Recent posts by BurnOne on Kongregate

Flag Post

Topic: Yu-Gi-Oh! BAM / Rate this game down!

Truth is, why take a shot when you can also just not give a flying F, right?

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Thank You team we are number one!

I´m with work on this one, write them a msg if you wanna say thank you.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Rate this game down!

It has influence on the rate of new costumers/players floating into the game, so the devs should care, right?

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Rate this game down!

Most of us long term players might have given their rating a long time ago, when this game was a lot different to honor the developers with a high rating and express their feelings about the game system.
With the massive changes, that have been implemented lately, it might be the right time to overthink that decicion once made.

Personally I corrected my rating from 5/5 to 1/5 due to most recent changes.

I don´t want to talk anybody into anything, I´m just trying to promote the idea if publicly putting pressure on the devs to show them, they are not developing up to their consumers needs, the playerbase, us.

If you still agree with your rating, don´t change it, but consider that it might be time for us to send signals.

Sincerely
B#1

 
Flag Post

Topic: Yu-Gi-Oh! BAM / All Team Rewards Posted Here

Team 3: 400dp
split 40
→ strongest player 22dp
→ weakest player 6dp

 
Flag Post

Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

As it does suit the topic:

Gotta admit I just checked to take a look at the update, but meeeh…not receiving an arena card after doing >340k last week didn´t help either.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Okay. Let´s talk straight. Devs promised bans to keep the game clean of cheaters/cheating, where are those bans and when will legit players who played for rewards get their legit reward and a compensation?

Herebye I call konamikg!
I want answers, there´s no need to keep on gaming if this doesn´t stop immiediately.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Viking Raiders] Test #2 Bug

Am I the only one or is anybody else´s game also entirely disabled to play?

Folow up question:
1 Will I need to lose all my garisons with the rising power while this is being fixed,
e.g. 2 when will this bug be adressed,
e.g. 3 how can I get to play the game again?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Viking Raiders] Test #2 Bug

Game entirely froze on me. Had just headed to the 2nd test, killed wave 1, lured the 2nd wave towards the summoning/portal to kill them with mass-dmg by inf.peasant-loop (sacrifice → attack again) when the game got stuck on me.

→ unable to do anything, reloading resulted in a fatal error, reloading again let me in the game again but disabled all consoles.

illustrated status quo:
https://docs.google.com/drawings/d/1g2UtDwr41-sDiumwtn1LX_fLqz88NAL9se3N6EP-DAc/edit?usp=sharing

=> dafuq? I just wanted to get a monk :/

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Arena Cheating Solving Alternatives

Originally posted by Workteam:

In my opinion it’s not up to the players to collect proof of people cheating.

It’s up to the devs to do their jobs.

top post

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Proposal:
(1) Introduce a rule: >60% winrate at week start qualifies for t50, you can do as much score as you like, but will never appear in t50. Would help the “smart” smaller players still achieve their 100k without hurting the legit one competing for thing that are actually worth it

(2) fix bugs; disable malforse response to server protocol, scan logs, ban players to avoid the cheat engine thing

result: clean game again

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

Problem I see is with this for admins/devs ruining their game in four steps:
(1) Cheating is tolerated (patched but no punishment), because banning them is banning a well-paying customer (max ROI)
(2) Fair Endgame players have no further reason to pay as they realize competition to obvious cheaters is just dumb
(3) Playerbase is dying, no new players (degression)
(4) botters bot against each other and cash is entirely made of the coin-sales, wich will long term result in less competition and less coin sales → vanishing yield up to the point of unfavorable current ratios, wich shuts the game down

I understand that this is in short run a good way to optimize profits by not banning people who increase your cashflows.

However,
long-run macro-ingame says give incentive to not cheat, harm people who do or you will lose your actual rate of return.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Bam Appreciation

^agreed

/EDIT: ALL YOUR BASE ARE BELONG TO US!!!

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Cheaters in Arena

To Devs:
I have consulted a friend of mine who´s into coding….
It may be inconvienient as it may be part of your cashflow, but you consequently are destroying your own game by not letting a script check throughout battle logs (server response given over the battle to your servers), especially for scriptsize as it is commonly assumed that this kind of “speedhacking” or however it may be called leads to less data-flow per battle, e.g. smaller logs. This is not a piece of cake and if ignored i guarantee you the whole matter will backfire at you and your game by bringing up honest players against you.

Sincerely
B1

 
Flag Post

Topic: Yu-Gi-Oh! BAM / BAM Company HQ chest's rewards

The rumors people in chat seemed to agree on says 6th finish per day always yield a BAM. No idea if this is true tho. Not believing it yet, maybe somebody can fill me in.

My first finish reward was “Elf´s Light” (S1, C) if that helps.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Christmas Event

Nobody is overdoing competitivity of event bosses, NOBODY!

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Free up cards to try new decks

global cardpool ftw

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Notification Bug

Well, as sad as this is, it´s a game mechanism people have been relying on, so we should all be rewarded with 200 + (50 x future bug days) insects just as a compensation for what we have missed.

It´s the least the dev-team could do if we are being honest.
I´m kinda sick of being disadvantaged by bugs.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Arena Reward Bug

Well. Okay, then just get it straight. Either use the old allocation for the whole month or switch the cards if you are intending to do to recently announced allocation.

I don´t like this situation of imperfect information, but devs apparently want to keep it up… just make it clear and it´s all good.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Arena Reward Bug

If it was an error by coding and not by announcement (so that the implementation would´ve been correct, just the graphics were messed), all this throws up is the following question:

Which reward will ppl receive for the rest of the month for t50,10 and 3 respectively?

Pretty sure most people currently aiming for top50 (including myself) do it in the assumption of receiving a copy of Mahunder, not a copy of Sishunder, so clarification would be nice.

 
Flag Post

Topic: General Tyrant Discussion / *FAKE COUGH, COUGH, COUGH. STOP PLAYING FAVORITES WITH RAIDERS. COUGH*

Psycho, is there any real issue or content solved or discussed in this thread or are you just posting whatever to finally get 2k posts? Brings up the questions how you actually got the first 194x posts…oh well

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Suggestion of a Profile Page

tl;dr
on that wall of text, but i like the idea.

I don´t think it should be public to fight all the decks tho, just the current active deck

 
Flag Post

Topic: Yu-Gi-Oh! BAM / BAM-Events: We want your Ideas!

I like this. And obviously a tournament would ONLY be available among players using the SAME KIND of deck if I understood the idea right.

 
Flag Post

Topic: Yu-Gi-Oh! BAM / BAM-Events: We want your Ideas!

Originally posted by iPokeYou:

1 – A special dungeon which gives a considerable amount of DP when completed and random BAM legend cards
2 – A BAM from the past for arena where for a limited amount of time players in top 3, top 10, top 50 will receive random arena cards no longer avalaible
3 – 9DP BAM event
4- 50% off arena resets’ price, or 1 normal reset 1 reset free

^THIS!

 
Flag Post

Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

Turn 1: Play Bonemouse to get rid of the spell protector.
Effects: opp loses 500lp. both lords remain, mermail end with 4.4k power. lp raises to 3.9k due to celetia´s soothe and drops to 3.3k due to jml beating it. turn ends.

Turn2: Play Thunder Dragon first slot and Jinzo slot 3
Effects: Jinzo gains immunity. Seal destroys Thunder, Mermail raises to 5k power and Jinzo to 3.6k. LP goes Up 1k up to a total of 4.3k Mermail gains immunity. Mermail destroys jml1 dealing 2.1k damage, which triggers both jmls explosions, lowering your remaining lp to a minimum of 300. Jinzo destroys Seal and deals 3.6k damage.

Turn 3:
Opponent is decked out and you play whatever you like in order to beat him.
Fastest way is Coppelia in slot 1 and UWS in slot 2.

solved? or did i miss anything?