Recent posts by DigitalMachina on Kongregate

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Topic: Kongregate / Suggestions

My number one issue right now is a minor one. My game Cubical has a lot of keyboard controls, and I really need the ability to HTML format the instructions to make them readable.

Other suggestions:
A member messaging system. I know there is a lot that goes into building this, but I think it would be a very useful community feature. A have made changes to my game based on the comments posted by users, and I would love to be able to message them that I’ve made these changes. Currently, “Shouting” at them seems to be the only way to message them.

Keeping along with the game revision topic, I’d love a space to keep a revision log for my games so that users can see what’s been changed/fixed.

Make the Submit Bug button more prominent. I keep getting bug reports or more accurately “alleged bug” reports in my comments. I honestly don’t know if users would go through the effort of submitting bugs in this way instead of just commenting, but it’s an idea.

Game specific chat channels, I’m sure it’s been posted before, but I support it.

 
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Topic: Kongregate / Updated Games

I have received a lot of great feedback about my game Cubical I have since published 3 revisions to the game. Here’s a list of changes:

Version 1.1.0:

  1. The falling polycube now casts shadows onto the stack, in addition to the grid.
  2. Using the + and – keys, the player can adjust the transparency of the stack.

Version 1.2.0:

  1. Previously, if the player tried to rotate the falling polycube from a position where it would go out of bounds, the game denied the rotation. Now, the game will adjust the position of the polycube to allow the rotation while keeping the polycube in bounds.

Version 1.3.0:

  1. Using the < and > keys, the player can now spin the stack for a better angle.
  2. Added another page to the Instructions dialog documenting the advanced keyboard controls.
  3. Decreased the speed of levels 19 and 20.
  4. Fixed minor bug where the bonus stays in the display while the stack is revealed after completing layers.
  5. Fixed minor bug where a the shadow from the falling polycube was still cast on cubes in the stack while the stack is revealed after completing layers.

I welcome any feedback that the community will offer.