Recent posts by Seizan_7 on Kongregate

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Topic: The Gate / Version 2.3 is shit

Originally posted by Thanarion:
Still it’s a + for the daily and active players. And a slight – for the rest who just login once a day or so.

Not sure if you’re bad troll or plain retarded, but it’s been stated several times now why new system is bad, so I’ll assume latter. Here’s why for n-th time: for European players 2nd hope bonus is in the middle of the fucking night. What part of that you don’t get? That’s not for active players, that’s for no lifers. And 1st bonus is in the middle of the day, which again excludes huge portion of playerbase. If you have troubles grasping simple concept of timezones please tell me, and I’ll try to use simpler words next time.

As for World Boss, I’m going to defend Spicy on this one. There’s little to no content for people with 4x NM team, so I see WB as end-game content. You’re not supposed to do well with your NM Argestes and bunch of lvl 20-25 units, because it’s not aimed at you. Go farm mare/forge, get synergistic team, then do WB.

 
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Topic: The Gate / 2.3 Full patch list (Help fill out)

Alternatively, make both of them available 12h since last time each one was claimed, so we could still have to log in twice a day to get benefits, but wouldn’t be forced to play when game tells us to do so.
Although I’d still prefer 50 hope potion over 80 hope refills.

 
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Topic: The Gate / Version 2.3 is shit

And what about hope? Because support claims that now we get more free hope, but I (and many others) have less, since window for using it is in the middle of the day and middle of the night for UTC +1/2/3 players (so almost entire Europe). Old system was fair: everyone gets 1 bottle of 50 hope/day. New system divides players into 3 categories: those who can’t log in to use their bonus, those who can log in only once and those lucky few who live in timezones allowing them to benefit from both bonuses. Not to mention that bottles could be saved for later use, while new refills have to be used right away.
I appreciate your quick response about bugs, but you have to understand that when instead of regular maintenance you roll in with huge “new version” update many people think those changes were intentional.
Also, this new hope refill really is the most important issue and judging from your response (or rather lack of mentioning it in it) it’s not something you’ll be willing to change. So far version 2.3 brought one good change (increased hp on world boss), one possibly good change (Batibat is listed as “in shop” on wiki), one cosmetic/nice but not terribly useful (find button for cards) and one very, very bad: new hope bonus. So even if you fix all bugs, as long as new hope system is in place version 2.3 brought more bad than good.

 
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Topic: The Gate / Version 2.3 is shit

Hope bottle that could be claimed and used any time we wanted was replaced by hope refills usuable only for 2h during middle of the day and middle of the night. This is completely unacceptable change. Take your 100 crystals “gift” and shove it up yours. I want hope bottle back.
Fury’s helm required only 10 shards to complete, now it requires 50. How is it fair for people who bought first 5 from arena store? How is it fair that some people have now complete 4* equipment for 33k arena coins while others have to spend 165k for exactly same thing?
Cards that never return – this is just retarded. Go to any Magic: the Gathering site and you’ll see that #1 complaint is always the reserved list (list of cards that can’t be reprinted). It’s THE biggest mistake any card game can make and I really hoped that you learned that lesson with Leviathan Golru and company. Halloween equips not returning for year until next halloween is acceptable. Not returning ever is not, for any card.
There is no cooldown for disciples in arena, but that annoying message about disciples being ready for PvP is still popping up.
And that new team selection screen is awful. I know you spaced them to make it easier for tablet users, but it’s extremely bad for PC players.

 
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Topic: The Gate / Wind Team build suggestions

Originally posted by George63:

Cardea does not get a boost from the wind damage buff.

No kiddin.

Originally posted by Seizan_7:
Cardea: healers don’t gain bonus from elemental passives, but she still is much more better than Rimmon. Not only she has better choice of skills, but also 52% more dps at level 1!

@Ares: so far no card rotated out from mare shop, only new were added. I’m hoping for update soon, but who knows when it will be. Maybe if you pester ask them nicely on their Kong profile (or submit ticket) you’ll get response.

 
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Topic: SAS: Zombie Assault 4 / Solo co-op games?

Originally posted by hychyc:
real player don’t depend on medic. Because either they have some sort of Reg. HP (from weapon, armor, or skill)

LOOOOOOOOOOL

That’s why I come back from time to time to read forums of games I no longer play, there will always be some “pro” who makes hilarious claims.

 
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Topic: The Gate / [to Devs] Boss and Last Wave should drop cards and items

And what exactly would that accomplish? You still get rewards only if you win, so you have to finish map either way. Drops from bosses however would make fights last longer, since there would be extra time wasted for drop animation after kill.

 
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Topic: The Gate / unity crash causing a lose in arena

Have you tried support? They have this nifty page set up: http://support.spicyhorse.com/entries/26379930-Unity-Crashes

Originally posted by TheGil:
IE is not a fix for the game anyway

Yes, IE is a fix. I’m tired of people repeating same nonsense about IE being bad. Game works in IE, but IE is shit, doesn’t work in Chrome, but chrome is great. What kind of retardo logic is that? If something works, then it’s not bad by definition. Just because last time you updated IE in 2001 doesn’t mean it’s software problem. Update everything, download all hotfixes (you have original copy of Windows and can do that, right?), then clear browser cache, clear unity cache and everything should be fine. Or use one of many not-shit-called-chrome browsers. I’m using Lunascape with Gecko as rendering engine and see maybe one crash a week on average.
Long story short: PEBKAC

 
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Topic: The Gate / That's how I roll.

Since we have no idea what atually affects mare (other than that personal level doesn’t), here’s more info about my disciples: no DB used at all, equips (all 2* or less) level 1-3 usually, with only FA’s helmet lvl 8, weapon 6 and one ring and amu lvl 5. 6x Nero, 5x Zagam and Purson, 4x Cardea, Octopain, Lili, Orobas. 8 cards at evo 1 (6 of them at lvl 15), 8 cards level 10, lots of 3* singletons and few evo 1 waiting for full evo for collection. When sorted by highest power order is: FA, Cardea, Octo, Purson. Since I both levelled up/evolved bunch of cards to conserve inventory and NM evolved Arges at almost same time it’s hard to say which affected mare more, but my usual opponents went from 25, 3x 20 to 3x 25, 20 or 4×25.

 
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Topic: The Gate / That's how I roll.

And some people say healers are useless…
Always same scenario: press auto, move Argestes into middle, kill healer/buffer/glass cannon first. 15/15 EZ mode. I’d like to use this opportunity to point and laugh at people who said that NM evo will make mare harder and you should hold back with evolution. 3 days now and I got 1 team out of 15 with single NM card on two days, one day no NM opponents. I encountered my first NM Arges before I made mine, so NMing FA made mare much easier, not harder.

 
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Topic: The Gate / Mend, % health increase and bad translation/poor coding.

Isla Mare, Cardea/Lili with mend, Princess Octopain with wound, opponents with proper skills plus pause → quit to repeat combat vs same enemies but with different setup on my team.

 
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Topic: The Gate / Wind Team build suggestions

Ekek is 1st choice from what is available right now (if you don’t want Cardea, that is). Currently mare shop has following wind cards in rotation: Ekek, Cardea, Queen Vortex (more dps than Arges, but also much more squishy and stats just marginally better than Belial, with defence even lower by 2 points or so) and that’s it. 3 cards, one of them healer. So like I suggested, focus on Belial and other super rares for now, at least until mare shop is updated.

 
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Topic: The Gate / Wind Team build suggestions

Argestes, Belial, Cimeies, Rimmon if we’re talking about (relatively) easy to assemble wind team. Argestes, Belial, Ekek, Cardea is what you could get after about 2 months of full mare clears. It’s not going to be the most amazing team ever, but it’s really great considering time required to assemble/power ratio.
Cardea: healers don’t gain bonus from elemental passives, but she still is much more better than Rimmon. Not only she has better choice of skills, but also 52% more dps at level 1!
Belial: extremely underrated SR. His dps is higher than Argestes of same level, his overall stats are only marginally worse than those of Queen Vortex. While his skills aren’t groundbreaking, they aren’t bad either. 2 AoE + Mend to boost Cardea’s already high healing seems like a solid choice.
Cimeies: another extremely underrated SR. While he won’t be able to tank much, that’s not his role. Energy flux can deal some really nice damage against units with low defense.
Ekek: melee tank-ish disciple. Great card art, terribly ugly 3D model. Skills are average: could be better, but aren’t bad.
If Opportunist’s boon does what I think it does (and as mend description shows that’s not always the case), then it’s extremely overrated and narrow skill.
All of this of course applies to cards available today, by the time you can build that team who knows what else will appear in mare/arena store?

 
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Topic: The Gate / Mend, % health increase and bad translation/poor coding.

So I tested wound with Life stealing opponent (thank you mare!) and it appears to reduce that amount too. So at least for now:

Skills that increase the health of entire team by % actually increase team healers’ attack and do not affect any healing skills.
Skills that decrease the health of enemy team by % actually reduce all forms of healing: basic healing “attack”, heal from skills, regeneration and life steal.

 
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Topic: The Gate / Beleth vs Lilith

Originally posted by Dron_777:

first = lili on 15lvl isnt much better then same beleth or lilith (every has about 1000hps)

LOL
Are you seriously claiming that 3* isn’t much better than same evo 2*? And for healers hp don’t matter, it’s all about dps and skills.

@OP: Because everyone starts with Lilith and she has better skills. While shield is terribad mid-late because of its flat amount reduction (16k at skill lvl 10 is a joke when units have 500k+ hp), early in the game those 4k+ at first few skill levels are really amazing. And as already explained by Daisuke, you should aim for Lili anyway. Spam invite code in chat a few times and in a day or two you should have those 5 invites for Lili. Then use crystal summons and do some missions (or farm Subtyranny bosses, all of them can drop her) to get remaining 2 copies, lvl 20 Lili is better than lvl 15 Rimmon you can get from 15 invited friends.

 
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Topic: The Gate / Missions

Originally posted by RaitheZero:
It’s almost impossible to complete the mission without spending $100 a day.

Or saving FP summons. Or using captus. Or using free hope potions you get every day. Or any combination of those. I’m royalty 0 and completed few missions that were interesting to me. Magic? Hax? No, playing the smart way.

 
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Topic: The Gate / Can't get any further

Originally posted by Daisuke89:
If you can do quest battles, fight until you get the card again.

Looks like someone forgot how tutorial works. You can’t click anything other than button that tutorial finger is pointing at, so all he can do now is either new account or ticket to support.

 
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Topic: The Gate / Daily rewards

Originally posted by xredxrazordragon:
Should I playing for a day then start over with getting the day 1-7

I don’t know about that, but I know you should definitely browse forums a little before creating new topics.

 
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Topic: The Gate / cyclohne water jet and hurricane

It sounds nothing like that even if your understanding of English is very poor. Hurricane: “A wave of water causing +50% damage to all the targets in a certain range”. How is “causing a damage” in any way similar to “increasing attack”?

 
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Topic: The Gate / Biggest bug in game.

 
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Topic: The Gate / Isla Mare

Originally posted by Daisuke89:
The algorithm takes into account your entire inventory (all cards you own).

That’s just theory, and one that doesn’t agree with my personal experience at that.

 
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Topic: The Gate / To DEV- Please change the current event reward back to an ARCHER WEAPON

Originally posted by SeanM351:
Please change it to its original state

Sorry to disappoint you, but it was never ranged weapon. It said melee in description and it was only equippable to melee units. Only icon was wrong, functionality never changed. And it never will, because some people already equipped it to melee units.

 
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Topic: The Gate / World boss should be more strong (more hp or something)

Or maybe warning 30 minutes before it spawns. It won’t make people magically appear in front of their computers to farm it, but it would greatly reduce boredom that comes from staring at map waiting for WB to spawn.

 
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Topic: The Gate / Isla Mare

Mare isn’t tied to your level since few weeks ago. Power of your opponents depends on cards you have in inventory. With lvl 20 Arges you shouldn’t meet too difficult teams. Try to get your Arges to 25 (fear) and your Lili to 15.

 
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Topic: The Gate / Did i ruin my card i evolve base and feeder not max-level?

Unless you did it with more than 6 Argestes situation is still salvagable, since only main card and feeder have to be max level, not feeder’s ancestors. If you used all then contact support, there were numerous reports of them removing poorly evolved card and replacing it with propr amount of lvl 1 cards.