Recent posts by redfawx on Kongregate

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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Starting up Development again but looking for another programmer to assist with development.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Development is still active. :) Happy Holidays

 
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Topic: Game Design / Top Down Type of DayZ

I got to thinking one day that no one out there has had a top down zombie survival MMO for flash. I, as always, could be wrong but I havent seen one. Anyhow I started Working on one currently. Would this be a fun project that people would enjoy?

 
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Topic: Game Programming / Help with publishing to iOS

I added the beta air to flash and it publishes correctly. I currently am using a cracked certification to publish the ipa. I think the issue is that the certification passes and allows you to compile a ipa but when adding it to the iPod since the iPod is on official firmware t will not install. Does anyone have a certification they can give me to use for testing? I know this is big to ask so I understand if you are not open to doing so.

 
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Topic: Game Programming / Help with publishing to iOS

how do i try this?

 
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Topic: Game Programming / Help with publishing to iOS

OK so I came up with a game concept that I think would work well on the iPhone. I recently updated my iPhone to the iOS7. After I publish and create the ipa file i dragg it over to itunes it installs to my iPhone but once its on there the icon is a grid and when i click it it says that it is installing. The app then goes on to never work. Is there something Im doing wrong?

 
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Topic: Game Programming / Free game engines

Just from personal experience and you might have gotten alot of responses like this before and might be tired of it but here it goes. I would say the best games are built from scratch by raw programming and not just drag and drop engines. See the thing is if you are really ambitious about a project then you will constantly want to improve it. For example my game that Im working on I wanted to just make a simple side scrolling shooter but as the project went on I decided to add a multiplayer portion of the game. My point is that if you really want to make a game do it by programming and not drag and drop environments. If I had went into a drag and drop program then I wouldnt be able to have all the features I have in my game now and multiplayer would be near to impossible.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Trello updated. Rough mutiplayer will be done this week. Game only has about 4 weapons at the moment to play with. This will be a really rough demo released to the public once hit detection and shooting is finished.

 
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Topic: Game Programming / Documentation

Thank you for your help.

 
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Topic: Game Programming / Documentation

Does anyone know an easy way to document as3 in flash professional cs6? Something similar to java docs in jGrasp

 
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Topic: Game Programming / PlayerIO problem

Nvm realized it was a client error my original code did what I wanted.

 
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Topic: Game Programming / PlayerIO problem

Wasnt sure if anyone could help since its a bit late here. I am working on creating a ping monitor for my game. The problem is that once the server receives one message with the type ‘Ping’ it is sending everyone the message back ‘Ping’. The code is below. All I am trying to do is send the message type “Ping” back to just the player that send it originally to the server. I thought that player.send() was that. Am I doing something wrong?

public override void GotMessage(Player player, Message message) {
Console.WriteLine(message);

//here it is switch (message.Type) { case “Ping”: player.Send(“Ping”); break; } }
 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Thats a good game but, this is not thing thing.

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

vote goes to:
Explode or die – I voted for this game because of its simplicity and addictiveness. Though it is simple each level presents a new challenge. Great concept. Huge fan.

honorable mention:
Escape of die – love the feel of the game. Really good with involving the player.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

trello added so you can watch active progress there.
https://trello.com/board/the-last-hour/50e4babe7ac7d67a2d007f81

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]


new shop layout still being worked on

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Originally posted by GameBuilder15:

That menu looks pro.

Originally posted by RTL_Shadow:

Love it dude, keep on it!

Thanks all.Still working on the shop stuff and pause menu
Coming along well. :D

 
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Topic: Game Design / Gameplay progression or Give players all items from start

I didnt spend much time looking through the rest of the comments below but as GameBuilder15 says

Originally posted by GameBuilder15:

Hardcore gamers don’t play launch games. xD

So just have a difficulty setting and give easy players the perks from the start and hard core has to work for them.

 
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Topic: Game Programming / Creating a game with upgrades

right now im currently in the design portion of my shop menu but i would just have like when you do damage to a monster:

originalDamage + upgradeDamage
or you could do
originalDamage*upgradeDamage

for the whole purchase thing you need a game state where the player is active in the shop and it builds the interface then. When you have stuff like equipment ot buy its different for every game. you could spawn it in or just equip upon purchase.
Also have to have currency in the mix.

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

More Progress…

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

About finished…

 
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Topic: Game Programming / help with an error

Originally posted by UnknownGuardian:

Loop down or subtract 1 from i when you splice.

Thanks this worked.

Originally posted by adamkingdom:

Not sure of the problem since its occurring rarely, I think you need to give more information like:
Which array access is causing the rangeError, and post more related code like the full loop where the variable i is declared?( seems to be a nested loop? )

it was a nested for loop. what UG said seems to be working so ill just stick with that unless i see it happen again.

 
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Topic: Game Programming / help with an error

Prolly something im doing wrong. Error doesnt always occur but rarely and towards more time when playing the game

Heres le code:

RangeError: Error #1125: The index 285 is out of range 285.

for (var q2:int = 0; q2 < entityArr.length; q2++)
{
//errors on line below this
if(entityArr[q2] is platform1 && entityArr[i].hitTestObject(entityArr[q2])){
entityArr[i].parent.removeChild(entityArr[i]);
entityArr.splice(i,1);
continue;
}
}

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

Took a break from code for today and instead worked on GFX

before:

after:

 
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Topic: Game Design / New Game (The Final Hour) [Work In Progress]

updates added:
- enemy spawning up to tier 2 added
- fixed luring for zombies types 1 and 2
- bullets no longer shoot through platforms