Recent posts by bobejoe on Kongregate

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Topic: Clicker Heroes / Souls Are not Accurate

Originally posted by Bobz08:

yeah his first ascension and what about gilded heros

Not first ascension, had no additional gildeds

 
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Topic: Clicker Heroes / Souls Are not Accurate

I also used the same amount of energized Dark Rituals (4) when I ascended

 
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Topic: Clicker Heroes / Souls Are not Accurate

Originally posted by rickfury:

Bobz has a point… could you clarify what it was you recorded? If you just look at “what’s my DPS when I reach level 150” then there’s lots of reasons things could look wacky, that’s not really a comparison that holds any meaning (like, at all)

You’d have to track several different elements from your point of ascension, and make sure they all match again in your next ascension before glancing at your DPS to see how it changed.

- Level of every Hero (and whether skills unlocked)
- Achievements (could adjust if you know which Achievements you might have… achieved, between your two measuring points)
- Gilds on Heroes
- Number of Dark Rituals used that Ascension (and whether any were (or were not, they all should be!) Energized, which since they stack multiplicatively, could cause discrepencies)

Anybody have other factors to point out, for anybody wanting to do a similar “experiment” ??


EDIT: Formatting

So, when I reset the last time I had no level 1k heroes (essentially a negatable dps buff without 1k at this level) and the only thing I recorded was my DPS at that level. Oh, btw, it should be level 140… not 150…

Anyways, even if I had a few extra or a few less frost leaf levels, I should have being at the LEAST a 70% DPS bonus. You make a good point, but I feel that having almost exactly the same DPS as the last time proves my point. It should be a noticeable DPS increase when I reset with 10 souls, even if my hero levels are a bit off, doubling your base DPS should at least be noticeable, but in this case it only changed by .04%, not even within a reasonable margin of my error.

 
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Topic: Clicker Heroes / Souls Are not Accurate

So, I decided to do an experiment today with souls. Theoretically, ascending with 10 hero souls SHOULD give you a 100% dps bonus (10 * 10%), but, when I ascended with exactly 10 hero souls today at level 150, I recorded my DPS to see if it doubled. However, not only did it not double, it actually did not increase at all. My 17246S dps went to a whopping… 17252S dps, which is only a .04% increase.

I’m not entirely sure what went down here, but I know for sure that 17252S is not a 100% increase from 17246S dps.

 
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Topic: Clicker Heroes / Boss .1%

I agree, the .1% of the bosses gold is useless. It needs to be at the MOST 1-2%, and at the lowest like .5%, it is currently so underpowered I rarely use it.

 
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Topic: Clicker Heroes / New Heroes

Originally posted by olinn:
Originally posted by bobejoe:

Level 100: The Nocturne: Noctus gains his long lost artifact, reducing the cooldown on all activated abilities by 15%

this makes no sense since we also get that from hero souls. also; how would this stack with hero souls?
Originally posted by bobejoe:

Level 25: Nightmare Chains: Noctus’s Nightmares now reach past your current opponent and cause the next enemy you fight to lose 5% (+.1% per hero level, up to 20%) of their maximum health even before you fight them!

extremely OP, this would make even the activation skill upgrades look weak.
Originally posted by bobejoe:

Level 50: I Dream of Gold…: Noctus’s Nightmares now become a reality causing enemies to drop extra gold in fear (somehow this works). 25% increased gold.

like someone mentioned in the other thread, if noctus is the last hero, this pretty much equals +25% DPS boost, except it doesn’t help you kill bosses on time.

In regards to your first question, it applies after the cooldown reduction of your hero souls. So, 75% CDR and then 15% of that number.

In regards to your second statement, yeah, that is kinda OP. What would you suggest?

In regards to your third statement, I wasn’t planning on Noctus being the last hero, so the upgrade is (in my opinion) still viable.

 
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Topic: Clicker Heroes / New Heroes

I posted this on another thread, but what the hell. I’ll post it here too.

Noctus:

Desc: The very dark itself has awoken to help you in your quest. Noctus is a mere legend according to most, a bedtime story to frighten children, or a whispered tale told by moonlight in darkened alleys. But Noctus is real, his very presence causes enemies to suffer nightmares beyond their wildest dreams. Power like this does not come cheap, Noctus will work for you if you bestow some (most) of your riches upon him.

Cost: 1,500 O

DPS: 1,500 S

Abilities:

Level 10: Night-Terrors: Noctus’s Nightmares evolve into Night Terrors causing him to deal 125% more damage.

Level 25: Nightmare Chains: Noctus’s Nightmares now reach past your current opponent and cause the next enemy you fight to lose 5% (+.1% per hero level, up to 20%) of their maximum health even before you fight them!

Level 50: I Dream of Gold…: Noctus’s Nightmares now become a reality causing enemies to drop extra gold in fear (somehow this works). 25% increased gold.

Level 75: Fear the Dark: Noctus gains the ability to manipulate the dark itself, increasing his DPS by 150%

Level 100: The Nocturne: Noctus gains his long lost artifact, reducing the cooldown on all activated abilities by 15%

 
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Topic: Clicker Heroes / New Heroes

So I’d like to make an unofficial section for new hero ideas you all have. Post anything and everything from complete hero ideas to additions to the existing ones.

 
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Topic: Clicker Heroes / Suggestions for next Update

I’d LOVE to see another champion added. My suggestion is this:

Noctus:

Desc: The very dark itself has awoken to help you in your quest. Noctus is a mere legend according to most, a bedtime story to frighten children, or a whispered tale told by moonlight in darkened alleys. But Noctus is real, his very presence causes enemies to suffer nightmares beyond their wildest dreams. Power like this does not come cheap, Noctus will work for you if you bestow some (most) of your riches upon him.

Cost: 1,500 O

DPS: 1,500 S

Abilities:

Level 10: Night-Terrors: Noctus’s Nightmares evolve into Night Terrors causing him to deal 125% more damage.

Level 25: Nightmare Chains: Noctus’s Nightmares now reach past your current opponent and cause the next enemy you fight to lose 5% (+.1% per hero level, up to 20%) of their maximum health even before you fight them!

Level 50: I Dream of Gold…: Noctus’s Nightmares now become a reality causing enemies to drop extra gold in fear (somehow this works). 25% increased gold.

Level 75: Fear the Dark: Noctus gains the ability to manipulate the dark itself, increasing his DPS by 150%

Level 100: The Nocturne: Noctus gains his long lost artifact, reducing the cooldown on all activated abilities by 15%

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant's Club Annual Birthday Raffle!

Hey congrats to all of you! May you have many more happy birthdays as well.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Enclave Flagship: 47798662209

 
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Topic: Realm of the Mad God / Your "FUUUUUUUUUUUUUU" Moments

Trying to get that damn red demon chest and a huge god mob comes along and kills me FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

 
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Topic: Realm of the Mad God / New class idea

I think having a Druid would be cool, you could unlock it by having a lvl 20 huntress, rogue, and sorcerer. The Druid would use a bow and medium armor, with a rune that could summon animals.