Recent posts by Seizan_7 on Kongregate

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Topic: Reckless Ruckus / Inactivity on Server 1

Originally posted by Fuzzyfsh:

i like server 1 just the way it is, i can finally make the top player list, which means more rewards.

I… But… Wow. Just wow. “I like multiplayer game with no other players, because then I can be on top.” What is this I don’t even.

 
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Topic: Reckless Ruckus / Inactivity on Server 1

Merge S1 and S2, use freed resources to make EU server.

 
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Topic: Reckless Ruckus / S and T upgrade difference by Bash

I’d like to point out that T4 Chieftain’s attack is higher than that of S2 Lost Sword. Tanks with higher attack than that of designated attacker? Yes, please! And while S upgrade increases crit, it’s still not 100% chance and therefore gamble. T is a sure thing that doesn’t rely on luck.
S vs T in arena: tenacity and hit from S are wasted, since T wouldn’t crit and dodge in the first place. So all T needs is a leader with “massive hit for entire team” skill to negate most of dodge. Crit is somewhat negated by native tenacity from equips and much higher defense and hp. So in the end all bonuses cancel each other out, but T still has massive attack and hp advantage over S. And I cannot stress it enough, T doesn’t rely on lucky triggers.
As for single units, I’d argue that healer should be T not S because healers have the worst hp of all units. Your S healer won’t crit if she’s dead.
I know for sure that I’ll go with full T team, because I dislike winning (and losing) because of RNG, and S vs S fights will be mostly that: who can score lucky crit/dodge first.

 
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Topic: Reckless Ruckus / Referral codes (Official)

725NW4L
Because why not?

 
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Topic: Reckless Ruckus / Please Fix the Tower Clear Bug

Originally posted by xBlackzdragonx:

plz fix the bug because it will be really nice to see exactly how long it will take before the clear is finished

Originally posted by kuuplay:

The actual time it takes to clear is 3X the display time.

Reading skill:
rarity: very rare
obtainable from: school, books

 
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Topic: Reckless Ruckus / Suggestions, bugs, spelling, etc

Seriously? You’re making topic about spelling and then you don’t use spaces in title?

 
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Topic: Reckless Ruckus / European server PLEASE!

Originally posted by kuuplay:

I can’t promise any exact date but if we do open server 4 we will heavily consider setting the time to European Central Time.

Soooo, about that… You realize that E in EST doesn’t mean European? There’s a lot of bad things I can say about Rise of Mythos, but at least they realized that EU players bring more money when they can play on server with UTC time and now whenever they add new US server they also add EU one.

 
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Topic: The Gate / We need version 2.31

1. Revert price for Fury’s helm to 16500. Low pricing was your mistake and now you’re making players pay for it, which is unacceptable. There are people who bought 4 helmets for a total of 132k arena coins, amount that currenty gives only 1 helmet. All future 10 shards event items can cost whatever you like, but Fury’s helm price has to be grandfathered for sake of fairness.
2. Change hope bonus system. There are four acceptable solutions: 1) Bring hope potions back (change desired by most players); 2) Require 1,5h/2h online presence in order to claim bonus (aj’s idea); 3) Make bonus claimable again 12h after it was claimed (my 1st suggestion in aj’s toppic); 4) Extend claim window to 12h (easiest to implement while still satisfactory).
3. Fix arena-related bugs. Mare shop was updated to show correct amount of shards purchased, but arena shop still shows 1. Super rares available from arena shop are still only fire ones. I suggest you rotate element every week. 1st reward for PvP points shown is Daphne for reaching 100 points while DBs for 50 and 75 are still awarded (as they should be according to PvP reward list).
4. Get rid of useless “PvP ready” notification. This one is long overdue, since cooldown on disciple use is long gone, but annoying reminder still pops up.

There are quite a few other improvements you could make, but I’ll save those for “Suggestions for version 2.4” topic once you fix major issues brought by 2.3.

 
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Topic: The Gate / Thank you Spicyhorse

It’s 22:50 UTC and I’m going to sleep. Thanks to your generous update to new hope refill system I’m going to miss not 2h, but 4h window during which I could claim it. I really appreciate what you guys did and how you heard and understood issues brought by your European players. It really means a lot to me.
Oh, what’s that? You don’t like sarcasm? Too bad, because I don’t like half-arsed solutions and yet I have to put up with those.
While I (and probably majority of players) would love return of hope potions best, here’s acceptable and extremely easy to implement solution: extend 4h windows into 12h ones. There, problem solved, no more bitching about new hope system and every single timezone is covered equally. Simple as that. And the best part? Since it’s based on your idea of extending 2h windows, you could even become heroes and use phrase like “in cooperation with community” or “due to community feedback” in patch notes. Win-win.

 
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Topic: The Gate / Version 2.3 is (not completely) shit

Since developers heard our concerns and decided to “fix” Fury’s helm bug and “improve” hope refills, I thought it’s only fair if I adjust topic title in the same way. Enjoy.

For posteriority: previous title was “Version 2.3 is shit”

 
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Topic: The Gate / wb and hope "update"

Originally posted by Ragna_Rok:
those changes (…) fuking suck

PROTIP: unlike game specific chatrooms, Kong forums are not censored, so no need for improper spelling.

While I agree with hope change being bad, I like the new WB. But I’m not going to defend them and explain why I like it after that shit they pulled with Fury’s helm “fix”. Really, increasing price 4x instead of 5x is what you people call fixing bugs?

 
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Topic: The Gate / Version 2.3 is (not completely) shit

Originally posted by Thanarion:
Still it’s a + for the daily and active players. And a slight – for the rest who just login once a day or so.

Not sure if you’re bad troll or plain retarded, but it’s been stated several times now why new system is bad, so I’ll assume latter. Here’s why for n-th time: for European players 2nd hope bonus is in the middle of the fucking night. What part of that you don’t get? That’s not for active players, that’s for no lifers. And 1st bonus is in the middle of the day, which again excludes huge portion of playerbase. If you have troubles grasping simple concept of timezones please tell me, and I’ll try to use simpler words next time.

As for World Boss, I’m going to defend Spicy on this one. There’s little to no content for people with 4x NM team, so I see WB as end-game content. You’re not supposed to do well with your NM Argestes and bunch of lvl 20-25 units, because it’s not aimed at you. Go farm mare/forge, get synergistic team, then do WB.

 
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Topic: The Gate / 2.3 Full patch list (Help fill out)

Alternatively, make both of them available 12h since last time each one was claimed, so we could still have to log in twice a day to get benefits, but wouldn’t be forced to play when game tells us to do so.
Although I’d still prefer 50 hope potion over 80 hope refills.

 
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Topic: The Gate / Version 2.3 is (not completely) shit

And what about hope? Because support claims that now we get more free hope, but I (and many others) have less, since window for using it is in the middle of the day and middle of the night for UTC +1/2/3 players (so almost entire Europe). Old system was fair: everyone gets 1 bottle of 50 hope/day. New system divides players into 3 categories: those who can’t log in to use their bonus, those who can log in only once and those lucky few who live in timezones allowing them to benefit from both bonuses. Not to mention that bottles could be saved for later use, while new refills have to be used right away.
I appreciate your quick response about bugs, but you have to understand that when instead of regular maintenance you roll in with huge “new version” update many people think those changes were intentional.
Also, this new hope refill really is the most important issue and judging from your response (or rather lack of mentioning it in it) it’s not something you’ll be willing to change. So far version 2.3 brought one good change (increased hp on world boss), one possibly good change (Batibat is listed as “in shop” on wiki), one cosmetic/nice but not terribly useful (find button for cards) and one very, very bad: new hope bonus. So even if you fix all bugs, as long as new hope system is in place version 2.3 brought more bad than good.

 
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Topic: The Gate / Version 2.3 is (not completely) shit

Hope bottle that could be claimed and used any time we wanted was replaced by hope refills usuable only for 2h during middle of the day and middle of the night. This is completely unacceptable change. Take your 100 crystals “gift” and shove it up yours. I want hope bottle back.
Fury’s helm required only 10 shards to complete, now it requires 50. How is it fair for people who bought first 5 from arena store? How is it fair that some people have now complete 4* equipment for 33k arena coins while others have to spend 165k for exactly same thing?
Cards that never return – this is just retarded. Go to any Magic: the Gathering site and you’ll see that #1 complaint is always the reserved list (list of cards that can’t be reprinted). It’s THE biggest mistake any card game can make and I really hoped that you learned that lesson with Leviathan Golru and company. Halloween equips not returning for year until next halloween is acceptable. Not returning ever is not, for any card.
There is no cooldown for disciples in arena, but that annoying message about disciples being ready for PvP is still popping up.
And that new team selection screen is awful. I know you spaced them to make it easier for tablet users, but it’s extremely bad for PC players.

 
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Topic: The Gate / Wind Team build suggestions

Originally posted by George63:

Cardea does not get a boost from the wind damage buff.

No kiddin.

Originally posted by Seizan_7:
Cardea: healers don’t gain bonus from elemental passives, but she still is much more better than Rimmon. Not only she has better choice of skills, but also 52% more dps at level 1!

@Ares: so far no card rotated out from mare shop, only new were added. I’m hoping for update soon, but who knows when it will be. Maybe if you pester ask them nicely on their Kong profile (or submit ticket) you’ll get response.

 
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Topic: SAS: Zombie Assault 4 / Solo co-op games?

Originally posted by hychyc:
real player don’t depend on medic. Because either they have some sort of Reg. HP (from weapon, armor, or skill)

LOOOOOOOOOOL

That’s why I come back from time to time to read forums of games I no longer play, there will always be some “pro” who makes hilarious claims.

 
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Topic: The Gate / [to Devs] Boss and Last Wave should drop cards and items

And what exactly would that accomplish? You still get rewards only if you win, so you have to finish map either way. Drops from bosses however would make fights last longer, since there would be extra time wasted for drop animation after kill.

 
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Topic: The Gate / unity crash causing a lose in arena

Have you tried support? They have this nifty page set up: http://support.spicyhorse.com/entries/26379930-Unity-Crashes

Originally posted by TheGil:
IE is not a fix for the game anyway

Yes, IE is a fix. I’m tired of people repeating same nonsense about IE being bad. Game works in IE, but IE is shit, doesn’t work in Chrome, but chrome is great. What kind of retardo logic is that? If something works, then it’s not bad by definition. Just because last time you updated IE in 2001 doesn’t mean it’s software problem. Update everything, download all hotfixes (you have original copy of Windows and can do that, right?), then clear browser cache, clear unity cache and everything should be fine. Or use one of many not-shit-called-chrome browsers. I’m using Lunascape with Gecko as rendering engine and see maybe one crash a week on average.
Long story short: PEBKAC

 
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Topic: The Gate / That's how I roll.

Since we have no idea what atually affects mare (other than that personal level doesn’t), here’s more info about my disciples: no DB used at all, equips (all 2* or less) level 1-3 usually, with only FA’s helmet lvl 8, weapon 6 and one ring and amu lvl 5. 6x Nero, 5x Zagam and Purson, 4x Cardea, Octopain, Lili, Orobas. 8 cards at evo 1 (6 of them at lvl 15), 8 cards level 10, lots of 3* singletons and few evo 1 waiting for full evo for collection. When sorted by highest power order is: FA, Cardea, Octo, Purson. Since I both levelled up/evolved bunch of cards to conserve inventory and NM evolved Arges at almost same time it’s hard to say which affected mare more, but my usual opponents went from 25, 3x 20 to 3x 25, 20 or 4×25.

 
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Topic: The Gate / That's how I roll.

And some people say healers are useless…
Always same scenario: press auto, move Argestes into middle, kill healer/buffer/glass cannon first. 15/15 EZ mode. I’d like to use this opportunity to point and laugh at people who said that NM evo will make mare harder and you should hold back with evolution. 3 days now and I got 1 team out of 15 with single NM card on two days, one day no NM opponents. I encountered my first NM Arges before I made mine, so NMing FA made mare much easier, not harder.

 
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Topic: The Gate / Mend, % health increase and bad translation/poor coding.

Isla Mare, Cardea/Lili with mend, Princess Octopain with wound, opponents with proper skills plus pause → quit to repeat combat vs same enemies but with different setup on my team.

 
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Topic: The Gate / Wind Team build suggestions

Ekek is 1st choice from what is available right now (if you don’t want Cardea, that is). Currently mare shop has following wind cards in rotation: Ekek, Cardea, Queen Vortex (more dps than Arges, but also much more squishy and stats just marginally better than Belial, with defence even lower by 2 points or so) and that’s it. 3 cards, one of them healer. So like I suggested, focus on Belial and other super rares for now, at least until mare shop is updated.

 
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Topic: The Gate / Wind Team build suggestions

Argestes, Belial, Cimeies, Rimmon if we’re talking about (relatively) easy to assemble wind team. Argestes, Belial, Ekek, Cardea is what you could get after about 2 months of full mare clears. It’s not going to be the most amazing team ever, but it’s really great considering time required to assemble/power ratio.
Cardea: healers don’t gain bonus from elemental passives, but she still is much more better than Rimmon. Not only she has better choice of skills, but also 52% more dps at level 1!
Belial: extremely underrated SR. His dps is higher than Argestes of same level, his overall stats are only marginally worse than those of Queen Vortex. While his skills aren’t groundbreaking, they aren’t bad either. 2 AoE + Mend to boost Cardea’s already high healing seems like a solid choice.
Cimeies: another extremely underrated SR. While he won’t be able to tank much, that’s not his role. Energy flux can deal some really nice damage against units with low defense.
Ekek: melee tank-ish disciple. Great card art, terribly ugly 3D model. Skills are average: could be better, but aren’t bad.
If Opportunist’s boon does what I think it does (and as mend description shows that’s not always the case), then it’s extremely overrated and narrow skill.
All of this of course applies to cards available today, by the time you can build that team who knows what else will appear in mare/arena store?

 
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Topic: The Gate / Mend, % health increase and bad translation/poor coding.

So I tested wound with Life stealing opponent (thank you mare!) and it appears to reduce that amount too. So at least for now:

Skills that increase the health of entire team by % actually increase team healers’ attack and do not affect any healing skills.
Skills that decrease the health of enemy team by % actually reduce all forms of healing: basic healing “attack”, heal from skills, regeneration and life steal.