Recent posts by SilskeOfGH on Kongregate

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Topic: Infested Land / Suggestions Thread

Balance suggestion:

For Capture the Flag, the two chests near the turret should give the same tier of weapons (have the chests cost the same amount and dispense the same tier of weaponry as the other). This will make it fair for both parties in CTF in terms of equipment. Perhaps in addition, there can be a more expensive chest in the center or in an area about equidistant from both bases can be fought over.

Additionally for CTF, I feel as though the XP and Gold you get from it is lacking, compared to Co-Op. This can potentially be solved by either increasing the xp/gold scaling from CTF, or by adding another type of incentive to play the game mode outside of experience and gold. I feel the second option is more beneficial and rewarding in the end, though harder to implement. I don’t currently have any thoughts as to what this “other incentive” could be (I do, but i haven’t thought about how to properly implement them), so I’ll leave others to come up with ideas for that.

 
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Topic: Infested Land / Suggestions Thread

Post any and all suggestions for the game here.

Try to elaborate on your ideas in any way to further your point. Don’t be afraid of any good-natured criticism/discussion/debate from your fellow community members about your suggestion!

This thread should not be used for ranting or citing faults in the game or in the developer. However, constructive criticism is allowed, as long as there is a suggestion that goes with it.

 
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Topic: Infested Land / Found a bug?

As of the Oct 24 Patch:

  • Leveling breaks (pauses/does not give stats/resets, or any combination of the three) when another person joins your game (110% positive this is the reason, tested it).
  • While the mage’s fire shots now go through ribs and gates, they do not go through allies (collision issue).
  • If you use your special without enough mana, you stop regenerating mana (tested on mage, unpauses when I use an autoattack, but may only unpause for other classes when they use mana — mage autoattack consumes mana).
  • Music and Sound are set to default values every time you enter a new game.
  • Hiscores and ingame leaderboards are receiving faulty stats. I haven’t killed 600,000+ Zombies, and neither has that other guy. It should be closer to 5,000 for me. The ingame number seems to be doubling every now and then when I complete a Capture the Flag game.
  • Waves sometimes stop spawning. No idea how to replicate. Has only happened to me once on Wave 8.
  • Sometimes you won’t have an option to revive upon death. No idea how to replicate. Has only happened to me once upon rejoining a game and instantly dying.
  • Friendslist does not work.
  • Password-protected rooms can be entered by other people without the password.

Will update with more as I find/remember them.

 
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Topic: Monsters & Dungeons / Event Bosses Spreadsheet

Here is the link to the Event Bosses spreadsheet.
It is part of the Master Spreadsheet alongside all my other projects.

This is a spreadsheet we never fully finished or released during my time playing M&D. Feel free to comment on it sometime soon and I’ll fill in the blanks. I’m not to blame for inaccurate information in the event that the stats of these bosses are updated.

 
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Topic: Monsters & Dungeons / Challenges, Events, XP Chart and other stuff (s.o.o.n.)

Glad to see someone else making spreadsheets. Keep it up! :)

 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

Almost fell off to the second page. Bump.

 
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Topic: Monsters & Dungeons / Fusion tips.

Keep both sancshields, no point tossing rare egg monsters!

 
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Topic: Monsters & Dungeons / Useful Level Breakpoints

Champions only take 2,513,898 xp to level 99 (MAX).

 
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Topic: Monsters & Dungeons / Fusion tips.

THIS JUST IN
Fusing two of the same element Enchantresses together, and fusing that into a monster of the same element will net you 3.3 MILLION XP.

Nevermind, everything got nerfed. Back to the drawing board!

 
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Topic: Monsters & Dungeons / Are you kidding devolpers ?

For a joke, that’s a pretty insulting title. :l

 
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Topic: Monsters & Dungeons / Psst devs, your servers went to heaven!

We need a doctor in the BigViking Hospital to perform Server CPR stat!

They’ve been revived!

 
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Topic: Monsters & Dungeons / Fusion tips.

Originally posted by jeanmi:

If you don’t have an ogre or a robot. What is the best way to fuse?

With runes.

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by tiburon3000:

Yeah i been saving for that, by the way, do the FFP eggs have any chance to give you a rare-ish monster(i been getting goblings mostly)?

The only monsters exclusive to Friend Eggs are the 5 Fate monsters (bear, boar, tiger, wolf, and mammoth), other good drops from them include the 5 masks, and ogres. However, we’re getting off-topic here, this is a suggestions thread. :)

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by tiburon3000:

Yeah, my mistake, actually i meant to say 1,88 gems per dollar(which is 53 cents per gem), i have a question, can you get monsters like the sphinx, griffon, elemental heros, etc. in any advanced dungeons or are they rare eggs only?

Nope, those guys are rare egg exclusive, but you’ll get plenty of good drops from rare eggs with free gems alone, especially with the event coming up!

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by tiburon3000:

Yes i was planning to buy kreds, but the gems are too expensive, not to mention that you should paid continuosly for gems if you want to play without waiting eternally for the stamina bar to recharge, im level 48 and have 51 stamina, that means when i spend everything i have to wait 8,5 hours for it to recharge completely, and the dungeons im playing cost 14 stamina, that means playing 3 or 4 dungeons, level up(hopefully), and play 3 or 4 more dungeons. The gems best deal is 6,10 kreds per gem, since it cost 2900 kreds you need to buy three 100 dollars pack of kreds(each pack contains 1000 kreds + 150 bonus kreds); so you get a total of 3450 kreds at the cost of 300 dollars, that is 11,5 kreds per dolar; 2900 kreds will cost 252 dollars; you get 475 gems for 252 dollars, that means each gem will cost you 1,88 dollars, but that is only if you buy the 300 dollars worth of kreds, so paying to replanish the stamina bar to play without limit is a very fast way to drain your wallet.

$252 for 475 gems is 53 cents per gem, assuming your other math is correct, not $1.88 per gem.

You should be able to level continuously from level 1 to ~100 without hitting 0 stamina, assuming your party is good enough and you get useful fusion materials along the way. At later levels, you may have to wait an hour or two to level, but you can fill that time with say, sleeping, or doing work, or making a guide for people newer to the game than you, or anything really. Stamina management is key, and isn’t too hard, it just takes a little forward thought.

The real key purchases with gems are Rare Eggs and Inventory space, both of which you don’t need much of. A $20 pack or two and the free gems from dungeons and events is likely enough to put you straight into late-game after you fuse/evolve your purchases, collecting runes and evo materials with all that extra inventory space you have. Stamina refills are only useful for grinding past level 100 and for dailies, really.

 
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Topic: Monsters & Dungeons / Master Daily Dungeons Spreadsheet

Originally posted by Teroc:

Data for the Thursday daily:

Waves 1-4: 5250 dmg, ~150k hp. Attack every 4-3-2 turns.

Boss: 20k dmg, around 750k hp. First attack 4 turns, 5 turns after that. It also has 1k def, so damage <1k will be 1.

I already have all the accurate info for the Thursday daily up. :)

You were pretty close to the right values, and I applaud you for that. :)
Typically first-turn attacks are on slightly more random delay than the other turns, being [turn delay +/- 1] to the best of my knowledge. I just put in the turn 2 and onward delay, which is a static value.

Originally posted by dimoutsoZ:

can we get a spreadsheet how much the robots and elementresses hit for in heroic and master? for those who started recently?

I’ve been considering doing something like this. I can tell you the following though:

Heroic Elementress: 3.2m health, 0 defense, hits for 25,000 without resists every 3 turns. Her 2 minions have ~80k health each and hit for a couple thousand every turn.

Master Elementress: ~1.5m health, 0 defense, hits for 20,000 without resists every 3 turns. Her 2 minions have ~50k health and hit for ~1-2 thousand every turn.

Heroic Bot: Same difficulty as the Master Elementress.

Master Bot: I’ve since forgotten the values for this guy, but I can assure you he’s not the same difficulty as the Expert Elementress.

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by Weatherbeard:

My largest complaint currently is the “sucker deal” in the buying gems page. Gems should get cheaper as you buy in bulk, no exception; yet the 565 Kred package stands in stark contrast to that. At 6.80 Kreds-per-gem, they’re more expensive than the next option down, 30 Gems for 200 Kreds or 6.67 Kred-per-gem, and up, 6.39 Kred-per-gem. While the profit margins aren’t huge, the existence of an option that counts on the customer to not do math suggests at best a disrespect for that customer or something akin to total arbitration regarding your pricing structure.

My second largest complaint is the friend system, namely the friend code. I have no clue what the point of it is… all it seems to serve is to make it harder for people to get friends, which is a potential money maker since there’s a limit to the friend list size that’s expandable via gems. Yes, the community has stepped up to provide a workaround, but it’s extra legwork on the part of the player just to find someone labeled as a “friend” whose primary purpose is providing 10 FP a day and potentially a useful monster to help in a harder dungeon.

I already addressed the first point in my last post, that it seems to be an oversight, but you don’t seem as outraged about it as the guy below you, and willing to think that it may just be a mistake. For that I thank you. The devs are very generous with free gems, extra events, and interacting with the players in Room 1 when they speak reasonably. There is normally one there during work hours on weekdays, answering questions and reading the chat from time to time.

As to the friend codes, I think it’s because the system was taken off Puzzles & Dragons, but it also helps a bunch when you’re on two separate platforms like Kongregate and Facebook. You can avoid the bugs of implementing the “friend on the platform, become a friend on the game” system that a lot of these games have when they exist on both platforms (because the code and mechanics to do such is different for both). The limitations to the friend list were introduced when its time in Kong beta ended. Even in Kong beta, many of us were able to have over 200 friends. If that system were to continue outside beta, it would have led to people having thousands of friends. This isn’t good for both the server and the player, and so I believe that’s why the friend list limitations were put into place.

Hope this helps!

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by tiburon3000:

I think its time to acknowledge that the devs only want profits, and dont care about making the game better or more playable, and they are even trying to rip us off with “the sucker deal” mentioned by Weatherbeard, the game had great potential, but maybe everyone should just give it a 1 star rating and let it go.

The developers are perfect but horribly corrupt people and nothing they do can be a mistake or an oversight. Am I doing this properly?

In all likelyhood, it was an oversight, a wrong number plugged into a calculator somewhere in the process, or based off the facebook model, and it didn’t transfer over as smoothly as they planned it to.

But some people are too quick to jump on a hate train I suppose. I didn’t realize you were even planning to buy 565 kreds for that option. I don’t see how it even applies to you.

 
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Topic: Monsters & Dungeons / Master Daily Dungeons Spreadsheet

Originally posted by Nokastu:

Even slimes can do 2 damage for the 12 full in Tuesday or what ?

You have at least 3 turns to kill each monster, most will require 4-5 turns. You can do up to 6 damage a turn with some match-5’s in there to kill both in 3 turns. If you’re confident in your matching abilities, then kill the one with the shortest turn delay first. If you’re not as confident, take a party with over 8888 health, kill the one with the longest delay first, and tank a hit.

 
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Topic: Monsters & Dungeons / Master Daily Dungeons Spreadsheet

Here is the link to the Master Daily Dungeons Spreadsheet.

Unlike my previous Challenge Dungeon Guide, this spreadsheet is more factual and data-based, and less subjective. You will find information on every Master daily dungeon here, and on each monster and wave. I try to provide you with some suggestions, but I leave you to work your team around the data I provide for the most part.

Of particular note:

  • People say that Tuesday’s Master and Expert are difficult. The monsters have high defense and damage, but only 12 health. Any team of 6 can beat these two areas without taking any damage. A strategy for starting players: Take 6 monsters of the same element and match a 5 twice, for the full 12 damage in 2 turns. You must make sufficient other matches to accomplish this with little risk. Also consider taking a Cinder or Sphinx helper.
  • Friday’s master daily deceivingly drops the 3* destiny monsters and the mask, not the 4* destiny monsters. For the 4* destiny monsters, do Friday’s daily on expert and you’ll have a chance for the drops on the boss.
  • Monsters with Life Drain actives are very handy in high defense dungeons. Life Drain deals damage per turn to all enemies until the wave is over. This damage both ignores element and defense.

This spreadsheet is Sheet 3 in the Master Spreadsheet. The sheets are listed as tabs at the bottom of the screen when viewing the spreadsheet. Sheet 1 is the Player ID list (now only updated semi-regularly), Sheet 2 is the contest winner for the Many Faces of the Egg God contest.

 
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Topic: Monsters & Dungeons / Pourly balanced Meta

Originally posted by Kasseopea:
Originally posted by Realex:

You can use the survive 1 hit ko ability with 1 hp + healer friend for the master. Just survive the wave till boss and put at least one monster with ability that can kill his minion fast enough and u can kill her slowly but sure while keeping your hp at 60/75% + to keep the survive one hit ko ability on =)

Uhm…and thats exactly what ive been talking about? I mean, thats what ive been literally talking about – you NEED a healer and fate/destiny or massive resistances, no way around that.

Give me evidence of this. If it is true that you need those monsters, then it should logically follow that no other monster combination can beat these areas. Prove to me that no other monster combination can beat these areas, and then you can say that you need these monsters.

However, BeerBaron and I already contradicted this by planning, making, and utilizing teams that don’t use ANY of the above “necessities” to beat these late-game dungeons.

You don’t need them. You just want them.

 
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Topic: Monsters & Dungeons / Pourly balanced Meta

Originally posted by MSGSteve:

“To tackle the harder dungeons you can do them with just about any combo when you understand how to beat them provided you have a well levelled and evolved team.”

I failed twice in a row on Armageddon Vault today (expert difficulty). I looked up and followed the strategy on the official forum for beating this, and nada. Here’s a quote I’d like to pull from that strategy guide:

“If you’re very unlucky, you’ll encounter two Monsters with synchronized cool downs. If they get a chance to attack, your Destiny Leader Skill will only save you from one of the two attacks. Select one of the two to Target and focus fire on the Monster, making as many matches as possible. You’ll need to make sure most of your team attacks every round or you will not survive it. "

My response to that quote would be: 1. My two attempts both had monsters with synced cooldowns and 2. Easier said than done to get all of your team to attack at once.

It’s hard to find good healers – or even good monsters in general. Most healer-units that I have are low-tier units. And you do technically “get” “rarer” monsters from harder dungeons. Where do the evolution materials come from? Harder dungeons. So I’m stuck with crap monsters that I cannot evolve, hence my aforementioned conundrum. My only chance at obtaining the “good” evolution materials are luck and using the helper system as a crutch, apparently.

Armageddon Vault’s monsters only have 12 health and long turn delays (avg. 4 turns on first hit, 4 turns flat every other hit). Any team containing 6 monsters can take out the Vault without getting hit. Additionally, any team over 8888 health can take out the vault without dying in one hit, so long as you target down a single monster in each fight. The mask on Master only has 25 health, hitting 15050 on a giant 6 turn delay. Cinders and sphinxes help in this regard, but are anything but necessary.

You’re complaining you can’t beat areas because you don’t have the correct monsters. That’s not the case. You can’t beat the Vault because you have the incorrect strategy.

 
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Topic: Monsters & Dungeons / Pourly balanced Meta

We’re not saying it’s more efficient. If it was more efficient than Skyris, we’d be running it all the time, and then you’d be here complaining about how that build was too good. However, your argument is that one is not capable of beating late-game areas without a Skyris, but that it is a necessity:

Originally posted by Kasseopea:

Well, we kind of got a problem. See, if you look around, most people want a passive healer (preferably Skyris), a fate unit or an Elementress. Maybe a wraithwing. Why? Well, because its basically what you must have. Not should or could – must.

You clearly state here that your premise is “Skyris and Wraithwing are necessities.” We gave you evidence and proof towards proving that point moot. In return, you’ve not given us a shred of proof towards your argument. As the person making the argument, the burden of proof was in your court to begin with.

People without passive healers should build these “less effective” teams — because the fact that they’re “less effective” does not render them ineffective in the slightest. There’s a drastic difference in those two terms. The teams and solutions we offered you are all very reliant for those who can match well, while Skyris, Cascadia, and Thorndara can make the user lazy in this department.

But, I’ll never change the way you think, and I don’t even know why I tried to help you in the matter.

 
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Topic: Monsters & Dungeons / Pourly balanced Meta

I’ll make another post just to give you a free-of-charge, on-paper team that is devoid of Skyris, Wraithwing, and is completely FREE with a certain helper, but requires a rare egg helper in its other two varieties. You should feel lucky I’m working so hard to come up with and precisely lay out some of these lesser-thought-of strategies for you. I could have easily left you to your own devices.

This team will become available to you starting 18 days from today (Sept. 14, 2014). You will have 2 weeks to get 4 GR9000-Excavators.

.

The Ultimate Defengers

Summary: This team attempts to take full advantage of the 20 turn skill Superior Defense available to GR9000-Excavator, while also using GR9000-Excavator’s 2x health passive to bolster giant defense and health for the entire team.

Passive Slot 1: GR9000-Excavator
Passive Slot 2: Ternaria Triplodocus (2x atk & heal for earth types), Earth Hero Stonesunder (Full heal active, 2x heal), Caroni Snowsurf (2.5x heal for defenders)

Filler Slot 1: GR9000-Excavator
Filler Slot 2: GR9000-Excavator
Filler Slot 3: GR9000-Excavator
Filler Slot 4: Any defender with an active you would like. Another GR9000-Excavator, Stampedeos, Fleshfuse Corpsecarver, and Hellcano Mortarmouth all are good choices.

Strategy: Your team is active-focused. With 4 Excavators, you can hold 75% damage reduction indefinitely, as it lasts for 5 turns, has a 20 turn cooldown, and there’s at least 4 GR9000-Excavator’s. During the first round, use your earth superiority to take down all but one foe and match globes of elements you don’t own to build up your actives. If you match close to the top, you run less of a risk of getting a big combo, or of accidentally matching earths. Always be conscious of your board during this time especially. You should have your actives ready by wave 2 or 3, and start cycling through them instantly. Your second passive slot will give you some sort of bonus to healing, with which you can sustain as long as you play your board well.

 
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Topic: Monsters & Dungeons / Frequently Asked Questions.

Originally posted by Frostmarris:

A really good question is why are eggs of really good monsters turn into runes instead of the monster? i would like to know that

Many of the bosses are monsters exclusive to either Rare Eggs or Friend Eggs, and thus shouldn’t actually drop anything, but the devs were nice and made it so instead of these bosses dropping nothing, that they instead drop a 3* or 4* rune for you to enjoy. In the case of some Challenge Dungeon bosses, it may even be a 5* rune!