Recent posts by LopesPipe on Kongregate

Subscribe to Recent posts by LopesPipe on Kongregate

avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / tournament Points.

+1 Beiing able to enter tournament multiple times if not satisfied with cards.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / tournament Points.

the entire purpose is to have player actually participate in tournaments instead of just joining. Everyone gets a chance at participation reward, but only if they do at least one battle. the point values can be modified. I used those values because that is the point system in soccer.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / tournament Points.

modified my original proposal with a simple solution.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / tournament Points.

I never even considered players surrendering. I just don´t like it when player join and do noting and sometimes make it to the top 50. or when I want an opponent but there have to wait too long. Hope someone find a solution to this.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / tournament Points.

I suggest changing tournament point system.
players start with 0 points
only get rewards if > 0 points.
Edit 0 points if surrender.
1 point for loss
2 points for draw
3 points for win.

this will reduce the wait time in finding a match and keep player from just winning a few battles and ranking in top positions.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Dungeon Overlord / Tool to plan your Dungeon's Layout

Originally posted by LopesPipe:

the best option is to use the Google document and design your dungeon. I also like to place down all hallway tiles when building the dungeon, so I don´t was gold.

https://docs.google.com/spreadsheet/ccc?key=0ArP9HJ93vJvgdE90MmFMQXNlR2dnSjI2VkVJSkVGUGc#gid=6

form the forum
http://forum.nightowlgames.net/showthread.php?98-Tool-Dungeon-Planner/page2&s=db3fbbc08cf8271910fcfba3ccc05783

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [DEV] Early Invasion and Claiming Rewards Bugs fixed

Conquest do not show up on homepage,

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [Dev] Proposed Conquest changes

Can a faction start multiple conquests? I ask, because if a faction cant win a neutral tile they will have to wait 4 hours for the tile to reset. I also think if going to set a limit, make it 100 points instead of 31.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [Dev] Should Factions be smaller?

If going to implement the faction reduction, try it out on Kong, if it works then place it on FB. FB has more faction support by having Faction pages and using chat.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [Dev] Should Factions be smaller?

Less members is a bad idea. increase to 100

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [Dev] Upcoming Conquest changes

love no time limit. for factions that are afraid of loosing all conquest tiles over night I suggest the leader can assign at least one tile as home and it cannot be conquered.

last conquest map Reset I made this post. please consider making high point neutral tiles more difficult to win.

http://www.kongregate.com/forums/65-tyrant/topics/315730-hardest-conquest-missions?page=1#posts-6661642

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [DEV] Official Legion Description

will there be an option to trade in cards for a pack, or just sell them?

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [DEV] 2/19/2013 New Promos and Upgrade Cards!

is it possible to arrange the deck and energy upgrades. it is a small UI issue.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Dungeon Overlord / Suggestions Thread (February/March)

I have a suggestion for the Regional Market. I like an option to sells resources/items to Dungeonvile at half price or 1/2 round up of lower market value. this is a quick way of selling extras that player have.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [to Devs] overview screen

If going up update; a few UI changes I like to see.
Quests moved to the Battle tab, under the Arena.
In the Store Upgrades, Decks area, place the Gold options 1st then WB; it is that way in Energy.
Map area. have mission on Right side, side mission Left side, it eliminates scrolling.
Raids button out of map and moved to the navigation area on bottom.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / HH's decks for Occupation missions

can you please post to Fansite. it is updated

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / What happend to this idea

Upcoming Elite Store Changes 2011-10-17
Originally posted by Dan Kristoff (Official thread)
Later this week we will be making a big change to the Elite Store! Instead of having only 8 cards available that rotate every 3 hours all non-reward cards will be available for purchase at any time, including Legendaries!

This will cause a change in the price structure. The price for any given card will be dependant on the demand for that card. So if a card is very popular it will cost more War Bonds, but other cards could be less.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [Consortium] Developer responses (UPDATED Jan 23)

my idea for tournaments.
Everyone starts with zero points.
3 points for winning
2 draw
1 for loosing.
this way have to participate if they want to rank.

Players can enter multiple times in a tournament. good for tournaments that do not have 100 players and if you get lousy cards.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [DEV] Occupation Missions Announcement

Please remove the Conquest component craftable packs from the collection are and just have them in the Packs area.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / to devs Replays

I play on Facebook. the replay and friend invite is not functional, will these be fixed or are they being removed?

can there be a bug post that players add to? That way it be one list of bugs.

a great example is.
http://forums2.battleon.com/f/tt.asp?forumid=88

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [to Devs] Conquest FP

Conquest is going to be stagnant in a few days. top factions have reached the 31 tile cap. Most wont abandon because of FP points. one solution to increase activity is to make abandoning a tile one of two points. Another solution is exchanging the tile cap for 100 point cap.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Dungeon Overlord / Advanced Player Combat.

I went by the previous posted info and abandoned two dungeons, but now one of the dungeon i occupied also qualifies for PVP. I will just wait for the release before abandoning and rebuilding everything again. Is it possible to make it that when abandoning a dungeon it will downgrade all rooms and sell the room tiles and give a timer when complete. I abandoned two upgraded dungeons and did not want to spend my time doing it on manual.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Dungeon Overlord / Advanced Player Combat.

I want to apologize for some of my posts. Just started playing the game a few week ago and was afraid of loosing the $ I spent. Also was overwhelmed when strong players took most of my resources. After reading the forums and a few suggest posts, I am now more familiar with the game. Thank you and sorry for my ignorance.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Dungeon Overlord / Suggestions Thread (December)

I want to apologize for some of my posts. Just started playing the game a few week ago and was afraid of loosing the $ I spent. Also was overwhelmed when strong players took most of my resources. After reading the forums and a few suggest posts, I am now more familiar with the game. Thank you and sorry for my ignorance.

 
avatar for LopesPipe LopesPipe 98 posts
Flag Post

Topic: Tyrant / [To Devs] please make payback a 100% activation skill

Sort of same topic, Regenerate cold be changed to Health -1 after death. Example Bridge of Destiny when health reaches 0, regenerates to 4 health, next time to 3, and so on. This way regenerate is consistent. B o D dies after being killed 5 times