Recent posts by Skitrel on Kongregate

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Topic: General Gaming / Epic War 4

Email sent. =D

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] The Epic Screenshots Thread

Post screenshots of your best games here.

http://yfrog.com/5977181229j

510 experience.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Ideas Box

This is a repost from my other topic but if this is to be a compiled suggestions topic then it might as well go here.

I’ve noticed that many people don’t figure out that there’s wind in the game until they’ve played for a while, perhaps the wind bar could be changed to improve this? I was thinking that it could be changed in other ways for the better too, have multi directional wind (any direction including up, down and diagonally) and a simple dial that rotates to point which direction the wind is going with a number to show how strong it is (1-10)

Some features to show what angle and power our last shot was would be nice, like a small HUD showing the numbers at the bottom perhaps.

It would be nice if we could move and shoot in the same turn, this would add an extra dimension tactically because we could mess with other people’s pre-determined angles that they’re working out.

I’d like to see the ability to scroll the screen upwards too. People on high ground can’t add much power vertically to their shots because the mouse cursor won’t go very high. This could be changed by adding a feature to set power manually too though.

Negative XP for self harming and suicides would be nice. XP numbers earned should flash up above a player’s head with each successful (or unsuccessful) shot too. Adds in a clear ability to see a player’s success.

Some premade maps (they’re random now I think?) with various features and designs to make the whole luck of the draw when it comes to placement a bit less prominent.

A feature for team OR single play to eliminate the gay setting up of a team mid game.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Password (edit) and some suggestions

Thanks Zworp. It’s all working fine now : )

I have a couple of minor suggestions for you to improve things.

I’ve noticed that many people don’t figure out that there’s wind in the game until they’ve played for a while, perhaps the wind bar could be changed to improve this? I was thinking that you could change it slightly, have multi directional wind (any direction) and a simple dial that rotates to point which direction the wind is going with a number to show how strong it is (1-10)

Some features to show what angle and power our last shot was would be nice, like a small HUD showing the numbers at the bottom perhaps.

It would be nice if we could move and shoot in the same turn, this would add an extra dimension tactically because we could mess with other people’s pre-determined angles that they’re working out.

I’d like to see the ability to scroll the screen upwards too. People on high ground can’t add much power vertically to their shots because the mouse cursor won’t go very high. This could be changed by adding a feature to set power manually too though.

Negative XP for self harming and suicides would be nice. XP numbers earned should flash up above a player’s head with each successful (or unsuccessful) shot too. Adds in a clear ability to see a players success.

Some premade maps (they’re random now I think?) with various features and designs to make the whole luck of the draw when it comes to placement a bit less prominent.

A feature for team OR single play to eliminate the gay setting up of a team mid game.

That’s just a few thoughts I’ve had lately for you to mull over : )

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Password (edit) and some suggestions

Has anybody else experienced problems with the password feature?

It has worked fine for me up until now. Since a deleted my cookies and had to re-login to Kong all it does is reject my attempts to log in “in-game”. =/
I’m going to make a temporary account to play in the meantime but I’m hoping this gets resolved pronto.

 
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Topic: General Gaming / Any Tips for Oroboros?

Just take the hits from the seekers and eat as quickly as possible. You can replenish your tail faster than a couple of seekers can eat it.

And dodge warp holes and those other lil things.

Repeat until you hit dimension 30, you get 4 levels worth of just food there, if you’re careful you can have a multiplyer of x100 by the end of that.

From there on you’re plain sailing, just don’t get hit until the next food levels, x200 multiplyer and a ridiculous score. Takes a good couple of hours though to get these kinds of ridiculous scores though.

Good game $