Recent posts by Alekhzandr on Kongregate

Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

still waiting for the bug fix on the door. and is it just me or is it more tanky? seriously 5-6 clips to open it up? since when is it logical to make a door a tanky boss itself. thanks to that bullshit i didn’t get box from wicker

 
Flag Post

Topic: Global Strike / Bugs & Glitches Topic.

still waiting for the mutants hitting out of range bug fix which affects heroes. not fun when i die to hero with sword who somehow hits me when he’s 5 yards away on the ground while i jumped into the air (which is boosted due to mutation IV). apparently hero’s sword has the range of Sephiroth’s masamune?

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

regurtitator still able to spawn endless larva (had previously suggested in suggestions) that there should be a limit to how many larva it could spawn. two of us vs 2 regurgitators, could of taken down both alone but since you didn’t improve the leveling system on equipment (which i also suggested) im forced to only use pistol and boots to upgrade them to certain lv. luckily larva didn’t have some bullshit like dark minion or extra fast so even my skill i would of died when i was the only hope when teamate died five times.

 
Flag Post

Topic: Global Strike / Bugs & Glitches Topic.

during the ultimate matrix fight heroes eventually lose high jump while mutants continue to jump as high which is bullshit.

 
Flag Post

Topic: Global Strike / Bugs & Glitches Topic.

that stupid ad shit about winter competition or whatever glitched so when i try to close it nothing happens so i have to refresh page

 
Flag Post

Topic: Global Strike / Bugs & Glitches Topic.

glitched items i recently obtained (about 30 mins to an hour ago) like 4 new weapons that expires in a day i play like 5 matches? and they expire

 
Flag Post

Topic: Global Strike / Suggestions Topic

how about nerfing the damage done to heroes? As it is, its way too much. 1000 per hit by the common and weakest mutant???? the highest amount of mutant with a fast attack speed
Also all mutant matches should start with only one mutant, Death. Not Death and 1-2 others
Also reduce the speed of mutants, is it just me or all of them faster than humans without activating buffs, and death is even faster.
same speed for all until they activate ability, except for heroes and the extreme mutant who are naturally slightly faster.
Then make it so it takes like 4 hits from normal mutants (3 – devil, 2 – demon & phantom, and 1 from death) to get infected. could be interesting :P
Also i mentioned this in bugs & glitches. But the mutants seem to have a longer reach with their melee. multiple times i get infected when they didn’t even touch me as if they have twice the arm length.

 
Flag Post

Topic: Global Strike / Bugs & Glitches Topic.

how about mutants having twice the range, sometimes even triple? get turned when they don’t even claw me a lot. makes me think they have twice the reach then what they actually show.

 
Flag Post

Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

wall defense which is still sorta like pvp in a way. bug where enemy guard (armor 2? as if that matters) didnt take any damage from my righteous judgement used against 4-5+ that totaled around 12+ attack before the skill’s multiplier. So in the end it would deal about 24 each yet guard still had full hp as if unaffected.

 
Flag Post

Topic: Rise of Mythos / [Malucifer Talk] Upcoming changes to RoM

in case someone hasn’t mentioned it already,how about city defense balancing? As it is i lose over 85% of the time. The fog covering half the field restricts movement to 1 while high hp walls give the enemy enough time to place sylvi with reckless shot or god forbid yumi,elven mages with thunderbolt or hero’s bane (can start with 2+ elven), or feles with distraction (note: can have 2+ free drums with inspiration). Or centaurs with hit and run all of which can attack and stay within the safety of the fog.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

WD40 hit him multiple times from the back while he was fighting teammate. He turned around and i instantly died from full hp.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

some noob just a few mins ago aside from having the biggest AOE rockets ive seen, literally taking damage through the wall. even though the blast area was 2 inches away from wall and i was 2 inches away from the wall on the opposite side. So basically i was out of the aoe and it dealt damage through brick wall.

p.s. is there a teleportation equipment of some kind? asking cause this guy,i have 22 spd (24 with small or med spd boost from underground bonus) soon as i got out he was upstairs on the ledge on top of the exit i came out of. even with consumable spd boost it wouldnt be enough to get there waiting for us to come out like that. arena: chinese theme.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Guns and Robots] Bugs

on a TDM a noob just kept running and spamming turrets and time ran out. yet its a draw even though it was 2vs1? what happened to point system? we got 2 points for killing two of theirs and they get one point for killing one of ours. how is having more points a draw.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

was gonna respond thinking someone was mad cause they died to broken lasers (not sure which type) but yea there’s this broken lasers that if i remember correctly has a huge energy consumption yet they are able to shoot continuously for over 2 mins and deal med to hard dmg with a few shots proven how i died instantly with less than 5 shots even though all my parts were in green 85%+. That being said lasers should be nerf, dmg by 25% and consumption increased.

p.s yep its all lasers. recently in a match cheater apparently hit me even though it missed instantly dropped my head from 100 to 36%. and instead of the blue colored lasers i mentioned earlier these were red.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Drakensang Online] What retard developed the pvp system for this game?

you forgot to say, " and so on". Not just that i believe some on it also comes from the pvp rank like seasoned legionnaire. Getting hit about 450? (and no, not crit) when i only have about 500 hp is wrong, the ranger didnt even need the buff from basic.

Originally posted by gamedaddict:

I think there should be 10-14 and 15-19 PvP level system.

 
Flag Post

Topic: SAS: Zombie Assault 4 / sas4 new map: ice (is it boring or not?)

pretty much what some guy suggested, aliens were behind the zombie outbreak. but instead of aliens its a conspiracy within HVM?

 
Flag Post

Topic: SAS: Zombie Assault 4 / Aliens

I like sounds logically since its the future,in space, and some advance weapons. Except why only 1 level? let’s get it up to at least 10. level 8 – after finding some foreign residue on a/the necrosis, traced it back to another (new) planet to discover aliens!

 
Flag Post

Topic: Rise of Mythos / [Known Login Issues] PLEASE READ

how about city defense imbalanced, where its bad enough that the one defending has extra cards (varied by city level), some of them good that you need to destroy it fast as possible by my opinion. But its impossible considering the stupid fog covering most of the field and wasting a turn which gives the enemy enough time to destroy it.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

another match bugged, onslaught, besides the fact that there were over 50 zombies in 3 different occasions (where i killed the first 50 with barrel then instantly another 50 spawned, not to mention reinforcement (at least 25 more) kept coming even after the boss appeared and time reached 0. A stupid extra fast larva glitched itself in the wall and unlike the stupid glitch in vaccine where zombies get stuck behind the door. this guy was immune to both type of grenades but it can still harm me when i tried to shoot it while close to the wall as possible which i have a snip for.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Had to leave a vaccine map match because all of my teammates disappeared when they were going to activate the switch to open the lab. annoying that i have to lose a match because of it. But im more mad cause i wasted 25k for the improving strongboxes and lost a purple strongbox. I have 3 snips showing that my teammates “disconnected”, evidence that i did pay 25k and had purple strongbox, and the proof that match was bugged/glitched where after the match overview. my name,level, and clan/affiliation rapidly changes different symbols,#,etc

p.s lately more of the matches (or maybe its just me) are becoming bugged where teammates get kicked out and i can’t open secret doors.

 
Flag Post

Topic: SAS: Zombie Assault 4 / emergency shield

Originally posted by bloodhunter24:

The assault has Stim shot which heals you on low health, as well as the distraction team. Heavies have die another day which gives you 90% immunity to all damage so the medic has bad blood which reduces melee damage from zombies and their medkits to stay alive.

it doesnt reduce dmg, it deals dmg per hit which is useless since it takes about 4+ hits to kill weak zombies such as normal shamblers and larva. it would take over 10 hits to kill elite apex shambler assuming it doesnt have regen,chitinous hide and it doesnt kill you first.

 
Flag Post

Topic: SAS: Zombie Assault 4 / body armor/resistance and acid

Originally posted by muroga_hyoma:

You know but what I don’t think has been addressed is health and the displays in the game. Look at the teammates health bar and you’ll find there are a number of little bars, obviously I know but follow me here, well there is a set number of those bars no what the health is. Why is this relevant? The answer is that if you have very high health each one of those little bars counts for a lot thus when taking damage it’s possible that it is not enough damage to equal how it is abbreviated on the screen. So if you have very high health and armor along with not standing in a dense or super deadly pool of acid it’s entirely plausible is taking damage just not enough for the health bar to change.

Ultimately we need to know so much more to be able to make an accurate guess here

actually not a good reason since most of the time i would have more armor and probably about the same amount of hp. so i would take less dmg cause of the armor difference yet visually my hp goes down while theirs doesnt. only thing that makes sense would be mugu2 description. BUT i find it hard to believe that it happens mostly every time in alot of matches.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

perma ban griefers. or a block option so you dont match with noobs who purposely (or unknowingly) activates multiple waves in certain missions like vip or that second mission. (survivors?)

 
Flag Post

Topic: SAS: Zombie Assault 4 / damn runners

Originally posted by kodokx:

that’s why you need to bring at least 2 different damage type gun

wow sick of rtds saying this. yes like everyone have other type of weapons besides physical stupid of them not to bring one of a different type. grow a f** brain. not everyone gets a different element type weapon, its random (or if you wanna call it luck). powerful weapon my a***, zombie armor is the one thats powerful, 75%? we barely get 1/3 of that even if we invested all skill points in body armor expert which was nerfed not to include augments so its more like 1/4 now, so much for increasing TOTAL resistance, more like base. note: @ around lv 20 when zombies with with buffs are more frequent.

 
Flag Post

Topic: SAS: Zombie Assault 4 / flash update made it glitchy

Originally posted by dhatzster:

I started experienceing severe bugs more often after the recent Flash update, such as pods or walls not being broken missing zombies and one time a sfx being frozen over the map like they were corpses. None of this happened before.

actually i blame their optimization. thus i say they optimized the lag