ohnonooh
1899 posts
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Topic: Tyrant /
Worldbreaker vs Soulsteel Mount
Wb win in stats department, but the question is what use do you have with a 5/10/4 assault? Current meta laugh at 4wait cards. So only place for those 2 are wallstall, and in wallstall SSM is clearly the better card because on kill suffix are crap unlike on attacked.
If Wb has on attacked instead, then those 2 cards would see different usage. Though strike all 2 on attacked is a tad OP.
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ohnonooh
1899 posts
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ohnonooh
1899 posts
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Topic: Tyrant /
(SPOILERS) FLASHPOINT NEW CARDS
Its almost as if Dev is alternating between past and present while developing the cards. We seen the stats keep rising ever since awakening(which trigger buffing of cards albeit for one round only lol) but lo and behold Sprintpod at 2/6/3. That was the stats of LR pre buff, not to mention LR isn’t legendary.
Razor unit at 4/5/2 and Shackle scour at 1/6/1 are also old meta stats.
So now on top of the standard crappy ability rendering card worthless, we are guaranteed even more junks with cards that have stats that is befitting of a lower tier in the meta the pack was release in?
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ohnonooh
1899 posts
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Topic: Tyrant /
[SPOILER] What is this joke? Faction lvl 21 requires 7200 FP...
Originally posted by SeanDougherty86:
Originally posted by Deedle:
Everyone bitched and moaned for something to work towards
Guess what you got it!
People asked for something reasonable
People should start to learn to be careful of what they wish for. After all this isn’t the first time Dev pull something like this off.
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ohnonooh
1899 posts
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Topic: Tyrant /
chance to get specific card from "keep the cards" tournament enter
Originally posted by retsamerol:
Are there any restrictions on common/uncommon cards? Like you won’t get double commons/uncommons in the same pack? You can only have a maximum of 4 duplicates per tournament?
Are you asking me? I have no idea actually. I assume there is no dup because sss1 is asking for the chance on uncommon/common.
But on second thoughts, yeah I dun think there is no dup rule for u/c. After all the no dup rule was because players are sad when rng give them rare/legend that cant be used.
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ohnonooh
1899 posts
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Topic: Tyrant /
chance to get specific card from "keep the cards" tournament enter
Oh as for common, it will be the same.
1st
1/c + [(c-2)/(c-1) * 1/(c-1)] + [(c-3)/(c-2) * (c-4)/(c-2) * 1/(c-2) ]
2nd
1/(c-3) + [(c-5)/(c-4) * 1/(c-4)] + [(c-6)/(c-5) * (c-7)/(c-5) * 1/(c-5) ]
3rd
1/(c-6) + [(c-8)/(c-7) * 1/(c-7)] + [(c-9)/(c-8) * (c-10)/(c-8) * 1/(c-8) ]
4th
1/(c-9) + [(c-11)/(c-10) * 1/(c-10)] + [(c-12)/(c-11) * (c-13)/(c-11) * 1/(c-11) ]
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ohnonooh
1899 posts
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Topic: Tyrant /
chance to get specific card from "keep the cards" tournament enter
Originally posted by sss1:
just for check – what’s the formulas for common/uncommons? :)
and thanks for your help a lot.
I will not really call it formula. Anyway for uncommon/common, the equation is much more straight forward unlike rare where there are legendary/unique(commander rule, not talking about unique cards).
let u=total number of uncommon in pack
For uncommon, it will be
card you want on first pack=
1/u + [(u-2)/(u-1) * 1/(u-1)] <——- you get 2 uncommon per pack
card you want on second pack=
1/(u-2) + [(u-4)/(u-3) * 1/(u-3)] <——-denominator minus 2 for the front because first pack already drew out 2cards and minus 3 because first slot of second pack drew away one more card.
card you want on third pack=
1/(u-4) + [(u-6)/(u-5) * 1/(u-5)]
card you want on fourth pack=
1/(u-6) + [(u-8)/(u-7) * 1/(u-7)]
The 4 packs are bundled together, so you simply add all 4 chance together to determine your chance of hitting a specific uncommon when u buy in.
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ohnonooh
1899 posts
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Topic: Tyrant /
[GUIDE] Complete Skill Guide [WIP]
Originally posted by Moraku:
Originally posted by ohnonooh:
Finally remember what it is that is bugging me. Moraku can I check something with you.
Dev made MW a special case am I right? Or blitz actually can trigger at any phase they like? For sheer blade to blitz after being summoned, that means blitz is inserted during the card’s activation phase.
Actually, this is exactly what caused a bug with the DEV’s implementation of Blitz. If you recall, there was an issue with Split + Blitz. When they decidedly “fixed” this (by disabling Blitz altogether), they broke Metalworks entirely, where summoned Shear Blades fail to Blitz. Most likely, the DEVs have made an exception for structure-summoned assaults. Due to this recent change, some information on Blitz (and Split) needs to be updated, but I have yet to figure out what has actually happened with the Blitz + Split bug.
I know split+blitz has a “delayed” blitz, but it was fine at first? I tot it was bug right out of the oven. I recall LS was bugged right from the start when awakening was release, and the bug seems to be the same as split+blitz where the summon from LS will show the blitz animation, but only blitz on next turn too.
From the LS change, it seems the bug is linked to summon(and likely cooldown timer). Split is another form of summon whereas summon on play isn’t summon but triggered “card play” so the double blitz works. Maybe the coding doesn’t allow summon of 0cd card without interfering with the timer that is why we get the delayed blitz effect.
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ohnonooh
1899 posts
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Topic: Tyrant /
Tyrant goes back to 2nd most played game in Kong!
Originally posted by Maharid:
I have played other CCG, sorry to say this but even if Tyrant can be de a lot more it is better that everything else, it can be played for free or at least with low amount of money, is not too much complicated at first sight but challenging if you want to master all aspect of the game.
And yes, Dawn of Dragons is shit, i don’t know how it can be the first played game on Kong.
The same reason as why tyrant is still top haha. Rank first players will simply just click and play. So at the very least all top games automatically gain a +x count of play from newly joined kongregate members over rest of the games here.
I still do login to dawn to simply dump my bars and logout, but at least kongregate dawn still have near 10k players(value determined from world raid). I think tyrant maybe has half of that figure?
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ohnonooh
1899 posts
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Topic: Tyrant /
[GUIDE] Complete Skill Guide [WIP]
Finally remember what it is that is bugging me. Moraku can I check something with you.
Dev made MW a special case am I right? Or blitz actually can trigger at any phase they like? For sheer blade to blitz after being summoned, that means blitz is inserted during the card’s activation phase.
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ohnonooh
1899 posts
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Topic: Tyrant /
Tyrant goes back to 2nd most played game in Kong!
Originally posted by FredrIQ:
Originally posted by darkfang77:
Originally posted by DarkBlood1:
Why is it ranked so high?
Bots and alts.
Most (and all bots) of these doesn’t really play the game via kongregate though, thus bypassing any statistics.
Originally posted by sss1:
Originally posted by DarkBlood1:
Lots of RPG features to progress with your account.
Fastest live PvP.
It’s a game with a lot of potential, could be even much better and more friendly to new players.
i want a link to the game you are talking about. because obvious it’s not the tyrant i’m playing.
While waiting on opponents can be a pain, PvP matches are pretty quick compared to other games (especially other CCGs), due to Tyrant’s simple game mechanics (compare Elements, another CCG but way more complex, and way slower PvP and PvE too for that matter). I don’t really understand the RPG part though.
True and false.
True because as you said, all decent alts use canvas now(so they dun contribute to the hit count). False because we dunno how many of these alts left their mark down in history before they started using canvas link.
The ranking system at kong is really pointless by now. No new game will have any chance of reaching the top. And since game doesn’t get push off the chart, then games in the chart just constantly get free advertising.
(the same idea as per game based off energy system where a newcomer that join 3 years later is never going to overtake the pioneer batch of players as long as they maintain some form of activity. The lead is too huge for newcomers)
If kong stats db ever get wiped, I doubt tyrant will make it into the top 4 with the current player activity this game is enjoying.
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ohnonooh
1899 posts
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Topic: Tyrant /
[DEV] Additional Content next week
Originally posted by Aapje:
Originally posted by jsorr:
Level 250 is very high, maybe they should use 25 level increments at such a high level, instead of 50 level increments. I’m level 180 now and that is only 1/2 of the experience point i need to get to 250. While there are 160 level 200+, there are only 5 Players level 250+ now, a very small percentage of the player base.
It gives us something to work for, although as a level 247 I may not be too objective. I should get level 250 in < 16 days, if my math is correct.
You know the exp formula?
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ohnonooh
1899 posts
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Topic: Tyrant /
[DEV] Sunder Description and Preview
Originally posted by maboroshi83:
Sunder is death to all fear decks and maybe HOC, Mobile Command or Test of Mettle. But it does very little against current meta with Rigs, wallstall or Mantis.
Sunder can’t stop rally all, especially HoC. You will not have enough assault to keep everything sundered.
Sunder itself only kill TI deck in theory. There are not many fast sunder assault which thereby rendering you to rely on draw. ie if you are not using moya, you will need to have assault with sunder opposite the 2nd TI else your commander will still be dead anyway. And if you goes first, playing assault with sunder on your 2nd turn anticipating a TI opposite just net you a drone in your face.
However Dev design havoc to kill TI deck completely :D It is fast and pack dmg to pick off TI even if you play it first.
Alot of 1cd assault with OP skills has 1pathetic dmg =( When was the last time we had a 3/decent health/1 assault with strong ability? I really can’t think of any lol
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ohnonooh
1899 posts
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Topic: Tyrant /
[DEV] 5/14/2013 Small Update
Originally posted by Ashyndar:
Originally posted by Shadowhopeful:
Originally posted by CocoBumfluff:
Would love if Weaken on 0att units would actually weaken them and that cleanse on weakened units would cleanse them. ANY plans for either of these? ty
lolno. It works like that for a reason. Cleansing something will not make them grow back an arm.
Weaken is not a permanent effect, therefore your argument does not make sense. The arm indeed does grow back as soon as the weaken goes away next turn. Are you telling me all these units secretly have regen as well? What about when a different assault is weakened next turn? Do these phantom “arms” appear on random assaults only to be taken by a weaken ability?
Weaken is a textbook debuff and should actually logically be able to be cleansed.
I measure your strength and give you an indicator of 5. I weaken you by an indicator of 2 thereby causing your strength to drop to 3.
If I measure your strength and it shows an indicator of 0(no strength), what is there to weaken?
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ohnonooh
1899 posts
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Topic: Tyrant /
[DEV] Additional Content next week
Wow I am first again :D
edit: nooooooooooooooooooooooooooooooooooooooooo
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ohnonooh
1899 posts
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Topic: Tyrant /
(SPOILERS) FLASHPOINT NEW CARDS
Howling Malgoth
7/12/4
Seems legit :D
Until one remember sunder most likely gonna screw him up badly hehe
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ohnonooh
1899 posts
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Topic: Tyrant /
[SPOILER] New Skill - Sunder
A reverse berserk maybe. Sundered assault has their attack “bleeding” away every turn(and I hope sunder can be cleansed, which will restore whatever attack your assault has).
Locking attack will make their relatively new legion looking dumb, unless Dev meant for this to be a counter like how burst is created shortly after refresh dominated the meta.
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ohnonooh
1899 posts
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Topic: Tyrant /
[SPOILER] New Skill - Sunder
Sunder is something along the line of rip apart something. So health/armor is the logical choice.
And since good chance it is raid exclusive ability(therefore highly OP is justified), maybe you can even consider sunder “sundering” your assault ability. Meaning sunder will destroy your assault ability
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ohnonooh
1899 posts
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Topic: Tyrant /
[To Devs / Suggestion] Change the rules around legendaries
Originally posted by Maharid:
“Epic Rarity” here is used to address an OP legendary like Heracles when it comed out or Heart Of Corruption now.
We can make an easy example:
Beholder (Useless): 2/2/1 Fear/Weaken 2
Beholder (Legendary): 2/4/1 Evade/Weaken 2/Fear
Beholder (Epic): 2/7/1 Evade/Weaken 3/Fear
Sadly in current meta, 2/7/1 evade/weaken 3/fear isn’t broken.
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ohnonooh
1899 posts
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Topic: Tyrant /
[To Devs / Suggestion] Change the rules around legendaries
@zaktan78, imo there is no need for polling. Dev know full well how those card perform. There will never be true balance, and Dev like it(upgrading weak legend to version 2.0) because it give them excuses to recycle their content instead of having to create new stuff from scratch.
Originally posted by Your_Enemy:
What exacly is “Epic” rarity? Can you describe it somehow?
Epic is just legendary disguise as another tier so you can stuff 2 of them in a single deck because OP think there are just too many legendary in the game right now(and since one deck can only have one, it essentially make the other n-1 of them JUNK)
Originally posted by ohnonooh:
Originally posted by LordGin:
What if there was an upgrade that did nothing except demote a legendary to unique rare status? I’m not saying this is a plausible idea, or even necessarily a good one, but I want to know what people think.
I was hoping to see being able to play two legendary in the future too.
But imo your suggestion is not plausible. Remember that unique doesn’t restrict number counts, only duplication. So there is little to no chance that Dev will allow any half decent legendary to be “upgraded” into unique(which then make this mostly pointless). At best it will only result in players paying gold to remedy the mistake Dev has place on legendary(or maybe it isn’t mistake cough terminus onwards cough)
So instead of going backwards, you can try going forward. Create a whole new tier above legendary. Epic tier. In essence, it is just another legendary with a different tier which therefore allow you to bypass the normal rule of only one legendary and not have to worry about too many legend-disguise-unique hiding in player deck.
Furthermore, Dev is more likely to go forward with something if they can cash in on it. Right now legendary upgrade only require one card(so the story end when you get it). Dev can throw a chance to get epic version of your legendary when you purchase pack and only release the upgrade option much later on(so again pay to win :D) should garner some pack spamming(being able to play 2 fucking OP legendary is a huge advantage)
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ohnonooh
1899 posts
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Topic: Tyrant /
Speedy Hive is not fun
Originally posted by p4n1q:
Are you totally unable to deal with the fact that people might disagree with you? Any dissent from your opinion whatsoever is automatically trolling? Step down off the pedestal.
I believe you are mistaken. No where did I say anyone who disagree with me by default is a troll.
All I did was to say “troll them back” because I really do see replies such as “Not happy, avoid it. No one is forcing you” as useless generic automatic response that is TOTALLY APPLICABLE to all feedback threads.
If one can take it when someone else uses that same line back, then obviously that is the genuine belief of that person. Otherwise, whoever gave such respond are definitely troll because why the double standard?
In short, who will disagree comment like “no one is forcing you” or “Don’t do it then” isn’t trolling? LOL. I was merely suggesting to behave in the same exact manner and you already classify that behavior as trolling anyway :D
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ohnonooh
1899 posts
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Topic: Tyrant /
I heard you hate speedy hive...
Originally posted by Moraku:
Originally posted by ohnonooh:
PS: Is there a way to do spoiler over here at kong forum?
Well, I guess there is…
http://www.kongregate.com/forums/1-kongregate/topics/108408-how-to-make-a-spoiler
Seems legit lol. Gotta give credit to that ingenious person who figure out this circumvention.
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ohnonooh
1899 posts
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Topic: Tyrant /
I hope the DEVs don't let this happen to everyone
pls tell me how did u even get to m274 without knowing which is which
OMG
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ohnonooh
1899 posts
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Topic: Tyrant /
[SPOILER] New Skill - Sunder
Originally posted by Wreakofhavoc:
It honestly wouldn’t be that surprising if the next set was out that soon, looking at the past.
We are currently at the downward trending section of the dwindling sine curve. So Dev’s move should be something that pleases players. Which means raid revamp. Their trend is one candy patch, 2 f u patch. Rinse and repeat.
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ohnonooh
1899 posts
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Topic: Tyrant /
I heard you hate speedy hive...
http://www.youtube.com/watch?v=hQtFo_E_Ea0&feature=youtu.be
PS: Is there a way to do spoiler over here at kong forum?
Next time you see one of these system, see if you can deconstruct and figure out if they are just trying to get you to pay up, or what they really want is to get you to play, and play, and play, and play, and play…………..
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