Recent posts by FC_BRAZIL on Kongregate

Flag Post

Topic: Ballistic / Ballistic Road Map [UPDATED 4/9/14]

The game is frequently updated, very good! + 1 devs. The nerf on tank’s HP is great as well.

Just two things: no nerf on marksman? Oh that’s bad.

Another thing: between medic, engineer and the bow girl I pick… none! They’re weak ideas as shooter classes! I can’t imagine a girl with a bow in the middle of all the heavy fire; a medic is just a support class that will decide matches without using too much skill, but just healing and hiding; an engineer will just spam gadgets around instead shooting people himself! No, no! Make a class with a brand new cool ability but without lose the focus on the bang-bang! Or if you guys keep one of these classes, at least avoid it to be a hit-and-run class like grenadier ;)

 
Flag Post

Topic: Ballistic / Suggestion - next build

Originally posted by Twisted_Killer:

No killcams when u are killed by wraiths

This sounds good, really.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Oh Jeez… c’mon I’m shooting vanguards with the Interdiction and not getting the kill many times. Also, just the Wonderdome and Corr. Park maps are friend of Wraiths, giving them some decent places to be when shooting. You will HAVE to go middle/ close range sometime. Also we’ve to consider that the enemy is not stupid and will find you easily after your shot, dying or not. Wraith STILL needs a BUFF.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Well you have a point. Better explained suggestion will be more useful.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Originally posted by Jietoaw:

Some of your “suggestions” in the other thread are actually how the game already works. Your ignorance is clear.

Hu..? Actually I’ve explained myself decently, at least other people understood. My points brought people to the current discussion. However, you can feel free to open another thread using better words.

About the discussion above, is clear that ANYONE can give his/her oppinions about the game, his/her ideas and suggestions to improve it. Judging hardly someone by the level is, beyond impolite, to demand a exclusivity that does not exist. A T3 player can give solid oppinions about the game. Just my 2 cents.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Originally posted by main_gi:

Uh, if it was so difficult to get a close-range hipfire shot, Berserker must be a really difficult class to play :P

He has a SHOTGUN, friend. And you know that.

Also, another suggestion for next update: change the message system, it’s unusable right now.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Originally posted by radicalace:

THE ONLY thing about Wraith that needs to be changed is the hipfire! Just decrease their stupid hipfire accuracy so they have to switch to pistol at close range. Then they can go around quick-scoping instant kills all they want.

It’s not an easy task, since its weapons don’t have hipfire aim. Also, 1 shot and he’s dead. Wraith has an useless primary ability and is slow as hell. You’re probably not a Wraith user.

For the ones who complain about being killed from far by a sniper, I know it’s frustrating and stuff, but that’s the main ability of snipers, since they are real bad at close range. Of course they still can 1 shot from close range but it’s not that easy, really. And I repeat, he takes any shot from ANY class, and is gone.

About tanks, they seems pretty resilient to me, drawing with berserkers as kings of close range. Ninjas can be called the kings of stealth and marksmen, the kings of OP. =)

 
Flag Post

Topic: Ballistic / Rapier for Wraith class

Originally posted by main_gi:
Originally posted by FC_BRAZIL:

You sure it doesn’t have quick scope? So, it’s a sniper without scope? What’s the meaning then? =p

It means that you should buy it because you don’t understand what I mean.
Read the skilltree, for god’s sakes.

Originally posted by MP201:

does it have crosshairs?

Nope. The iron sights are bad too, they don’t show you the exact center of your screen (it’s kind of like Savage, where it’s just a circle)

I see now, thanks. But, even without the quick scope ability, I thought it could be good due to the iron sights.

 
Flag Post

Topic: Ballistic / Suggestion - next build

Originally posted by main_gi:

Wraith’s weapons aren’t slow… you could fire the Interdiction once every 0.75 or so seconds. All of these are instakills.
Even the Drone is an instakill. In my opinion, the Wraith is overpowered; he used to be a two-shot kill.

His primary ability isn’t very strong, I’ll admit… but neither is the Berserker’s.

In my opinion: Buff up Wraith’s firerate, make him a two-shot-kill (to the body), and give him a better primary ability:
A; Better cloaking
B; More damage when charging up scope

C; Passive resistance; maybe to sniper bullets?


I believe Marksman weapons got a fire rate nerf. It didn’t do much, considering the problem was that the Bandit and Marauder had too high headshot damage.

I haven’t reach the interdiction weapon yet; but Wraith is too dependant on that weapon and I do not find this right. Drone actually is really weak in 21+ ambience, often failed to shot kill and consequently giving enough time to the enemy kill the author of the first shot 5 times before a new shot of it can happen. The aim out after each shot just makes it more difficult.

About your suggestions about Wraith, they’re fair enough. One shot kill can be very annoying when caugh all the time, so a 2 shot kill would be more fair, but JUST with increased fire rate, more cloaking. Hey where we got? Wraiths need a nerf… so we’re back to my point, just made a bigger curve. Is true that in this way good and lucky players can escape from the second and mortal shot from Wraiths, with a small chance of sucess. So it’s a better, more detailed solution to the Wraith.

Marksmen are still deadly, but that huge numbers that I’ve seen before are rarer now. Its weapons must still be nerfed, you can’t mix so high fire rate, range and power in a stat balanced class like marksman.

 
Flag Post

Topic: Ballistic / Rapier for Wraith class

You sure it doesn’t have quick scope? So, it’s a sniper without scope? What’s the meaning then? =p

 
Flag Post

Topic: Ballistic / Suggestion - next build

Marksman – I’ve heard that its weapons have been nerfed, but I still see mms with absurd scores. Just skill? In my vision they still need a nerf;

Wraith – Analise: they’re fragile – slow – with slow weapons – with useless primary ability (no exp player falls against the invisibility, it’s a nice looking ability but useless in gameplay. Without T4 weapons, Wraith is useless now. You guys have just killed a class! Give it back, improve his damage, or at least give him a decent primary ability!

Grenades – less grenades in game, please! Even for Vanguard… they’re too much!

XP transfer – I found awesome when I read that I could transfer the xp from my lv 30 characters but… next time you guys add some PREMIUM content, please say it, ok?!

Muito obrigado =)

 
Flag Post

Topic: Ballistic / Rapier for Wraith class

Rapier wouldn’t be a good choice for Wraith? I ask cause it says that it has iron sights – so I imagine a simple aim for close range adding to the normal sniper aim.

Someone that have it can give me your oppinion? Thanks..

 
Flag Post

Topic: Ballistic / What`s a good skill build for Vanguard?

My just reached lv. 30 Vanguard will have these skills after the respec:

middle line skill →> Scavenger – Courage Under Fire – Evasion – Toughness

right line skill →> Grenade belt – No fear – Steady Arms (instead a previous Stand your Ground) – Rapid fire

This is what fits better my playstyle and preferences, including some must have skills like grenade belt. Please feel free to analyse and see what fits better for you. And the others, feel free to give your oppinions about mine.

Weapon: Haunter – letting you to have nothing less than 8 grenades…

 
Flag Post

Topic: Ballistic / Ballistic Release Notes 3/26/2014 -- Transfer XP, Balance Changes, and More!

Originally posted by Edstir:

The nerf to wraith was f*cking bs. Do you realize that you’re “update” to the scope visuals make it harder to aim? The visibility is dirt crap now with the random glimmers and stuff. Also, vanguards can literally 3 shot wraiths, and the time that it takes for them to do that is basically the time a wraith gets to fire one shot, which DOESNT EVEN KILL THEM. A sniper is designed for one shot. Why would u freaking nerf it so it takes 2? It was hard enough already to actually hit people, considering that camouflage could still be seen and the assault rifles can still do the same job at huge ranges when you get killed in 3 hits. You need to freaking learn how to balance aspects of the game.

I agree. Please give back the Wraith’s power and nerf Marksman ASAP.

 
Flag Post

Topic: Ballistic / Proposed Balance Suggestions

Nobody speaks about the marksman? He is the OP guy here, mmen often do scores 25+ with one digit deaths. They take 2-3 shots from very far to kill anyone, if they don’t headshot. Their precision and power are annoying, I ask myself if they are this much or there’s a bug involved them.

 
Flag Post

Topic: Ballistic / Ballistic Release Notes 3/26/2014 -- Transfer XP, Balance Changes, and More!

Wraith are are bad in close range, as they do not posess any middle range aim with the T3 sniper, I don’t know about the T4 yet tough. They were nerfed badly and the bodyshot kill is hard to get now. Any armored vanguard can avoid the insta kill and reply immediately killing him, making sniper a long-range class only. Their invisibility doesn’t refresh anything and they are killed right after shoot, hitting or missing. Grenadiers are annoying, as they go a bit outside the safe zone, SPAM ALL NADES and go back. Repeat this till the timer is over and you are one of the best rateds of the round. Completely BS. This weakens the game a damn lot. Suggestions:

  • Diminish the grenadier bomb number, keep them strong, but not so numerous. Grenadier is a guy specialized in grenades, not a grenade truck.
  • Give back some Wraith power or give them some kind of aim for short distance. Right now they don’t have anything on their side.
  • Marksmen have OP guns, by many statements in foruns. They are often well ranked, with tremendous stopping power and precision comparable to wraith. Nerf them. Hp, armor and damage. Put a lil’bit of vanguards armor. Other classes look fine.
 
Flag Post

Topic: Ballistic / Proposed Balance Suggestions

Wraith are not very good in close range, as they do not posess any middle range aim with the T3 sniper, I don’t know about the T4 yet tough. They were nerfed badly and the bodyshot kill is hard to get now. Any armored vanguard can avoid the insta kill and reply immediately killing him, making sniper a long-range class only. I agree about grenadiers as VERY annoying to play against, and must be annoying to play with as well. Go a bit outside the safe zone, SPAM ALL NADES and go back. Repeat this till the timer is over and you are one of the best rateds of the round. Completely BS. This weakens the game a damn lot. Suggestions:

  • Diminish the grenadier bomb number, keep them strong, but not so numerous. Grenadier is a guy specialized in grenades, not a grenade truck.
  • Give back some Wraith power or give them some kind of aim for short distance. Right now they don’t have anything on their side.
  • Marksmen have OP guns, by many statements in foruns. They are often well ranked, with tremendous stopping power and precision comparable to wraith. Nerf them. Hp, armor and damage. Other classes look fine.
 
Flag Post

Topic: Ballistic / Wraith Unbalanced

No, no. The tank class could be improved in HP a bit, not Wraith should be nerfed. They are doing this wrong…

 
Flag Post

Topic: Ballistic / NERF THE VANGUARD

That class opinion debate is interesting and my personal one keeps changing as I am able to try the classes once again after the 3 day trial period. I’ve just bough Wraith and they aren’t so easy to play as they give the impression: sometimes I play pretty well with them, others totally bad. This is because they can be killed very easily by any other class in a glance so, their ONLY way to be effective is behind a line of protection or well hidden. Their shots are very strong but they HAVE to be. Wraiths don’t have anything but shot power at their side. A very skilled wraith can be so annoying cause they can do well even in middle distance without aiming their shots, but I must confess, I’ve been with him a couple days and it’s still very difficult to me. Wraith is the motherclass of the “camper”, and I like to go explore the map, capture points etc. But a skilled wraith guarding a room is a great pain.

About ninjas, I’ve never had much problems against them using vanguard, always taking advantage of their low HP. Melee kill is hard to achieve against skilled players, they just dodge and shoot. But vanguard is outpowered by tanks, bers and marks and tend to lose in a 1×1 encounter with them, considering equivalent skill by both players. Grenadiers are the worst at encounters, but they are really good at spawn bombs fast.

 
Flag Post

Topic: Ballistic / Ballistic Release Notes 3/19/2014

My actual impressions: the classes are NOT balanced. Marksmen are just a better vanguard, (the theoric extra health from vanguard is absolutely useless in a height of the game a split second is necessary to kill) tanks are impossible to get in 1X1 (speed is useless when they have much more health, more weap power and the last stand ability), sniper are the 1 hit kill class, berserkers got better shotguns and a useful primary ability, grenadiers just span bombs everywhere and ninjas can 1 hit kill. Vanguards are in the middle struggling to survive with a useless primary ability. 15K is still too much for a weapon T4, Im almost level 25 and could’t afford a single weapon.
To be reviewed: the power of sniper shots, the tank ability and fire power (must lower a bit) , the skill of vanguards – hp regen is crap when 1 shot finish an encounter.
Boosts give an absurd advantage (3x the loot?) Game is with a lot of cheaters as well.
My previous rating was diminished, looks like this game goes for the list of lost games to p2w.

 
Flag Post

Topic: Ballistic / Ballistic Release Notes 3/11/14 -- “New Matchmaking Brackets Edition”

In my view classes are balanced but Wraith and Vanguard, being the first for good, using their sniper is near impossible to kill them when they have a decent team protecting, near base and being invisible. Vanguard is for bad since their first skill is useless at later levels when a a ninja knife or a bers shotgun shot can 1 hit kill. Some few more HP would be necessary to make the ability useful.

 
Flag Post

Topic: Kings Of The Realm / My 0.02¢ on the new patch

I had the same problem with watchmen – the player did an army with tons of watchmen and a hundrer brutes. I’ve bought lots of longbows (theorically effective against both) had decent quantities of watch, swords, lots of kemetans (with 5th attack improvement) and etc. All useless. My army got defeated – on DEFENSE – and I like to lost some will to keep trying. Not by the loss, cause I’ve won against every other player and did buy this fight to see some excitement – but instead I saw a OP watchmen no matter used in defense or attack. I though the new update would change it but it seems like not. A nerf in wachmen is necessary, as well a buff in cavalry – they are more expensive, take much more time to train, are not that much stronger and take forever to heal? Nah, that won’t work. Their speed is useless if they take 3 to 4 times to be ready again than infantry.

The other points – orcs and resources – look bad too, but I didn’t play enough to see it myself.

 
Flag Post

Topic: Kings Of The Realm / Suggestions

  • Please add a shortcut from flags to the player. When I see someone at the battle reports and in a resource source, I want to see him!
  • Sources with low or depleted resources stay on the map, probably impeding the appear of new ones… would you mind to change that?
 
Flag Post

Topic: Kings Of The Realm / Leaving Closed BETA - 23rd January

Hello digit and devs;

The game is currently experiencing many errors; some players cannot see or interact with any player on the map, and see constant random armies moving around; I’m aware that people used the initial free gold to go TOO far on the game, unlocking ghiphons and so on; I don’t think that is the intention of you guys, since the unbalance will be big.

Also, the bonus lost for leveling up continues.. I’ve lost 2 level bonus for clicking elsewhere…

 
Flag Post

Topic: Kings Of The Realm / Leaving Closed BETA - 23rd January

Are you kidding? I’m in!