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Hide the progress bar forever?
Yes
No
Recent posts by LoopyX338 on Kongregate
LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
Originally posted by basicbasic:
Originally posted by LoopyX338:
…………………….. That’s the point in having a team, you can’t stun everyone at once
You can multi stun though, and in the basement its rather packed.
Off to the side at the bottom of the towers you can peek in and snipe a few turrets/players, I’m not saying it would work, I’m saying it’s possible because I’ve done it
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LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
…………………….. That’s the point in having a team, you can’t stun everyone at once
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LoopyX338
10 posts
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Topic: Freefall Tournament /
New classes coming
Originally posted by joshthekiller:
Originally posted by LoopyX338:
Originally posted by Dual_Smoke:
Some guesses regarding the stats of the new classes (We’ll see how close I was when they come out), (the constant “x” denotes the mobility of the gunner, for relative comparisons)
For comparison:
Tank: 400 health, 45% armor, 1.1x mobility
Gunner: 300 health, 30% armor, x mobility
Tech: 260 health, 25% armor, .9x mobility
Scout: 200 health, 20% armor, 2x mobility
What I expect:
Shocker: 270 health, 30% armor, .9x mobility
Blazer: 350 health, 40% armor, .75x mobility
Assassin: 250 health, 25% armor, 1.5x
Blaster: 330 health, 35% armor, .8x mobility
I agree that Dual has a great guess here, I would enjoy them like this.
Sorry for being late to this forum, work has been tough, now on to what my ideas and preferences are:
-I think the classes should be rank permitted, not too high or low, but it’s not my call at where to set the rank permittance.
-Blaster: HEAVY!! slow, long range and powerful, weak point would be up close and strong point would be long range where that cannon he’s burdened with would be king
-Blazer: Very close range, should have better shields to protect him from himself more than enemies, will be the blaster’s nightmare and vice versa, I think it should inherit a tank-like ability to protect itself
-Assassin: Should be able to cloak, change color for maybe 10 seconds, high damage at point blank with his womping stick he’s holding, but also have a mid range weapon, I like the poison damage idea but maybe just slowed movement would be more effective to ensure a getaway
-Shocker: personal favorite. That gun he’s holding looks like it should be long range, as tech is best for helping capture I think Shocker would be better on sniper support. Primary might be a long range weapon or I would like a laser, a beam that continuously fires until cool down. Secondary I could see as something simple, maybe a pistol to use as a flyswatter for pesky sniper hunting scouts
For abilities I am stumped, I would like opinions on what I said and maybe someone to add on to it. Tell me what Q and E abilities you would add to my preferences or how you would change them.
Thanks for reading, I’ll have my leave
signed. Loops
Maybe when the blaster canon target locked it would start charging to do more damage. Blazer would probably be anti tank and blaster, assassin anti sniper or anti blaster or tank. shocker would be anti scout and anti tech, and blaster would be anti blazer and anti tank (if he shoots blazer or tank from far away.)
He gets it^
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LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
Originally posted by basicbasic:
Originally posted by LoopyX338:
I still think a team with the people I named would be a lot more effective than any single class spam team there could be. I’m not saying it’s a bad idea, but I just played a 2v5 game against 3 techs a gunner and a scout and got a 35 killstreak as a gunner (which I hate playing)
You can’t snipe us remember….
If you stand out to the side of the center area you can snipe, your plan has huge gaps
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LoopyX338
10 posts
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Topic: Freefall Tournament /
New classes coming
Originally posted by Dual_Smoke:
Some guesses regarding the stats of the new classes (We’ll see how close I was when they come out), (the constant “x” denotes the mobility of the gunner, for relative comparisons)
For comparison:
Tank: 400 health, 45% armor, 1.1x mobility
Gunner: 300 health, 30% armor, x mobility
Tech: 260 health, 25% armor, .9x mobility
Scout: 200 health, 20% armor, 2x mobility
What I expect:
Shocker: 270 health, 30% armor, .9x mobility
Blazer: 350 health, 40% armor, .75x mobility
Assassin: 250 health, 25% armor, 1.5x
Blaster: 330 health, 35% armor, .8x mobility
I agree that Dual has a great guess here, I would enjoy them like this.
Sorry for being late to this forum, work has been tough, now on to what my ideas and preferences are:
-I think the classes should be rank permitted, not too high or low, but it’s not my call at where to set the rank permittance.
-Blaster: HEAVY!! slow, long range and powerful, weak point would be up close and strong point would be long range where that cannon he’s burdened with would be king
-Blazer: Very close range, should have better shields to protect him from himself more than enemies, will be the blaster’s nightmare and vice versa, I think it should inherit a tank-like ability to protect itself
-Assassin: Should be able to cloak, change color for maybe 10 seconds, high damage at point blank with his womping stick he’s holding, but also have a mid range weapon, I like the poison damage idea but maybe just slowed movement would be more effective to ensure a getaway
-Shocker: personal favorite. That gun he’s holding looks like it should be long range, as tech is best for helping capture I think Shocker would be better on sniper support. Primary might be a long range weapon or I would like a laser, a beam that continuously fires until cool down. Secondary I could see as something simple, maybe a pistol to use as a flyswatter for pesky sniper hunting scouts
For abilities I am stumped, I would like opinions on what I said and maybe someone to add on to it. Tell me what Q and E abilities you would add to my preferences or how you would change them.
Thanks for reading, I’ll have my leave
signed. Loops
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LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
I still think a team with the people I named would be a lot more effective than any single class spam team there could be. I’m not saying it’s a bad idea, but I just played a 2v5 game against 3 techs a gunner and a scout and got a 35 killstreak as a gunner (which I hate playing)
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LoopyX338
10 posts
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Topic: Freefall Tournament /
Cashflow Tournament
The way I see it is if you cash flow your rank and weapons are no earned. I’m almost a major and I’ve still never permed a weapon and I only ever buy 2 of the weakest guns because I like to challenge myself. Cash flow = no challenge
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LoopyX338
10 posts
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Topic: Freefall Tournament /
Cashflow Tournament
Originally posted by Padrone1987:
i dont really care, but if i come in a room
1- dont ask me to cashflow, its not fun for me
2- dont ask me to leave cuz i want to play, its ridicule
3. dont do that with anyone who want to play
thanks
otherwise, ill go cap and kill you all aniway if i want to play :D
greetings, Pad
This happened to me today, I got on a game in lunar and it looked like fun 9 players. so I get on and rush to cap and shoot a guy who wasn’t shooting back, then another. Then someone wrote in chat “Loopy, cashflow, don’t shoot” I immediately switched to tank and started whoring on kills because none of them knew what a fight was, it was a team of 5 trying to kill me and posting sexual slander that involved animals and family members. Needless to say I won the round with a 16 killstreak and the butthurt cashflowers moved to europe lunar 2 after vividly describing homosexual orientations.
In conclusion:
I will not participate in being a care bear
If you ask me to, I will hunt you
When I join a room cash flow stops, I will kill
I don’t care what your view on cash flowing is, I don’t want to hear it, just do not do it while LoopyX338 is online. much appreciated.
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LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
I would join the anti team and be the token tech, storyline: I rebelled xD
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LoopyX338
10 posts
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Topic: Freefall Tournament /
The Great Tech Defence
Originally posted by Djinn99:
You’re both off actually, Neutron Shell lasts 8 seconds. :P
I’m curious as to how you plan on getting all of your players on the same team, specially through multiple matches? And as for holding off tanks with flamethrowers, it is not just a kill anything weapon (like the shotgun has become), using it to its full potential requires skill and practice. And, although Dev and Fyr are both above average players, they’re not primary tanks. I’ve countered tech/gunner/tank spam nests alone quite a few times. But, with that being said, if you actually have a real strategy and can execute it I would be curious to see it and fight against it ;)
This man is a machine when it comes to tanking, your 5 man team wouldn’t stand a chance if he came in and I was behind on heals. If you manage to take him down (very tough, trust me) I have an Ion Burster that will make short work of shields and with an Ion/bomb your health will quickly follow. I’m interested to see how this works, but any good player can rape a tech. My comment to help you would be to get gexiun or blemispho, along with me we make the best 3 techs in the game (as each of us are great alone and god-like with a good team) but I’m not interested in this team, I believe in a balanced team. My preference would be: Djinn (god tank) xxi (sniper) Rocket907 (great gunner + laughs and tbags) gexiun (the greatest tech I know) joshthekiller (scout, read his name KILLER) padrone1987 (great at everything) but of course with all of us being such high ranks the god team can never become a reality
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