topic: Lionheart Tactics: General / Huntress or sniper to champion?

Quoting Roch’s
“So overall snipe>hunt all day long as first champion.”
JjV4 already has L units and a few other decent C units. .. so …….

.
.

I get 22+ mks in the last 1-2 months. so should possible for you to get both huntress and sniper to c soon.
I only have 2 units max boosted upto Champion. c sniper and c huntress. both units are decent. Sniper is better for range, Huntress tanks better, especially in pvp.

for "old / easier " frost hard, I used 1 rec runebinder, 2 dancer, 1 sniper for all 15 stages
for current ‘harder’ frost hard, I use 1-2 rec rb , 1-2 dancer , 1 huntress from 1/15 to 10/15.

someone bulldozed his way into dg a while ago using ,1 c hunt + 5 dancer.
while sniper may seem better than hunt in campaign dungeon etc. how much gold crowns can u get from campaign and dungeon per week?

if u can get into dg / dragonglass pvp, u can earn millions daily. can weekly dungeon consistently give u millions weekly ? if anyone know a way to get cks consistently from weekly dungeons, do let us know.

 
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Topic: Lionheart Tactics: Feedback and Problems / weekly dungeon bug ?

Originally posted by SacredJeck:
Originally posted by ChengW3:

The timer is broken again. It only starts counting when you clicked on them.

Yes, same with promotion times as well.
They don’t go down unless on map screen.
Restarting app shows correct time.

when I restarted my app, the cooldown is more than 7 days for cryptic warren

today it happened again with my frost helm…

hope all these bugs are solved soon

 
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Topic: Lionheart Tactics: Heroes / Master Pally or Knight?

both are useful in different ways. depends what u prefer/need right now.

If you are in dragon glass, knight is better to farm/grind gold in pvp.

If you are not in dragon glass, I used only one master paladin + 5 empty slots to solo in pvp.
if i only attacked teams with 4 or less Master units, one master paladin can normally last 5-30 pvp battles ( average 15) before dying or dropping below 20% hp.

If i were fighting teams with 6 master units, I normally use 2 master paladin and they can last about 10-50 pvp battles.
of cos those 1-2 m paladin have m equipment and max boosted in attack, def, skill and magic. hp not maxed then.

if u have too many dancers, 1-2 paladin with 4-5 dancer work. but they tend to die easily. so in the end, i go back to using 1-2 paladin vs a team of 6. if you have 1+ king stone and access to units like huntress, sniper, halberdier, you may want to look at how well a team of 2+ units work rather than one unit at a time.

paladin + sniper/archer/wizard/huntress + dancer + sage/dancer/runebinder works well in both campaign, dungeon and pvp.
u can use 6 but often 4 is enough. add 2 more dancers if u really need 6 to win.

you can also use 1 sniper/archer/huntress/wizard + 2 paladin + 3 dancer in pvp , if u are using masters and below but facing teams with 5-6 champions . with enough practise, you should be able to fight 10-20 battles before u even need to stop for healing

 
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Topic: Lionheart Tactics: Feedback and Problems / weekly dungeon bug ?

are weekly dungeon supposed to reset every 7 days/week?

How come my crypt warren dungeon still have more than 7 days = 7 day 3 hour till the next reset ? After I waited almost a day to clear both normal and hard mode

 
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Topic: Lionheart Tactics: General / How to make thief useful in campaign ?

ya thief useful in normal weekly dungeons.
but how to make thief useful in campaign ?

 
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Topic: Lionheart Tactics: General / How to make thief useful in campaign ?

Are thief “useless” outside summerland, midvale ?

Since unboosted thief die easily, is it worthwhile to boost thief?
to earn more gold from campaign ( which cant be repeated )

Any way for thief to steal in campaign? ideally without dying?

a) use 1-2+ guard ?
b) use runebinder? how many rb / sage/ dancer needed?
c) use priest ?
d) any other suggestions?

cos outside midvale AI units start to have 800+++ hp

if we use thief’s GB to mass steal instead, what other unit(s) or combination work beyond midvale ? rec Runebinder feasible?

 
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Topic: Lionheart Tactics: Events / Coming tomorrow: Love’s Challenge Event

Originally posted by Erisianistic:

I shut down Firefox. It put the timer back at 8 hours. This is really broken

the game asking us not to log in for 8 hour straight ? or asking us not to log out ?
don’t think i like this feature.

 
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Topic: Lionheart Tactics: General / Valentine's Update 1.2.6 - Out Now!

Originally posted by sargon1775:
Originally posted by Z__Y:

is pvp / arena buffed/harder? after the update ?
units die too easily.. and the super long heal/revive timer will discourage a lot of players, especially newer ones

I noticed the same thing. I cannot grind in the arena near as long as before the update.

i was using 1 paladin and 1 priest/dancer in pvp. yes only 2 units enough cos paladin max def, max skill, max magic. can 1-2 hit most same rank or lower.

now i need to use 5-6 units , have 500 ovr higher yet barely winning. i am ok if pvp is more realistic using actual stats on both sides. but if the heal and revive timer remains the same and we take 3-5 times more dmg.. how people farm gold ? 1 pvp attempt every 3 hours ?

 
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Topic: Lionheart Tactics: General / Valentine's Update 1.2.6 - Out Now!

is pvp / arena buffed/harder? after the update ?
units die too easily.. and the super long heal/revive timer will discourage a lot of players, especially newer ones

 
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Topic: Bloons Monkey City / Server Error

had over 15-20 server error in the past 30 minutes

everytime i refresh or reload, i see the townhall upgrading from lvl 1 to lvl 2 message and the game crashed.
when i reload, game crashed at the same ‘location’

cant continue with the game

 
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Topic: Epic War CCG / Megumi's Bounty Board

Megumi,

help me reserve

2 gubristsky
2 Adam TNY

 
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Topic: Epic War CCG / Hero Choice

most heroes are decent, except popo / earth .

 
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Topic: Epic War CCG / Wiki updates

Challenge xx / Boss xx

4-4 fire / wind
4-7 wind / wind
4-8 wind / wind

5-1 lightning / water
5-2 kalos = earth, water
5-3 hobbit = wind/earth, minotaur = fire

5-5 earth / wind
5-6 fire / fire
5-7 fire / wind
5-8 light / fire

6-1 fire /
6-2 earth / water
6-3 wind / earth
6-4 water / lightning
6-5 fire / water
6-6 wind / fire
6-7 water / water
6-8 wind / earth

7-1 wind / earth
7-2 water /wind
7-3 Light / Earth
7-4 Water / Earth
7-5 Fire / Earth
7-6 Water / Fire
7-7 Wind / Wind ( bonito : hit hard or time out )
7-8 Wind / Fire ( normal : water + earth + fire)

MAP 8 ( very challenging starting from 8-3. some suggested using 10 lvl 99 for the later stages of map 8 )

8-1 Wind / Fire
8-2 Earth / Wind
8-3 Light / Water ( normal: water earth )
8-4 Water / Fire ( normal: water earth )
8-5 Fire / Earth ( normal : water fire earth )
8-6 Light / Light ( normal : water fire earth )
8-7 Earth / Wind ( normal: water wind fire earth )
8-8 Fire / Light ( normal : water wind fire earth )

 
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Topic: Epic War CCG / FAQ windup: What questions should it contain?

Whats the % activation rate for
a) normal attacks
b) 1st special / skill
c) 2nd special / skill

is it random = 33 33 33 % ? or
skewed ?
eg

50 30 20
60 20 20
50 35 15

 
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Topic: Tyrant Unleashed: General / (To dev) brawl points and ranks

If we get points from defending, some people may be offline the whole month and still get very high points cos they paid enough $$ to make a OP defense deck…

 
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Topic: Tyrant Unleashed: General / [Dev] Brawl Spoiler

Is this wkend brawl supposed to replace or encourage artifact farming at low br ?

If the initial match making is based on BR, wont all the artifact farmers with low br , gain a headstart?

 
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Topic: Tyrant Unleashed: General / *sims for event bosses.* Current: Balefire

stuck at 8/10 for balefire. duno if i should do stars or aim for 50/50 for the next few days.
Any idea what cards should I use for balefire and in what order? Thanks.

Barracus3
Bp x2
auger x2
brood minion
apex4

inventory: all cards at lvl 1 unless stated otherwise
aegis5
aegis
demons of embers4
indebt vet x8
broodwalkers x4
absorption shield
dreadship
bulldozer
tiamat2
havoc
blight crusher

79 sp left.

 
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Topic: Tyrant Unleashed: General / [To Devs] lock button Congrats!

I am sure accidental selling constitutes part of their income.

But I am not sure how many people need to rage quit from accidental selling
or how many people need to stop spending money due to mis clicks,
before the devs are willing to program " card locks"

If this game is earning so little revenue or if the devs are desperate for sales, why dont they ‘sell’ locks ? 5 wb per lock ?
that being said, I still prefer being able to lock important, and useful cards for free. If other games have ‘locks’, and TU is supposed to be one of the top games, why can’t we have “card lock” ?

 
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Topic: Tyrant Unleashed: General / *sims for event bosses.* Current: Balefire

against Balefire:

Barracus3

Blitz plate x 2
Brood Minion
Auger
apex4
aegis5

Inventory: ( all cards at level 1 , unless otherwise stated)

Demon of embers4
aegis
bulldozer
absorption shield
tiamat2
dreadship
5x brood walker1
havoc

have about 150sp left and trying to get the 2nd auger. better to use as auger x2 or fuse and use as auger bore?

 
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Topic: Tyrant Unleashed: General / *sims for event bosses.* Current: Balefire

Originally posted by Lord0fSith:
Originally posted by Z__Y:

Started the game a few days ago. can use some help for decks/upgrades for event bosses.
2nd boss card , auger, is much more useful than the 1st boss card, gorivore right?

any deck advice/sim win rates?

Deck:
2 Bliitz Plate ( both maxed within a day)
2 Brood Lackey
1 Aegis lvl 5
Barracus 3

Inventory:
7 indebt veteran
2 brood walker
1 terminator
1 apex
1 tiamat lvl 2
1 absorption shield
1 dreadship

@all: cards without a lvl notification r assumed to be maxed btw (if not stated otherwhise)

@Z__Y: vs Albatross: 33% Barracus-3, Blitz Plate (2), Apex, Dreadship, Brood Lackey(2)
max brood minion : 41% Barracus-3, Blitz Plate (2), Brood Minion, Apex, Dreadship

Thanks for the the help. What if all those cards in inventory are only at lvl 1 ? What cards should i use/upgrade then ? for albatross?

 
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Topic: Tyrant Unleashed: General / *sims for event bosses.* Current: Balefire

Started the game a few days ago. can use some help for decks/upgrades for event bosses.
2nd boss card , auger, is much more useful than the 1st boss card, gorivore right?

any deck advice/sim win rates?

Deck:
2 Bliitz Plate ( both maxed within a day)
2 Brood Lackey
1 Aegis lvl 5
Barracus 3

Inventory:
7 indebt veteran
2 brood walker
1 terminator
1 apex
1 tiamat lvl 2
1 absorption shield
1 dreadship