Recent posts by Alekhzandr on Kongregate

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Topic: Global Strike / Hackers

pincheguey multiple shots (at least 12) to upper body with qbz 95 flame he didnt die but i died to like 4 (not headshot(s)

 
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Topic: Freefall Tournament / Report Bugs

Originally posted by arharr3:

Flamethrower:high risk=high reward, if you cant counter it your a noob
Minigun:stay at distance and you win, the only reason that you die from it at a long distance is because you were stupid enough to get low on health (for example going close combat)
Ambush blades:melee weapons, if you dont know how to counter them you must be dumb. Never heard of jetpacks?
Rocket launcher:its your own fault if a noob can hit you with 5 in a row. Learn to dodge and avoid being targeted.
About the removal of auto-lock:a increase in damage would be necessary to keep a reasonable TTK. Some heroes (scout, assassin &bomber) couldnt be killed because of their high speed, which allows them to escape quickly without giving players a chance to hit them (when you keep the current damage but remove auto-lock).
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And no, i wont stop assuming you cant play until you learn how to format. Its pretty hard to take someone seriously whos unable to do it.

wrong obviously you’re the noob because
flamethrower is low risk=high reward gonna ignore the rest cause you went full retard there.
minigun “stay at distance and you win, the only reason that you die from it at a long distance is because you were stupid enough to get low on health (for example going close combat)” again gone full retard. i just explained how i used my speed boost as scout to get away from the obvious broken minigun but because there’s no limit on speed for each character when maxing out stats (a tank can be just as fast as a scout not including his speed boost). Also not once did i say i went close combat with minigun,flamer,acid, etc nor did i ever attack anyone on low hp (just proving how stupid you are). every time i had full hp and shields, i practically die before i could do anything (like anyone else) because they all immediately drop full shields and do up to 75% if not kill. + it should be mentioned that minigun at auto locked has the same range as any other auto lock weapon with is pretty good/medium range mix that with high speed from stats you can’t escape anyone except a new player who hasn’t upgrades stats as much.
ambush blades you mention using jetpacks, again proving you’re stupid because thats what i do to get away. as mentioned before they have the ability to instantly take away your full shields and possibly over 50% of your full hp (seen it happen once on me with it’s stupid spin attack). And like i said i use jetpack + copter kick to put distance but by then i die whether from poison or auto lock needler.
“learn to dodge and avoid being targeted? again you gone full retard. impossible to not get locked on unless you just camp in base behind base shields no other way. dodge huh? again i mentioned scout with speed boost so for starters i should be able to outrun rockets (they should disappear after a while) secondly i was parkour master, effing jumped in opening in tunnel turned into corridor then immediately another corridor used jetpack after jump portal thing to go over a a walkway followed immediately by shift straight down (using shift helps me go down faster) and hope i make it inside shielded base. but i still die cause again auto lock,its range, speed stat, and its dmg.
auto lock should be remove from scout,tank,assassin,blazer,shocker,commando…pretty much only soldier should have auto lock. since that’s the only way he can get any kills. i hope i dont have to explain an experienced player like yourself who knows how to format.

 
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Topic: Freefall Tournament / Report Bugs

Originally posted by someonepro:
Originally posted by arharr3:
Rocket launcher:rockets deal low damage except you get hit my multiples of them at the same time. Long range weapon which is less effective at close range. If there would be a removal of the auto lock, the damage would increase alot so it could one-hit light, 2-hit strikers and 3-hit heavys. And that would be OP.

those “low damage” rockets got a nasty tendancy to 1shot my bomber…..close range
honestly though the HRL should lose it’s ability to stun…just..why is it even there?

speaking of stunning the only character who should be able to do that is shocker, assuming the stun is when you temporarily can’t move or do anything. its stupid that it could be done by others especially tank when i try putting distance between us by jumping followed by copter kick but i keep getting stunned (3 times) in the middle of jump and i died when i had… guess what full hp and shields.

 
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Topic: Freefall Tournament / Report Bugs

Originally posted by arharr3:
Originally posted by Alekhzandr:

flames,gattling, and acid kill within a sec nerf by 50-80% also remove auto lock for them and rocket launcher

Learn to play first before you come here and complain. Nobody else here has a problem with those weapons.
Flamethrower:extremely shortranged, easy to counter
Minigun=Loses effectiveness over longer distances, slows the user down while firing, damage was already decreased by 25%
Ambush blades(poison):combination of different CQ abiloitys and attacks which requires skill to use. And there will be never be a removal of skill in a shooter.
Rocket launcher:rockets deal low damage except you get hit my multiples of them at the same time. Long range weapon which is less effective at close range. If there would be a removal of the auto lock, the damage would increase alot so it could one-hit light, 2-hit strikers and 3-hit heavys. And that would be OP.

how about you shut the fuck up before assuming idk how to play.
with any character it’s easy to get near/keep up with anyone no matter how fast. I assume they didn’t limit each character’s speed even when maxed so a tank could be as fast as a scout.

that being said the flamethrower “shortrange” isn’t a problem and the only ‘real’ counter would be tank’s shell. plus it doesn’t take so long to kill with flamethrower since it basically kills you in secs even if you have full hp and shields-played as tank, sadly shell was on 3 sec cooldown.
“minigun losses effectiveness over longer distances” & “damage was already decreased by 25%” again like i said no limit on speed fixes any distance problems, even then explain how a guy with minigun killed me from halfway across the map (i explained it myself the speed problem so i can’t outrun with the scout using spd buff). furthermore the minigun was already nerfed meaning it was broken and since it still a problem it hasn’t been nerfed enough.
ambush requiring skill – i call bs just cloak get in and use skills with the aoe probably guaranteed instant kill even if the target had full hp and shields. the only skill is getting the hits but if you can get the target to about 50%? hp the dot duration should kill him since there’s no safe spot preventing dmg like base, i made it into base with 25% hp while acid dot on im like yes can’t be damaged in base then i notice it’s still going like wtf thats bullshit before i died.
“rocket launcher deals low damage” – i call bullshit (but you mentioned same time like one after another or multiple at once?) cause i was just in a match where noob killed me with full hp and shield with 5 rockets? each dealing a good chunk/ 3 killed me at full hp and it didn’t help it was auto locked. i don’t see how removing autolock for most weapons would increase damage, never did i mention to increase dmg to already op weapons.

 
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Topic: Freefall Tournament / Report Bugs

flames,gattling, and acid kill within a sec nerf by 50-80% also remove auto lock for them and rocket launcher

 
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Topic: Global Strike / [Suggestion]Ammo Packs in Mutation

^ no but there should be increase to ammo whether its more clips or more ammo than current max for each picked up ammo refill especially this mode considering how much hp each mutants have.

 
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Topic: Global Strike / Hackers

Filled in star ALY star
Mutant IV I was matrix, and hit him 3 times that totals 9k dmg
hit him with multiple projectiles like 5-8 (2500-4000)
then idk how many times 7 mutants dealt dmg to him if any.
so the problem is.. how much hp does hero have? if i remember correctly its 10k? so why is he still alive

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

worms dealing way too much dmg. for starters not even elite apex worms should be a problem. unless there’s alot of them. in this case there were like 5 tops killed me at full hp and they were only evolved. starters shouldn’t take practically a whole clip to just kill one which ended up happening. secondly, as i explained before that amount of worms, evolved no less, shouldn’t kill me within secs. maybe a min if i just stood there, and they shouldn’t keep up with me considering i had assault spd boost on with 6% more spd from skill.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

still waiting for the bug fix on the door. and is it just me or is it more tanky? seriously 5-6 clips to open it up? since when is it logical to make a door a tanky boss itself. thanks to that bullshit i didn’t get box from wicker

 
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Topic: Global Strike / Bugs & Glitches Topic.

still waiting for the mutants hitting out of range bug fix which affects heroes. not fun when i die to hero with sword who somehow hits me when he’s 5 yards away on the ground while i jumped into the air (which is boosted due to mutation IV). apparently hero’s sword has the range of Sephiroth’s masamune?

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

regurtitator still able to spawn endless larva (had previously suggested in suggestions) that there should be a limit to how many larva it could spawn. two of us vs 2 regurgitators, could of taken down both alone but since you didn’t improve the leveling system on equipment (which i also suggested) im forced to only use pistol and boots to upgrade them to certain lv. luckily larva didn’t have some bullshit like dark minion or extra fast so even my skill i would of died when i was the only hope when teamate died five times.

 
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Topic: Global Strike / Bugs & Glitches Topic.

during the ultimate matrix fight heroes eventually lose high jump while mutants continue to jump as high which is bullshit.

 
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Topic: Global Strike / Bugs & Glitches Topic.

that stupid ad shit about winter competition or whatever glitched so when i try to close it nothing happens so i have to refresh page

 
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Topic: Global Strike / Bugs & Glitches Topic.

glitched items i recently obtained (about 30 mins to an hour ago) like 4 new weapons that expires in a day i play like 5 matches? and they expire

 
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Topic: Global Strike / Suggestions Topic

how about nerfing the damage done to heroes? As it is, its way too much. 1000 per hit by the common and weakest mutant???? the highest amount of mutant with a fast attack speed
Also all mutant matches should start with only one mutant, Death. Not Death and 1-2 others
Also reduce the speed of mutants, is it just me or all of them faster than humans without activating buffs, and death is even faster.
same speed for all until they activate ability, except for heroes and the extreme mutant who are naturally slightly faster.
Then make it so it takes like 4 hits from normal mutants (3 – devil, 2 – demon & phantom, and 1 from death) to get infected. could be interesting :P
Also i mentioned this in bugs & glitches. But the mutants seem to have a longer reach with their melee. multiple times i get infected when they didn’t even touch me as if they have twice the arm length.

 
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Topic: Global Strike / Bugs & Glitches Topic.

how about mutants having twice the range, sometimes even triple? get turned when they don’t even claw me a lot. makes me think they have twice the reach then what they actually show.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

wall defense which is still sorta like pvp in a way. bug where enemy guard (armor 2? as if that matters) didnt take any damage from my righteous judgement used against 4-5+ that totaled around 12+ attack before the skill’s multiplier. So in the end it would deal about 24 each yet guard still had full hp as if unaffected.

 
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Topic: Rise of Mythos / [Malucifer Talk] Upcoming changes to RoM

in case someone hasn’t mentioned it already,how about city defense balancing? As it is i lose over 85% of the time. The fog covering half the field restricts movement to 1 while high hp walls give the enemy enough time to place sylvi with reckless shot or god forbid yumi,elven mages with thunderbolt or hero’s bane (can start with 2+ elven), or feles with distraction (note: can have 2+ free drums with inspiration). Or centaurs with hit and run all of which can attack and stay within the safety of the fog.

 
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Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

WD40 hit him multiple times from the back while he was fighting teammate. He turned around and i instantly died from full hp.

 
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Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

some noob just a few mins ago aside from having the biggest AOE rockets ive seen, literally taking damage through the wall. even though the blast area was 2 inches away from wall and i was 2 inches away from the wall on the opposite side. So basically i was out of the aoe and it dealt damage through brick wall.

p.s. is there a teleportation equipment of some kind? asking cause this guy,i have 22 spd (24 with small or med spd boost from underground bonus) soon as i got out he was upstairs on the ledge on top of the exit i came out of. even with consumable spd boost it wouldnt be enough to get there waiting for us to come out like that. arena: chinese theme.

 
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Topic: Kongregate Multiplayer Games / [Guns and Robots] Bugs

on a TDM a noob just kept running and spamming turrets and time ran out. yet its a draw even though it was 2vs1? what happened to point system? we got 2 points for killing two of theirs and they get one point for killing one of ours. how is having more points a draw.

 
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Topic: Kongregate Multiplayer Games / [Guns and Robots] Hacks

was gonna respond thinking someone was mad cause they died to broken lasers (not sure which type) but yea there’s this broken lasers that if i remember correctly has a huge energy consumption yet they are able to shoot continuously for over 2 mins and deal med to hard dmg with a few shots proven how i died instantly with less than 5 shots even though all my parts were in green 85%+. That being said lasers should be nerf, dmg by 25% and consumption increased.

p.s yep its all lasers. recently in a match cheater apparently hit me even though it missed instantly dropped my head from 100 to 36%. and instead of the blue colored lasers i mentioned earlier these were red.

 
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Topic: Kongregate Multiplayer Games / [Drakensang Online] What retard developed the pvp system for this game?

you forgot to say, " and so on". Not just that i believe some on it also comes from the pvp rank like seasoned legionnaire. Getting hit about 450? (and no, not crit) when i only have about 500 hp is wrong, the ranger didnt even need the buff from basic.

Originally posted by gamedaddict:

I think there should be 10-14 and 15-19 PvP level system.

 
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Topic: SAS: Zombie Assault 4 / sas4 new map: ice (is it boring or not?)

pretty much what some guy suggested, aliens were behind the zombie outbreak. but instead of aliens its a conspiracy within HVM?

 
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Topic: SAS: Zombie Assault 4 / Aliens

I like sounds logically since its the future,in space, and some advance weapons. Except why only 1 level? let’s get it up to at least 10. level 8 – after finding some foreign residue on a/the necrosis, traced it back to another (new) planet to discover aliens!