Recent posts by SilskeOfGH on Kongregate

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Topic: Monsters & Dungeons / Pourly balanced Meta

I’ll make another post just to give you a free-of-charge, on-paper team that is devoid of Skyris, Wraithwing, and is completely FREE with a certain helper, but requires a rare egg helper in its other two varieties. You should feel lucky I’m working so hard to come up with and precisely lay out some of these lesser-thought-of strategies for you. I could have easily left you to your own devices.

This team will become available to you starting 18 days from today (Sept. 14, 2014). You will have 2 weeks to get 4 GR9000-Excavators.

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The Ultimate Defengers

Summary: This team attempts to take full advantage of the 20 turn skill Superior Defense available to GR9000-Excavator, while also using GR9000-Excavator’s 2x health passive to bolster giant defense and health for the entire team.

Passive Slot 1: GR9000-Excavator
Passive Slot 2: Ternaria Triplodocus (2x atk & heal for earth types), Earth Hero Stonesunder (Full heal active, 2x heal), Caroni Snowsurf (2.5x heal for defenders)

Filler Slot 1: GR9000-Excavator
Filler Slot 2: GR9000-Excavator
Filler Slot 3: GR9000-Excavator
Filler Slot 4: Any defender with an active you would like. Another GR9000-Excavator, Stampedeos, Fleshfuse Corpsecarver, and Hellcano Mortarmouth all are good choices.

Strategy: Your team is active-focused. With 4 Excavators, you can hold 75% damage reduction indefinitely, as it lasts for 5 turns, has a 20 turn cooldown, and there’s at least 4 GR9000-Excavator’s. During the first round, use your earth superiority to take down all but one foe and match globes of elements you don’t own to build up your actives. If you match close to the top, you run less of a risk of getting a big combo, or of accidentally matching earths. Always be conscious of your board during this time especially. You should have your actives ready by wave 2 or 3, and start cycling through them instantly. Your second passive slot will give you some sort of bonus to healing, with which you can sustain as long as you play your board well.

 
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Topic: Monsters & Dungeons / Frequently Asked Questions.

Originally posted by Frostmarris:

A really good question is why are eggs of really good monsters turn into runes instead of the monster? i would like to know that

Many of the bosses are monsters exclusive to either Rare Eggs or Friend Eggs, and thus shouldn’t actually drop anything, but the devs were nice and made it so instead of these bosses dropping nothing, that they instead drop a 3* or 4* rune for you to enjoy. In the case of some Challenge Dungeon bosses, it may even be a 5* rune!

 
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Topic: Monsters & Dungeons / The Challenge Dungeon Guide

Originally posted by Kasseopea:

It would be nice to know how much HP the bosses have. You say that we have to nuke those in Duo, but how much damage is needed? 50k? 100k? 500k?

I ran most of these with a Timbermire Sludgegolem in place of my Bladebarrage, so I was not able to use the % health active to determine some of their health values. Most of these bosses fall within the 300-500k range. The ones in B: Double Trouble sit at around 250-350k health.

 
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Topic: Monsters & Dungeons / Pourly balanced Meta

You… you really like complaining.

There’s alternatives, they’ve been found — and some have even been tested — but they take more work, practice, and dedication than the typical Skyris + Resistance meta. You can get away with an Earth Hero Stonesunder if you can match heals well and can build a lot of HP. You can get away with a Hellcano + Infernosaurus if again, you can match well and have a balanced fire team.

BeerBaron has run a 5-defender team with a Skyris helper and Anchormar (2x hp for defenders) leader for ~40k hp, and this team has been shown to be slow but effective, and able to run every ingame dungeon. Guess what you need for this team? Any 4 defenders plus Anchormar and a friend with Skyris or an Earth Hero Stonesunder. You may even be able to get away with the 2.5x heal passive from Caroni Snowsurf in this build. Guess what the next 2 robots are that you can get from events will be? Defenders that give a 2x hp to defenders passive, which can replace Anchormar. It will take some dedication, but you can grind these to fill any extra Defender slots in your party. One even has a damage reduction ability, and none of this costs gems for rare eggs.

Lately, BeerBaron and I have been running Golems on some of the higher places instead of resistance for their counterattack abilities, which speed up areas considerably. While this still very much requires a Skyris, you can take it as a helper and neglect the elementress. This requires about double the health you’d need with the elementress, but finishes the area in around half the time

The point of all of this is that there’s many other ways to get through the game than by owning a passive healer. However, it requires extra work and dedication, and awareness of the state of your board during every turn. We highly recommend you use a skyris, because it makes these levels much smoother and it hasn’t not worked yet. Wraithwing is also completely unnecessary to complete the game, and only helps you speed up places. I recommend it a lot on Challenge dungeons because it can be useful for the tougher bosses.

No single monster is a necessity. There’s many ways to beat these dungeons, but there will always be one path of least resistance.

You have done nothing but complain since you got here. Change your tune and maybe people will actually listen to you.

Best,
Silske

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Originally posted by graveyard420:

This game needs a active mod or someone that will answer questions… the chat is always dead on this game.. the only person is see actively talking on this game is… me :(

Are you sure you’re in Room #1?

 
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Topic: Monsters & Dungeons / The Challenge Dungeon Guide

Originally posted by MSGSteve:

Ah, thanks for the info! Perhaps you could add a “Drops of Interest” section for each of the dungeons that you already grind a lot in (basically, what you already know). The reason I asked is because – even though I know the monster book is there – many of the monsters listed there have incomplete drop-information. For example, I didn’t know that the starter monsters (those dinosaurs) could be dropped from the A-dungeon series.

The only challenge area I really grind these days is D.2, though, and we have it listed in the guide as a great grind! :)

Check the second evolution of the starters in the monster book for that info, it’s the second evolution that drops in the A dungeons. The monster book has every drop in the game listed in it, and it’s definitely complete in regards to Challenge dungeons, at least from what I’ve seen.

 
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Topic: Monsters & Dungeons / The Challenge Dungeon Guide

Originally posted by MSGSteve:

Could you add a “drops of interest” section to each level? That way, we will know if the level is worth grinding on, or if it’s just something we should play once.

It would take a lot of work, stamina, and dedication on my part to get that extra information.

I can tell you D.2 is probably the safest grind in the game for people with a Light Hero or Shadow Elementress, and gives 17k gold, 6k xp, and an average of two 4* dark/light runes every run! :)
I can also tell you that all 2* starters can be found on their various dungeon in the A: Immortal Beasts dungeon set.

I know it’s tedious, but you can also check the Monster Book for all drop information in the game, and base your runs off that. Many of these dungeons drop runes of various types, so I’d check the runes first for where they drop.

 
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Topic: Monsters & Dungeons / The Challenge Dungeon Guide

Here is a link to the Challenge Dungeon Guide created by BeerBaron and myself.

There’s a few inconsistencies in how it was written, we both had our own style. I’ll be slowly but surely cleaning up these inconsistencies.

Please use this thread to comment on the guide and its contents. We appreciate any other strategies you have to share, and any constructive criticism you have for our guide!

 
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Topic: Monsters & Dungeons / Elementress' Drop Rate?

Here’s the approximate drop rate ranges based on what people have been saying and my personal experiences:

Novice: 1% to 2.5%

Expert: 5% to 7.5%

Master: 25% to 33%

Heroic: 100%

 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

Originally posted by Cinderplease:

To my Fellow Ash Arrow hunters who have been tortured with the job of hunting Ash Arrows… who for some reason only drop in 1/5 or 1/10 runs fear not! 21.1 is the best dungeon so far for them and they drop pretty well! After 3 runs, I got 5 of them! The first two waves almost always have it too!

I’ll add this to the list. It seems to be a rather good drop rate for me, too! However, since the dungeon comes so late in the game, I’m still leaving 13.1 through 13.4 as the best place — or in this case, the best place that pertains to most players — to find them. :)

 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

Originally posted by MSGSteve:

I’m new to the game and my team is currently pretty weak. I’ve two questions.

1. Are the “robots” and elementress events limited time only (as in if I don’t get it now will they be unobtainable forever)?
2. I can only beat the events on the first two difficulties: novice and expert. Which difficulty will maximise my chances of obtaining the creature, and what are the approximate chances of actually obtaining the create on said difficulty?

  1. Robot and elementress events are on a schedule and will come back every few months, alongside other monster events!
  2. If you cannot beat Heroic, your best chances per stamina used lie with expert (most likely, no actual drop rates have been released by the devs).
 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

Originally posted by crazyworkins:

Does anyone know if the owls can come from friend eggs, or are they only rare eggs?

The Griffongale evo line is rare egg exclusive. :)

 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

Originally posted by Alonsonater:

Wow SilskeOfGH, thanks for the awesome contribution!

Where did you get this info? Have you been documenting it yourself?

Every drop location is in the Monster Book! I’ve also spent time obtaining all these evolution materials at some point or another, so I know the best places (and sometimes only places) to get them. :)

 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

  • Evoseed — Hedge Maze (4.3)
  • Nutrinut — Monday’s Novice and Expert daily (13.1 and B.4 drop too, but rarely)
  • Harvespore — Monday’s Expert daily
  • Cultimate — Tuesday’s Expert and Master daily
  • Envira Life Tree — Thursday’s Expert and Master daily

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  • Sun Favor — Sepulcher of Light (5.3)
  • Angelic Epistle — Shellshock Sanctuary (11.5), Monday’s Novice and Expert daily
  • Tome of Tidings — Monday’s Expert daily
  • Beacon of Hope — Tuesday’s Expert and Master daily
  • Divine Scepter — Thursday’s Expert and Master daily

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  • Elixir — Crypt of Night (6.3)
  • Preserved Hand — Dark Arachnid Lair (12.5), Monday’s Novice and Expert daily
  • Cursed Scalp — Monday’s Expert daily
  • Cursed Skull — Tuesday’s Expert and Master daily
  • Corrupt Concoction — Thursday’s Expert and Master daily

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  • Fire Fairy — Fire Elementress event (limited), Wednesday’s Expert and Master daily, Mystic Lagoon (20.1, rare)
  • Water Fairy — Water Elementress event (limited), Wednesday’s Expert and Master daily, Mystic Lagoon (20.5, rare)
  • Forest Fairy — Forest Elementress event (limited), Wednesday’s Expert and Master daily
  • Feather Fairy — Storm Elementress event (limited), Wednesday’s Expert and Master daily, Withering Grove (21.3, rare)
  • Demon Fairy — Shadow Elementress event (limited), Wednesday’s Expert and Master daily
 
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Topic: Monsters & Dungeons / Best Dungeons to Find Specific Monsters

These are the best grinding spots for the different evolution materials (bar masks) to my current knowledge:

  • Ash Arrow, Jawhrana, and Undread — Hall of Heroes (13.1 through 13.4), Withering Grove (21.1), Friday’s Novice and Expert daily.
  • Ash Armor, Swordspout, Tombwalker — Friday’s Expert and Master daily
  • Dread Lord, Depthjaw, Corpsecarver — Friday’s Expert daily (Boss only, uncommon drop)

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  • Coal — Fiery Descent (2.3)
  • Core — Monday’s Novice and Expert daily
  • Orecore — Monday’s Expert daily
  • Cautercore — Tuesday’s Expert and Master daily
  • Cauterclism Volcano King — Thursday’s Expert and Master daily

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  • Valubone — Deep Blue Sea (3.3)
  • Tentajewel — Monday’s Novice and Expert daily (Challenge B.4 drops too, but rarely)
  • Wealthshell — Monday’s Expert daily
  • Crustodian — Tuesday’s Expert and Master daily
  • Octotrove Water Warden — Thursday’s Expert and Master daily
 
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Topic: Monsters & Dungeons / Useful Level Breakpoints

Originally posted by Alonsonater:
Originally posted by Konqrenaut:

just go on http://mad-web.bigvikinggames.com//monsterbook/ here u can see the max exp of every single monster in game C:

I believe the Max fodder xp listed in the monster book is the xp the monster gives when used as fusion material.
Whereas the xp listed here is the amount of xp it takes to get a monster to reach their max level

Exactly, the xp listed on the Monster Book is actually just the amount of XP the maxed monster gives when fused into another monster. :)

 
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Topic: Monsters & Dungeons / Useful Level Breakpoints

Level 70 for a 4* monster: 1,052,423 xp
Exact xp for a level 35 3* bot: 112,753 xp

 
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Topic: Monsters & Dungeons / Fusion tips.

Guys please, back on topic. :)

  • The exact amount of xp you get from fusing monsters of the same element is 1.5x the normal amount.
  • As mentioned by BeerBaron, Ogres are what I like to call “fusion middlemen.” Since this thread was made, an even bigger fusion middle-man has popped up: the elemental robots from the event dungeons. If you put in the 112k xp to max a 3* robot, spend 72k gold to evolve it to a 4* robot, and put in enough xp to get it to level 35 (around 200k more), and fuse it with the same element as the robot, you’ll net 850k xp. Fusing 4 of these level 30, four-star robots with some high-rarity monster will take it straight to level 99 (3.5m xp)!
 
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Topic: Monsters & Dungeons / Frequently Asked Questions.

Just to add onto this list with any other questions I stumble across:

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I’m having trouble finding useful friends! Is there any place to find a lot of Player IDs?
You can find a lot of useful player IDs by visiting the Player IDs thread on this forum! I’ve also made a Player ID Spreadsheet just for people who want some good and great IDs!
I can’t promise everyone on that sheet has room to add you, but I can promise they’re all active members of the community, and all worth a try to add.

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Do the same passive skills stack with each other? If so, how?
Two of the same or similar passive skills will stack multiplicatively with each other! Take the following two scenarios as an example:

  • Two Trilight Griffongales: These guys give 2.5x damage for all Chaos type monsters on your team. Combined, two would give a massive 2.5 × 2.5 = 6.25x damage for all your Chaos type monsters!
  • Two Shadow Elementresses: These ladies give 55% resistance to darkness each. Combined, they would give 1 – (.45 × .45) = 79.75% total damage reduction from attacks!

Please note however, that this does not apply to every combination. Two Wind Witch Skyrises will not give a heal of 25x their combined atk every time a match is made.

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Who is the Egg God?
Not really anything you need to know to progress in the game, but he’s the stone, tiki-looking guy who chews open your rare eggs and friend eggs for you!

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Skyris/Cinderslash/Incinerah/Etc. is so OP, why did the developers overlook this?
While I will admit Skyris is pretty core in almost every current late-game team, most passives are meant to be really strong in certain situations — and at certain parts of the game, certain passives will really stand out.

In the early stages of the game, where monsters have low HP and your stamina keeps refilling, having someone like Fire Hero Cinderslash or Flame Empress Incinerah, who deal AoE damage on match can be pretty nifty, but later in the game they fall off. They’re still very useful for rune dungeons and some daily areas, though!

In the middle portion of the game, where you’re climbing through tougher normals, master/expert dailies and starting on the A.1 through A.5 challenges, the Fate and Destiny passives are really going to stand out, as they prevent you from getting killed in one turn by these damaging, but still low-health bosses.

In the late game, where you’re running heroic dungeons, B through D challenges, and finishing up the last of your normals and specials, passive healers and resistance passives are going to shine. In these stages, your passives must be dedicated to survivability, and so healers like Wind Witch Skyris, and resistance sources like the Elementresses and the 5 horses will really stand out. It is also in this time where active skills and the health stat on your four filler monsters really start mattering, and thus monsters like Gargeist Wraithwing, Hellcano Mortarmouth, Water Hero Rainfury, and Dark Hero Bladebarrage really start shining.

The meta is also constantly shifting as new areas and new monsters get released. Who knows what tomorrow might bring? Never doubt that “useless” passive you have on your monster right now, I’m sure it has a great use, and if it does not, I’m positive it will in the future!

TL;DR — Every passive has its place. While I only went over a couple main strategies and a couple of the big culprits, you can find a place and use for every passive.

 
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Topic: Monsters & Dungeons / frustration poll of the month

All the starters require the exact same monsters to evolve, just with different elements, and people can only really vote for the starter they own, which in most players cases, is Burnip.

If you’re frustrated about the evolution path of your starter — that it’s not easy to get it to 5*, then bring it up to the dev, don’t start a poll.

 
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Topic: Monsters & Dungeons / Bug Reports & Issues

Originally posted by bigvikinggames:

This is a tricky issue to reproduce so I need to be sure I know what I’m looking for. From what I understand this is what happens:

1) You start playing Monsters & Dungeons, everything is working fine
2) During gameplay the browser tab crashes.
- Is this during a dungeon?
3) You reload the tab to keep playing.
- You are offered to resume any dungeon you may have been in the middle of I assume
4) When you try to drag the globes around the board, nothing seems to happen until you let go of your mouse button, then the globe you were trying to move around swaps with the globe you left your mouse pointer over without affecting the rest of the board in any other way.

Can I also ask, is everyone who’s seeing this bug on Windows?

This bug impacts the entire page, I actually feel like it’s an issue with chrome because it recently occurred on another tab I had open.
When the tab crashes, you’re prompted to reload, but upon doing so, your clicks don’t register any activity (when you mouse over kong chat text, the mouse doesn’t change shape, and you cannot highlight text visibly). Still, I don’t think it’s a game bug, but rather a chrome bug.

 
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Topic: Monsters & Dungeons / (Spreadsheet) Many Faces of the Egg God

Originally posted by Tola:

…and I’ve just fairly well confirmed that the steam has nothing to do with the star level, because a 3 star evo material didn’t make steam come out anywhere and bigvikinggames says that’s perfectly normal.

That is perfectly normal.
A 3-star monster should make the egg god have no steam coming out of the ears or mouth, but instead an angry face (look at the eyebrows).

 
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Topic: Monsters & Dungeons / (Spreadsheet) Many Faces of the Egg God

Originally posted by Tola:

I can tell you that no steam at all means it’s a 1 star.

So there’s no facial animation (besides the mouth) when getting a 1-star monster?

 
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Topic: Monsters & Dungeons / Bug Reports & Issues

Originally posted by Lobochi:
Originally posted by bigvikinggames:
Originally posted by sloeber888:

i was doing a challenge dungeon and i tried to slide a element to make combo but i coulndt see where i was sliding to and when i let my button of my mouse go it instant went to space where that my pointer was at without switching any other elements in between

Is this a problem you’re seeing often? We’ve gotten a couple of reports about this but it only seems to happen once in a blue moon. What OS and browser were you playing on when this occurred?

I’m getting the same thing on Google Chrome. It seemed to happened after I reloaded the page. The game was fine before that refresh. Refreshing the page again is not fixing the pointer bug.

Note: A work around I found was shutting the game fully and reopening it in a new tab. I do not know if it will work for all but it is something to try.

This happens to me when my tab crashes and I reload the page in Chrome. You can probably replicate this issue, though I’m not sure how to force-crash a Chrome tab. The quickest fix, as mentioned, is indeed to X out of the tab and re-open it from your “recently closed tabs.”

On another note, I am also experiencing the problems others have mentioned regarding the Day x bonuses.

 
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Topic: Monsters & Dungeons / (Spreadsheet) Many Faces of the Egg God

I have decided to dedicate Sheet 2 on the Player ID google spreadsheet to helping us unlock the special rune dungeon for this event.

You can find the spreadsheet here.

Please leave comments on the sheet, or post below with any facial or mouth movements I am missing from the spreadsheet. Together, this event will be a cakewalk! :)

I believe the spreadsheet is complete, and is ready for another submission!

We did it guys!