PfCHellston
235 posts
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Topic: Tyrant /
In-game typos - Grammar Nazis are welcome
So…this thread deals with grammar, anybody would like to rework the long-winded skills descriptions?
My mother tongue is not English, so correct me if I’m wrong
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Blitz:
Original: When played, if assault unit directly across from this has 0 cooldown, take an action this turn. (Use Activation skills and attack, still takes action in regular order)
Reworked: When played opposite an active assault unit, take an action this turn
Uncertainties:
Can take an action this turn become be activated for this turn to be more concise?
Burst:
Original: When this unit attacks, if the defending Assault unit’s health is at max, this unit deals additional attack damage.
Reworked: When this unit attacks an assault unit with full health, deals additional damage to it
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Chaos:
Original: If an enemy Assault unit were to use an Activation skill that would target one of its enemies, it targets an ally or itself instead. (The skills used by a Chaosed unit cannot be Evaded)
Reworked: Force an enemy unit to us an activation skill on its allies instead of its enemies
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Cleanse:
Reworked: Delete the bracketed “examples”.
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Emulate:
Original: When an opponent’s card uses a non-chaosed skill that targets the Assault card opposite of this, copy the effect for this card.
Reworked: When the assault unit opposing this is targeted by a beneficial activation skill, copy the effect for this card.
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Intercept: (Very long and clumsy description for a skill whose effects are hard to summarize, I’ll try my best)
Original: If an adjacent Assault unit were to be the target of an Enemy skill while this unit is not the target of the same skill, target this unit instead if this unit is a valid target. (Only 1 Intercept per skill. If two possible Intercepts, oldest unit has priority.)
Reworked: Redirects an enemy activation skill that targets an adjacent card only to this. Activates once per skill, and older intercept units takes priority in doing so.
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Payback
Original: When enemy uses an Activation skill on this (Other than Mimic), 50% chance to use same skill on the original enemy unit
Reworked: When targeted by an enemy activation skill, 50% to use this skill on its origin
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Bringing RSR back into meta by:
Hope Mason*
2/7/3 wait
Flurry 2
Evade
Summon Mark of Hope* (Mark of Hope*= Mark of Hope+1 Hp)
Bridge of Destiny*
-/7/2 wait
Wall
Protect all Righteous 1
Regenerate 4
Utopia Beacon*
3/7/3 wait
Refresh
Valor 3
Pierce 3
Reviving Slutlana and Herc,
Svetlana * +2 Hp
Pathfinder *
2/7/2 wait
Cleanse Raider
Strike all 1
Heracles *
3/5/1 wait
Evade
Swipe
Pierce 2
Reviving the Phobos era quickstrike!
Hephatat +1 Atk/ +2 Hp/ Weaken 3
Marshal *
3/6/2 wait
Strike 3 on Play/Death
Immobilize
Kilgore *
2/7/2 wait
Pierce 4
Burst 2
Disease
Neverender *
4/3/2 wait
Enfeeble 2 on Attacked
Strike 3 on Death
Regenerate 3
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Please comment!
Imperial Prefect
Rare Imperial
2/7/2 wait
Strike 1
Weaken 1
Rally all Imperial 1
Vulcan
Unique Imperial
2/6/2 wait
Strike 2
Poison 2
Consolidator
Rare Raider
1/9/4 wait
Cleanse Raider
Legion 3
Augment Raider 2
Galvanized Armor
Rare Raider
2/6/3 wait
Protect 2
Rally Raider 3
Refresh
Pressing Distress
Rare Bloodthirsty
2/4/1 wait
Enfeeble all 1 on Play
Leech 2
Accursed Warrior
Rare Bloodthirsty
3/10/3 wait
Stun
Swipe
Leech 3
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by akumaxx_ws:
Tomorrow I will make some uncommon cards, please rate. Ends at 03/22 09:00 UTC.
Card #1
Uncommon Xeno Commander
Health 8
Cleanse on Attacked, Heal Xeno 1
Card #2
Uncommon Xeno Assault
Attack 1, Health 7, Wait 3
Legion 1, Poison 2 on Attacked, Flurry 1
Card #3
Uncommon Raider Assault
Attack 2, Health 8, Wait 4
Stun, Counter 2, Strike 2 on Death
Card #4
Uncommon Raider Assault
Attack 1, Health 8, Wait 4
Blitz, Augment Raider 1, Protect All Raider 1
After done, I will post at another thread as usual.
Card 1: 3/5 - Cleanse on Attacked means this comm is gonna get hit to work, but he won’t be taking much hits
Card 2: 3/5 - Poison 2 on Attacked is too good
Card 3: 4/5 - Good stalling power, it will be beastly if it can be summoned anyhow
Card 4: 4/5 - Just right, essentially Protect all Raider 2 on play
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
And some upgrades
_I suggest further upgrades be more flexible with stats and give things a powerful skill that gives them a distinct purpose, I am in favor of forgoing stats for stronger skill. _
Upgrades should focus on the persistently stagnating raid rewards
Teiffa – 12 Hp -Protect 2/Cleanse
Miradren – 10 Hp – Refresh/Strike 2 on Attacked
Daedalus – 10 Hp – Jam/Counter 2
PulseBot – 3/4/1 wait – Pierce 1/Immobilize
G-60 Thunder – 4/6/3 wait – Tribute/Armored 3/Strike all 1
Gun Runner – 3/6/2 wait – Regenerate 3/Jam
Absorption Shield – -/8/4 wait -Wall/Strike 3 on Attacked/Heal all 2
Bolide Walker – 0/9/3 wait – Strike all 2/Siege 4
Kor Challenger – 2/8/4 wait – Armored 2/Rally all Raider 1/Swipe
Hydropod – 2/7/3 wait – Armored 1/Valor 3/Burst 3
Salvager – 2/5/1 wait – Heal Raider 2/Siege 1
Carrion Retriever – 3/6/3 wait – Regenerate 4/Siege 3
Vengeful Remora – 1/6/1 wait – Payback/Berserk 2 on Attacked
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by THESPOOKY:
The thread came back!
Yay!!
Some new works
Gun Rake
Rare Imperial
2/7/2 wait
Swipe
Legion 2
Imperial Prefect
Rare Imperial
1/5/1 wait
Emulate
Rally all Imperial 1
Thunder Child
Legendary Imperial
4/8/3 wait
Evade
Burst 3
Strike all 1 on Kill
Mikhail
Rare Raider Commander
8 Hp
Weaken 2
Counter 2
Assault Boxcar
Rare Raider
1/8/3 wait
Augment Raider 2
Supply 2
Regenerate 3
Skinshadow
Rare Bloodthirsty
3/4/2 wait
Poison 2
Regenerate 4
Chaos all on Death
Terror Exploiter
Rare Xeno
2/8/3 wait
Fear
Legion 2
Terraformer
Rare Xeno
2/10/4 wait
Immobilize
Berserk 2
Crush 4
Mutandis Virus
Rare Action
Augment 3
Rally 2
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
yay this thread is necroed!
Bugle Reveille
Rare Action
Rally all 1
Protect 3
Augment 2
Fuelcell Assembly
Rare Raider Structure
-/6/2 wait
Summon Salvo Skulk on Play
Augment Raider 2
Heal Raider 2
WideScope
Rare Imperial
3/5/2 wait
Armored 2
Swipe
Warp Interceptor
Unique Imperial
3/7/3 wait
Flying
Anti-Air 3
Strike all 1
Extirpationist
Unique Xeno
3/4/2 wait
Fear
Supply 2 on Attacked
Mimic
A few upgrades:
Metalhead
3/7/3 wait
Armored 3
Siege 3
Flurry 1
Bulldozer
0/10/3 wait
Evade
Rally Raider 5
Howitzer
3/7/3 wait
Armored 2
Swipe
Crush 3
Mesa Trekker
3/5/2 wait
Emulate
Heal all 1
Enfeeble 2
Credo Mech
5/9/4 wait
Tribute
Heal 3
Korvald—-Rare Version
8 hp
Siege 2
Chaos
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PfCHellston
235 posts
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Topic: Tyrant /
Card rebalance project : Gold to Phobos Aftermath Pack
Commendable effort, people!
Card rebalance project: Homeworld
HW is terribly built, and many of its cards has a problem of OP skillset but UP stats caused by introducing 4 skills in 1 set.
HW sealed is often a frustration to play that unless you have one archtype you’d as well surrender We ought to put some effort into it.
Op skillset UP stats cards:
Kyrios—-Poison+Disease; Deadblow—-High Pierce+Disease; EGOR—-Refresh+Counter; Volatile Wrecker—-Chaos ALL
General Idea:
1. Rework those critical skillsets
2. Make some cards have a specific purpose, in other words introduce more archtypes to HW sealed AND meta in best case scenario.
3. The Devs has already refrained from designing faction specific skills, and the rest can be tweaked tactfully
4. Reassigning Rarities in some special cases
5. IMPORTANT: Add more strike/enfeeble into HW, so as to make chaos more relevant in HW sealed
Commons
Imperials
Rares
Elite Diver: 3/5/3 Evade Refresh => 3/7/3 Evade Refresh Strike proof Imperial Raksha
Revolution: 0/5/2 Tribute/Refresh/Rally all 1 => 2/5/2 Armor 1/Refresh/Rally all 1 Armored+Refresh can be interesting
Diminisher: 2/5/1 Cleanse/Pierce 2 => 2/4/1 Cleanse/Strike 1
Arms Depot: -/7/4 Rally All Imp 1/Protect All Imp 1/Jam => -/9/4 [no change] Extremely high survivability
Boundless Blight: 3/4/2 Refresh/Regenerate 1 => 3/5/2 [no change]
Egor: 1/3/1 Refresh/Counter 2 => 2/4/1 Refresh/Counter 3
Volatile Wrecker: 2/5/4 Enfeeble 2/Chaos all/Flurry 1 => 2/10/4 Enfeeble 2/Chaos all/Strike 2
Engulfing Chasm: Fine as it is
Kyrios: 2/7/3 Poison 2/Disease => 3/8/3 Poison 2/Disease
Pulsifier: 1/6/3 Payback/Chaos/Mimic => 2/6/3 Flying/Chaos/Mimic It will become the only Flying unit as HW Rare
Nemesis: 2/4/1 Refresh => 2/4/1 Refresh/ Poison 1
Doom Cannon: 1/5/1 Tribute/Rally Raider 1/Berserk 1 => 0/5/1 Immobilize/ Rally Raider 2/Berserk 1
Deadblow: 4/7/4 Counter 1/Pierce 3/Disease => Assigned Uncommon
Rotted Mortar: 2/7/3 Chaos/Anti-Air 3/Disease => 4/7/3 [No Change]
Mobile Base: Fine as it is
Sacred Assassin: 2/8/4 Protect 3/Strike Bloodthirsty 2/Weaken Imperial 2 => 2/8/3 Protect 3/Strike Bloodthirsty 3/Weaken Imperial 3
Shield Bearer: 2/5/1 [No Change]
Gaia: 13 hp Cleanse Righteous/Heal Righteous 1 => 11 hp Cleanse Righteous/ Heal Righteous 2
Utopia Beacon: Good as it is
Uncommon Coming tomorrow
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PfCHellston
235 posts
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Topic: Tyrant /
Is there a better card than...
Replying to marine:
For Enclave Champion:

Ranked in decreasing viability
1. Aegis is my first choice considering its massive generic heal and survivability;
2. Poseidon gives a lot of other bonuses (6 damage against air, siege 3) apart from generic heal all 1, shame it’s a unique
3. Vigil is your jack of all trades, a bit crunchy with 4 hp
4. Torment Surgeon is a Xeno, but it tests your luck and is only good for its heal, nothing else
5. Xeno fortress is a reward from an easy raid, but the prevalence of siege in the meta makes it a bit fragile
6. And if you insists Xeno Heal all Xeno 1…there is still promos
For Vyander:
Anzix, Vauntellion for Xeno strikes, the glorious Invasion Coordinator (though he is more a partner of Sycos)
For Stormrunner:

1. ComSat Rally all 2
2. Electrololo Marksman: Rally all 1 but highly survivable and jam, tests your luck
3. Revolution: Fast Rally all 1, fits in Imperial decks and it’s for free
4. Arms Depot: Slower Rally all 1 only but pays off with protect all 1, tests your luck
5. Forward Base: Fast Rally all 1 with Jam, tests your luck
You get shots at Terminus and Awakening with free shards, and IMO these are the only usable rally all Imperials, Until you hit those, stick with ComSat
Malgoth is a joke, you are trolling
Empress:
Balthazar, absolutely, but your luck is at stake also
Gialdrea for generic heal and weaken, a mission helper
Gaia for cleanse, VERY useful since I used her as my RSR staple
Rancor:
TOO fragile and fits in no other decks
For its purpose you have meteor, Scale Hull, DOom Cannon, and no more…they are all inaccessible
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by stormcommando:
Originally posted by PfCHellston:
Theme: Winter Solstice
Winterized Patrol
Rare Imperial
3/6/2 wait
Augment Imperial 1
Anti-Air 2
Jam
Sledframe
Rare Raider
2/4/1 wait
Evade
Enfeeble 1
Ski-Trooper
Rare Raider
2/6/2 wait
Blitz
Immobilize
Boreal Cruiser
Rare Righteous
3/7/3 wait
Supply 3 on Kill
Rally all Righteous 1
Weaken 2
missile launcher cries at the sight of this. 2/5/2 antiair 2 jam btw.
Was it ever any good? Just keeping up with the Powercreep anyway.
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Theme: Winter Solstice
Winterized Patrol
Rare Imperial
3/6/2 wait
Augment Imperial 1
Anti-Air 2
Jam
Sledframe
Rare Raider
2/4/1 wait
Evade
Enfeeble 1
Ski-Trooper
Rare Raider
2/6/2 wait
Blitz
Immobilize
Boreal Cruiser
Rare Righteous
3/7/3 wait
Supply 3 on Kill
Rally all Righteous 1
Weaken 2
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Insomnia
Legendary Xeno
2/7/2 wait
Emulate
Augment Xeno 2
Summon Induce Madness
Iron Sparrow
Rare Imperial
2/4/2 wait
Payback
Flying
Burst 4
Salvation Denier
Rare Xeno
3/7/3 wait
Fear
Strike 3
Orichalcum
Legendary Righteous
2/8/2 wait
Refresh
Immobilize
Swipe
Decoydroid
Rare Raider
0/6/0 wait
Intercept
Regenerate 3
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Coroner
Unique Raider
2/5/2 wait
Cleanse Raider
Augment Raider 2
Rally 1
Blitz Motor
Rare Raider
1/4/2 wait
Blitz
Flurry 2
Linecracker
Rare Imperial
2/5/2 wait
Cleanse Imperial
Siege 2
Flurry 1
Forlorn Hope
Unique Imperial
3/5/2 wait
Blitz
Immobilize
Sky Shepherd
Rare Imperial
3/6/3 wait
Flying
Refresh
Accursed Knight
Rare Bloodthirsty
2/10/3 wait
Intercept
Swipe
Leech 3
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PfCHellston
235 posts
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Topic: Tyrant /
Nerf Lord Halcyon
I think this is a solution, and IMO that’s why Rolling Arsenal is not worse than Hydra—-It can be cleansed readily!
Purely free, with some luck needed for Bulwark Guard. But that and Drake is only a contingency measure. Add Rapiers for additional potency

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PfCHellston
235 posts
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Topic: Tyrant /
Impact of the buffs
Originally posted by Xyrus_G:
^ No, he was just surprised it took you so long XD
Originally posted by TTekkers:
And so 6 hours for DNA to brag shamelessly on an unrelated thread.
TT
Cut the blame, trash his shamelessness and block this thread
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Please Comment
Jet Bogey
Rare Raider
3/4/2 wait
Flying
Weaken 1
Augment Raider 2
Roc
Unique Raider
3/9/4 wait
Flying
Summon Infernal Scout on Attacked
Siege 3
Thrust Cavalry
Rare Raider
4/3/2 wait
Blitz
Disease
Hussar
Rare Imperial
3/6/2 wait
Intercept
Supply 1
Forward Picket
rare Imperial
2/3/1 wait
Strike 1
Evade
Phalanglite
Rare Imperial
2/5/3 wait
Armored 2
Summon Phalangite
Additional Info: This is split, but 3 wait means ppl have less trouble killing it
Callused Helminth
Rare Bloodthirsty
3/7/3 wait
Intercept
Counter 3
Ouroboros
Legendary Xeno
2/4/1 wait
Payback
Summon Ouroboros on Death
Additional Info: Essentially never dying, jam to kill
Malleagen
Unique Xeno
2/5/2 wait
Evade
Enfeeble 2
Mimic all on Death
Jezaileer
Rare Xeno
1/6/2 wait
Rally Xeno 3
Pierce 4
Additional Info: Skimmer Grade unit that rips armor but Xenos are supposedly low on support
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
please Comment
Grizzlybear
Rare Imperial
2/7/4 wait
Armored 2
Valor 2
Berserk 2
Littoral Arsenal
Rare Imperial Structure
-/5/3 wait
Cleanse all Imperial on Death
Rally all Imperial 2
Summon Patrol Cruiser on Death
T-40A2E
Legendary Raider
2/5/2 wait
Rally all 2 on Play
Augment 2 on attacked
Evade
Lazarus
Rare Righteous
3/5/2 wait
Supply 4 on Death
Summon Equalizer on Death
Furious Nymph
Unique Righteous
3/6/3 wait
Evade
Pierce 3
Augment all Righteous 1
Liegeman
Rare Righteous
1/5/1 wait
Supply 2
Vector
Rare Xeno
2/5/2 wait
Flying
Refresh
Aurora Serpent
Rare Xeno
3/7/3 wait
Regenerate 3
Augment Xeno 3 On Play
Chaos all On Death
Cryptid
Rare Xeno
2/4/1 wait
Cleanse Xeno
Supply 1
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PfCHellston
235 posts
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Topic: Tyrant /
[To Devs] Make one-time-only cards buyable
Do not hide unique cards from card pool, make them become grey to indicate they are in another deck. Then if you click the greyed unique card, a popup box “Transfer to deck? Yes/No” will show up. The rest is pretty straightforward.
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PfCHellston
235 posts
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Topic: Tyrant /
[Spoiler] Buffed Card
[had to repost, formatting screwed up]
Buff moar Legendaries!! For awakening ones I agree it’s a bit rushy to do this now
lol0lol did a great job so I’ll just rework some of his ideas, the rest is fine with his
Strum – 1/5/2 wait – Armored 3, Rally Imperial 3, Valor 3
Theory: At least cannot be zeroed by Draco, plus some [EDITED] heavy rally for the Imperials
Sabertooth – 0/5/1 wait – Flurry 2, Summon Reaver on play
_Theory: Its original 1 atk is zeroed easily, so make it start so but 1 more flurry to benefit more from Reaver _
Metatron – 3/9/3 wait – Intercept/Protect all Imperial 2
Theory: 1 wait less to be compatible with STOVL/SFcannon, Intercept to make it less tanky
Delphan – 2/4/1 wait – Strike 2/Protect Imperial 2
Theory: Make Delphan a solid striker and straightforward offense+defense option in QS
Templar – 2/3/1 wait – Evade/Armored 2/Pierce 3
Theory: Its protect is much less useful than pierce, which works well with a fast card against the armor/protect meta
Rox Chainblade – 0/6/1 wait – Tribute/Rally Imperial 2/Heal 3
Theory: Universal high heal value can shine on Rox; lol0lol version: It’s not meant to support imp, their heal is plentiful
Mystic Obelisk – na/3/3 wait – Evade/Enfeeble all 2/Regenerate 3
Theory: Need at least 1 less wait to be compatible with QS; lol0lol version: Summon is not there in Blight
Helios – 4/7/3 wait – Evade/Heal all Imperial 2/Flurry 1
Theory: One more heavyhitter for Imperial slowroll
The rest of the card I want buffed (Also making Xeno a mixbag supporting faction for QS)
Phantom – 1/7/2 wait – Evade/Poison 3
Theory: Bahamut can take the SR poison role and phantom will do with the fast poisoner
Realm Traverser – 3/4/2 wait – Protect Xeno 3/Immobilize
Theory: Desperate for a buff when it comes into arena reward. Drastically boosting the protect to make it more playable
Monsoon X -2/5/2 wait – Flying/Anti-Air 3/Disease
Theory: High anti-air helps shooting down pinions and SCs more efficiently for QS
Chaos Swarm – 2/4/1 wait – Flying/Chaos/Regenerate 3
Theory: Give source of chaos to QS, plus a little bit of trolling against rival QSs
Vanquisher – 2/8/4 wait – Pierce 4/Strike 4
Theory: Mobilizing a Missile silo and high pierce against RSRs
Xeno Fortress – na/6/3 wait – Rally all Xeno 2, Heal all Xeno 1
Theory: The cornerstone to bring Xeno SR back into the meta just like AQE strengthened RSR
Howitzer – 3/6/3 wait – Anti-Air 2, Swipe, Crush 3
Theory: A potent solution to summon spams, just find a way to give some rally to it
Burrower – na/5/2 wait – Evade, Enfeeble 2
Theory: Making this a STRUCTURE will be immensely useful in boosting QS although unorthodox, I am aware of this fact
Equalizer – 2/5/1 wait – Evade, Pierce 2
Theory: Quick response against armor/Protect meta that cannot be reliably weakened
Paladin – 3/5/2 wait – Siphon 4, Immobilize
Theory: RSR’s solution to Sycos
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Cordon Hound
Rare Imperial
3/7/3 wait
Evade
Rally all 1 on attacked
Steamroller
Unique Imperial
3/5/3 wait
Flurry 2
Refresh on attacked
Iratus
Rare Bloodthirsty
2/6/2 wait
Enfeeble all 1 on attacked
Counter 2
Wrathship
Rare Xeno
3/5/3 wait
Flying
Heal all Xeno 1
Rally Xeno 2
Incorruptor
Rare Righteous
3/7/3 wait
Cleanse all
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PfCHellston
235 posts
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Topic: Tyrant /
Who is Razogoth?
WAIT!
Razogoth’s grave is in Tartarus but in your story he blew up with the sentinel in Lockeheart, Acheron. His skeleton was also quite complete when it was in Tartarus, did the BT take his body bits back to Tartarus? explain pl0x.
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by davidxrawr:
Originally posted by bc007004:
Today is Structure Summon day.
Rushing Captain
Unique Imperial Assault
0/4/1
Summon Mortar Bunker on Play|Rally 2|Immobilize
Doomsday
Unique Raider Assault
0/6/3
Summon Command Center on Play|Rally All Raider 2
Insane Madness
Unique Bloodthirsty Assault
1/5/2
Summon Asylum on Play|Flurry 1|Swipe
Zet
Unique Xeno Assault
1/3/1
Summon Xeno Forcefield|Protect 2
Pantheon Crystal
Legendary Righteous Structure
-/5/0
Wall|Regenerate 3|Summon Pantheon Shard on Death
Some trerrible attribute nerfed.
Rushing Captain 3/5
doomsday 5/5 good thing its unique lol
insane madness OPOPOPOPOP
Zet 3/5
Pantheon Crystal 4/5 not worth legendary status, unique fits it well
Rushing Cpt: 2/5—-Mortar Bunker+Arc Trooper with 4 atk??
Doomsday: 5/5—-Well done. Use this with Yurich and Rofficer!
Insane Madness: 3/5—-Swipe just tipped the balance over
Zet: 4/5
Pantheon Crystal: 4/5
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
In response: Siege day from me!
Elite Sapper
Rare Imperial
2/4/1 wait
Burst 1
Siege 2
Trebuchet
Unique Raider
2/10/4 wait
Intercept
Strike all 2
Siege 4
Mithras
Rare Bloodthirsty
3/5/2 wait
Siege 3 on play
Enfeeble 2
Needlehead
Rare Xeno
3/3/2 wait
Flying
Evade
Siege 2
Trinity
Unique Righteous
3/3/3 wait
Evade
Armored 3
Siege 3
Non siege themed
War Minstrel
Unique Imperial
2/5/3 wait
Summon Bugler
Refresh on attacked
Rally all Imperial 2
Bugler
Uncommon Imperial
0/4/1 wait
Tribute
Valor 2
Reserve Battery
Righteous Structure
-/5/3 wait
Strike 2
Rally Righteous 2
Summon Support Carrier on Death
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Bio-Nacelle
Rare Raider
2/6/2 wait
Poison 2 on attacked
Immobilize
Harbinger
Unique Xeno
2/4/2 wait
Summon Exoskeleton on Play
Refresh
Rally all Xeno 1
Usurper
Rare Xeno
0/5/1 wait
Chaos
Enfeeble 2
Enclave Ironclad
Rare Xeno
3/7/3 wait
Anti-Air 1
Jam
Siege 3
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PfCHellston
235 posts
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Topic: Tyrant /
Post your own card ideas here.....
Added a few new designs and reviewed my last works
Please rate
Convoyman
Rare Imperial
3/5/2 wait
Intercept
Flurry 1
Supply 1
Mammoth
Rare Imperial
3/7/4 wait
Armored 2
Immobilize
Crush 4
Hardened Ramparts
Rare Imperial Structure
-/6/4 wait
Wall
Refresh
Protect Imperial 3
Pioneer
Rare Raider
0/5/2 wait
Rally 1
Swipe
Anti-Air 2
Hardy Rogue
Rare Raider
3/2/1 wait
Regenerate 2
Berserk on attacked 1
Thrust Troop
Rare Raider
1/4/2 wait
Evade
Rally Raiders 3
Summon Lead Trooper on Play
Improvised Camp
Rare Raider Structure
-/2/2 wait
Regenerate 2
Protect Raider 1
Rally Raider 2
Warp Station
Rare Xeno Structure
-/6/3 wait
Rally Xeno 3
Summon Stealth Dispatcher
Mimic
Tactical Electrobomb
Rare Action
Enfeeble all 1
Siege 3
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