Recent posts by t3a6ag on Kongregate

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Topic: Kingdoms CCG / Lame CCG Card Game

Pointless rant at developers: 1 mana
This spell has no effect.

 
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Topic: Kingdoms CCG / "Most Damage Dealt in a Turn" Challenge

You can click on peoples profile in game to see how much damage they did. Alavarra is not lying as you used too be able to have mana costing hero abilities so you could do chapter 1 battle 1 and get pretty high damage in 1 turn. I got 326 which is pretty high but not in the same league as 531.

 
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Topic: Kingdoms CCG / Suggestions Thread

You can change them. On the hero screen click the reset button and you reset your abilities. You can then redistribute them.

 
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Topic: Kingdoms CCG / t3 heroes overview and discussion

Originally posted by Avsen:

Any update on how to get the T2 Unaligned? Sorry if I mis-spoke, but this is the one ive seen someone have in PVP. I’m guessing it’s unlocked somehow, best guess would be buying all T2 heroes..but no clue.

No it must have been a different hero that you saw because the both the Unaligned T2 and T3 have not yet been released.

 
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Topic: Kingdoms CCG / t3 heroes overview and discussion

Originally posted by Avsen:

how do you get the T3 unaligned hero? I saw him once in PVP..so how did they get him?

I don’t think you did as the T2 and T3 unaligned heroes haven’t been released yet.

 
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Topic: Kingdoms CCG / t3 heroes overview and discussion

Just because a hero has a certain ability doesn’t mean that its whole playing style has to revolve around it. Undead strategy is stealing units and making them stronger and the rise again is just an added bonus.
Mystical can use copy spell to great effect but also controls the field with spells and can rush baha with high starting mana. The loss of elemental spells is no great loss as there are plenty of CC spells that mystical can use. eg. volatile concoction, unholy night, titan stomp dark missile etc.
I would argue that ancient is the least versatile with the strategy be summon free creatures, destroy all creatures when the enemy has the creature advantage and then deal massive damage.
For alchemy with the new eve cards you can make different gear decks like volatile with goblin cannon.

 
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Topic: Kingdoms CCG / t3 heroes overview and discussion

Playing with a T3 hero is very different from playing against.
1) Alchemy – Probably the T3 I have had most fun with. Very strony in long games can get incredibly powerful with the right gears.
2) Mystical – Again a fun hero to use. With him I can beat Bahamut almost every time and the abilities are useful and copy soell can be deadly. Definitely not a ‘one trick pony’.
3) Ancient – My least favourite of the T3s that I have used. Epic arena used to be full of him but now fortunately there is more variety. Weak against undead king but very strong against all T1 and T2 heroes.

I havent got any of the other T3 heroes but to say elemental is a mess without ever having used it is unjustified. All T3s are good in there own way and are all cosiderably better than T2s.

 
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Topic: Kingdoms CCG / Bug Reports

I have found that golemnify sometimes gives creatures bonuses that they had before. eg. using it on a creature that has had turn undead used on it creates a 4/4 golem. It didn’t do it before the last update so I don’t know if it is intended but if so it is not clear in the description.

 
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Topic: Kingdoms CCG / Deck Slot Opinion

This idea seems to be sensible. As long as the deck is completely flexible to changes once it is entered into the arena there should be no problems.

 
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Topic: Kingdoms CCG / EVE Expansion Details & Spoiler!!

Yeah I realised that afterward. Thanks anyway.

 
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Topic: Kingdoms CCG / EVE Expansion Details & Spoiler!!

These arent all the cards that you are showing are they? Are there other alchemy cards not yet shown?

 
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Topic: Kingdoms CCG / Bug Reports

If you use shrapnel blast with war smith sometimes it does no damage. I think it is if you have no creatures down.

 
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Topic: Kingdoms CCG / Gem Prices - What would make you dig into your wallet?

I agree. You can now get a fair few gems in game but once you’ve completed all the campains and chievements you are only getting them from the daily chest. To spend $10 (or about £6 in the UK where I am) seems a bit much when you can probably get 100 gems in-game without paying. I understand that the devs want to get something back after all the work they have, and continue to put in, so why not increase slightly the amount of gems recieved when paying. The devs would get their kreds, players would be more likely to pay and be able to get a little bit more for their money, encouraging this method over grinding.

Just a thought and there may be good reasons for not doing this. Also great game overall, its been great seeing the regular developments and the friendly developers always willing to chat and give advice. Looking forward to seeing future developments and expansions. :D

 
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Topic: Kingdoms CCG / rating

Now at 4.01!!! anything special coming??

 
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Topic: Swords & Potions / Looking For A Guild?

looking for a guild:

Im a bit new (lvl 6) with lvl 10 smith and soceress

 
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Topic: Sonny 2 / Psychological knight, priest and mage (Zone 2) HELP

yes thanks this did help me eventually but it took some luck. I am now stuck on ZPCI elite and 2 hounds. :(

 
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Topic: Sonny 2 / Psychological knight, priest and mage (Zone 2) HELP

I am trying to do the legend achievement as psycological but i have been stuck on this fight for ages. I have looked through the formus and no one seems to have struggled on it. What am i doing wrong? As i am doing legend i am only level 9. What strategies and spec should i use?

 
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Topic: Sonny 2 / Psycological DOT and HOT build

I found that using a psychological i could do massive amounts of damage and healing over time. The vital abilities for the build are:

terrify 4/4
free will 4/4
overdrive 1/1
epiphany 4/4
psychopath form 1/1
insecurity 3/3
implosion 2/2

The rest can be used anywhere.

The abilities equiped were:
dark infusion
terrify
epiphany
insecurity
implosion
psychopath form
free will x2

My stats with armour at level 25 after killing the 4 bosses in zone 6 were:
vitality = 161
strength = 11
instinct = 570
speed = 126

Whilst epiphany and insecurity were being used at the same time it did about 2000 per turn and with implosion as well i could do 6500 for that turn. Combinations of free will, terrify and psychopath form all made sure i regained almost all the hp that i lost that turn and easily cancelled out the health lost through overdrive. The only problem was when debuffs like black metal were used against me to reduce healing.