Topic: Kongregate Multiplayer Games /
[Critter Forge] My Old Builds
Thought I may as well post the builds I have archived. I had most on my external hard drive, which was destroyed, so there won’t be a whole lot.
I figure that I’d have to outline the uses I see in different skills for this to make sense. Note – I’m only including the skills I use. Also, these are just my opinions on the skills.
DD is dispel deteriorations, DB is dispel bonuses. Dual DB and Dual DD is when two dispels of the same type are used in the same skill eg. DB IIB + DB IIT.
You’ll notice skills have different versions. For example, some have connector thingies at the top, other have them at the bottom. Some skills appear to have the same puzzle pieces, but if you mouse over them their values are different. Just look it up on the wiki or something. I won’t list the skill version unless I’d consider it confusing otherwise. This means I’ll sometimes bracket IR.
Forget – good against both dispel and condition users.
Confusion – overpowered. Good with anything that has a decent amount of PP (anything at a high enough level) except breathers. Beaten easily with a tank that uses DD.
Impair – good against dispellers and condition users.
Slow – only good for complementing speed.
Vulnerability – in all the builds I’ve tried with it, it was terrible. I don’t use it.
Weaken – needs resist or a max defence trait to back it up.
Dispel Bonuses – I use on either tanks or critters without speed buff.
Dispel Deteriorations – good on anything. Generally not needed unless you either have extra skill points or your build will be ruined by a certain debuff.
Heal – can only pull it off if you have a lot of splicers. If you use it, then you’ll need resist or a max defence trait to back it up.
Parry – useless without strength. Great if you have a lot of pp. Needs resist or a max defence trait to back it up. All of my parry crits have max shielded trait, which is found only on tortoises unless it’s bought with tokens.
Red attack – against supers, the most common build, it misses most of the time, wasting pp. You’ll need accuracy traits to back it up. A lot of pp is very helpful.
The actual builds
I won’t list specific point distribution as splicer counts will vary.
Lions are great. Due to all of their innate damage traits, they’re natural powerhouses. The problem is that because of lethal, they’re more fragile than most other t4s (save frail hydras).
I originally made this to be a tank-heal-damage build, but that’d need a lot of splicers. As a result, it is somewhat versatile. I would recommend replacing dragon claws with pincers or frog feet, for duration attach or dispel attach + confuse.
Dragon claws, fangs, butterfly wings, fish tail, stegosaurus back, unicorn horn
DB + DB, DD + Vulnerability IIT, Strength,
Points put into defence, dispel, damage traits
DB + DB, Strength, DD + Heal
Points put into defence, dispel, healer traits (useless without max healer trait. Steed splicer)
DB + DB, Strength, Parry
Points put into defence, dispel, parry (tokens, soz) traits
More tanks. I like tanks. They’re funny. These depend on having multiple defence traits maxed and resist. I never actually made these ones.
All of them have resist and defense traits. Some have weaken, some have impair. Impair is included so that it’s easier to dispel crits with ridiculous duration and so that dispellers have trouble with you.
Butterfly wings, rhino horn, lion tail, bone dorsal, snake tongue, frog feet
Impair, DD + Resist, DB + DB, Strength
Has both dispels, one of which is dual
Very lackluster in terms of innate traits
5 duration attachments
Butterfly wings, rhino horn, lion tail, shark fin, fangs, frog feet
DD + Resist, Weaken, DB + DB, Strength
Some good innate traits, not priority
Innate weaken – along with resist, likely overkill
An alternative is to replace resist with super possibility, which in turn will nullify the need for dual db
Butterfly wings, dragon horns, stegosaurus back, lion tail, frog feet, snake tongue
Resist, DD + Weaken, DB + Impair, DB (IR), Strength
This one actually fits together rather nicely. Cerb’s innate weaken and resist are nice. Only thing is, it can’t get dual db.
Snail horns, lion tail, angel wings, stego back, frog feet, snake tongue
Dual db, resist, strength, heal, DD
This file didn’t have much info, as you can see.
I made a dragon once that revolved around fizzle IIR. It was awful. I wouldn’t recommend making a crit with the fizzle IIR combo.
Bone dorsal, lion tail, bone feet, snake tongue, goat horns, butterfly wings
Fizzle, strength, DD + forget, strike + slow
Looking back at this build, it don’t look great. I included it because it’s weird.
I’m using this at the moment. It’s great with a lot of splicers.
Dragon horns, frog feet, dragon wings, fish fin, fish tail, snake tongue/mandibles
Speed + Impair, DB + Confuse, Strength, [Parry]
Speed so that it doesn’t need to use DB.
Because it casts 3 conditions, I included impair so it wouldn’t be dispelled as easily.
Parry isn’t necessary, you’ll need a lot of splicers for it.
I’ll probably add an attach to the DB on top of confuse to distract opponents.
Could add DD + Heal, would likely be overkill.
I’m using this one too. It’s inactive.
Unicorn horn, butterfly wings, stegosaurus back, lion tail, snake tongue, frog feet
DB + Forget, Resist, DB (IR), DD + DD, Strength
My version of this has pincers. I remember getting really annoyed at this and wishing I had used frog feet; I can’t quite remember, but it was likely so I could use dual dd.
I wrote a lot more than I intended solely because I don’t want new players thinking this doesn’t make sense. I’d add more, but I’m sick of typing this crap. Maybe later. Might even clean it up.