Recent posts by CriticalForceEt on Kongregate

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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

We’ve making new designs internally right now, but we’re actively looking for a UI/UX designer to join our team and actively support us on that matter :).

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Thanks! We’ll be introducing the rest of our team shortly as well :)!

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official CSP RaidCall!

We’re looking forward to talking with you there :)!

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Dear Critical Strike Portable players,

We’re happy to introduce our Lead Designer, Tim Spaninks, to our community. After working as a Level Designer on online turn-based strategy game March of War by ISOTX in 2013, Tim has has spent the last year working on Company of Tanks after doing some level design for Critical Missions: Space and is now responsible for our plans beyond Critical Strike Portable. Tim will be working closely with our Creative Director, Ben Kleber to set a new standard for our future level design.

Visit our website to check out the full article: http://criticalstrikeportable.com/news/post/introducing-our-lead-designer-tim-spaninks

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Oh wow! We didn’t expect this kind of awesome useful feedback, thanks!

Many of the old issues with CSP came from the fact that the game’s code is two years old and not as structured as it could be. We’re starting completely from scratch, making sure that weapon values are not only balanced, but much easier to adjust from the developers perspective.

As for the screenshot, that’s still work in progress and most of the HUD icons are just simple placeholder items while we further develop the game. After all, what you see is still work in progress ;).

We’ll be trying to blog more actively about what we are doing once we can share more. For now, we also have to kind of be careful in regards to competitors.

CSP has become quite a popular game after all and there’s been many people who have tried to exploit our game, name and userbase.

We’ll make sure to keep you guys posted on what we’re up to more. Especially now that we know how much you all care :D!

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

@elfenlars – Good points. To be frank, the walling issue is very deeply nested in the game’s earliest code and makes it one of the toughest things to fix for us. I made a note of it to discuss it with our CTO one more time. As for the loading times, we’ve tested that matter and it seems only a very small percentage of our users are experiencing this. Do you still know exactly at what time/date the loading time increased? We might then be able to pinpoint it to a specific update of the game.

Thank you for sharing! Suggestions are always welcome, but we invite you guys to join us on our Facebook and Twitter pages where the rest of our global audience is also communicating with us.

@DeathCSP – We’re glad to be here!
@india2 – Thanks, we’re happy with Ben as well :)

You can stay in touch with us on CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Hey David!

Vlad Micu here, head of studio here at Critical Force Entertainment (http://nl.linkedin.com/in/vmicu). I’m going to use our company’s new Kongregate account to respond to you directly. First of all thanks for the extensive post. Really appreciate your feedback here, because this is super valuable to us.

Second of all, here are some answers to your points:
1. Pretty much the first half of your post is about guns. I can be quite concise on that: CSP was never designed with a proper method of balancing the capabilities of all guns. I’m sure you agree that your story can be summed up by the simple sentence “each gun added was overpowered and never properly balanced, followed by another gun that was overpowered again.” We’re taking this lesson with us for sure, but I’ll have a quick talk with the team what we can do to balance weapons as fast as possible. I don’t like the AWP either.

2. Your second point about the games performance is pretty spot on as well. This game is, as you said, two years old and mainly created by one programmer in its initial stage. On behalf of our entire team, I can tell you that Igor was an incredibly talented programmer but also was not a team player. Having other programmers look at his code was a huge challenge and trying to fix some of his earlier work on the game is incredibly time consuming.

3. Hackers and cheaters are a direct result of this game having become incredibly popular, but because CSP grew faster than it monetized, the team responsible for it never had the proper resources to adequately address these matters or expand to spread the workload more efficiently. We now finally have the bandwith to do proper research on the matter of cheaters/hackers and have found that older versions of the game are one main source of people manipulating the game. The plan to kill multiplayer support to all of those outdated versions is already in place and will be executed shortly.

4. Those experienced and pro players that you mention have a good point. We’ve spent the last five months assessing the state of CSP and have concluded that fixing the problems we have inside the game would take more time and effort than actually starting from scratch. I can’t make any official statements yet, but with the announcement of having a brand new team in our office I’m sure you can guess what that could be. Oops, what’s this? – https://www.dropbox.com/s/rxqtlkn2gt5day7/CSPSequelInprogressScreenshot.jpg

5. We’ve spent a lot of time doing research about our users and the game. We have noticed the same thing, the hardcore audience slowly dying and a steady flux of new players stil giving the game a shot. It’s heartbreaking to finally start with actively reaching out to our community to talk to them and realizing that we reached out far too late. Then again, maybe it’s not too late to still try?

I really appreciate the time and effort you took to write your post and want to offer an equally elaborate response.

CSP might be old, but its spirit has just started getting the treatment it has always deserved.

Best regards,

Vlad Micu
Head of Studio at Critical Force Entertainment in Kajaani, Finland

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Why do you play Critical Strike Portable?

Thank you to everyone for being so open about what you think about CSP. This is super insightful stuff for us and we’re really grateful that you guys are taking the time to share your opinions.

We’re definitely going to do our best to listen and process as much of this feedback into our future plans as possible!

You can stay in touch with us on
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

True, but some changes are inevitable. We understand that you might not like some of the decisions we make, but a lot of players do. If you were part of the early days of the original Counter Strike, you would’ve experienced the same thing. It happens with every game out there :).

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Thanks! It’s been overwhelming to see how big the CSP community has become and how vocal some of our players are. Managing our outward communication with you all has been the biggest challenge, but responses like yours are what make us realize how important it is to listen and answer as many of you as possible!

 
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Topic: CS Portable / Game deleted from Kongregate?

Hello all!

Please read our official announcement regarding this matter: http://www.kongregate.com/forums/186-cs-portable/topics/420385-official-announcement-regarding-the-future-of-critical-strike-portable

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Dear Critical Strike Portable players,

By now, we are sure many of you have heard that Igor Levochkin, the original programmer of Critical Strike Portable, has left our team here at Critical Force Entertainment. We parted ways with him on good terms, and the reason being that he had lost interest and felt heavily demotivated to continue his work on Critical Strike Portable. Igor had already spent a lot of his free time creating his new game Track Racing Online under his Kongregate account Soulkey, which has no association with Critical Force Entertainment. He has worked on CSP with us for almost two years, and we’re thankful for all of the hard work he has put into making the game what it is today. Sadly, the game is never finished and we are right now focusing on mostly fixing bugs, tackling cheaters/hackers and improving what we can make your experience as great as possible.

During the last six months, we’ve had a tough time communicating not only Igor’s departure, but many of the changes that both our studio and games are going through. One of the changes is trying to create our own social media channels and website to offer better support to our community and a better experience for our players. We also have many exciting announcements in the next couple of months, but for those who have been eagerly awaiting new updates: Please be patient, we’ll ship them when they’re ready.

We will keep on developing Critical Strike Portable and bringing new content to you. One step in making sure that we can make the game a better and more enjoyable experience, is bringing in Ben Kleber to the team as our new Creative Director here at Critical Force Entertainment (http://criticalstrikeportable.com/news/post/new-creative-director-joins-our-team-on-csp). For the past 6 years Ben has worked as a level designer and 3D artist on Tactical Intervention together with Minh “Gooseman” Le, the original creator of Counter Strike, and Ben has over 15 years of level design experience. His knowledge and expertise will help us take CSP, and our future titles, to the next level!

Best regards,

The Critical Force Entertainment team

Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

Russian version of the announcement
=======
Привет всем!

Скорее всего вы уже слышали что Игорь Левочкин, первый разработчик, покинул Critical Force Entertainment. Мы расстались по-доброму, главной причиной стала демотивированность Игоря в работе над CSP. Игорь тратил все свое свободное время на создание новой игры – Track Racing online, которая не имеет никакого отношения к компании. Он работал над CSP много лет, мы благодарны ему за усилия, которые помогли сделать игру такой, какая она есть сейчас. Track Racing Online – новый крутой проект, мы желаем удачи Игорю с его воплощением.

В течение последних 5 месяцев компания переживала не лучшие времена, что было связано как с уходом Игоря, так и изменения, которые переживает компания и игры. Одно из изменений – создание единого портала, в котором все игроки могут наслаждаться качественной игрой. У нас есть несколько интересных новостей, которые появятся в течение следующих нескольких месяцев, но для тех, кому не терпится узнать, когда будет обновление – потерпите, они появятся как только будут готовы.

Мы продолжаем разработку CSP и улучшаем содержание игры. Первый шаг в этом – пригласить Бена Клебера в нашу команду и убедиться в том, что таким образом мы улучшим игру (http://criticalstrikeportable.com/news/post/new-creative-director-joins-our-team-on-csp). Он присоединится к нам в начале июня, как креативный директор CSP. Последние 6 лет Бен работал 3D-художником и создателем уровней над игрой Tactical Intervention вместе с Мином “Gooseman” Ли, создателем Counter Strike. В общем у Бена больше 15 лет опыта создания карт и уровней. Его знания и умения помогут нам вывести CSP на новый уровень!

Присоединяйтесь к нашим сообществам в соц сетях:
CriticalStrikePortable.com/?setlang=ru
ВКонтакте: http://vk.com/cs_port Facebook: https://www.facebook.com/CriticalMissions Twitter: https://twitter.com/CriticalForceEt Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / CSP Android Update Notes 3.586 (In-game: 2.686)

Dear players,

We’re happy to announce a small new update for Critical Strike Portable on Android! In this update we one major issue of your game freezing when you attempt to purchase a weapon while not connected to the internet.

We also would like to remind you to update your game on your device: we can only solve issues which appear in the new versions of CSP, not the older ones. Furthermore, we are actively improving the security of the game. By updating, you are also protecting yourself and help us decrease the hacking in CSP at the same time.

Important developer note: We would like to remind that even though it is not necessary, your device should be connected to the internet at all times while playing for you to optimally enjoy the full Critical Strike Portable experience.

Bundle v. 3.586 (In-game: 2.686)

Features
- New weapon unlock menu button graphics

Bug Fixes
- Fixed a bug which caused single player to freeze while buying guns and being offline / in airplane mode.

If you find any other bugs or problem, please keep reporting them to us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

We will make sure to take notes of all the feedback we receive and tend to it based on the issues that demand the highest priority!

 
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Topic: CS Portable / CSP Android Update Notes 3.584 (2.682)

We’re actually looking into that ;).

 
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Topic: CS Portable / Dear everyone.

Right in dem feelings indeed!

 
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Topic: CS Portable / Update 3034

Originally posted by artmaster17:

I can’t use Backspace still… ( + I can’t Quickscope too )

weird its fixed, do you have 3034 version in corner?

 
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Topic: CS Portable / Update 3034

new server options
allow jumpshoot
allow spawnkill

Fixes
Awp one shoot kill is back
shootgun no headshots
smoke grenade model fixed
Terrorists have ak Swat have m4a1

Shortcuts
F12: fulscreen
Enter: chat

Antihack added

 
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Topic: CS Portable / Stuff

what with hitboxes?

 
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Topic: CS Portable / New Update!

“60 fps caps” just checked there no caps in fullscreen. Press F12 to fullscreen

 

Topic: CS Portable / New Update!

This post has been removed by an administrator or moderator
 
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Topic: CS Portable / New Update!

I updated game on unity4 engine there may be some new bugs but with many new engine posibilities. Some features removed due developing antihack i will add them soon back.

 
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Topic: CS Portable / Create own maps - New level editor for csp

GioBonvi put link to map

 
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Topic: CS Portable / Create own maps - New level editor for csp

go to settings→console and copy log here

and put map to link, i visit here rarely so always good if you have all here already log ,screenshots, and map

 
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Topic: CS Portable / Create own maps - New level editor for csp

fixed

 
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Topic: CS Portable / Create own maps - New level editor for csp

found bug why standard textures not shown in web version, i will fix it in next update