Recent posts by l1ttl3redd3v1l on Kongregate

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avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Design / Drawing Good Graphics?

How do so many games all have such good sprites? Every time I try to draw something on the computer it ends up like crap… even when I spend a good hour on animating a single MC. Flash has some pretty good drawing tools, and I’ve tried photoshop, but nothing seems to work.
Also how do people animate each MC? Do they use tweens (but looks quite awful when done wrong) or draw every frame as a bitmap and blit them in (supersuper time consuming)?

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Programming / Tile Based Game Idea

Hey everyone, so I recently found a great as3 book (AdvancED Game Design) and learned a bit of tile-based game design (2d arrays to store game data, giving blockish environments similar to the platforming engine in the game Loved http://www.kongregate.com/games/AlexanderOcias/loved?acomplete=love)
I usually have loads of ideas for games, but they end up becoming far too complex and then I quit halfway through. Does anyone have an idea for a simple game that could utilize tiles? I was considering a platformer, but simply enemies+coins+levels seems boring…

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts

Topic: Realm of the Mad God / Free Realm Gold!

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avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Realm of the Mad God / Item Values?

Through lots of hard work, I’ve managed to get some stat pots, 1% weapons, 2% abilitis, and 1% armors. I know none of this is worth that much, but I want to know how much they’re worth before I start trading.
Specifically, can someone tell me the value of every stat pot, and what gold bow and ravenheart are worth? And even better, how would you find out these values? Thanks.

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Programming / Making piercing bullets?

What i did was assign every enemy a number, and each bullet has an array. Everytime it hits a new enemy, it adds that enemy’s number to the array, so it will never deal damage to that enemy again.

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Programming / Making piercing bullets?

Yeah but if I follow clasher235’s plan, then depending on the enemy’s movement, it will take different amounts of damage from the bullets.

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Programming / Making piercing bullets?

So I’m using as3 and designing a shooter game. I want to make an upgrade to make bullets pierce through enemies, but I’m not quite sure how to code it. All the bullets are stored in an array; all enemies are stored in a different array. I can’t just not remove the bullet, since then it will continuously damage the enemy. Thanks!

 
avatar for l1ttl3redd3v1l l1ttl3redd3v1l 8 posts
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Topic: Game Design / Popularizing a Game

I created this game called Monster Rush. http://www.kongregate.com/games/l1ttl3redd3v1l/monster-rush
It’s probably not contest material, but I put in a lot of time into it, and expected at least 1000 plays, if not more.
So I was just wondering, besides the graphics (I know they suck) , what exactly is wrong with this game? The soundtrack is very nice, and the levels/gameplay were fine.
Also, how do new developers become veterans? People like nerdook had to start somewhere, right? Do they start from the new games page, or do they have a huge blog where they post their games to make them famous?