apathy01
41 posts
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Topic: Senatry /
Pyrrhic Victory III
Ign: Apathy
Defeated: Kokunetz
Win no: 1
Starting troops: 73515
Ending troops: 2451
http://us01.senatry.com/en/?sid=303140341398727388&ip=5.9.23.174
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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Topic: Senatry /
Pyrrhic Victory II
Ign: Apathy
Win No.1
Defeated: Kokunetz
Starting Troops: ~69000 (w. Soldier Capacity Card)
Ending Troops: ~3000
BR: http://us01.senatry.com/en/?sid=301070525596632824&ip=5.9.23.174
Win No.2
Defeated: Elwand
Starting Troops: 58032
Ending Troops: 673
BR: http://us01.senatry.com/en/?sid=301110727048158476&ip=5.9.23.174
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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apathy01
41 posts
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Topic: Senatry /
Family Exploits Expo
Ign: Apathy
League: Euphoric
Family: Scipii
Exploits: 962942
http://176.9.72.81/reportBugs/screenCapture/135500/018997/02672.jpg
Congrats to Julii on winning in advance. There’s no real competition against people being able to run persia successfully :D
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apathy01
41 posts
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Topic: Senatry /
Pyrrhic Victory event
Ign: Apathy
Defeated: Crepe
Win no: 1
Starting troops: ~52000
Ending troops: ~1500
Br: http://us01.senatry.com/en/?sid=211190603440847258&ip=5.9.23.174
Edit:
After several failures and other battles with 7% left, I come to conclusion, that the reward isn’t good enough to waste bugles for it. Simply check old battlereports and see if there are the required battles or use free attackbugle against a similar strong opponent. Better use those bugles for campaigns which give chips and assistcards. 5% left really depends too much on luck =P
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apathy01
41 posts
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Topic: Senatry /
Red the color of blood
it’s more like blame those quitters =P
since julii never had other areas than politicals to relocate and quit while leaving prestigetargets to lose shares :D
all nonpolitical are infested with scipii and brutii, some of which are still public enemies.
anyway. i don’t mind having alliance for legions and such
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apathy01
41 posts
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Topic: Tyrant /
[GUIDE] Awakening Skills
Wow.. does that mean you get "emp"’d for free every time you attack someone’s hijacker? since it will activate even when it takes no damage, a replacement for those svetlana decks. looks really balanced…
shifting decks even more towards refresh/protect/evade.
lucky for those who get it.
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apathy01
41 posts
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Topic: Tyrant /
Wrong-card bug: why is it still here?
This bug happened to me only in battles against other players but never in missions or raids.
One thing to notice is that the timecounter drops from 20 seconds to zero and restarts from 20 again after playing the first card. Only refrshing the browser helps to fix the displaybug usually wasting a turn and having played one wrong card depending on how fast your computer/connection is to reload and continue previous battle.
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apathy01
41 posts
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Topic: Senatry /
Bug Zone
Has there been any changes made to a-array? from my observations of recent battlereports it doesn’t give a set missrate anymore but increases the percentual missrate of heros with inherit miss now.
so instead of +10% miss for every single hero it’s like unitmiss*120%. before the change there could be miss on engine, tacticals and support units but now i only see it on cavalry/poisoner/distal heros since for any other hero 0%*120% is still 0%.
this basically renders the a-array, one of the best array against rs completely useless if not used with said miss-heros.
x-array seems to have been changed and instead of counterattack it really does reduce rs damage according, but it’s like a fixed amount of 500 rs-damagereduction, which doesn’t help much unlike v-array which basically halves physicaldamage.
will do further battles to get samples for some statistical significance and confirm those suspicions
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apathy01
41 posts
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