Recent posts by SilskeOfGH on Kongregate

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Topic: SideQuest / little suggestion for this my favourite game :)

Originally posted by meearaimeng:

oh a few more things
1 More skill slot may be since i am mage I got all slot full of skill and not to mentioned some potion and bombs. May be Q W E R
2 Can we save skill set? about 2 set may be so we can change accord to around augment since we have 2 different set of augment anyway
thx :)

  1. If you go to options, you’ll find a toggle under Gameplay for an extra hotbar for you to put your potions and funbangs on!
  2. You mean a stat set? There shouldn’t be much need to change around skills for different augment specs!
 
Flag Post

Topic: SideQuest / SideQuest Wiki!

Originally posted by TheHoma:

Should strategy be included in the wiki? General opinion? Or just facts?

Strategy for boss fights is allowed, but they will be on their own separate pages outside the boss or dungeon pages. Strategy pages are at the bottom of the to-do list right now, though. There’s a lot of basic information to put up and a lot of missing pages to be created before we get into strategy pages.
Opinions that don’t fall under strategy should probably be kept to the discussion pages, the sidequest forums, etc.

 
Flag Post

Topic: SideQuest / SideQuest Wiki!

Project equipment completed!

Project Helmet Enchantments and Project Locked Chest added!

Also, looking for people who have prior wiki experience with custom templates to help with making the NPC/Shopkeeper, Quest, and Dungeon templates.

There is also a furniture page we need people to add their furniture to, in alphabetical order, if it’s not on the table already.

 
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Topic: SideQuest / Broken knight augment

Hey there, Cae main here. Not sure what’s causing your issue here, it’s always worked for me!

I did take that ultimate augment at level 28 though, i preferred the passive armor steal ultimate augments at level 10 and 18. There’s a good chance that it doesn’t matter, but hey, it may be the level 10 version is bugged, and the 28 version isn’t.
A more likely answer is that it would have been coded to have a threshold of 100% of your health after taking the ultimate augment (as opposed to removing the threshold in the code), and anything above that would not proc the damage.

Wish I could help more!

 
Flag Post

Topic: Cloudstone / Top 5 Cloudstone Houses :)

I’m pretty late to this post, not being around the game much anymore, but I’m really glad you enjoyed hanging around my house! I put a lot of effort into it when housing first came out. :D

 
Flag Post

Topic: SideQuest / SideQuest Wiki!

The SideQuest Wiki is up and running!

We are currently looking for people willing to make pages, fill in tables, and add overviews and details to existing pages. The wiki is fairly new, so for now the main focus is on getting the tables and information ready for the public, and after that, we can start to expand on that information and make all the pages look more aesthetically pleasing. Thanks for any and all help you provide!

Also, remember to make a wikia account before you begin editing!

Current Projects:

  • Project CardSlayers — A table of ALL CardSlayers! cards in alphabetical order. Status: Underway
  • Project Shopkeeper — Pages for each and every shopkeeper and tables with the following information: Item sold & item icon, level (if equipment), description (stats if equipment, short description if not), cost (say the currency, also). Status: Not started
  • Project Chapter 1 — All information regarding chapter 1 locations, NPCs, and quests should be categorized under Chapter 1. The goal by release is to have all Chapter 1 material finished. Status: Underway
  • Project Augments — I need people who have hit level 30 to make tables for every hero’s augments except Krug and Talon. Please use Krug’s table as an example of how you should organize yours. Status: Underway
  • Project Dungeons — I need people to write up general pages for each of the 3 dungeons, each that will link to pages for each of the 3 bosses, which will break down the bosses phases, attacks, and skills, and the GENERAL strategy when approaching the boss (no “I used x heroes” or “I used x skill combo,” just basic, factual information like “use the indicated keys to move your character into different lanes”). Status: Underway
  • Project Quests — With heavy emphasis on harder quests or quests with “tricks” to them. Video guides could help, but are by no means necessary. A template for making quest pages can be found here and an example can be found here Status: Underway
  • Project Helmet Enchantments — A page dedicated to collecting and displaying all ingame helmet enchantments, alongside their description and scaling per rank (if applicable). Non-bordered table format. Status: Not Started
  • Project Locked Chest — A page dedicated to collecting and displaying all drops from locked chests, alongside the known level range in which each item drops from the chest, and any other useful information. Try not to be too redundant in regards to equipment drops. Do not include drop rates on this page or on this wiki. We are asked not to. Status: Not Started

How to contact me:

  • PM or message SilskeOfGH on Kongregate
  • Send a mail to Silske in SideQuest
  • Message DefenderJ on the Wiki
 
Flag Post

Topic: Sword & Magic / [Patch] 2013/10/11 14:00~14:30 (GMT +9)

Enchanting items also doesn’t show what bonuses the item now gives. :(

 
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Topic: Cloudstone / The Cloudstone Directory (links/guides/information)

Updated with Tips and Tricks thread. This is the Playsaurus version of the thread by the same author.

 
Flag Post

Topic: Cloudstone / The Cloudstone Directory (links/guides/information)

Updated with a link to Guild Challenges on the wiki.
Also, happy 1st anniversary Cloudstone!

 
Flag Post

Topic: Cloudstone / The Cloudstone Directory (links/guides/information)

In this thread I hope to provide you with a satisfactory list of basic and useful links that will help fulfill your Cloudstone needs.

This means less stickies, and one place to find all the best sources of Cloudstone know-how.

If you would like to send other people to this page quickly, use the truncated link tiny.cc/csmanual


General

Playsaurus Forums
Cloudstone Wiki
Cloudstone Patch Notes
Play Cloudstone (Kongregate)
Play Cloudstone (Facebook)


FAQs

General Gameplay FAQ
Tips and Tricks
Simple FAQ (Focuses on definitions and navigation, with beginners in mind)
About Playsaurus


Character Building

Character Classes
Equipment


PvE

Secret Areas
Epic Treasure Chest Locations
Champions


PvP

Global PvP Leaderboard (Kong) (click the appropriate season to view)
Global PvP Leaderboard (Facebook)
PvP Rewards Guide


Guilds

Guild Recruitment Thread (Playsaurus)
Guild Recruitment Thread (Kong)
Guild Challenges (aka. The Arcane Rift)


Media


Community Videos (Includes visual guides and casual gameplay)
Community Screenshots
Champion Pictures
Add Allies (Kongregate)
Add Allies (Facebook)


Rules

Cloudstone Forum Rules (Playsaurus)
Cloudstone Forum Rules (Kong)


Reporting Issues

Report a Bug
Contact a Developer (please do not abuse this)


Page last updated on March 24, 2013.

 
Flag Post

Topic: Wartune / Floating Damage

To my knowledge, floating damage extends the damage range you can hit within by the percentage listed ([A] on your list).
In other words, it raises your maximum damage and lowers your minimum damage by the percent indicated, giving a rather insignificant increase in average dmg dealt.

I’d personally say that Ruthlessness is not a very worthwhile astral, but it really depends on whether you’re a gambler or not. :)

 
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Topic: Wartune / Willing to Buy Better AI

It’s funny, because as an archer I find using AFK mode with certain skills in my hotbar can be extremely beneficial at times (e.g. AS, DF, and Incend against Faye). However, in places like duel arena I find that AIs with normal builds are somewhat easier to kill than their player counterparts.

I think some work could go into the AI replicating the player a bit more smoothly, but I’m also aware that the English version of Wartune is running patches out of the Chinese version. I just hope they have the same suggestion over in that part of the world. :)

 
Flag Post

Topic: Wartune / Wartune Community Leader Needed

I’d be interested applying for the job if it will help out Kong players get & comment on the information after KE stops being able to.
I don’t really mind thankless work and would love to contribute in whatever way towards making this a better game. I have plenty of prior forum experience and experience relaying information.

If you have any questions, feel free to shoot me a PM. :)

 
Flag Post

Topic: Cloudstone / [TO DEVS] Please fix pvp exploit

Originally posted by ampps:
Originally posted by SilskeOfGH:
Originally posted by ampps:

Chill out people, strippers get to fight strippers too. Stripping is not an exploit for it doesn’t give any significant advantage at all. More strippers just means less points acquired to every individual not just YOU. Worry if you’re the ONLY one who get to fight strippers. Stripping is just a fail strategy.

The point is that it poses a threat to the pvp equation itself, if you haven’t been reading. I addressed how that is the case in my previous post, it is an exploit for that reason and provides the significant advantage of narrowing the ways a player can move through the rankings once they get to around 25th global.

I’m one of the most consistent pvpers ingame, I think there’s validity to my frustrations and what I say in regards to an issue impacting mainly the top echelon of pvpers.

So what if someone can’t move through 25th rankings? If someone can’t then somebody will, that’s basic survival, that’s Pvp.

So exploiting a loophole in the system that defines pvp makes it pvp? Ergo, by not following the definition of pvp in this game, I am pvping. You’re quite misguided, and your argument isn’t deductive.

Nobody can and nobody will move through the rankings because everyone is fighting approximately the same amount of fights. The fluidity comes from the point differences.

Stripping stagnates the leaderboard.

 
Flag Post

Topic: Cloudstone / [TO DEVS] Please fix pvp exploit

Originally posted by ampps:

Chill out people, strippers get to fight strippers too. Stripping is not an exploit for it doesn’t give any significant advantage at all. More strippers just means less points acquired to every individual not just YOU. Worry if you’re the ONLY one who get to fight strippers. Stripping is just a fail strategy.

The point is that it poses a threat to the pvp equation itself, if you haven’t been reading. I addressed how that is the case in my previous post, it is an exploit for that reason and provides the significant advantage of narrowing the ways a player can move through the rankings once they get to around 25th global.

I’m one of the most consistent pvpers ingame, I think there’s validity to my frustrations and what I say in regards to an issue impacting mainly the top echelon of pvpers.

 
Flag Post

Topic: Cloudstone / [TO DEVS] Please fix pvp exploit

Needs a bump. Stripping is out of hand once again this season.

It is unjust, immature, and immoral activity.

Stripping works in three main ways that are simply not right:

1. Strippers bar hard working individuals from making it into the top 15 PvP global. Around the top 25 global, a player will start experiencing a “Wall of strippers,” where about 30% of their fights will be strippers. At this point, their only ability to move up the ladder is by getting more kills than the already top pvpers, and point average per kill is at a bare minimum, since your top-point players are all butt naked.

2. Strippers take up wasted ally space. Some people lag when their ally comes up, and an ally that looks naked is usually a geared player. Well, sometimes it isn’t, because people can’t control themselves when it comes to PvP.

3. As stated earlier, they destroy the PvP point system. This is what for me draws the line between bug/feature and exploitation. Manipulating a set game equation by a loophole is in my mind an exploit and should be dealt with harshly by the devs, if not patched in their equation. The way stripping manipulates the PvP point system is by removing the ability for high-ranked pvpers to scale up the ladder by basing point values only on the amount of people you can fight, and not on the points they give to you. This stagnates the leaderboard starting at about 25 global and allows for little to no movement through the ranks except with dumplings.

With strippers, your PvP point wins will be: 20, 22, 23, 22, 21, 20
With regularly geared players, your PvP point wins will be: 40, 32, 51, 44, 29, 39
A much larger range, in other words.

People can say they do it for fashion or to give others a laugh, but their abhorrent abuse of the PvP system is not funny and is certainly not “in good fashion.”
I’m calling you ugly, Yggdrasil.

When guilds are indeed released as Fragsworth has mentioned, I have good mind to not accept any strippers, who play for themselves and do not care for the thoughts and frustrations of others, who are immature, and who do not deserve a place here in the Cloudstone community. I hope other future Guild leaders will agree with me on this.

 
Flag Post

Topic: Cloudstone / PVP foe problem

http://forums.playsaurus.com/index.php?topic=2088.0

You’ll probably get heard more on this thread for the same topic. :)
Listed under bugs on the playsaurus forums.

 
Flag Post

Topic: Cloudstone / nightmare fields tip

Here’s the link to the Nightmare Fields discussion thread on the Playsaurus forums, which has some more screenshots, bits of information, and some more tips as well:

http://forums.playsaurus.com/index.php?topic=1846.0

 
Flag Post

Topic: Technical Support / Multiple Badge/Quest Issues

There’s no error messages to suggest otherwise, and the plug at the top is green.

 
Flag Post

Topic: Technical Support / Multiple Badge/Quest Issues

I seem to be having problems with not one badge from a game, not one set of badges from one game, but about a sum total of ~100 points’ worth in badges from two specific games:

1) Fancy Pants Adventure 2: All but 20 combo achieved (I didn’t even bother with this after the other 3 didn’t register).
2) Desktop TD Pro: All badges except “I know Kung Fu,” which I seem to have gotten upon re-entering the game after a few months’ time.

These issues, sadly, are hindering my ability to complete certain Kongregate Quests, which I seem to have a newfound interest in.

I have, however, gotten badges without a problem in other games today, namely:

-Super Stacker 2
-Cyclomaniacs

 
Flag Post

Topic: Technical Support / Chat Connection Issues

Update:

Tried using Chrome instead of Firefox, and my chat seemed to work perfectly. I haven’t really tested around yet, I’m rather scared to for now.

The issue still remains on my Firefox, though. Hopefully there will be a fix soon?

 
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Topic: Technical Support / Chat Connection Issues

I am experiencing this on:

Mozilla Firefox 8.0.1 (Currently the latest version)

Adobe Flash Player Version 10,3,183,7.

I will probably upgrade to 11 and see how it runs soon.

 
Flag Post

Topic: Technical Support / Fantasy Online Error

Many people have this problem when first playing Fantasy Online.
It is a question mostly meant for the FO forums.

One of the following should solve the issue:

  1. I read a thread on the FO forums very recently where someone solved the issue by holding shift and clicking refresh. It seemed to work, according to the person. Here’s the thread link
  2. Try a different web browser
  3. Reboot your computer.
  4. Update Flash.
  5. Clear cache. This will not harm your progress in the game, though it may in several others.
 
Flag Post

Topic: Technical Support / Chat Connection Issues

For a long time, but most prominently since the Kong Plus update, my chat has been freezing up either permanently or for prolonged periods of time during gameplay on several different game and room chats.

The chat server rarely claims to disconnect. Generally, input and output completely halt, stopping all incoming and outgoing messages from being received or sent, but I can still see all previous chat records before the freeze, and the server claims I am still connected. The games I play do not experience difficulties during these times.

Since Kong Plus was introduced, the freezes have become more problematic, as they are not fixing themselves over periods of time, allowing normal flow of chat at least momentarily. They have been happening much sooner, too. Where before I could last 200 chat lines or so before the first freeze, I now only last about 20-30 lines of chat before it completely freezes and does not return from that state.

I have also been experiencing “chat lag” for a long time as well, where my chat is going by at a regular pace, but is showing messages sent a minute or so ago (sometimes as much as 5 minutes ago), meaning that when I type my message, it takes a further minute for it to appear.

If it helps, I mainly use Firefox to play, and I am playing on a Macbook Pro running Snow Leopard. I have used chrome many times in the past and experienced similar problems, hence why I switched over to Firefox.

I would be grateful for any and all answers and support regarding these queries.

Happy Holidays,
Silske