Recent posts by BurnOne on Kongregate

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Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

As it does suit the topic:

Gotta admit I just checked to take a look at the update, but meeeh…not receiving an arena card after doing >340k last week didn´t help either.

 
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Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Okay. Let´s talk straight. Devs promised bans to keep the game clean of cheaters/cheating, where are those bans and when will legit players who played for rewards get their legit reward and a compensation?

Herebye I call konamikg!
I want answers, there´s no need to keep on gaming if this doesn´t stop immiediately.

 
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Topic: Viking Raiders / Test #2 Bug

Am I the only one or is anybody else´s game also entirely disabled to play?

Folow up question:
1 Will I need to lose all my garisons with the rising power while this is being fixed,
e.g. 2 when will this bug be adressed,
e.g. 3 how can I get to play the game again?

 
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Topic: Viking Raiders / Test #2 Bug

Game entirely froze on me. Had just headed to the 2nd test, killed wave 1, lured the 2nd wave towards the summoning/portal to kill them with mass-dmg by inf.peasant-loop (sacrifice → attack again) when the game got stuck on me.

→ unable to do anything, reloading resulted in a fatal error, reloading again let me in the game again but disabled all consoles.

illustrated status quo:
https://docs.google.com/drawings/d/1g2UtDwr41-sDiumwtn1LX_fLqz88NAL9se3N6EP-DAc/edit?usp=sharing

=> dafuq? I just wanted to get a monk :/

 
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Topic: Yu-Gi-Oh! BAM / Arena Cheating Solving Alternatives

Originally posted by Workteam:

In my opinion it’s not up to the players to collect proof of people cheating.

It’s up to the devs to do their jobs.

top post

 
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Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Proposal:
(1) Introduce a rule: >60% winrate at week start qualifies for t50, you can do as much score as you like, but will never appear in t50. Would help the “smart” smaller players still achieve their 100k without hurting the legit one competing for thing that are actually worth it

(2) fix bugs; disable malforse response to server protocol, scan logs, ban players to avoid the cheat engine thing

result: clean game again

 
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Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Problem I see is with this for admins/devs ruining their game in four steps:
(1) Cheating is tolerated (patched but no punishment), because banning them is banning a well-paying customer (max ROI)
(2) Fair Endgame players have no further reason to pay as they realize competition to obvious cheaters is just dumb
(3) Playerbase is dying, no new players (degression)
(4) botters bot against each other and cash is entirely made of the coin-sales, wich will long term result in less competition and less coin sales → vanishing yield up to the point of unfavorable current ratios, wich shuts the game down

I understand that this is in short run a good way to optimize profits by not banning people who increase your cashflows.

However,
long-run macro-ingame says give incentive to not cheat, harm people who do or you will lose your actual rate of return.

 
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Topic: Yu-Gi-Oh! BAM / Bam Appreciation

^agreed

/EDIT: ALL YOUR BASE ARE BELONG TO US!!!

 
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Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

To Devs:
I have consulted a friend of mine who´s into coding….
It may be inconvienient as it may be part of your cashflow, but you consequently are destroying your own game by not letting a script check throughout battle logs (server response given over the battle to your servers), especially for scriptsize as it is commonly assumed that this kind of “speedhacking” or however it may be called leads to less data-flow per battle, e.g. smaller logs. This is not a piece of cake and if ignored i guarantee you the whole matter will backfire at you and your game by bringing up honest players against you.

Sincerely
B1

 
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Topic: Yu-Gi-Oh! BAM / BAM Company HQ chest's rewards

The rumors people in chat seemed to agree on says 6th finish per day always yield a BAM. No idea if this is true tho. Not believing it yet, maybe somebody can fill me in.

My first finish reward was “Elf´s Light” (S1, C) if that helps.

 
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Topic: Yu-Gi-Oh! BAM / Christmas Event

Nobody is overdoing competitivity of event bosses, NOBODY!

 
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Topic: Yu-Gi-Oh! BAM / Free up cards to try new decks

global cardpool ftw

 
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Topic: Yu-Gi-Oh! BAM / Notification Bug

Well, as sad as this is, it´s a game mechanism people have been relying on, so we should all be rewarded with 200 + (50 x future bug days) insects just as a compensation for what we have missed.

It´s the least the dev-team could do if we are being honest.
I´m kinda sick of being disadvantaged by bugs.

 
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Topic: Yu-Gi-Oh! BAM / Arena Reward Bug

Well. Okay, then just get it straight. Either use the old allocation for the whole month or switch the cards if you are intending to do to recently announced allocation.

I don´t like this situation of imperfect information, but devs apparently want to keep it up… just make it clear and it´s all good.

 
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Topic: Yu-Gi-Oh! BAM / Arena Reward Bug

If it was an error by coding and not by announcement (so that the implementation would´ve been correct, just the graphics were messed), all this throws up is the following question:

Which reward will ppl receive for the rest of the month for t50,10 and 3 respectively?

Pretty sure most people currently aiming for top50 (including myself) do it in the assumption of receiving a copy of Mahunder, not a copy of Sishunder, so clarification would be nice.

 
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Topic: Tyrant / *FAKE COUGH, COUGH, COUGH. STOP PLAYING FAVORITES WITH RAIDERS. COUGH*

Psycho, is there any real issue or content solved or discussed in this thread or are you just posting whatever to finally get 2k posts? Brings up the questions how you actually got the first 194x posts…oh well

 
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Topic: Yu-Gi-Oh! BAM / Suggestion of a Profile Page

tl;dr
on that wall of text, but i like the idea.

I don´t think it should be public to fight all the decks tho, just the current active deck

 
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Topic: Yu-Gi-Oh! BAM / BAM-Events: We want your Ideas!

I like this. And obviously a tournament would ONLY be available among players using the SAME KIND of deck if I understood the idea right.

 
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Topic: Yu-Gi-Oh! BAM / BAM-Events: We want your Ideas!

Originally posted by iPokeYou:

1 – A special dungeon which gives a considerable amount of DP when completed and random BAM legend cards
2 – A BAM from the past for arena where for a limited amount of time players in top 3, top 10, top 50 will receive random arena cards no longer avalaible
3 – 9DP BAM event
4- 50% off arena resets’ price, or 1 normal reset 1 reset free

^THIS!

 
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Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

Turn 1: Play Bonemouse to get rid of the spell protector.
Effects: opp loses 500lp. both lords remain, mermail end with 4.4k power. lp raises to 3.9k due to celetia´s soothe and drops to 3.3k due to jml beating it. turn ends.

Turn2: Play Thunder Dragon first slot and Jinzo slot 3
Effects: Jinzo gains immunity. Seal destroys Thunder, Mermail raises to 5k power and Jinzo to 3.6k. LP goes Up 1k up to a total of 4.3k Mermail gains immunity. Mermail destroys jml1 dealing 2.1k damage, which triggers both jmls explosions, lowering your remaining lp to a minimum of 300. Jinzo destroys Seal and deals 3.6k damage.

Turn 3:
Opponent is decked out and you play whatever you like in order to beat him.
Fastest way is Coppelia in slot 1 and UWS in slot 2.

solved? or did i miss anything?

 
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Topic: Yu-Gi-Oh! BAM / Jinzo OP

Don´t talk about Jinzo being OP. Just don´t. Compare it with Tetran, a card that is NOT obtainable anymore, but dominates Arena-meta….then let´s talk again. If Jinzo´s getting a nerf, there´ll soonish be NO WAY for a player like me, who has just not played for long enough to get those older arena rewards already. Jinzo is just a really poor replacement for a great (maybe slightly overpowered) card. Not being able to get previous arena rewards is the issue to work on, not good cards losing even more competivity to them.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 10-16-2013 + COMMUNITY FEEDBACK

Community feedback, huh?

I do think that previous arena rewards are _ way too powerful_ for the fact that you cannot get them anymore.
I dislike the fact that for example Tetrans* cannot be obtained anymore, even tho being one of the dominant key-strategies in leading top50-decks.

How to gain competitivity if you simply have no option to catch up?
I do think exclusive rewards should stay exclusive, so an easy way to obtain them cannot be the solution, but given enough effort (not: cash) should yield a possibility to still gain your copy.

*obviously it´s the same for several other previous arena rewards, but Tetrans are the most remarkable to me as it´s the ONLY CARD that breaks immunity of spells and destroys them in them same turn, therefore bypassing Asmos and giving a remarkable synergy with insect queen, the current arena reward.

 
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Topic: Yu-Gi-Oh! BAM / Loading screens buged

suprisingly works. ty

 
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Topic: Yu-Gi-Oh! BAM / Add Me!

Add me and send insects, I´ll gift daily.

info: insects sell higher than 500, so it´s not worth gifting coins.

 
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Topic: Technical Support / Site language setting?

Worked for me, ty a lot :)