Recent posts by Miguelin1317 on Kongregate

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Topic: General Gaming / Project: Princess walkthrough

Sorry for revive this post, but i want at least to know how the hell i can access the secret buttons, i searched in this walktrought and i found:

for peeps that want the secrets buttons again u shuld try the older version i found one at this site http://www.flashrolls.com/puzzle-games/Project-Princess-Flash-Game.htm

ok the breast button is gone :( but the age button stills there allong with other strange an bizarre buttons

in the screen when your daughter appears

right click an select play

then use TAB

the first is ?
the second X
the third I call it the incest button
the fouth is the age button
th fifth is the princess botton
th 6 is the scool button
7 stats
8 chunli
9 chat
10 castle
11 dark
12 equip
13 the breast button!!!!!!!!!

yeeeeeeiiiiiiiiiiiiiii!!!!!!!!!!

I you give he hand to phil but jester fallz in love with her, you get jesters ending

If you hit play, you can use tab to select some hidden buttons, and enter to activate them. The first hidden button makes your daughter completely naked (pervs), the next button dresses her up as Princess Peach, the next button puts her in the schoolgirl outfit, the next one dresses her up as Chun Li, the next one puts her into the leather outfit, and she loses 20 Strength and 20 Intelligence. You can regain the Strength and Intelligence by changing clothes. Oddly enough, putting her into the leather outfit gives you a message about dressing season-appropriately, having her naked does not.

Well, i played in the older version (see above), used tab and right button in all menus, i do all things, but for some reason i can´t access yet that secret buttons. If you played this before, you can explain me how? Thanks :)

For the moderators: Sorry AGAIN for revive the post, but i don´t found the answer in all the internet, and maybe other players might have the same question. :)

 
Flag Post

Topic: Anti-Idle: The Game / About the stadium

I am very unhappy with the actual stadium because i can´t redistribute my points, i want a system for do that. For sample, if i spent 1000 tokens, i will need 2000 tokens for redistribute it. 1000 for “involve” and other 1000 for return to the normality.

Please is very frustrating!!!

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Why, in the battle arena, when i press two times my weapon it is changed for a wood stick? And why, the things stored in the second slot, when i sell the thing in the first slot, the second thing don´t go to the first slot?

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Red coins:

I found that some things like that stupid blue key are virtually impossible to buy without 10.000 red coins. But the achievements only give 9001 red coins and i don´t know where and when i can earn red coins, there is a third way for earn red coins???

Boxes:
All things of the boxes are common, or better said, can be awarded by doing other things, like craft items or as award for killing certain bosses or… well, in other ways.

Savegames:
I usually play with many computers, if i play in all with the same user i can use the saves of other computers?

P.D: Thanks.

 
Flag Post

Topic: Anti-Idle: The Game / What the hell contain the explosion crates? I don´t find the thread!!!

.

 
Flag Post

Topic: Kongregate / About the tags and recommended games

Well, i don´t know how, but the tag is fixed (or was already fixed). But not the recommended games!

 
Flag Post

Topic: Kongregate / About the tags and recommended games

When i select a tag, i watch about ten games that have that tag, but almost always the tag is used more than ten times, so when i am looking games of a concrete tag, i never find more than ten. Please, you can expand that for show all the games with that tag, like in “all games”, “action”, “puzzle”…

And also in recommended games, 10 games aren´t much, i wan docens or even hundreds of games “recommended”, i always stay with no more than 10 games, at least until i rate a lot more and refresh the page… but that´s not enough, please expand that also :( :( :(

 
Flag Post

Topic: Technical Support / The spaces are broken...

Well, it only occurs in messages…

 
Flag Post

Topic: Technical Support / The spaces are broken...

For sample, if i send a message to one of my friends (and maybe other texts) like this:

I like the game A because:
-B
-C
-D, E, F…

But it appears like this:

I like game A because:-B-C-D,E,F…

That is very hard to read!!!!

P.D: Yes, if the message is unreadable no matter the things that i say above.

P.D2: I think that that only occurs in LARGE messages (so the thinks below are only for test it)

y
d
g
s
gfg
h
jfl
d
h
hgfuj
gh
vc
bc
df
hg
fv
cdv
fdg
vfg
vchb
fufg
v
bv
cvb
fgd
t
dfg
v
vc
v
g
vcxv
cv
xv
dg
dg
dg
fdg
dfgd
fg
fdgh
fdh
fh
nv
n
cn
hgf
h
vb
h
dtrh

(Sorry for the things above, is a test).

P.D3: This also occurs in facebook.

 
Flag Post

Topic: Anti-Idle: The Game / Found a bug?

Sorry, but i use OPERA not IE, and i not know where are my savefile. This not is explained in the forum or in the game, or the FAQ. Where is the savefile???

 
Flag Post

Topic: Anti-Idle: The Game / [Outdated] Teh Tukkun Newz!

I´m not sure, the red coins will REMAIN after the explosion, and how works the red coins in the explosion ;)

 
Flag Post

Topic: Anti-Idle: The Game / [Solved] One question (i not found this in the FAQ)

The “explosion boxes” will be removed after the launch of the explosion?

P.D: If not are removed, all the users could buy explosion boxes in the original idle and open them in the “explosion”, “moving” their money from the original anti idle to the explosion, even AFTER the launch of the “explosion”. Not? :S

 
Flag Post

Topic: Anti-Idle: The Game / Suggestions 1.3 (HELP, I CAN´T POST THIS CORRECTLY)

Tukkun: [You make my mind explode, sorry.]
Miguelin1317: [Maybe, but this ideas can be very useful after you launched the “explosion” :D]

1.3

For the “explosion” (and after) i have some suggests:

– Room based game:
The features should be like objects, the garden should be next to the room and bought before access it, the stadium should be a big building next to the room and “bought” before access it, a bookshelve should be boughted before you can buy books, and the books:

  • Should give you a permanent bonus after reading that (reading a book is a mini– game in that you should move pages as fast that you can)
  • Should be buyed with special coins:
    • Standard books boughted with standard coins
    • Auto– help books boughted with green coins
    • Philosophical books boughted with karma coins
    • And more!!!

– Karma world:
In karma world you can do a lot of good and evil actions, you can kill or save lifes, do some actions for earn/spend karma, and others. Be imaginative!!! :D

Ah, and make a heaven and a hell in karma world, sites that you can go with certain positve/negative karma ;)

– The button:
Like the standard button, but you can buy new buttons and some games about buttons. I love that button!!! :D

– Adventures:
A lot of quests with some actions for save you from the dead, or win lots of money (not real money, in– quest money with any real in– game valor) or something, for sample:

You killed a friend, you are in prison, you will be executed in three days.

You can do a lot of actions for escape, be rehabilited or something. With actions like:

  • Talk to the guard
  • Kill the guard with the toothbrush
  • Skip the day in the bed
  • Wash your teeth
  • Hire a lawyer
  • Make a hole for escape

– Ingame walkthrought:
Only make in– game the FAQ :D

– Market
In the market, you can buy and sell all types of coins (except rainbow coins that you can only sell), first you unlock the market and you can buy/sell standard coins for market cash, The changes are very unfair until you buy the “fair market” feature ;)

– System of “karma”:
Do “good” actions raise the karma, do “bad” actions lower the karma. A very high or very low karma should have their advantages, with a “negative karma level 20” all the black coins should be cheaper and the evil features cheaper, and the white coins should be more expensive and the good features more expensive, and the opposite with a “positive karma level 20” ;) The fun of the karma is fell a saint or a demon :D And the decoration should change with the karma, the ilumination and others ;) Ah, and the music!!! The best action is save lifes and the worst kill.

– The garden:
The garden, not should have only trees, should have:

  • Flowers: Gives you experience and karma (positive or negative depending of the flower)
  • “Standard” trees: Gives you standard money
  • Wells: Gives you coins (is aleatory but depends of the type of well)
  • Magical plants: Can do anything (all depend of the type of plant, one “mistery plant” that gives you something, a “blood plant”, that gives you blood coins…)

– More types of coins:

  • Standard coins: Yellow and can buy only the more standard features, in the “market” can be changed for other types of coins and should be allow echange them for experience
  • Green coins: Similar to the green coins in the anti– idle, but only for upgrade the progress rate and similar ;)
  • Black coins: Earned in the battle arena, the market and similar, can buy evil features and similar (spend that coins lower the karma)
  • White coins: Earned in the battle arena, the market and similar, can buy good features and similar (spend that coins raise the karma)
  • Rainbow coins: Rainbow colors, earned with some very, very, very special and/or hard actions (and some quests) and in very rare cases in the bonus world, can be exchanged for any type of coin and buy “rainbow” features.
  • Market cash: Earned in the market in exchange for any coin, can buy any coin (except rainbow coins) and can buy some market features (and the market, i explain: In one novice quest, you earn… 1000 market coins, with these coins you can only buy the market ;) ).
  • Blood coins: Red color, earned with a lot of actions (donate blood, kill people…) and can buy some features and restore health (we’ll see as you ride the health feature that i suggest now :D )
  • Zero coins: Misterious black color, from an alien source, that coins can buy some alien features and do very strange actions and can be earned in the alien sites of the battle arena or in mini– games (strange mini– games) :D
  • Karma coins: I´m not sure of the color, your karma (positive or negative) should give you lots of these coins every day, a karme level 20, 30 or 40 should give you 20, 30 or 40 karma coins (respectively) and with that coins you can do… something (buy karma features, upgrade your karma level, ah, and do some actions in the karma world, and more ;) )
  • Blue coins: Can “irrigate” the garden (instead of water xD), buy some garden features and more…

– Progress bar:
Maybe is better that the progress bar be splitted into 2 bars. One bar with experience and standard coins and other (unlockable with millions of standard coins) that can grow other types of coins ;)

– Robot arena:
Inspired in this game:
http://www.maxgames.com/play/scrap-metal-heroes.html

You can buy robot pieces with coins, make your own robots and battle with other users, all very diferent that the battle arena, test this suggest ;)

– Useful decorations:
All decorations should have a small bonus, not only the pets. Like:

  • Piggy bank: 2% bonus for all the standard coins that you earn
  • Diary: 2% bonus for all the quests:
  • Toy sword: 2% bonus of battle arena experience

– “Special” arcade:
For play the games, you need to buy some objects, for sample, a table will unlock the table tennis mini– game, a computer will unlock some “clasical games”, a chess board will unlock chess and more ;)

– Bonus world:
With a bonus ticket you can stay in this world for a limitet time and gain lots of coins of some types:

  • Standard coins: Lots and lots
  • Green coins: Some
  • Market cash: Some
  • Rainbow coins: Very few

And exp only for stay in bonus world.

Achievements:
Some types of achievements:

  • Big achievements: Like tutorials, hard achievements, very popular achievements and “Tukkun” achievements
  • Normal achievements: A lot, included stupid achievemets (welcome to anti– idle, you have broken the button!!!, this is an achievement… and more), good user´s achievements and easy– medium achievemnts ;I
  • Small achievemnts: Small achievemnets, in this achievements any user can post his/her achievement, and if Tukkun accepts this will be another achievement with a very low or without reward.

I update this later ;)

Ah, and give your opinion!!!

P.D: I can´t post this correctly!!!!

P.D of the P.D: Anyone knows how upload images without using imageshack, easily, thanks :D

 
Flag Post

Topic: Anti-Idle: The Game / Official Suggestions Thread


[You make my mind explode, sorry.]

1.2.2

For the “explosion” i have some suggests:

-Karma world:
In karma world you can do a lot of good and evil actions, you can kill or save lifes, do some actions for earn/spend karma, and others. Be imaginative!!! :D

Ah, and make a heaven and a hell in karma world, sites that you can go with certain positve/negative karma ;)

-The button:
Like the standard button, but you can buy new buttons and some games about buttons. I love that button!!! :D

-Adventures:
A lot of quests with some actions for save you from the dead, or win lots of money (not real money, in-quest money with any real in-game valor) or something, for sample:

You killed a friend, you are in prison, you will be executed in three days.

You can do a lot of actions for escape, be rehabilited or something. With actions like:
+Talk to the guard
+Kill the guard with the toothbrush
+Skip the day in the bed
+Wash your teeth
+Hire a lawyer
+Make a hole for escape

And more, i´m not explained very good :(

-Ingame walkthrought:
Only make in-game the FAQ :D

-Market
In the market, you can buy and sell all types of coins (except rainbow coins that you can only sell), first you unlock the market and you can buy/sell standard coins for market cash, The changes are very unfair until you buy the “fair market” feature ;)

-System of “karma”:
Do “good” actions raise the karma, do “bad” actions lower the karma. A very high or very low karma should have their advantages, with a “negative karma level 20” all the black coins should be cheaper and the evil features cheaper, and the white coins should be more expensive and the good features more expensive, and the opposite with a “positive karma level 20” ;) The fun of the karma is fell a saint or a demon :D And the decoration should change with the karma, the ilumination and others ;) Ah, and the music!!! The best action is save lifes and the worst kill.

-The garden:
The garden, not should have only trees, should have:
+Flowers: Gives you experience and karma (positive or negative depending of the flower)
+"Standard" trees: Gives you standard money
+Wells: Gives you coins (is aleatory but depends of the type of well)
+Magical plants: Can do anything (all depend of the type of plant, one “mistery plant” that gives you something, a “blood plant”, that gives you blood coins…)

-More types of coins:
+Standard coins: Yellow and can buy only the more standard features, in the “market” can be changed for other types of coins and should be allow echange them for experience
+Green coins: Similar to the green coins in the anti-idle, but only for upgrade the progress rate and similar ;)
+Black coins: Earned in the battle arena, the market and similar, can buy evil features and similar (spend that coins lower the karma)
+White coins: Earned in the battle arena, the market and similar, can buy good features and similar (spend that coins raise the karma)
+Rainbow coins: Rainbow colors, earned with some very, very, very special and/or hard actions (and some quests), can be exchanged for any type of coin and buy “rainbow” features.
+Market cash: Earned in the market in exchange for any coin, can buy any coin (except rainbow coins) and can buy some market features (and the market, i explain: In one novice quest, you earn… 1000 market coins, with these coins you can only buy the market ;) ).
+Blood coins: Red color, earned with a lot of actions (donate blood, kill people…) and can buy some features and restore health (we’ll see as you ride the health feature that i suggest now :D )
+Zero coins: Misterious black color, from an alien source, that coins can buy some alien features and do very strange actions
+Karma coins: I´m not sure of the color, your karma (positive or negative) should give you lots of these coins every day, a karme level 20, 30 or 40 should give you 20, 30 or 40 karma coins (respectively) and with that coins you can do… something (buy karma features, upgrade your karma level, ah, and do some actions in the karma world, and more ;) )

-Robot arena:
Inspired in this game:
http://www.maxgames.com/play/scrap-metal-heroes.html

You can buy robot pieces with coins, make your own robots and battle with other users, all very diferent that the battle arena, test this suggest ;)

I update this later ;)

Ah, and give your opinion!!!

 
Flag Post

Topic: Anti-Idle: The Game / [Quick Poll] Arena Enhancement System

Option 2