Recent posts by Seizan_7 on Kongregate

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Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Originally posted by light_bringer777:
Originally posted by MaoWEE:
Originally posted by light_bringer777:

Wondering myself if flash would really die off or simply find some balance point where competition would be low enough for a certain amount of dev to keep making them.

If HTML5 becomes the new norm however, then maybe flash would slowly disappear, but at least we’d still be seeing free web games :)

It might pretty much… die…

Like you think there would remain no market at all for free web pc games?

Like you think there would be people who actually read before responding? He was referring to Flash, not free games.

 
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Topic: KingsRoad / Mistaken Payment of Gems Falls Under Common Law Claims of Unjust Enrichment

Originally posted by awesomestudios77:
Though I’m sure rumble has something in their ToS that negates this entirely.

Kids from that silly country between Canada and Mexico will never cease to amaze me. National law trumps all and every ToS ever created. Devs are free to put any amount of BS in ToS they want, it still won’t have binding legal power. No, not even when you click “I agree” (at least not in EU, anyway).

 
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Topic: Dino Battle / Top 5 reasons why players leave this game.

Originally posted by MakataDoji:
there’s only 2 things to do in the entire game, arena and bosses.

As opposed to what exactly? This isn’t some AAA cRPG with lots of sidequests, this is simple flash arena combat game. It has exactly same amount of content any other game of this type: PvP (sorta, needs major rework) and co-op PvM. I’m not sure what else you need, other, more succesful games like SAS4 are exactly the same. Actually, SAS4 has no PvP, only co-op playing same 7 maps over and over and over again. If you want a game with some sort of sophisticated endgame goal, then I’m afraid flash games aren’t for you.

Most every time I click find combat I find nothing which means high levels almost immediately kill anyone needing help thanks to the absurdity of the quests, or no one is fighting bosses they can’t easily kill.

And who’s fault is that? If you see no bosses, start your own. If you can’t beat it alone, ask in chat for help. I don’t remember you speaking in chat once, which means you’re one of those guys who don’t understand multiplayer part of this game. Friend people of similar level, do bosses together, coordinate in chat. You know, the way game was meant to be played?
Oh, and speaking of never seeing you in chat, you do realize that you don’t get invites unless people add you as friend on Kong? If you never speak up in chat most people won’t add you, so your invite list will be forever empty.

I haven’t used boss drop gear since maybe level 30.

Funny, I use them all the time. For few slots, sure, but heroic (and sometimes fossil) are better than commons 10-20 levels above them. Also, bosses are the only way to obtain fossil+ quality of gear, so I see no point for comparing them with arena, since those 2 serve different purposes. Also dev was made aware of this problem and agreed that xp rewards for bosses and arena might not be optimal.

Where’s the 10 arena victory daily? The kill a boss daily?

Are you serious right now? EVERY day I get same set of dailies starting with “kill lavabot & join invitation to boss battle”. That’s as new player friendly as it gets. It forces high level players to do low level boss, hopefully helping newbs, while at the same time it teaches said newbs to join forces and check their invitations window.

I’ve yet to collect a single nanotube and maybe I’m just unlucky getting them from bosses but you’re all too willing to sell them to me.

I got 103 from laboratory during Infection event. Premium content for free during limited time events is actually pretty nice idea I wish more games would implement. Also, they drop from level 50+ bosses, so you might want to try there.

Originally posted by urhitman:

give this game credit it has only been out of beta for about a month and this is a game with alot of potential from which you guys complaining about all of the negative things dont see

And here ladies and gentelman is prime example why 12 year old kids with no concept of constructive criticism should stay at school instead of playing games all day. Once you grow up you might learn that we’re giving developer feedback about all the things he’s doing wrong. This game went from 120+ players in chatroom during weekends to about 40 during weekdays. If it drops any lower there won’t be enough to team up against harder bosses and that “game with a lot of potential” will die before it ever gets a chance to reach it.

also if you pay attention there are always people who are asking for help or to be friends on the chat and when you acknowledge them it actually boosts the fun of the game

Don’t you feel silly now MakataDoji? Even that kid knows you should not passively wait for boss’ invitations to drop into your lap.

 
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Topic: SAS: Zombie Assault 4 / best weapons in game that medics cant get?

Originally posted by starcraftoxford:

Is very powerfulk weapon.

QFT (and forcing meme)

 
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Topic: Rise of Mythos / Spike Rushing in Tournaments and a Note to the Devs.

It always amuses me how noobs join game and instead of learning it, they rediscover the wheel. Since the very beginning people were complaining about rush and since beginning it was very easy to counter. It just requires you to move out of your comfort zone and start thinking. Basic rush cards remain the same, heroes have much more hp than back in my days when we could counter rush. So problem is with you, not game.

And M&M rush in equalizer? lol, you have to be either extremly unlucky or completely suck to lose to that.

 
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Topic: Dino Battle / Top 5 reasons why players leave this game.

1. They never get to play it in first place. They get stuck either on white screen (loader before game) or on loading screen, usually around 30-40%. And no, increasing flash storage is not guaranteed to make it any better. Currently both cause and foolproof solution are unknown.

2. Bad tutorial. It explains only most basic things about combat and then ends. No explanation what are differences between starting dinosaurs, no mention of 3x xp boost which makes arena grind much shorter, nothing.

3. First boss. Technically it falls into point #2, but this issue is so important I think it should be mentioned separately. Almost every player start Thickhead as soon as they hit level 10, gets killed by boss and is left wondering what to do now. There is no in-game explanation that bosses are team effort, there’s no explanation how to add friends and invite them for fight, nothing. Even worse, due to poor translation/unimplemented feature/bug many people think you can stop current boss fight and get frustrated when they learn that’s not the case.

4. Fucking “special offer” popups. Not only they’re INCREDIBLY annoying and disruptive, they also make game look like terrible pay2win moneygrab. Sure, those who played for more than 10 minutes know it’s not true, but many don’t stick that long for reasons mentioned in this post.

5. Lack of communication from developer. I understand that English isn’t your native language and you have some problems using it, but that’s not an excuse. I played Sword&Magic by korean developer 109studio and his engrish was terrible, but it didn’t stop him from posting updates both on forum and in “game news” section. News in terrible English are much better than no news at all, because they at least show that game is still developing and wasn’t abandoned. They give us hope it can get better and that our suggestions might be taken into account.

 
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Topic: Rise of Champions / 9/12 Balance feedback

So this game is still ruled by speed? Silly question then, OP. Change that. I can think of at least 4 ways:
1. Speed only determines who goes first, but then everyone gets exactly 1 turn.
While this would make speed buffing activated skills useless and require changing them into something else, it’s still my personal favourite because it would create interesting strategic choices. Do you want to make glass cannons and strike first? Or maybe you want super tanky team that moves after all 4 opposing combatants had their turn?
2. Diminishing returns.
Make speed square root or logarithm of agility or something similar, so there will be optimal point where putting more points into speed instead of magic/strength would reduce damage output per turn.
3. Reduce speed gain from dexterity.
If agility only gave 1/10 of current speed gain it would be much less attractive. This of course wouldn’t solve “need speed bonus on every single piece of gear” problem, so it’s far from being optimal solution.
4. Already mentioned in this topic speed cap.
Not a big fan of this one, since it’s basically my point #1 but with everyone investing enoough to hit cap, which leads to homogenic builds.

I know one player won’t change anything, but I’m not interested in playing as long as there is only one proper strategy: max speed on everything. Fire based party? Need speed. Lightning/stun? Max speed. Want to go with poison? Invest in speed. Booooooring.

 
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Topic: Rise of Champions / Make Events Drop Mastery Points 100%

Originally posted by techtw:
chance of getting mastery point tokens will literally (not statistically) be 50%

literally (not statistically)

What does it even mean?

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant is dying

This one is dedicated to oldtimers.

This game is dying, I quit.



Bonus minigame: find (and link) all topics about tyrant dying created over those years.

I can not express how happy I am with those news. Every time shitty p2w blatant moneygrab with devs caring only about their wallets bites the dust, my hope for humanity rises tiny, tiny bit. I’m very curious about vaccum it creates though. With Rise of Mythos being on massive decline for quite some time, where will all the CCG players go?

 
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Topic: Dino Battle / Bugs & Problems

Originally posted by IvicaR:

my chat doesnt work.It only show connecting to chat

That’s problem with Kongregate and/or your connection, nothing to do with game itself.

Originally posted by KolekaX:

After a Boss Battle for a quest I have had to refresh for it count towards Quest goal. I have cleared my cache, waited 5 minutes for it to auto tick the count and no go. Only way it counts is by refreshing. I am now on the Power Unit Quest, refreshing for all 20 seems abit much and alot of work. This did not happen for the Creepy Events and only started during the Infectious Event

If you do another boss or arena battle items from previous one will be added, no need to refresh.

 
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Topic: Dino Battle / Nanobots

What is purpose of this item? We won a lot of it in labolatory minigame during infection event and we can’t use it for anything.

 
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Topic: Dino Battle / Nanobots

Originally posted by makerart:
Originally posted by Honory:

Well i started to collect them, but i do not know what the things are for. can anybody help me?

Collect crystals while getting achievements or fighting with bosses.

What.

Question was: what are nanobots used for, not how to get more crystals. You know, nanobots, those items from labolatory minigame that were (supposedly) best reward?

 
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Topic: SAS: Zombie Assault 4 / Maxed random stuff (damage, armor, speed, critical etc.) [WIP]

Originally posted by TroopsofTomorrow:

idiots, spewing numbers that do absolutely ,nothing. try playing the game.

verry pitifulk troll

0/10

 
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Topic: Dino Battle / Tyrannosaurus vs Dacentrurus

Originally posted by Zak25:
Seizan_7, you didnt even mention the Unkillable skill. It’s a passive skill.

Let me quote myself:

- ‘second wind’ passive – if you’re going to buy Dace, it’s probably because of this ability

This being said, I dont know which dino is the best.

My moneys are on diplodocus, since it could, at least in theory, ‘go infinite’, that is solo everything without use of any item/amulet/limited use resource. I’m not 100% sure since menagerie is currently bugged and doesn’t display maxed values for skills for entire branch, but with mana regen + shield + heal and enough hp diplo could negate damage from any attack. Yes, it has lower damage than top attackers, but it possibly could attack infinite amount of time without dying.

My guess would be the T-rex as it can hit amazing numbers.

T-rex has barely 17,6% more damage than Tarbosaurus. While extra damage is nice, it’s not that much.

The Dacentrurus is not a high hitter, so it would be nice though if it had a buff which helped the other dinos in the party, like some other dinos have.

Except then it would be too good. Aside from Tarbo/T-rex there are no heavy hitters. I use fliers, the other branch of predators, and they’re support with quite low damage. The only thing tanks should have is for their skill that weakens defense to be global debuff (unless it already is, then they’re fine the way they are).

 
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Topic: Dino Battle / Questions to the developer

No, it’s not. Otherwise support dino players would be screwed because they wanted to help team.

 
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Topic: Dino Battle / Long loading ? Try this

Personally I wouldn’t allow this game for unlimited storage, since it not only leaks memory, but fills cache with hundreds of copies of same file. Just set it to some reasonable, finite amount.

 
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Topic: Dino Battle / Tyrannosaurus vs Dacentrurus

Neither. I thought about getting one, but then compared them to free dinos and don’t think their price justifies their unique skills.

T-Rex vs Tarbosaurus:
- 30% more dmg from passive (+100% vs +70%)
- buff that gives 100% crit – useless since it already has 30% from passive and another buff giving +70%
- buff (passive?) that boosts Sharp bite – extra +50% on single attack that requires mana in addition to mana consumed by buff itself? Garbage.
- passive increasing dmg vs bleeding targets by 50% – the only reason to even consider T-rex. Assuming it works with Mechanical Tarantula Bleed for $1k from store it gives him some nice and cheap (but not free!) damage.

So basically 420 crystals (600 without discount) for some extra damage (250% vs 170% if passives stack additively, 200% vs 170% without bleed).

Dacentrurus vs Furious Triceratops:
- buff protecting from damage – hard to say how useful, since that’s entire description. Considering high mana cost and short duration, I’d guess not very useful.
- ‘second wind’ passive – if you’re going to buy Dace, it’s probably because of this ability.
- double damage vs stunned dinos – nice, since tanks don’t have that good damage, but not amazing.
- crappy 30% hp healing buff instead of very cool passive that increases damage after being hit by critical hit.

If it weren’t for that great passive swapped with useless superflous heal, Dace would be actually quite nice. As it is, it’s just Triceratops with different damage buff (vs stunned and not after being critted) and virtual 70% more hp.
I’m not sure if it’s worth 600 crystals, but I know it’s definitely NOT worth 2000, which is price without discount.

Unless you really think that those minor bonuses are worth it, you should save your crystals for future. Who knows what else they’ll add to shop?

 
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Topic: SAS: Zombie Assault 4 / Using The Right Mouse Button

I’m pretty sure you can’t use right mouse button in flash for anything. Can’t recall a single game that would allow that.

few seconds of research later

Ok, so you theoretically could, but it requires Flash Player 11.2 or above and knowledge how to do it and willingness to actually implement that.

Long story short: HTML 5 is future, forget Flash.

 
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Topic: SAS: Zombie Assault 4 / SECRET ABOUT THE HEAVY CLASS!!1!1! (also fan art thread)

Originally posted by TroopsofTomorrow:
Originally posted by Tiedus:

Once heavy gets a light saber, I am happy.

how about getting a job first, this m8 lol is on the dole but laughs at someone who WORKS at mcdonalds. btw, nice art.

is verry powerfulk post, wuld read agian

 
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Topic: Dino Battle / Suggestions on how to have a good start?

Use 3x xp totem (bottom right plus sign) and then attack highest level enemy in arena you can. Once level 10, start doing bosses.

 
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Topic: Dino Battle / Thanx EREBS and BladeLorD001 for your appreciated help!!

Tanks to you and other helpful players.

 
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Topic: SAS: Zombie Assault 4 / New Event

is verry powerfulk gun

 
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Topic: SAS: Zombie Assault 4 / Stupidest things you did in the game

Originally posted by arendkant:

All the stupid skills i bought.

This.

Originally posted by brandalanX:

I just sold my hard thorn by mistake and it’s 6** :( i’m so stupid

Originally posted by killaman44444:

tried to sell a crappy shitgun and sold my 9** CM 307 maxed with bio and overclock

This is topic about stupid things, not smart. Both of those guns are shit, l2DPS

 
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Topic: SAS: Zombie Assault 4 / Wrong rewards

Originally posted by NKSpool:
If you did not, I am sorry but you must have been one of the users who had corrupted data in our databases and there is nothing we can do to get this data back.

In that case why not give reward to all those affected? As bad as Rise of Mythos can be, at least they would give server-wide compensations for their fuck ups.

 
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Topic: SAS: Zombie Assault 4 / Any suggestions for a good medic build.

Currently there is no point in maxing cleanse, just put 5 or so points so duration matches cooldown if you plan on using it often. If you can’t kill non-boss zombies in that time, then you have much bigger problem than short duration.
Personally I’d put 25 in medkit, 25 in nuke antidote, 25 in toughness, 1 in cleanse, crit, field supplies, final farewell and remaining 21 in either crit if you want extra offense or body armour expert for defensive build.
Unless you want to go really balls to the wall defense (no point if there is cap on damage reduction though), then 25 medkit, 25 BAE, 25 energy regen (since you will use all augments for extra def), 25 aura.

Pay grade right now is kinda bad, since it only affects post-mission money and not those you find/get from selling stuff.