Recent posts by Alekhzandr on Kongregate

Flag Post

Topic: SAS: Zombie Assault 4 / Aliens

I like sounds logically since its the future,in space, and some advance weapons. Except why only 1 level? let’s get it up to at least 10. level 8 – after finding some foreign residue on a/the necrosis, traced it back to another (new) planet to discover aliens!

 
Flag Post

Topic: Rise of Mythos / [Known Login Issues] PLEASE READ

how about city defense imbalanced, where its bad enough that the one defending has extra cards (varied by city level), some of them good that you need to destroy it fast as possible by my opinion. But its impossible considering the stupid fog covering most of the field and wasting a turn which gives the enemy enough time to destroy it.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

another match bugged, onslaught, besides the fact that there were over 50 zombies in 3 different occasions (where i killed the first 50 with barrel then instantly another 50 spawned, not to mention reinforcement (at least 25 more) kept coming even after the boss appeared and time reached 0. A stupid extra fast larva glitched itself in the wall and unlike the stupid glitch in vaccine where zombies get stuck behind the door. this guy was immune to both type of grenades but it can still harm me when i tried to shoot it while close to the wall as possible which i have a snip for.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Had to leave a vaccine map match because all of my teammates disappeared when they were going to activate the switch to open the lab. annoying that i have to lose a match because of it. But im more mad cause i wasted 25k for the improving strongboxes and lost a purple strongbox. I have 3 snips showing that my teammates “disconnected”, evidence that i did pay 25k and had purple strongbox, and the proof that match was bugged/glitched where after the match overview. my name,level, and clan/affiliation rapidly changes different symbols,#,etc

p.s lately more of the matches (or maybe its just me) are becoming bugged where teammates get kicked out and i can’t open secret doors.

 
Flag Post

Topic: SAS: Zombie Assault 4 / emergency shield

Originally posted by bloodhunter24:

The assault has Stim shot which heals you on low health, as well as the distraction team. Heavies have die another day which gives you 90% immunity to all damage so the medic has bad blood which reduces melee damage from zombies and their medkits to stay alive.

it doesnt reduce dmg, it deals dmg per hit which is useless since it takes about 4+ hits to kill weak zombies such as normal shamblers and larva. it would take over 10 hits to kill elite apex shambler assuming it doesnt have regen,chitinous hide and it doesnt kill you first.

 
Flag Post

Topic: SAS: Zombie Assault 4 / body armor/resistance and acid

Originally posted by muroga_hyoma:

You know but what I don’t think has been addressed is health and the displays in the game. Look at the teammates health bar and you’ll find there are a number of little bars, obviously I know but follow me here, well there is a set number of those bars no what the health is. Why is this relevant? The answer is that if you have very high health each one of those little bars counts for a lot thus when taking damage it’s possible that it is not enough damage to equal how it is abbreviated on the screen. So if you have very high health and armor along with not standing in a dense or super deadly pool of acid it’s entirely plausible is taking damage just not enough for the health bar to change.

Ultimately we need to know so much more to be able to make an accurate guess here

actually not a good reason since most of the time i would have more armor and probably about the same amount of hp. so i would take less dmg cause of the armor difference yet visually my hp goes down while theirs doesnt. only thing that makes sense would be mugu2 description. BUT i find it hard to believe that it happens mostly every time in alot of matches.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

perma ban griefers. or a block option so you dont match with noobs who purposely (or unknowingly) activates multiple waves in certain missions like vip or that second mission. (survivors?)

 
Flag Post

Topic: SAS: Zombie Assault 4 / damn runners

Originally posted by kodokx:

that’s why you need to bring at least 2 different damage type gun

wow sick of rtds saying this. yes like everyone have other type of weapons besides physical stupid of them not to bring one of a different type. grow a f** brain. not everyone gets a different element type weapon, its random (or if you wanna call it luck). powerful weapon my a***, zombie armor is the one thats powerful, 75%? we barely get 1/3 of that even if we invested all skill points in body armor expert which was nerfed not to include augments so its more like 1/4 now, so much for increasing TOTAL resistance, more like base. note: @ around lv 20 when zombies with with buffs are more frequent.

 
Flag Post

Topic: SAS: Zombie Assault 4 / flash update made it glitchy

Originally posted by dhatzster:

I started experienceing severe bugs more often after the recent Flash update, such as pods or walls not being broken missing zombies and one time a sfx being frozen over the map like they were corpses. None of this happened before.

actually i blame their optimization. thus i say they optimized the lag

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

last stand dark minions (in this case runners) went through shortcut wall from start to endzone. regardless if it was chasing me or the other guy instead of making it to the end. it should go through the path like everyone else.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

nerf dmg from all zombs that do anywhere from 20% to one shot kill (3.4k+ hp), regardless whether they are normal,elite,apex,extra strong, and berserk (especially the combination of elite apex,extra strong,berserk,etc) EXCLUDING bosses (neither zombdroids are bosses so they get nerf too, also slight def nerf). reason being: broken damage doing too much (over 20% per hit from one zomb) starting around lv 14-20?
However i started to think maybe it’s ok BUT the problem is that they were sent out too early. I highly doubt anyone around those lvs have good enough def to counter it. I believe either ferocity of evolved and apex should start appearing around lv 18 & 28 respectively, OR the elite versions, evolved elite & apex elite, especially those with berserk,extra strong,etc. instead they’re sent out prematurely when ppl have low defences that it takes about 2-4 hits to instantly kill anyone(depending on the attributes). i think later lvs have the defence to reduce the dmg enough that they dont die within secs (assuming they have good weapons,they dont suck,etc)

 
Flag Post

Topic: SAS: Zombie Assault 4 / death by... (vote/ add)

Originally posted by PIS_DarkBeat:
Originally posted by Alekhzandr:

toxic puddle killed me when i had full hp which is stupid (exactly why i keep saying to nerf dmg)

Toxic from Elite Zombies = GG

and I’m a Fan of Shotlite Armors (No Toxic Resistance) :(

1) highly doubt it was elite, probably fetid or evolved elite and 2)39% physical,28% heat,26% toxic defense which i believe is high/alot for my lv(17)

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

any match any level. bug where the game doesnt start after everyone finishes loading and building. until someone leaves/or the person who’s lagging? i just notice when ppl leave it starts and when ur forced to quit the match. your name in the screen flashes rainbow colors or at least mine does

 
Flag Post

Topic: SAS: Zombie Assault 4 / longest last man standing match

7:48 and thats because the heavy cheater refused to die literally all zombs on him for over 5 mins, doubt the die another skill lasts for 5 mins. from low red to green back to red then yellow before finally dying.

 
Flag Post

Topic: SAS: Zombie Assault 4 / death by... (vote/ add)

toxic puddle killed me when i had full hp which is stupid (exactly why i keep saying to nerf dmg)

 
Flag Post

Topic: SAS: Zombie Assault 4 / Medic question.

guess you meant if body armor gives the % from protective aura? no it does not even though it should.

 
Flag Post

Topic: SAS: Zombie Assault 4 / I need some tips

it depends for what; survivability?support? or assault? personally i go for self sustain. medic starts with medkit and i use the rest of my SP on body armor expert to counter the broken dmg. which is meaningless when i start to die as fast as someone who has less points or none in the skill (around lv 18+). for sure dont bother in wasting skill points in recovery time, final farewell, revive, energy boost or regen, critical shot, paygrade, bad blood.

recovery time & final farewell, useless if you dont die (like me). revive is almost as useless since you already have the skill just not as effective, But you can use one point until you max out more important skills(same with final farewell). bad blood is useless since i rarely get hit (at most 3 if any) also doesnt do enough dmg to even the weakest being a larva, taking 2-3 times to actually kill it, imagine an elite apex runner with dark minion,regen,etc. energy boost and regen suck especially regen, wasting 4 sp just to get 1 might as well get the regen from armor (hope they change to 1 sec per lv or even .50). i believe critical shot at max gives about 16% chance to crit, needless to say way too low even with weapon and armor aug.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

armor masteries doesnt work (at least for the vest one, not sure about the others.) i have 178 for physical so +50 should give me 228 but i only have 190 which is from the body armor skill. so where’s my +50 from mastery? i assume that its implanted in the armor you wore when you obtained the mastery so if you happen to switch it, it doesnt transfer over which is stupid. what’s the point of getting mastery(ies) if it doesnt do that. or maybe its just an unintended glitch.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] New Feature - Masteries Released!

Jw how do you lv/gain xp for armor(s)? hopefully it isnt by how many times u get hit or something relative.Because i barely/rarely get hit, unless im lagging (not caused by my system but urs). if it is change it plz.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

JW because i dont even know how it works. But my reward day reset even though i logged in i was at 27 going on 28. but couldnt play because it would sound suspicious with all those clicks during class.
I managed to play 1/3 of my characters but it reset for the other two even though i was on. it should go by logging in, not by playing a match. (in which this case this would fall in suggestions)

 
Flag Post

Topic: SAS: Zombie Assault 4 / Shielder Bounty Event Rank Showoff

who cares about that k/d is the only thing important which i got 5k+/0 so far :P

 
Flag Post

Topic: SAS: Zombie Assault 4 / coolest thing you did in game

Originally posted by FTLcaptain:

Throwed 20 nades at a devastator pumped it full of my hard thorn and the went up close and personal with a knife.

sounded wrong o.O
let see practically carried my teammates lv 17 and 12. mostly always carry in every game in terms of, if i died game over. But this one in particular was funny since i was lv12. furthermore both teamates died twice/3 times respectively while i didnt die at all (like most matches).
it was hard too for some reason the thorns from boss egg in pods dropped my full hp to about 30-40% instantly which is weird since it kept hitting me like 3-4 times (barely 3-5 secs passed between each blast;must be a glitch) that did about 2%? barely noticeable dmg.
Anyways survived against 3-4 regurgitaters and 40+ zombs & larva with about 15% hp

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

the last stand single player with wicker as boss still bugged twice he ignored me and went for endzone luckily the second time i planned on killing it with gigavolt(shock)+stripper(acid),zeus cannon and teknoboom along with both grenade types; revenge for the bs when i lost the first time cause bug still isnt fixed!@

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] New Feature - Masteries Released!

jw the bug for the last stand is fixed now? (i reported just the other day that a wicker ignored me and dashed to the end) so jw if its REALLY fixed now.

also how’s the nerf to zomb dmg coming along? you know the one where it scales high around lv14-20+ more recognizable as the 30%+ per hit or dot

P.S just played a match in last stand single player another wicker ignored me completely got screenshot. now on top of the zeus cannon,120-200 smg rounds,2-4 grenades and cyro; you now owe me that AND 30x ria 30 strikeforce high dmg rounds, 8 more grenades, and about 200 ronson 65-a rounds.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Medic skill tree + calculations for skills / augments explained.

1. you didnt really explain what gun augments do.
2. body fueling isnt it raises hp by a percentage of max? (more specifically detailed)
3. on protective aura its armor is only to acid and heat