Recent posts by Bored5555 on Kongregate

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Topic: Yu-Gi-Oh! BAM / Patchnotes 04-18-2014 + COMMUNITY FEEDBACK

I got it, been playing since it was out for beta on kongregate :P

 
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Topic: League of Angels / Broken Hot Events on server 4!!!

I believe one of the hot events was occurring only for today (gauntlet), and seeing how both the hot event and the task it refers to both end today, all progress would be wiped within the next few hours and the rewards that are collectable for that day only become lost. I don’t want to have that progress I, no we Kongregate users spent time (and for some money) to obtain.

 
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Topic: Yu-Gi-Oh! BAM / Starting Hand and Shuffling Bug

Oddly enough, despite many people, maybe most, having this issue, I almost never get the card I put back into my deck from the starting hand. With 1 card, I rarely ever get it (below 5% of the time I would say). With 2 cards, I occasionally get one of the cards to be the same. With 3 cards, I never get all 3 to be the same, and on extreme occasions get 2 cards that are the same ones that I put into the deck again. I wonder why I haven’t been having this issue?

Originally posted by Konquer_:

maybe you guys are just unlucky? :D

Lol

And yes, I do use a deck with each card being unique.

 
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Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

I didn’t find it necessary to buy energy to get all the stars. It was actually poor planning against certain star challenges and lack of time to do them that cost me a chance at the rewards. I was always off by 6-7 stars by the time I ran out of time, but the amount of time given was reasonable (I didn’t have the time to build up energy, nor did I have friends who sent gifts/sent energy)

 
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Topic: Yu-Gi-Oh! BAM / That little empty slot in the store

A sale of 500 season 2 cards, but there are 20 commons, 11 rares, 25 ultra rares, and 26 BAMs that remain unaccounted for, at least when it comes to buying them individually (for me anyways). In other words, 82 cards that are currently booster pack only cards, or craftable-only cards, and cannot be purchased otherwise.
Sure, we can go for the purchase of the 500 season 2 cards for 1399 dp, but for those who cannot do so, when and how will those unaccounted-for 82 cards be released? In a soon-to-come pack? I cannot afford 100 dp, let alone 1399 dp, so I do want to know when those missing cards will appear to the public.
Note: I’m not a new player, but I do not spend any kreds or cash. All I have left is arena for now, and I only aim to get 10 dp a week, due to lack of time (and poor time-management). My deck is good enough to aim higher, but I lack the coinage to do so as well. I currently have 310 season 2 cards and 492 season 1 cards.

 
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Topic: Yu-Gi-Oh! BAM / Has anyone gotten a refund?

I believe that konamikg had posted, either on his profile or on a forum thread, that they do not refund people, regardless of the reason for the requested refund.

 
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Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

I hardly ever complained about the game as a free player. I didn’t mind being unable to get the arena cards, since I hardly put any effort into it. The only complaint I have is actually having the arena cards available for sale, rather than staying in the arena. With the increase of packs being due to the arena cards being included, I would like to have an option available to purchase the older, yet cheaper, packs. But, if it doesn’t happen, it doesn’t happen. I just have to accept the fact, no matter if I like it or not. Beggars can’t be choosers, after all.

 
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Topic: Yu-Gi-Oh! BAM / time for a chill pill.

Originally posted by AllenI4three:

So, what I was wondering for some time, how do other free players spend their DP? Me, for the most part I was not saving more DP than about 50 at a time and then purchase either a S2 pack or use some of the random BAM deals.
I know people also buy individual cards from the shop, which I only did to complete 500 S1 cards (some 1-5 DP ultra rares).
How much do you save up / have in stock? What is the max amount of DP you would invest in a pack, if at all?
I felt like the last couple S2 boosters were actually a reasonable deal.

Greetz
Al

As a free player (have not spent any kreds or money on this game), I’m still saving up DP to get the 500 S1 cards. I don’t really bother with the packs, as the only ones that I need either cost more DP than I have or I have most of the cards in the pack and I don’t feel like wasting the DP I have to purchase them. All I do is get as much DP as I can (I only aim for 10k in arena a week) and wait for the next deal of the hour to purchase a DP-costing S1 card that I don’t own for half off. I just have 8 more S1 cards left to go, and at this point, just one star away from all 1644 stars (although I’ve been at this point for a few days, just struggling with the last one).
Update: Just got the last star. As for how much DP I save up, I usually aim for 10-20 DP at the most, since it is usually spent very quickly to get each of the now 7 S1 cards I have remaining towards 500 S1 cards. For quite some time, since probably the 480 mark, all the ones I have left cost DP to get.

 
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Topic: Yu-Gi-Oh! BAM / Arena score update

In regards to the arena, that particular update occurred before this much larger update. Actually, it was after the arena update that the warnings about the packs being updated soon came out. It wasn’t a part of the packs update.

 
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Topic: Yu-Gi-Oh! BAM / getting Raviel, bugged?

Shop bug. The shop says you have, I believe it was 50 s1 cards more than you actually do.

 
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Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

Have to agree with vael on all accounts. Either this game gets fixed within the next week or… approximately (a guess for what I think how many would leave) 80% of the people who still play this game, or will be playing this game from moments before the update up till today, will be quitting within the next couple of months, assuming no changes are made to fix this problem.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 3-17-2014 + COMMUNITY FEEDBACK

@gudrels007 it’s a bug with the shop; the shop is telling us that we have more s1 cards than we actually have due to the changes the shop went through.

Going to copy a post I made earlier in regards to the new changes:
___________________________________________________________________________________________________
To be honest, I hope this is all a joke gone horribly wrong, and tomorrow, will be removed with a real update; one that would still update the s1 series, but in a way that satisfies the Yu-Gi-Oh! BAM community of Kongregate, as we abhor games that shift from free to play for a long time to a pay to win, or pay to play game.

Otherwise, as many others have agreed, this game will drop radically in popularity. There will be a lot less players than there are now in the near future. To be honest, I’m only going to stick around to finish the story, but after that, I’m leaving BAM. It was really the only game that is tying me to Kongregate at this point, so I might leave Kong for some time if there aren’t any ‘positive’ changes after I finish with the story (as of now) :/

 
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Topic: Yu-Gi-Oh! BAM / This Game Isn't Worth Playing Anymore

To be honest, I hope this is all a joke gone horribly wrong, and tomorrow, will be removed with a real update; one that would still update the s1 series, but in a way that satisfies the Yu-Gi-Oh! BAM community of Kongregate, as we abhor games that shift from free to play for a long time to a pay to win, or pay to play game.

Otherwise, as many others have agreed, this game will drop radically in popularity. There will be a lot less players than there are now in the near future. To be honest, I’m only going to stick around to finish the story, but after that, I’m leaving BAM. It was really the only game that is tying me to Kongregate at this point, so I might leave Kong for some time if there aren’t any ‘positive’ changes after I finish with the story (as of now) :/

 
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Topic: Yu-Gi-Oh! BAM / Improvements!!!

Originally posted by ScoRpiCorn:

I’m down with that, fix it as soon as possible because game is based on cards, and CARD shop is down, i mean thats really awful!

The card shop isn’t down, only the deals for cards is down. Every card that can be purchased can still be bought.

 
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Topic: Yu-Gi-Oh! BAM / SHOP broke down!!!

Originally posted by Xxfinejerk2xX:

so that means no virtual cards
and no more buying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 what are we gonna do!?!?

No more buying? Just because the shop is down does NOT mean there is no more buying. Packs are still available. Buying individual cards is still available. If anything, the only thing you CANNOT do is buy cards that are on sale. That’s all. Hasn’t stopped me from buying cards… only made it a little harder, but I don’t mind.

 
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Topic: Yu-Gi-Oh! BAM / SHOP broke down!!!

Have to agree on this point, searingmage. Free DP for a shop glitch is quite laughable. This isn’t the first time the shop has behaved like this, nor is it the last. Besides, getting DP is relatively easy through arena, but all that takes is commitment and careful spending (coins). BAMGO gives a decent amount of DP over time too.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 02-27-2014 + COMMUNITY FEEDBACK

Just trying out the new chapter now, and im running into a bug. For some reason, Windaar, Sage of Gusto’s destruction effect does not break the immunity of and destroy Mermail Abysslead, even though Abysslead is not a Psychic type. Every time it occurs, Abysslead stays with its immunity on, while all other non-psychic monsters get their immunity destroyed and the monsters destroyed as well.
EDIT: Abysslead does get destroyed when its immunity is gone, but it sticks around when Windaar’s destruction effect goes off after Abysslead immunes itself.

 
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Topic: Yu-Gi-Oh! BAM / Waste of DP

Have to agree with work here. If the cards you had in play did NOT have anything to do with dealing damage to the opponent, then that is why you lost. If the cards would deal damage, then maybe you ran out of rounds? Would help to know all the details, otherwise we can only speculate what happened, and assume that something was misinterpreted.

 
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Topic: Yu-Gi-Oh! BAM / Starting Duels with 100 LP

If you are complaining about parting gift, good luck on the decks that cripple you to death, first strike, acid jet, and any others that deal high damage with strong cards. I’m struggling on joey’s machine deck with its first strikers, big explosion, shared fate all, annihilate spells and jinzos >.<

Not easy for me, but parting gift is easy to deal when you have a lot of healing cards like pilus, united we stand, and hero’s bond. Empathy cards can help, like wattsquirrel, since your primary focus is healing before you attack :P

 
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Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

hmmm… I wonder when will the next puzzle will be posted, along with whether or not some of the proposals to the correct answers will be answered…

 
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Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

@BurnOne
Many problems.

  • 1. Bone Mouse is not a choice in the card list. You may be thinking of Mech Mole Zombie.
  • 2. With Bone Mouse’s effect, yes the opponent loses 500 lp, but mermail and celestia get destroyed due to ljl’s effects. This immediately ends the duel with a loss.
  • 3. Using Mech Mole Zombie, the only difference is that the opponent does not lose 500 lp. Moulinglacia still gets destroyed. Both LJLs’ effects trigger, resulting in mermail and celestia being destroyed immediately. You still lose.

@lximpxl
Interesting thought. I’m not completely sure on the turn order, as I do not know where is a link for the game’s mechanics regarding the way effects work past the year 2013. There is one from 2012, but it is outdated. Should it be the case that hero blast fails to destroy hieractic seal of banishment due to moulinglacia, then there should only be one solution to this puzzle: possibly the solution I proposed.

I would like an update on the mechanics of this game regarding Moulinglacia (+ spells) vs Hero Blast, if it is not too much trouble konamikg. I’m still wondering why the opponent’s hieractic seal of banishment has priority over the player’s hieractic seal of banishment, since the turn order is usually the player’s spells first over the opponent’s spells, especially when it is the same card.

 
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Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

lol

 
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Topic: Yu-Gi-Oh! BAM / BAM Puzzle UPDATED 1 Nov 2013

I have to agree with YohMama. The first LJL killed is the one on Celestia’s channel. Thunder Dragon’s power redistribution (600) isn’t enough for abysslead to kill the LJL on its own channel. Celesita’s effect will still trigger, and Celestia and LJL will destroy each other. The rest will resolve as YohMama stated.
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Edit: From what it looks like, YohMama seems to have the correct solution, although Dap’s has one issue. The following rule is violated:
Bring the Duel to a situation where at least one of your Monster can remain on the field to attack directly every turn after the current turn, and all Opponent’s Monsters and/or Spells that can damage your LP must be destroyed. This also means you will have a guaranteed win with sufficient time. You don’t have to win in the same turn.
If you plan on destroying LJL, your monster must be able to immune itself on the same turn. Therefore, Dap’s solution is incorrect, since not a single monster will remain after LJL’s big explosion is triggered. Abysslead is the only card that can survive the big explosion (provided that abysslead or celestia is the one responsible for LJL’s destruction.) The only way Dap’s solution would work is that the big explosion that is triggered immediately leads to Gold’s loss, meaning the total damage that must be dealt before one of the LJL’s is destroyed must be 18000 or greater.
Solution 1:

  • Turn 1: Dark world lightning and dragunity darkspear. Rule 1 is not violated by having your field cleared on turn 1. It is only violated to have your monsters cleared after turn 1. All your monsters are destroyed, dark world lightning is destroyed before the heal opponent 500 is triggered, and you take 800 damage (2000).
  • Turn 2: Jinzo (First channel). Without the heal and boost proposed by Dap, you will do just 3000 as opposed to the 5000 that was planned. Your life points drop to 1200.
  • Turn 3: Hero blast (any channel). This will be cutting it close, but it is only there to fulfill the requirements of Rule 2. jinzo deals 3000 more damage (6000/20000) and you take 800 more damage (400).
  • Turn 4: United We Stand (first channel). You heal to 2400, jinzo deals 5000 damage (11000/20000), you take 800 more damage (1600).
  • Turn 5: Dustflame bomb. Again, Rule 2. You heal to 3600, jinzo deals 7000 damage (18000/20000), you take 800 more damage (2800).
  • Turn 6. Ushi oni. Playing any other card would result in a win, but Rule 1 would be violated since you failed to destroy the threats to your life points. Ushi oni would succeed in doing that, but would trigger the big explosion. Fortunately, the damage from the first big explosion is enough to leave you hanging by a thread, 800 life points, while the opponent loses immediately. Jinzo is not destroyed, as the destruction portion of big explosion does not trigger until after the damages has been dealt. Since the duel ended immediately after both sides took 2000 damage, jinzo stays, and all rules are satisfied (none of the opponent’s monsters/spells remain, jinzo was constantly attacking directly and never got destroyed, you played at most 3 cards every turn, etc.

Solution 2: Proposed by YohMama.

Originally posted by YohMama:

1st turn: Thunder Dragon and Hero Blast
End: Mermail Abyssleed with 5600 power. 100 LP (1000 LP (Thunder Dragon) + 1100 LP (Celestia) + 2800 LP (Original) -2 × 2000 LP (Laval Judgment Lord) – 800 LP (Moulinglacia vs Thunder Dragon)).


Spam Space Bar to win :D


Of course, this situation doesn’t seem likely since it would mean Abyssleed and the opponent’s 3rd channel Laval Lord would have to be played on the 1st turn as well.


Are both of these answers the solutions you were looking for Cquence?
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Re-Edit: Attempted to take Dap’s proposed solution and fix it from Turn 2. It fails automatically. Either jinzo gets too powerful too quickly to end Gold’s lp before destroying the LJLs, or jinzo gets removed from the field, violating rule 1 in that a monster must remain on the field to attack directly every turn after turn 1. Since all monsters get removed from the field from turn 2 onwards (if abysslead isn’t around), then there is no way to fulfill the requirements of rule 1.

 
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Topic: Yu-Gi-Oh! BAM / Patchnotes 10-02-2013 + COMMUNITY FEEDBACK

I’m sure everyone will be happy that the Blackback bug has been resolved now after the maintenance today. However, I found a bug for the card that prevents it from activating fully. Let’s say you have a boost all winged beast monster on the field, and blackback is on another winged beast monster. The boost all effect will boost all winged beast monsters, as it should. HOWEVER, when Blackback activates in its channel, the heal 1500 and hurt opponent 1500 will NOT go off.

Basically, if you boost the winged beast monster with blackback in its channel, before blackback goes off, Blackback just becomes a boost 500, rather than the boost 500, hurt 1500, heal 1500 it was intended to be.

 
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Topic: Yu-Gi-Oh! BAM / User Support

Also, one concern/issue. Not many Kongregate members like the energy system, myself included. Too much energy spent, and we don’t like waiting for the energy to refill up (nor do we want to pay money to keep playing). We aren’t a social networking site like facebook, where energy systems are common. We enjoy our relatively free games, being able to play as long as we like without having to stop periodically.

I’d understand if it was to help make money/income for the game, but we don’t enjoy too many games that revolve around the energy system. In addition, the leveling system. Why is it done with objectives and not experience? It may be a common thing, going for experience and not objectives, (that and objectives for a leveling system is also common in social networking sites like facebook), but its agonizing to wait so long for the energy needed to complete one objective, and when many of us are unable to complete objectives (like those 32 or so objectives related to having an operating friend system, which many of us have a broken one), it causes problems for players and convinces many of us to lower the rating of the game and stop playing it.

For an experience leveling system, the normal story missions could have a base amount of experience per chapter, with the bosses in each chapter being maybe 1.25-1.5 times the base experience. Repeating a battle reduces the experience to as low as maybe .25 times the normal amount, and ambushes could be .5 times the normal amount of experience, to prevent grinding ambushes for easy levels.