Recent posts by Silvoz on Kongregate

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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 376: 3 copies of the chosen card played at the same time. Defeat all cards to win. Summon is disabled.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 375: To counter you must stall the card indefinitely (no one ever wins). Fear doesn’t work.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 375: To counter you must stall the card indefinitely (no one ever wins). Fear doesn’t work.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 371: Only cards with one skill allowed.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Rule 371: Only cards with one skill allowed.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 348: Both cards are augmented 3, gain the skill weaken 1, and are chaosed.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


AntiAir 1
Rule 336: all flying cards get +1 to attack and all armored cards get +1 to health and cards with protect get anti-air 1, structures are allowed but if they have refresh or regenerate it DOESN’T activate

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 336: all flying cards get +1 to attack and all armored cards get +1 to health and cards with protect get anti-air 1, structures are allowed but if they have refresh or regenerate it dosen’t activate

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

’cause i had it in a pack today:

Rule 334: If the card you play is BT and the card to counter is not, your card is played on Fight instead of Surge.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by lucasbc92:

Vorpal Tank one-hit kills Kazz, because it gets 4 attack. As Kazz have flying, so it reaches 6 attack. It flurries, so 6 × 2 = 12 health, killing Kazz in one turn (you kill it in two hits really, but in one turn). Upgraded Hellion is other counter to it (4 × 3 = 12).

I tried to say that you have to kill the card in one turn, not in one hit. You can use Flurry to make things easier.

Someone please, create a new rule, this post was only a reply to Silvoz and stormcommando on the previous page.

There even is a 1-Hit Counter With your rule, Scepter, 5×2 = 10 + 4(crush) = 14 attack

Rule 331B: Attacking Card gets double Attack, Valor x and Crush x turn into Burst x. 1-Hit kill to counter( not required if dead end is reached).only Assaults. Summon does not activate
Rule 332: Activation Skills don’t activate. Be careful to not create a dead end.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

The rule was already changed so it doesn’t require 1 hitting anymore. Read before posting :)

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by lucasbc92:

Maybe the rule is confused because of my bad english, but basicly, you have to one-hit kill the card to counter. The card you play gains double attack, so I don’t see how this can reach a dead-end. Even Kazzerrot have a counter. Flurry activates 100% of times, and with double attack, killing the enemy card in one-hit gets easier. The enemy card doesn’t have double attack, only the defending card (the one you use to counter). And I even branded that you can kill the enemy card using Counter/Poison on Attacked without problem, draining its HP slowly, but when your card with these skills gets active and if the enemy card is still alive, you have to kill the card in one hit.

Btw, if everyone accepted to adapt the rule, it’s OK. The page is almost in the end.

Find the only counter to it. :)

Rule 331b: The defending card gains double attack.Crush and Valor turns into Burst. Summon doesn’t activate. Only assaults. Killing the card in one turn is an alternative counter.

Defending means the attacked not attacking card. so it means the card you counter is defending card, attacking would be the counter you use.

killed before activation at least :).
Rule 331b: The defending card gains double attack.Crush and Valor turns into Burst. Summon doesn’t activate. Only assaults. Killing the card in one turn is an alternative counter.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Flying Rally 1
Rule 330: Skills are swapped, see OP for details

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


augment 2 , strike 2, rally 3
Rule 330: Skills are swapped, see OP for details.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 329: Cards with summon, blitz, emulate and “On Kill” abilities only. Cards that have matching skills and their skill’s pack category (Summon to Awakening, Blitz to Terminus, Emulate and “On Kill” to Occupation), get double attack.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by 1gient:

you changed your post! well still works…also that won’t work since the supply heals the 2 damage…try lvl 2 ozeous
i will shoot you out of the air one way or another!

Rule 329: Cards with summon, blitz, emulate and “On Kill” abilities only. Cards that have matching skills and their skill’s pack category (e.g. Summon to Awakening), gets double attack.

mites are 8/2 as they have emulate, so they are a valid counter to Monarch, Credo is no counter to mites tho.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 329: Cards with summon, blitz, emulate and “On Kill” abilities only. Cards that have matching skills and their skill’s pack category (e.g. Summon to Awakening), gets double attack.
Edit: real counter.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 329: Cards with summon, blitz, emulate and “On Kill” abilities only. Cards that have matching skills and their skill’s pack category (e.g. Summon to Awakening), gets double attack.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 328: The Card needs to have 3 skills and have no same skill with card to counter.

 
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Topic: Tyrant / Is Something Wrong?

Originally posted by pacachomp:

Ironically, rating threshold = less people fighting in your tier = easier to get the matchup you want. It just requires a booster to have a reasonable deck as well.

Yeah but finding a booster with threshold is harder at 115x + as he would need a deck for t 10 minimum and must be willing to give the win.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Rule 328: The Card needs to have 3 skills and have no same skill with card to counter.

 
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Topic: Tyrant / Is Something Wrong?

Originally posted by pacachomp:

I thought they just prioritised the matchups which were closer to you in rating? If they don’t, that’s how it should be done.

No, at first you could fight anyone, so people set up fights to push one to the top. Thats why there is a Rating Threshold nowadays.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)


Edit: ninjaed
Rule 328: The Card needs to have 3 skills and have no same skill with card to counter.

 
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Topic: Tyrant / Chaosed units mimic owned assault?

in short, Yes!
Mimic is an activation that would target an opponents assault, as such it can be chaosed and then would target your own assault card.
If that card has Summon Heal etc. It can even be beneficial for you to have a mimic card chaosed, yes. If it would mimic your own hades it would then strike 2 all your cards at it is still chaosed tho.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

slow death is slow!

Rule 327: The card needs to have a Chance skill (50% activation). Rule 8 still applies.