Recent posts by orandze on Kongregate

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Topic: Game Programming / GiTD [#27] Voting

Congratulations, ApinaInc! This was an awesome contest. You all did some incredible work!

 
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Topic: Game Programming / GiTD [#27] Entries and Discussion

@Thepenguinking2, Excellent effort. I really commend you on using an engine that most turn their noses up to. I’ve always believed Stencyl can be a powerful tool for anyone that’s anywhere between beginner and expert as long as it’s used properly. As for critique right now, I honestly don’t have a whole lot to add that you don’t know about already. You’ve got a great concept that you can do a lot of things with. You’re at the perfect spot to iron out the kinks in the main mechanics before you brainstorm on ways to make your game truly unique and downright addicting. Keep going!

@nutter666, I think you’ve got a really strong base for a game, but there are a few things you could do to set yourself apart. The unlockable accessories is a good step, especially since they help or hinder you in different ways. Maybe you could add some variety to the play field too though, like a bomb every now and then that will bounce around slowly for a few seconds before exploding, taking out everything (balls and/or the player) within a certain radius. Or maybe a bumper that shows up randomly on the screen for a minute or so that the balls will bounce off as well, just to throw off the player’s apprehension.

Although I still need to find some music for one of the item unlocks.

I also have a library of sound effects stashed away if anyone needs. Unlock sound proof.

@ApinaInc, I only noticed the falling bug when you’re so close to the bottom the floor hasn’t been killed from the screen yet. I think it’s utterly fantastic where it is. You’ve got a wonderful amount of polish on it for the amount of time you’ve been working. The only thing I really think the game needs other than a couple bugs fixed here and there (sometimes the multiplier seems to drop by about 10 out of nowhere), is just to make it feel more dynamic and less tedious. Different blocks to cling to that do different things, like a red one that stuns you for half a second or a yellow one that shoots you way up in the air. A more interesting background would help, perhaps some spaceships floating by or planets off in the distance. Or you could take the ambitious Bit.Trip series route and make everything more phantasmagorical depending on how well the player does. I seriously can’t wait to see what you come up with in the end.

 
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Topic: Game Programming / Interest for GiTD #27? Possible Dates inside

I won’t be able to participate this time around either. Too much going on these next couple of months between weddings, birthdays, and work. I’ll contribute to the prize, though, and I’ll once again be offering up my services for music to anyone entering. Whether you want to pick something from my music library or have me make something custom for you, it’s all free for GiTD :)

 
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Topic: Game Programming / Free Music

GB’s right. Also, “royalty free” means that no*royalties* will be collected by the artist, though you usually still have to pay for a license. This also means that the artist can re-sell the music as much as they want. An alternative to this is an option called a “buy-out” in which you’d be buying the full license for the song and it’s effectively yours to do whatever you want with. (Though this option is usually much more expensive.)

It’s also always good practice to ask permission of the artist or at least notify them that you intend to use their work, if for no other reason than they get the chance to object and they can list the game in their credits/portfolio.

And thanks for the good word, Llama. Yes, the prices up there are specifically for strangers visiting my site that I don’t know. If anyone approaches me directly through PM, email, or the contact page on the site, asking for a negotiation (politely), I’m always more than happy to oblige and work something out. You never know what you can get until you ask ;)

 
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Topic: Game Programming / GiTD [#26] Voting

Dang, I just noticed UG’s shout saying that it’s over. For some reason I misread the OP as saying we had until August 10 to vote. Oh, well, my two were going to be Farm and Grow (because I love the Harvest Moon series) and Essence (because of the polish and addicting fun).

Congratulations, CG for winning, getting on the front page, and filling my heart with nostalgia for the SNES HM!

 
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Topic: Game Design / Video game story telling techniques

I’d say immersion and relate-ability.

Extra Credits – Narrative Mechanics

 
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Topic: Game Design / How much money do video game sound designers make?

I haven’t yet formed a full opinion of VFS for sound design. On one hand, it does offer a full degree’s worth of learning packed into one year, and the graduates of that school have indeed gone on to work on big stuff. What does that mean though? You’ll have to work your butt off, sacrificing any sort of social life you might have in order to accomplish 3-4 years of work in one, and those big name grads might pop back every now and then. Honestly, every school has successful people come out of it. I live within a 20 minute drive from the towns where Christina Aguilera and Trent Reznor grew up. That doesn’t mean that this is a great place to live if you want to be a musician though.

What do I think is more important to look at? The active culture. Vancouver is a thriving city with a heck of a lot going on. I couldn’t glean too much about the faculty from my brief browsing on the website, but if they’re active in the industry and have good connections, then getting to know them is as important as taking the classes.

 
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Topic: Game Design / How much money do video game sound designers make?

No, you can’t call it your own, but you can usually sell it, redistribute it, modify it, or do whatever you’d like. Just be sure to check out the licensing information.

The pros actually spend years building up their own libraries. They just record anything and everything they come across numerous times in a bunch of different ways and put it away for future use. And of course, if you absolutely physically can’t get a particular sound that you’re after, you can either make it from scratch by manipulating sound waves or buy the license for it from someone else.

And DAW stands for Digital Audio Workstation, not to be confused with an Audio Editor. More about the difference here.

 
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Topic: Game Design / How much money do video game sound designers make?

And you can always try to find work on freelancer sites. Sometimes that can serve as a good training grounds while getting you some money to save up for better equipment.

(Sorry for the double post. Clicked the wrong button)

 
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Topic: Game Design / How much money do video game sound designers make?

There are tons of free sound libraries out there, like freesound.org, audiomicro.com, freesfx.co.uk, and my personal favorite findsounds.com.

Practicing re-making and morphing various sounds you find into other things is excellent for sharpening your skills as a designer. It’s sort of like looking at a game and trying to figure out how they programmed it, but with audio. As a theory/composition major in college they had us do countless hours of transcribing full orchestral pieces note for note in order to reverse engineer the work and techniques of the original composer.

As for the DAW debate, it’s part personal preference and part what you’re trying to do. Different programs are good for different purposes. Pro Tools is especially good for recording engineers and acoustic composers. Logic is great for electronic musicians who know some theory and instrument set-ups. And so Reaper isn’t all that great when it comes to creating a huge project with tons of stuff going on for several minutes, but it excels at allowing you to get into the nitty gritty of sounds and samples. I know one guy who’s worked on some AAA titles, and he absolutely swears by Reaper for sound design.

For finding internships and the like, just start looking. Finding a job in this business is often a lot harder than actually doing the job. Be sure to hang around places where other people in game audio hang out, because they maintain a close, tight-knit community and always help each other out with advice, leads, and anything else they can. Be sure to sign up on the Game Audio Forum first. That’s where all the big guys get together and the dev companies know it. If you’re on Facebook, you might want to join the Video Games – Composers and Sound Designers group. Also, always be checking places like Gamasutra and if you’re ok with sifting through hundreds of websites looking for an opening, you could always look at GameDevMap.

 
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Topic: Game Design / How much money do video game sound designers make?

Your ear is definitely excellent, unfortunately that’s not all you need. Proof of ability and a lot of credits under you belt go a long way. Another huge part in getting somewhere in this industry is knowing people. That’s probably going to be the biggest asset you can get from going to a reputable college for sound design. And most people tend to have an unyielding love for their alma mater. Going to a school where a lot of big names have graduated probably means that they still take part in the cultivation of the school and might come back from time to time to contribute in various ways, such as giving lectures or holding other open forum type events where you’d get the chance to meet them and talk to them personally.

And if you don’t have the equipment to go out and do field recording, start a collection of sounds you like from various sound libraries. Take those and tweak/morph them into other things that you like. It would also be good to get a DAW at some point, as you will have access to a lot more abilities in terms of recording, layering, adding effects, etc. I know some pros in the industry that say they much prefer Reaper for sound design. Look closely at the price tag :)

 
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Originally posted by dragon_of_celts:

2) Assuming I wanted to really enter, as opposed to my current state of pretend entering, what would I have to do?

Make a flash game (by creating original code, artwork, music, etc.) and submit a link to it (hosted on the flash uploading site of your preference) by the end of the contest. I believe you are allowed to work in teams of no more than two people.

 
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Cool theme. I won’t be able to take part in this one, but I’ll be watching and voting in the end :)

And I’ll again be offering free audio services to anyone who’s making an entry, custom or premade. Check out my website for credits, portfolio, and stock music.

Good luck everyone!

Edit: Please PM me if you’re interested, and I’ll give you a private download link. Do NOT use the store on the site.

 
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Topic: Game Design / How much money do video game sound designers make?

Originally posted by GameBuilder15:
Originally posted by orandze:

Professional game developers don’t make their own sounds, do they? Sound designers make the sounds.

Right, devs don’t generally make their own sounds unless they’re indie devs and have the time and knowledge to do it. I meant that there are places on the interwebs where people can find tons of sounds for free.

Is this better?
I think the shot sounds line up now.

Also, the screenshot UG posted talks about sound/audio directors. Is a sound/audio director the same as a lead sound designer?

It sounds fantastically better. Good job with the dynamic. Still… ambience, lol. Remember in the video with the guy from Skyrim? He said he also worked on Fallout 3. In order to be a successful sound designer, you need to be able to do any audio that comes your way (sometimes even composing).

Think of audio directors as senior sound designers with managerial and QA responsibilities. They’re usually the best at what they do and have a ton of experience doing it, so they can delegate others to do different parts, while they’ll go work on their own part. When everyone’s done, they submit it to the director for review (actually, juniors will submit to seniors and they’ll submit to the director if it’s good). The director will then make any suggestions for improvement anywhere that needs it, or if it’s a small enough tweak, he might just do it himself. Then he’ll send it off to the devs.

 
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Topic: Game Design / How much money do video game sound designers make?

That’s a difficult question to answer, because there are so many different fields for sound designers to work in. Game audio (of course), studio engineering, foley design, sampling for DAW plugins, film audio, etc. And it also depends on whether you’re working in-house with a developer, publisher, studio, or as a freelancer.

The prices you’ve found are generally accurate for a senior sound designer. The data UG pulled seems pretty good.

As for whether or not it’s easy to find work, well that depends on whether or not you’d like to get paid ;)

With so many free/cheap options out there for developers to find quality audio, it’s become increasingly difficult for professionals in the industry to find work and maintain good prices for their talents. Also, with so many free/cheap tools and programs out there now for the average person to use to create audio, there are tons of new aspiring sound people cropping up every day. Finding work and getting paid is a daily struggle that you have to be prepared to endure for possibly years until you can land a job signed with some sort of company. However, don’t let that deter you. If you truly love the work, it can be one of the most rewarding careers on the planet.

Now for your video. Once again, you’ve done amazing work on the gun sounds. The only thing I could comment on in that regard is to change up the firing sound slightly every now and then. Think of how the sound waves would be altered from bouncing off the changing environment and movements. It wouldn’t be noticeable to the average person, but the subtle changes would bring a level of dynamic to scene that would make it feel much more natural and realistic. I also really hope you continue and add in ambiance for the scene (rustling clothes, background noises, etc.) But for what you’ve got, great work!

 
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Topic: Collaborations / Need developer for game

Kong will take down a game you upload if you send a request to support@kongregate.com. Just remember to tell them your username and the name of the game you want taken down.

But I agree with redfawx. You should never give up anything just because your first attempts aren’t a huge success. In fact, failing is a often a crucial step towards further developing any skill.

 
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Topic: Game Design / Creating atmosphere

walls with organic graphics :3
How about non-repeating graphics in general. And perhaps giving things textures. Nothing or very little should be smooth colored/gradient/whatever.

Lighting also is nice with shadows for depth.
Details like sparks showering from equipment on the walls/ceiling add a lot to a game environment.

Mmmmmm… Super Metroid, the quintessence of environment design.

 
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Topic: Collaborations / Looking for additional team members for augmented reality game

I’m afraid I can’t sign on to help out full time, but as I have a deep love for anything augmented reality, I went ahead and tidied up your homepage picture: http://i1109.photobucket.com/albums/h421/orandze/mythunbound_logo.gif

 
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Topic: Kongregate / New Kongregate Version: Another Round of Tweaks and Fixes

Fix users arts and sound paths. You can see artwork by going to /accounts/<username>/artworks and /accounts/<username>/sounds
Games on developer profiles are now sorted by date

Yay! Thank you for listening, admins :D

 
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Topic: Kongregate / Profile page redesign: now with a feed!

Okie doke. After some days of playing around with the new layout and going about my normal routine, I’m fully comfortable with everything and how it works. I retract the suggestion I made earlier but I do have another one. I can’t seem to find a way to view someone’s collection of uploaded music or art. I don’t know the metrics, so I can only offer my own experience, and this may have been said already. In the past, I’ve seen several people here and on other sites refer people to their profiles as a portfolio. It also enabled collaborative groups to form without ever having to leave the site. Is there any way we could just have a button somewhere on our profiles that links to a list of the music/art we’ve submitted?

Thanks to all the Kong staff for working so hard! There are a lot of us who really do appreciate what you’re trying to accomplish :)

 
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Topic: Kongregate / Profile page redesign: now with a feed!

I haven’t formed my opinion yet. So far it sorta feels like making the switch to a different type of underwear. Initially unsettling and uncomfortable, but as time goes on and I start to get used to it, I’m sure it will all be for the better.

The only thing I definitely liked better in the old version is that a developer’s games were shown in chronological order. Now I’ve noticed that they are in order of high to low rating. The reason why I liked the old way better was because people tend to be more inclined to look at the first game listed before the others. This way whenever I released a game, I could let it simmer at the front for as long as I felt necessary before I retired it to the sidelines and replaced it. Now it seems that no matter how proud I am of my newest release, if I happen to catch the wrong crowd at the wrong time when I upload it could be very quickly pushed into the depths of obscurity.

 
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Topic: Kongregate / New Kongregate Version: New Ways to Rate, Better Facebook Integration Coming Soon and Terminology Changes

Ah! I completely forgot about that. Thanks for clearing that up for me, snipahar.

 
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Topic: Kongregate / New Kongregate Version: New Ways to Rate, Better Facebook Integration Coming Soon and Terminology Changes

Originally posted by Draconavin:
Originally posted by orandze:

The other says “Sweet! You’ve earned 1 point and improved your recommendati

I’ve tried to catch this on different zoom factors on my browser (Chrome), but I can never find anything more than that. What is the end of the sentence and what does it mean?

recommendation?

I assumed that’s what the word was, but it doesn’t make much sense to me unless there are other words missing. Is “improving my recommendation” to be something like gaining voting power on NG?

 
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Topic: Kongregate / New Kongregate Version: New Ways to Rate, Better Facebook Integration Coming Soon and Terminology Changes

Changes are necessary to keep a site living, growing, changing, improving. Otherwise the internet would still look like a 1997 geocities page.

^ I agree. I don’t have a problem with any of the changes at all. I’m definitely in favor of them for this reason.

Actual metrics are a far better measure of how any change is working.

^ Also very true.

There is only one new thing that I’m curious about. I’ve been seeing a couple different messages pop up when I rate games now. One shows a heart, tells me I’ve earned one point, and shows a little “Add to Favorites” button.

The other says “Sweet! You’ve earned 1 point and improved your recommendati”

I’ve tried to catch this on different zoom factors on my browser (Chrome), but I can never find anything more than that. What is the end of the sentence and what does it mean?

 
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Topic: Kongregate / 'Free' Kreds via a known scamming site.

@OP, the greater the risk, the greater the rewards. Try and stick with the little ones if they’ll work for you, like the survey ones. You can even do the Netflix or (maybe) the free credit reports if you remember to cancel before they charge you. Just be careful. Be sure to read any fine print and even do a “Ctrl+F” on the terms and agreement page for and money symbols like “$”. Also, Kong doesn’t associate directly with the companies making the offers. It’s all done through TrialPay.

@GameBuilder, I’ve noticed they still slip them in every now and then. I got 2 kreds yesterday for watching a Ford advertisement.