Recent posts by redfawx on Kongregate

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avatar for redfawx redfawx 126 posts
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Topic: Game Programming / Free game engines

Just from personal experience and you might have gotten alot of responses like this before and might be tired of it but here it goes. I would say the best games are built from scratch by raw programming and not just drag and drop engines. See the thing is if you are really ambitious about a project then you will constantly want to improve it. For example my game that Im working on I wanted to just make a simple side scrolling shooter but as the project went on I decided to add a multiplayer portion of the game. My point is that if you really want to make a game do it by programming and not drag and drop environments. If I had went into a drag and drop program then I wouldnt be able to have all the features I have in my game now and multiplayer would be near to impossible.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Trello updated. Rough mutiplayer will be done this week. Game only has about 4 weapons at the moment to play with. This will be a really rough demo released to the public once hit detection and shooting is finished.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / Documentation

Thank you for your help.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / Documentation

Does anyone know an easy way to document as3 in flash professional cs6? Something similar to java docs in jGrasp

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / PlayerIO problem

Nvm realized it was a client error my original code did what I wanted.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / PlayerIO problem

Wasnt sure if anyone could help since its a bit late here. I am working on creating a ping monitor for my game. The problem is that once the server receives one message with the type ‘Ping’ it is sending everyone the message back ‘Ping’. The code is below. All I am trying to do is send the message type “Ping” back to just the player that send it originally to the server. I thought that player.send() was that. Am I doing something wrong?

public override void GotMessage(Player player, Message message) {
Console.WriteLine(message);

//here it is switch (message.Type) { case “Ping”: player.Send(“Ping”); break; } }
 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Thats a good game but, this is not thing thing.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

vote goes to:
Explode or die – I voted for this game because of its simplicity and addictiveness. Though it is simple each level presents a new challenge. Great concept. Huge fan.

honorable mention:
Escape of die – love the feel of the game. Really good with involving the player.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

trello added so you can watch active progress there.
https://trello.com/board/the-last-hour/50e4babe7ac7d67a2d007f81

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]


new shop layout still being worked on

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Originally posted by GameBuilder15:

That menu looks pro.

Originally posted by RTL_Shadow:

Love it dude, keep on it!

Thanks all.Still working on the shop stuff and pause menu
Coming along well. :D

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / Gameplay progression or Give players all items from start

I didnt spend much time looking through the rest of the comments below but as GameBuilder15 says

Originally posted by GameBuilder15:

Hardcore gamers don’t play launch games. xD

So just have a difficulty setting and give easy players the perks from the start and hard core has to work for them.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / Creating a game with upgrades

right now im currently in the design portion of my shop menu but i would just have like when you do damage to a monster:

originalDamage + upgradeDamage
or you could do
originalDamage*upgradeDamage

for the whole purchase thing you need a game state where the player is active in the shop and it builds the interface then. When you have stuff like equipment ot buy its different for every game. you could spawn it in or just equip upon purchase.
Also have to have currency in the mix.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

More Progress…

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

About finished…

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / help with an error

Originally posted by UnknownGuardian:

Loop down or subtract 1 from i when you splice.

Thanks this worked.

Originally posted by adamkingdom:

Not sure of the problem since its occurring rarely, I think you need to give more information like:
Which array access is causing the rangeError, and post more related code like the full loop where the variable i is declared?( seems to be a nested loop? )

it was a nested for loop. what UG said seems to be working so ill just stick with that unless i see it happen again.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Programming / help with an error

Prolly something im doing wrong. Error doesnt always occur but rarely and towards more time when playing the game

Heres le code:

RangeError: Error #1125: The index 285 is out of range 285.

for (var q2:int = 0; q2 < entityArr.length; q2++)
{
//errors on line below this
if(entityArr[q2] is platform1 && entityArr[i].hitTestObject(entityArr[q2])){
entityArr[i].parent.removeChild(entityArr[i]);
entityArr.splice(i,1);
continue;
}
}

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Took a break from code for today and instead worked on GFX

before:

after:

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

updates added:
- enemy spawning up to tier 2 added
- fixed luring for zombies types 1 and 2
- bullets no longer shoot through platforms

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / Ideal Length of This kind of game?

Nothing against the game. I just seem to die fast. Might want to reduce the amount of asteroids spawning or increase the speed of the player.

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Here is am updated image of progress for those who like the picture :)
http://i.imgur.com/6mr1I.png

Since I have finally been able to add AP Comp in my schedule this year it has help clear up tons of terms and problems I was having learning to code. This is what was added into the new engine just from today:
-added bullet casing
-fail safe of having only 30 maximum added at one time (will be able to change in settings)
-added tier icon
-added right wall object
-added left wall object
-added in hud messages (pickup weapon)
-fixed bug with primary and secondary slot switching
-fixed bug so that now when you switch between weapon slots the pullout animation is displayed
-finished testing level design and barriers
-added score txt
-added zombie kill scores to each zombie
-implemented dealing damage to enemies
-blood splashes fixed
-fail safes for having 20 max on stage at a time
-time delay to clean up blood effects

TODO:

Not too much more is required for a rough single player and when all the functions are finished in single player it will be easier to implement multi-player.

- enemy spawning
- pause menu
- settings
- random gun, ammo, and health drops from kills
- duel wielding
- grenades
- possible rpg and crossbow (crossbow will be a bit tough)

Hope to have a single player demo up in time for Christmas :)

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

forgive me for the delay of this project. I have been busy with the startup of school and am just getting back to working on this.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Originally posted by Feffers:

You’re using Player.io right? Player.io’s gameFS cache’s all assets automatically. It’s really useful.

Ah thanks. I am indeed using player.io. Ill look into that. Thanks

 
avatar for redfawx redfawx 126 posts
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

can you point me to a tutorial. havent seen that done before. only heard of it. thanks.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

house (work in progress)
still need to touch it up a bit